h1llzy
h1llzy
Hillzy
55 posts
Who hasn’t eaten a dandelion?She/her Amateur artist and designer
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h1llzy · 6 months ago
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no risk, no reward.
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h1llzy · 7 months ago
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Fast and Furious!
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Well done Joel!
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h1llzy · 7 months ago
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Some sheep mumbo for the sheep mumbo truthers out there
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h1llzy · 7 months ago
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The dead don’t feel remorse
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h1llzy · 7 months ago
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ok so this is talking about cc!mumbo for a bit
mumbo goes wild (haha pun intended) when he’s brought back as a zombie because he’s now not restraint from life counts. put him in survival mode and he panics, unsure of what to do, his mind zeroes on the fact that he can’t die stupidly and has to keep staying alive, this results in his paranoia and all. but sometimes, a lot of times actually, he forgets that he’s in survival mode, he forgets and becomes reckless bc that’s his natural instinct. he dies stupidly because he forgets his life counts.
mumbo plays mostly on creative. hermitcraft already feels like creative what with the shop and how everything functions there, death is just temporary. he’s such a sandbox guy. he’s so accustomed to sandbox environments that when you put him in actual long survival, he’s paranoid of dying but forgets his own habits. and yet his fascination and curiosity trumps his paranoia.
if you remember when grian first built the tnt minecart rail, grian was scared of how close mumbo was. mumbo felt he was already so familiar with this mechanic that he knew the range and felt he could inspect even closer. and when the setup was turned on, grian scared of how to turn it off when mumbo suggested it, easily saying about taking the redstone torch and doing it without caution bc he felt like this is his area of expertise, he knew how everything worked and forgot to be cautious. his death is so very mumbo that you’re not that surprised, really. he was doomed from the beginning by his own mind.
and zombie mode mumbo just unleashes mumbo’s restraint. no longer has to be concerned about his life counts, his true color shows. his intial idea of life series and its pvp mechanic (tho i think in his mind it’s ‘how many ways can you kill someone’) his creative mind is insane. he’s trained to see the subtle things (being a film director and all). mumbo shines like this. he’s already more unhinged at the start of wild life, bringing back him as a zombie just unleashed hell. all those kills and mumbo got the credit, with each written text it boosted mumbo into his next target.
i think wild life will be a huge lesson to mumbo personally on his approach to survival mode. he knew he died stupidly in previous series, tried to correct it by being more careful (paranoia). but evidently he’s still a subject to his own habits. found the validation that he wasn’t bad at killing people, it’s just he’s restrained by his own mind. a hesitation, second-guessing; resulting in him fumbling his kills. now with proper focus (not having to think about the survive part), he’s truly a menace lol he knows his strength now and as how he acted first in this season, he assessed his previous performances.
which means next season life series mumbo might be a beast. or at the very least no longer the last or second last.
what a guy
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h1llzy · 7 months ago
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What would Skizz and Mumbo's superpowers have been if they had survived?
Wanted to add my own take to this. I did put these in a reply for a community post, but I'll put them here too.
Skizz: Guardian angel! I'm a big fan of Skizz's powers being complementary, but also opposite, to Impulse's. He'd also have something related to teleportation, but instead of teleporting himself, or swapping places with people, he would teleport people to him instead. And they would also get the resistance for a few seconds after being teleported.
I like the idea of while Impulse throws people into danger, Skizz pulls them to safety. Also fits with the idea of him being very loyal, and always pulling his teammates to safety. Of course, he could also just stand above a pit of dripstone and drop people in, but that's up to him.
Mumbo: I think he'd have something to do with explosions. Not because of his final death, but I tend to associate End Crystals in particular with Mumbo. So Mumbo would have the ability to shoot mini-End Crystal explosive projectiles like wind charges. It would be way too overpowered to have them be lethal of course, but if they dealt say- 2 or 3ish hearts of damage and had the same knockback as a wind charge, I think that would be cool and he could definitely do some damage with that. And the many, many small craters he'd inevitably create would definitely trip Tango up more than once lol.
And for Cleo of course, since she'd no longer have their undead minions, would summon 5-10 regular zombies instead. But I think the zombies have to work like dogs, so they don't just attack her allies immediately. And she'd have the ability to look at someone with line of sight and press the hotkey to send allll the zombies on a relentless pursuit of that person until either the target dies, or the zombies die.
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h1llzy · 7 months ago
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Subject notes 1/12/24
Senescence undergoing rapid acceleration
Fertility heightened
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h1llzy · 7 months ago
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wonder what skizz and mumbos powers would have been
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h1llzy · 7 months ago
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Cropped version for better quality :D… these are in fact a bit rushed apologies
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h1llzy · 7 months ago
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Mumbo jumbo in different shows:
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h1llzy · 7 months ago
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‼️namemc spoilers
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ghosts???? zombies???? creakings ????
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h1llzy · 7 months ago
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Mumbo jumbo in arcane :O
(Very messy cuz I had art block)
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h1llzy · 7 months ago
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I - The Explosion
I CANR BELIEVE MUMBO IS GONE ON SESSION 5????
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h1llzy · 7 months ago
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no more dying immediately after jimmy i guess o7
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h1llzy · 7 months ago
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ALL THIS TIME, I’VE WAITED
MY DEATH WAS RECREATED
Deathbody, Ghost and Pals
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h1llzy · 7 months ago
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mumbo is so ethereal to me
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h1llzy · 7 months ago
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Not to get poetic for a sec but a fun way to put up a spoiler;
The canary was on top of the mountain this time.
And without it, the coal miner still went in the caves below, not knowing how dangerous it is until it was too late
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