haxorus-imp
haxorus-imp
😈 ~ Haxorus Imp ~ 😈
305 posts
- Greetings. I'm 27, she/her, Bi, and I do writing and artwork for fandoms I enjoy. REQUESTS ARE CLOSED! -
Don't wanna be here? Send us removal request.
haxorus-imp ¡ 2 months ago
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IM SO SO SO SO SOS SO SO LATE but thank you for writing LBP stuff with human reader… this kind of content is one of my favorite things ever and im sitting here re-reading it over and over again all giddy <3 stumbling upon all of those fics/posts is one of the best things that happened to me in a while. thank you sm
No problem! It's old stuff, but I'm glad some people still enjoy what I have written so many years ago! <: )
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haxorus-imp ¡ 1 year ago
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Are you no longer active on here?
Oh, I am. My other two blogs are just far more active. @cosmica-Galaxy is my social main and it pops off regularly every day. I also answer asks for 3 blogs so I kinda get full, lol. This blog is primarily an archive.
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haxorus-imp ¡ 2 years ago
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Unsure if this is considered an ask (but if it is, please disregard it) but I’ve formerly found a fic from this account about how reader/player + the main 4 dances while fighting but I can’t seem to find it anymore. If you have it somewhere can you tell me? I really liked the concept and was headcannoning it (Generally/Respectfully asking from curiosity and confusion)
Hhm. That's strange...it should be in the list somewhere. If it's not, you may have to scroll through the madness tag in my blog. If you have already done so, then I may have not carried over to this blog. You can go back to my main blog, cosmica-galaxy, and search using "madcom tag" or "my writing", which should pull up all the writings that I have done for that fandom. Apologies for the inconvenience.
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haxorus-imp ¡ 2 years ago
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Oop. Guess I'm doing some quick fics now.
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haxorus-imp ¡ 2 years ago
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DOORS - Prey with the raincoat - Part 1
Relationships: None Type: READER INSERT Words: 4,478
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What rotten luck. Out of all nights, why did it have to be this one that your car decided to quit on you? It started out like a typical night. You were just making a quick run to get some snacks after getting off work and your car had suddenly decided to putter out and die on you in the middle of nowhere…during a heavy downpour…at night. Which meant no repairman was coming to your aid until dawn and you were all alone until then. It was a rather strange occurrence…since your car has always run fine and you rarely had any problems…until tonight. You quietly grumble to yourself as you hug your raincoat tighter to your trembling form, your small bag of snacks and drinks gripped tightly in one of your hands. The pouring rain soaks you to your bones as you trudge through the relentless downpour. The raincoat barely does anything to help keep you from getting wet or chilly from the torrential gale that rips past your form. Yet, you continue regardless. You drag your feet along the wet mud and soaked concrete, struggling to keep yourself from slipping and falling over as you continue to walk up the staircase towards your hopeful salvation. Your eyes glance up as you look up to a rather nice looking hotel, perched high up just on the hilltop. The same hilltop your car just happened to break down at the bottom of. Hopefully the hotel would be a comfortable place to stay while you wait out the rainy night and maybe they would even have a phone you could use! Since your phone was pretty much dead, and probably ruined from getting wet, it was your only limited option of being able to reach a repairman in the morning. Until then, you would have a nice place to sleep and keep warm on this chilly winter night. You noticed something strange, however. 
There was no sign advertising the hotel…or…even if it was a hotel. This might just be some random person’s house or mansion for all you knew…even if they called the cops, hopefully you would still get some help. You just couldn’t sit in your car all night doing nothing. You already went through an exhausting road trip, so you just really wanted to go home. Besides, you would rather explain yourself to some cops than quietly freeze to death in your car overnight. Upon reaching the top of the hill, you carefully approach a pair of large wooden double doors. Despite the illuminated interior and welcoming atmosphere of the supposed ‘hotel’, you pause.
There was just…something about this building…it was giving you a bad feeling in your gut. But…where else could you go? What choice did you really have? You were already soaking wet, your car couldn’t go anywhere, and you had no method of communication. You didn’t really have a choice and you certainly weren’t gonna sit in your car now that you were all wet… So you push the feeling down and decide to enter the building. With a handle gripped in each hand, you pop the latch. They open with a resistant creak as you open it just wide enough to peek your head inside. It was…strange for it to not be locked…but the moment you stepped inside, you seem to realize why. So…it was a hotel. There was a desk with a key rack behind it, some comfy chairs in the waiting area, fancy paintings decorating the wall, and it even had a lit fireplace! You wasted no time in walking inside once you finished your brief visual inspection, allowing the large doors to slam shut behind you. You quickly wiped off your feet on the welcome mat and hurried over to where the fire was, eager to get rid of your lingering chill. You slip your soaked raincoat off and lay it on the ground near the fireplace to dry as you let out a brief shudder and rub your arms in an effort to chase off the remaining chill from the rain. You eye the cozy chairs that surround the fireplace and you shiver a bit as you take a moment to sit down in one to gather up your energy. Setting your bags of goodies down next to the seat, you let out a sigh of relief. At least you were safe, warm, and out of the freezing rain. You take a second to look around your surroundings, taking in the fancy-looking atmosphere that made up the hotel. With its wooden floors, elegant wallpaper, wooden furniture, and fancy paintings, you silently guess it was of a much more ‘upper class’ hotel. Thankfully, you’ll only be here for one night. So the money they would ask for shouldn’t hurt you TOO bad. Speaking of which…where was the clerk? Shouldn’t they have come back by now?
Your curiosity is suddenly piqued as you sit for a few more moments before getting up.
You approach the desk with growing confusion as you look around to see if there were any doors that led to the back or staff rooms…but you see none. You continue to gaze around and then you finally take notice of the desk bell. You silently figure that you would have to ring that to get service. So, you gently ring it. There was only silence that followed afterward, so you ring it again. Expecting someone to come and provide you with some service. But nobody came. “Hello??” You call out into the lobby, waiting for a reply. Again, you were met with silence. You look around in a confused manner before checking for any notes that may be laying around, but once more, you find nothing. Then, your eyes catch something interesting. In the back of the lobby, you see them. Elevators. There are two of them and they both seemed to be operating as one was simply sitting open. Your curiosity only grows, but you don’t want to get into trouble by wandering around the hotel without consulting the clerk for a room to sleep in for the night… But…maybe you could go looking for the clerk? That wouldn’t be too bad to explain if you got caught walking around the hotel, right? You decided to think about it for a few minutes as you sit down by the fire once again to warm up and dry off before you make your next move. A moment of idleness passes and you finally decide to stand up, gather up your coat and goodies, and go looking for the clerk yourself. What could they possibly be doing that requires them to stay away from their desk for this long?? So you begin to head towards the elevators. It was rather eerie how one elevator was staying open no matter what…so you decided to walk inside of it. Then…that looming feeling of dread comes crawling back as you observe the buttons that lead to the lower floors. Correction…the single button that led to a lower floor. There were no numbers or designated floors for maintenance and staff…just a downward pointing arrow. You cast your gaze back to the lobby, seeing the large double doors so far away and the heavy rain still pouring down outside. A little feeling in your body was telling you–no–BEGGING you to get out of the elevator and run, but you merely stood there in confusion before brushing it off.
You were just nervous about going into the hotel without permission, it’s okay. No need to panic. So you merely push the downward button…and the dread only grows worse as the door to the elevator closes and it begins to descend. Your worries only amplify once you take notice of just how LONG the elevator is taking to reach the ‘second floor’. Suddenly, the elevator jerks. Sending your heart straight into your throat as it grinds against something in the shaft before continuing on, the light flickering for a moment before everything becomes stable again. Your heart thunders as the elevator music doesn’t calm your nerves in the slightest. Maybe you shouldn’t have gotten into the elevator…maybe you should’ve listened to your instincts… Something just kept feeling more…WRONG the deeper into the hotel you go. Then much to your surprise, the elevator finally stops and the door opens. Revealing a much smaller version of the room from before. There were paintings, a fireplace, tables, a desk with a bell, and a key rack. You step out of the elevator, completely ignoring how the doors suddenly close behind you without your input. Instead, the first thing you take notice of is the presence of windows.
Didn’t you just go DOWN into the hotel?? How were there windows here?? Despite your growing confusion, you refocus on the desk in the center of the room. Once more, you walk up to the desk and ring the bell. Similar to the main lobby, you get no response and you begin to ring the bell over and over in frustration. Only pausing when the bell actually BREAKS and you silently step away to avoid getting blamed for it. Upon looking around, everything in the room looked the same as before. However, you now take notice of the single door that displays ‘001’ on it. You see that it has a lock and with a brief look around, you see the key to said door hanging on the key rack. You, growing more impatient and worried, crawl through the baggage carriage that blocked the way behind the desk, and snatch the key from its place on the wall. You crawl back through and make it to the door and with a little bit of fiddling, the door suddenly swings open. Revealing a short hallway that leads to room ‘002’. You blink in surprise and the feeling of dread suddenly amplifies as you take a look back at the elevator, looking to see if you could go back. Finding the elevator door closed tightly and noticing the lack of call buttons. Suddenly…you feel as if you were in danger. It takes a bit for you to gain the courage to move on in the hotel, but door after door, the hotel only grows more and more strange. So much so, that it begins to feel like you were having a fever dream. There were numerous doors that were broken or blocked off by wooden planks, stairwells that didn’t lead to upper or lower floors, the layouts stopped making sense entirely, and there was a constant feeling of being watched and looming danger skulking about. Then, you have your first encounter. Upon opening door ‘014’, you take notice of how the lights flicker as you enter. Then, the sense of fear inside of you suddenly spikes as your heart begins to race. At first, you didn’t know why. Then… You hear it. Something was coming from somewhere behind you. Loud, bellowing, and quickly approaching. Deep within yourself, you could feel something urging you to HIDE!
You sink down into pure instincts and look around the room in a panic.You take notice of a wardrobe that was sitting off to the side and the same feeling inside of you tells you to hurry and hide inside of it! You sprint over and swing open the doors, finding the closet surprisingly empty. Without hesitation, you throw yourself into the closet and shut it quickly, listening as the noise grows louder and louder. Then, through the crack in the closet, you see it. A large being with a gray smiling face and a shadowy body races past your hiding place quickly. Bellowing loudly and shattering all the light fixtures that it passes. You even cover your ears as the beast charges past, its large toothy mouth agape, letting out its loud roar, and tearing through the room ahead of it recklessly. Then just as quickly as it arrived, it vanished like it wasn’t even there. Your heart was still thundering loudly in your chest as you struggled to process what just flew by your hiding place. Even worse, you swear that the darkness inside of the closet was moving and your heart rate grew even more rapid as you swore something was touching you and whispering ‘get out’ into your ears. In response, you bolt from the closet and out into the darkened room. With a quick few stumbles, you enter the illuminated room ‘015’ and collapse to the floor in shock. Your heart thundering in your ribcage and your eyes flicking about as you hold onto your bag of snacks like your life depended on it. What the FUCK was happening?!? What was that thing that flew by the closet?? What was that thing IN the closet?!! Why wasn’t this hotel making sense ANYMORE?!! You take rapid breaths to try and calm your heartbeat, but it did very little to help. You simply lay there on your back, panting and trying to regain your breath from your close encounter with death. After a few minutes, you manage to calm down just enough to finally stand back up and continue on your unwilling journey. Moving on through room ‘015’ to continue on through the endless rooms. You managed to discover a few interesting rooms, namely a painting room that involved a puzzle, multiple styles of studies, large rooms with numerous bedrooms in them, long hallways, and rooms with numerous closets or toppled bookshelves. In these numerous rooms, you even managed to find a lighter in a drawer. You also had more encounters with that large screaming shadow demon. Each encounter is as terrifying as the last as you hide in a closet and watch it rush past, screaming and tearing through the room with its large teeth. Until in one particular room. The moment you open door ‘023’ you are met with darkness. You pause at the entrance, looking into the darkened room in surprise as you blink. Worry eats at you from within, as you swear you can feel a presence lurking around in the dark from where you stand. Squinting a bit, you take notice of a locked door further into the room and a door off to the side. Great…it was locked and it was an office-type of room. Just judging on the familiarity of the layout. You take another moment to gather your courage and pull out the lighter you found. Upon flicking it to life, you walk into the inky black room, taking notice at how it seemed…darker than usual. Your light barely did anything to keep the darkness at bay as you walked along the wall and felt for the door to the office.
You feel the handle and turn it, opening the door to a cluttered office space that looked like someone was just moving in. Boxes, a bed, numerous unmarked crates, and a desk off to the side. Along with those ever present windows with the raining downpour still continuing outside. You quickly stride over to the desk and begin to search the drawers. Nothing notably interesting, except you managed to find some lockpicks. The key wasn’t here. You grumble a bit and then, much to your surprise, you sense something around you… “Psst.” You jump and look around rapidly and once your gaze lands on a floating inky-looking disembodied head with tendrils, glowing white eyes, and a wide toothy grin, you let out a loud scream. The creature does the same thing, except its screech is louder and piercing. Which made you visibly flinch and recoil in response to the sheer octave that the little being reached. Then, it rapidly disappears back into the darkness of the room. Your heartbeat thunders in your chest after the encounter and you try to snap out of it. You needed to get OUT of this dark room, now ! 
So you searched and searched, looking for the key. You even had to put out your lighter to prevent it from burning out on you too quickly. So now you were working in complete darkness with that thing lurking around you. Then, surprisingly…something in the room began to glow an eerie blue. 
From a ways away, you take notice of a glowing key that was laying upon the ground. You hurry over to the luminous key, not really questioning at the moment how it was glowing, before hurrying out of the office. Even more interesting, the door itself was glowing that same eerie blue. With shimmering sparkles and a radiant aura that emitted from it. So you waste no time and head over to the door, the light providing you enough visibility to slip the key into the slot and pop the lock. The door to ‘024’ opens and you rush out of the dark room, doing a quick check around yourself to make sure that whatever that thing was didn’t follow you out into the light. Once in “safety”, you take a look back towards the door that you just came through. Seeing the sparkling blue light slowly fading away from the door until it was no more. Strangely enough…that light felt comforting. 
It did help you after all…maybe whatever was causing those glows was…good? Benevolent, even? You just hoped that you had at least SOMETHING to rely on while you traverse this hellscape of a hotel. And so…you continue on through the rooms. Most of the rooms through 025 to 029 were uneventful. You just have another heartstopping encounter with the large rushing shadow monster in room 028, which you easily survived. However…when you enter room ‘030’, you encounter another monster. You are taken off guard when you hear a rather peculiar sound and suddenly something appears in front of you. A mass of eyes radiating a bright blue light appears in the middle of the room. At first, you thought it must’ve been the being that was guiding you through those dark rooms, but upon looking at it, you see its numerous pupils flash and multiple cuts begin to get slashed upon your body from seemingly nowhere. You flinch and fall down from the sudden pain, looking away from it as it hisses in agitation. You thought you were going to die, but as you lay there, the creature remained dormant. Not attacking you after you looked away from it. Taking this knowledge in hand, you regain your composure, pick up your stuff, and finally yourself up off the floor. Keeping your gaze away from the cluster of eyes glaring at you. You slink around it and manage to get to the next door.
Upon opening door ‘031’, the sound and light from behind you suddenly fades away. Looking back, you see nothing there. The eyes were gone…yet the cuts still remained. 
You wince as you look around the room, finding it to be another multiple bedroom section of this madness-inducing hotel. Maybe you would be able to find something to help heal these injuries…so you began to look around. For the next few rooms, you managed to scrounge up a couple of bandages to help patch your injuries. For the rest of rooms ‘031’ to ‘034’, were primarily uneventful. Except with one small dark hallway and another visit from that shadowy smiling creature that tore through the rooms at the speed of sound.
But upon entering ‘035’, you take a moment to pause as a brief moment of panic goes through you when you see the lights in the room flicker. Instinctively, you run and hide in a closet. 
But after a few minutes…you were met with silence. Trying to ignore the lingering sense of something in the closet with you, you wait a little longer than required just to be sure that the shadowy entity wasn’t on the way over. 
After a few moments, you hurried to step out of the closet once you felt the presence within growing much more touchy-feely. When it began whispering into your ear in a hostile manner, you knew you had no other choice but to leave.
Upon looking around the room, you see no signs of that quick shadow demon. No distant roar. No flickering lights. Just silence. You figured that it must’ve been just the ambiance…until you felt something watching you. You take a closer look around the room, then you freeze in place when you see it. An eye. An eye was poking out of the wall from a black dripping mass that looked like a wound. The large singular pupil focused on you as you cautiously walked around it. Upon moving on to room ‘036’, you see the lights flicker again, but more eyes appear. It was a short hallway and the eyes, two of them, each watched you move from one end of the hall to the other, and you couldn’t fathom the feeling of dread that was starting to build up in your body.
Entering room ‘037’ and ‘038’ each had a similar experience. Except the eyes were practically everywhere by the last room. All watching you move about and do whatever you need to do. The chills you were getting were unreal and the paranoia you were experiencing was unlike anything you have ever experienced before.
Something BIG was coming. You felt it. The dread, the panic, the fear…you silently wonder if the eyes could sense it as well. But upon opening up door ‘039’. You find the place remarkably lit and free from those eye-like entities. It was just a long hallway. No closets, drawers, or tables to be found. Just more of those windows that you couldn’t see out of and more of the ever-present pouring rain. Still, that feeling of dread wouldn’t leave your body. You clutch your snack bag as close to your body as possible, squishing it into your raincoat, as you walk further into the hallway. As you drew closer to the end of the hall, you thought that it was just another typical hallway, like the ones before. Oh how wrong you were.
The sound of the floorboards creaking loudly behind you makes your head turn rapidly towards the source of the disturbance. Your heart stops as you see a pool of that black substance from before start to build up more and more until you see two “hands” emerge from it. A head then emerges and a single eye slips onto the “head” of the creature, with a few agitated pulls, tendrils of slime pop off of its form as the excess sinks back into the floor and the humanoid form is released. 
The singular eye locks onto your terrified form and it lets out a distorted screech before it PHYSICALLY STARTS TO RUN AFTER YOU. You quickly turn around and bolt away from it into the next room. You scream bloody murder as you hear the loud thumping of footfalls from behind you and the walls being covered with eyes and an ominous red light. Your heart thunders inside of your chest and your legs are burning from the exertion. You break through another door and then you see furniture move on its own to block your path! You were about to panic until your eyes caught a quick glimpse of a familiar flurry of sparkles guiding you towards a hole in the blockage. To which you scurry through with reckless abandon. It isn’t long until another attempted blockage is placed in your path, but with the mysterious light guiding you, you hurry through without a moment of hesitation.
You find yourself running through halls, each with barricades of furniture and ruined doors. But with only one door that would allow you through. The thundering footfalls from behind you almost sounded like they were closing in as you bolt through the halls to flee from the creature chasing you. Then upon flinging open the door to door ���046’, the scene before you is nothing short of horrifying. A once grand hallway is turned into a war zone and large shadowy hands break through the elegant windows upon your entrance, reaching out around their limited space. The chandeliers that once hung from the ceiling now are nothing but a ball of fire on the ground. You couldn’t even take a moment to stop and think as you run about the room. Dodging fire, clasping massive hands, and the entity still hot on your tail from behind. You could see the open door in the distance and you almost feel a sense of relief. Possibly sensing your happiness, you hear the creature behind you let out a shriek of defiance as you sidestep the last large hand that tried reaching for you.
The moment you pass through the door, you slam into the wall of the next room. You pant desperately for breath as you turn around and let out a shrill scream, seeing the shadowy one-eyed entity running straight for you from the hallway.
SLAM! You jump out of your skin as the door that separated you both is suddenly slammed shut by a familiar shower of sparkles. The creature on the other side lets out a roar of frustration as it beats on the door. You lay there for a moment, not expecting the door to hold it back. But after a moment, the banging suddenly stops…and the dread you feel passes. Then, silence fills the room. Your desperate breaths are the only thing present in the room as you lay there and try to force yourself to calm down. That was too close. This place…what WAS this place?? How were there so many monsters in this building?! You…you could’ve died! Who knows what that thing would’ve done to you if it caught you! You lay there for a moment, clenching your bag of snacks for comfort as you struggle to calm down. A few seconds turns to minutes and you finally feel your heart rate dropping back to a normal pulse. A few more minutes pass and you regain the strength to get up and off the floor to continue on your journey. You look at the next door, seeing that it reads ‘048’.
Entering it, you find nothing but another short hallway. You easily pass through it, but upon entering ‘049’, you suddenly see what looks like to be the entrance to a grand study. There were a few bookshelves, a desk, a globe, numerous ruined books, and a large elegant entryway that read ‘050’ above it. You were about to think that the whole nightmare was over and that you were about to find the exit. Until you heard a very ominous reverberating growl come from the other side of the door. You could only gulp and tremble in fear while standing in front of the large door in question. It seems like your journey through this hellish hotel isn’t over quite yet…
You just hope that you get out of here alive.
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haxorus-imp ¡ 2 years ago
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Heyoo so I've been digging through your villainous fanfics and I was wondering what was alien affections about?
Alien Affections is about a reader that's from a different version of Earth where superpeople don't exist. In the story, there are two Earths. One being the Villainous one and the other being "our" Earth. Flug was on a mission to gather some meteorites for a plan that involved selling them as power sources or resources to villains. But it instead brings back a human from another earth by accident, technically making the reader an alien (but still human). Throughout the story, the human is housed by the villainous crew since they are an engineer. However, a little later in the story, it's revealed that the alien-human has very toxic blood that can kill or weaken heroes or villains. Including Black Hat. The primary love interests are Black Hat and Flug, but BH tends to be too dickish to fully enthrall Reader. This is all pre-release of the main show and no other characters show up other than the main crew. There are also a few "OC's" in the mix, but they mostly are just named in passing and killed to move the story along. Tl;DR It's a reader insert story about how the reader gets abducted by accident from another world, gets experimented on to make a potent superhero toxin, extorted for their blood that becomes high in demand, kills a few heroes and villains unintentionally, slowly falls for the anxious scientist and vice versa, starts a gang war, gets mauled by BH (who then gets hooked on their blood), survives a burning building to save the villainous crew, gets tortured by a rival faction to "perfect" their toxic blood, and created a robot son (Hat-Butler bot with a personality) with Flug. All of this while trying to stay alive long enough to get back to their world.
Probably my most popular story to date. Keep in mind, however. I made that story in 2017. I was in the process of updating it, but got burnt out from churning out 5,000 word chapters a DAY. It's 50 chapters long. So it's a deep read. Currently completed and just needs some polishing throughout the whole fic. Also has a sequel in development named "Galactic Empires". First few chapters of that is also on my AO3. I haven't abandoned the story or the arcs. I just have no motivation. I still have the outline and keypoints. So it's just a matter of when my Villainous affection gets revived. But, I'm also no longer 17. I'm 25 and I have to make a living for myself as an adult. I can no longer sit around and churn out content like I could back in my younger days. I'll try my best, however. If you are interested or wanna mark it for later, here's the link to the full fic. vvv
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haxorus-imp ¡ 2 years ago
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Oh are you not writing for villainous anymore?
I have taken a break from it. I haven't even watched the main show. Just got busy and eventually went on to other fandoms and such. It's normal. As of right now, I am not taking request for Villainous.
What I am taking is in my pinned post. Sorry for the inconvenience!
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haxorus-imp ¡ 2 years ago
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Pleased to announce that I will be joining Artfight this year!
Yep! I love the theme of Vamps vs Werewolves and I’m a werewolf! So I decided to join in on the fray this July!
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I’m ready!
Here’s my profile for any that wanna seek me out! I’ll be looking forward to being attacked and attacking! Time to put my mutual combat training to work!
https://artfight.net/~HaxorusImp
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haxorus-imp ¡ 2 years ago
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Hey its goose anon! Thank you for answering my question thats like a long time ago which i just saw today, sorry about that been a long time since i visited this blog, but i still love your writings and art! :Since requests are open, i would like to ask of a scenerio of The main guys seeing Soldier!reader in action? Maybe a massive battle happened and reader decides to jump in and save them, but how destructive reader could ACTUALLY be?
Have a good day!
Hi, Goose! It's been a while and I'm glad you're back! :D
(This scenario would most likely take place after the AAHW tries to forcefully make the Soldier join, as well as them collecting enough samples to try and clone them. But their team breaks them out, so this takes place during their breakout and when their loyalty is sworn to SQ.)
CW: GORE MENTION AHEAD!
During the breakout to retrieve Soldier!Reader from the AAHW facility that served as their prison, the group of Hank, Sanford, and Deimos would no doubt be swarmed by AAHW units that were placed there to try and keep the Soldier contained.
Upon trying to break out, the SQ crew would be attacked by literal DOZENS of agents and units. Upon seeing their little friends getting shot and injured by the hostile organization, the large soldier would fly into a rage for the first time since they came to Nevada.
The peaceful diplomacy that the soldier is known for is suddenly gone and agents are finding themselves suddenly squared up against a large behemoth that is NOT happy that their little buddies are going to be killed off by the agents.
Upon starting to rampage, the soldier crushes numerous agents under their heavy boots with a series of vicious stomps. Turning them into crushed viscera and red smears in the concrete. They move much faster than MAG agents, their longer limbs allowing them to sidestep, leap, and roll out of danger and crush, squish, throw, and rend any agent units in their way.
Their primary objective is to pick up their smaller companions and place them on their body or in their reinforced backpack for safety. The injured are carefully placed onto their back while the others cling on to their back and body while they dispatch and destroy anything in their way as their rampage resumes.
Cars are crushed underfoot and if there are helicopters nearby, they will literally pick up a vehicle and CHUCK it at the helicopters. Sending them down in a ball of fire. If the helicopters manage to drop a few MAG agents, the Soldier will enter combat with them with no hesitation. Their nimble form allows them to dance around the MAGS with ease as they grab their extremities and tear the pipes and hoses from their bodies. If one MAG is particularly skilled, the legendary rifle that the soldier always carries around is utilized. A sound akin to a loud thunder clap rocks the ground and the next thing the grunts know, the MAG's head is blown to shit. Blood, brains, and bone are splattered in a radius around the collapsing body of the MAG agent.
Meanwhile, the SQ crew is hanging on or hiding in their pack, watching just the sheer amount of carnage the soldier is leaving in their aggressive wake. Piles upon piles of bodies lie across the battlefield, burning wrecks smolder and fires raging, and a couple of dead MAGS lie in the ruins of what was once a AAHW base. The soldier isn't even done, as they continue to rampage and rip, stomp, and throw away any adversaries that swarmed the area.
The soldier has taken damage too. From gunshots, to slashed clothes, and even burns from fire, but the soldier is far too enraged to care. They even target certain explosive parts of the base. Intentionally picking up AAHW trucks and throwing them at these vulnerable places. From fueling areas to propane takes, the car impacts these locations and shit fucking explodes. Fire rains down and the soldier finally begins to head out with their charges safely on their body.
The smoke from the fires provide cover from the helicopters and if any are seen following the retreating soldier, another thrown item (be it a car, iron beam, or corpse) is quick to dispatch the pursuers.
The soldier would run for miles away from the location, getting information from their little riders on where to go. Once they all get back to the base after the successful breakout, the soldier finally collapses in a tired heap and allows their charges to get off of them. Doc is quick to come out of the base and assess the damage and treat wounds.
Once the heat is off and injuries are mended, the soldier is treated with far more respect. Their aggression and sheer power was typically never shown nor seen, but after the AAHW fiasco, the SQ crew now truly understands the power someone like their large soldier can wield.
In a way, it makes the crew admire you.
As an added bonus to the aftermath, the soldier now looks at the AAHW as a genuine threat.
"Hank, you are right. The Auditor is a cocksucker and his entire organization can burn to the fucking ground. Fuck the AAHW."
The Soldier would say as they get treated by Doc, much to the happiness of Hank and the rest of the crew cheers in agreement.
The soldier is now much more wary of the AAHW after that, as they are also equally protective of their little "war-family" and would take any hostile behavior towards them as a threat.
NOBODY attempts to kill their little allies or their mini-me (Hank) and lives.
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haxorus-imp ¡ 2 years ago
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Heyo! If it’s ok for you,, could you make a Q Bert romantic headcannons with player??
Sure thing! -- + Q-Bert was pretty neutral to the Player at first when they first met (despite the feeling of having met them before), but over time he begins to slowly warm up to the Player. + His eventual downfall into developing a crush on the Player began after he heard the Player laugh at a retort he said when they sold him back some older equipment his boss used. The laugh was addictive and very nice on his ears. After that, he tries to think of more funny one-liners to get the Player to laugh more often. + Whenever the Player passes by his shop, he begins to greet them and, begrudgingly, his boss. The Player is always kind and smiles and waves at him as both of them pass by to go to their real destination, which was typically the helipad. Q-Bert can only watch them leave and sigh in desire as they leave his sight. + His crush on the Player winds up getting found out by Chef Pava, who witnesses Q-Bert nearly choke when the Player passed through the cafeteria and greeted him joyously. Q-Bert tries his damnedest to hide his affection from Pava, but it doesn't work. Pava eventually offers to help Q-Bert earn the Players affections. But between love and money, it's a hard call for Q-Bert. + Eventually, he decides to follow Pava's advice and start giving the Player "deals" to sweeten their relationship. Surprisingly, it works and the Player even started to drop by just to chat with him. + Pava goes even further and guides Q-Bert on how to get some info from the Player without being overly suspicious. "Get information on their interests! Find ways to entice them to spend time with you!" Pava would tell Q-Bert. So, small talk became a thing when the Player would drop by for a supply run with the boss. + He eventually found out your favorite "playstyle", your choice of food and snacks, and what you thought about the others in the SQ building. But eventually, he slowly works up the courage to ask about himself. To which you reply that he was the "salesman with gumption to backtalk his boss and call him a cheapskate.", while you laugh endearingly. He figured that your opinion of him was a good thing, despite the glares he was getting from the boss in question. + Between the deals, the information, and the wingman support from Pava, Q-Bert eventually gains the bravery to ask the Player out on a date, to which they surprisingly accept. With your favorite food being prepared by his wingman, Pava, and most of the units out on various missions, he had a whole night to himself with the Player as his date. + It went well and gossip began to circulate about their relationship and the Player doesn't seemed bothered by the mouthy underlings gossiping about their new relationship status with the local arms dealer. So why should he? He was happy and he managed to land such a gold mine. Everyone in this building WISHED they were him!
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haxorus-imp ¡ 2 years ago
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Fluff stuff! Y/N whose a dancer, and can dance fight, dancing with the Dissenters. All four of them have their own unique dancing styles with Y/N and can kill ass while dancing the AAGW agents night away~
Oh~! Definitely! Hank: Hank is definitely just a freestyler. He does what comes natural when he's dancing with his Player. He doesn't care much about elegant steps or perfect rhythm (does he LOOK graceful to you?). He will even just pause in dancing to lay out a few agents before resuming his dance with his precious Player, who is probably doing more elegant dance moves than he could ever do. Sanford: He is definitely hip hop oriented in his dance style (definitely not picked up from his IRL actors' instagram account). He's surprisingly flexible and can move quickly on his feet out of the way of gunfire while ripping into agents with his hook. But when his partner is the Player? He finds himself employing much more complicated moves and kills to impress his Player. Both will dance in sync and pop off a flurry of gunfire in tandem with their feet and movements. It's like a gory music video. Deimos: Deimos is definitely a much more intimate dancer. Probably a fan of Salsa or Hardstyle dances. He hardstyles when he's dunking on a bunch of agents, but he changes to a salsa-style when the Player is his partner. Both will kill agents elegantly and with rapid timed motions as they pair up and spin around one another in a tight and intimate embrace. Both feeling up one another as certain dance moves involve dipping, spinning, and twirling your chosen partner. They both land numerous headshots on those that try to disturb the dance. Doc: Doc is not an active participant in violence. He tries to avoid most violent altercations when he can. Plus, he tends to only dance in private. He's a definite waltz type of grunt. During the still and quiet times, he'll dance with the Player in a close and intimate waltz. Each step calculated and managed masterfully by Doc as he spins and dips the Player in his arms. Quiet, rhythmic, and balanced steps guide him and the Player across the floor of his makeshift medbay. It almost seems as if time stops when he dances with the Player...or maybe that's just how it feels to dance with someone who willingly defies death again and again. A ghost of a waltz. Hidden and secretive, and all too alluring. Like him.
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haxorus-imp ¡ 2 years ago
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*Stares at you with eyes only a mother could love*
I really wanna see Player (from pappa grunt AU) bonding with their children, ya know, like Player playing with their kids or what their view on Player is lol.
-SQ-
Hank's Child:
How the Player bonds with Hank's kid is usually from sparring lessons or trying to show them the extent of just what they can summon using their powers. The child still prefers their father over the Player, but appreciates that the Player is still engaging with them and showing them how far their powers actually extend to. When the child is just a teenager, the Player allows them to go on missions with Hank, with a defined glare aimed at their lover to make sure the child stays SAFE while out on the mission. To which, the child grows from there in both skill and power. Hank shows the child how it’s done and the child does their best to mimic their father as close to perfection as they can. Once they grow into an adult, the Player couldn’t be happier for them and the child appreciates the Player for teaching them how to be just as strong as their father. From that moment on, a new much more powerful version of Hank Wimbleton began to paint the streets red.
Deimos's and Sanford's twins:
The twins LOVE the Player. Despite being the stricter parent, the Player loves the twins and does as many things as possible with their children. From teaching them how to cook or how to hone the use of their powers. Sanford's child is very handy in the kitchen and cooks with both parents (Player and Sanford) when it's time for dinner. Deimos's hyperactive kid is excited to learn more about their powers and is very adamant about learning to shoot fireballs, despite the fact that sometimes they catch things on fire. They are each a respective handful and get into trouble sometimes, but the Player and the twins have a great relationship overall.
Doc's Kid:
Similar to how Hank's kid behaves, the child seems to like their father more than the Player. But it doesn't mean they have a bad relationship. Once the baby actually gains their intelligence boost and magic attributes, the Player becomes more hands on with them to assist in controlling their powers much more effectively. The Player teaches them magic and gives them plenty of otherworldly guides and tomes to read while they sit underneath their father. When the child is older, they become rather gifted in magic and intelligence. Having both knowledge of the other worlds besides Nevada, from the tomes that the Player would give them. Once they reach their teen years, the child is now no longer attached to Doc's hip and confides in the Player. Both of them even go on otherworldly trips together to other dimensions so that their powers and understanding of the worlds around them grows.
-AAHW-
Jeb's Child:
Jeb's child is close to both of their parents, Player is a primary figure when their father is out doing business elsewhere. They spend most of the time playing together with toys and learning how to utilize their powers for a greater good. The child is excellent in the ways of expanding their powers and understanding, as well as restraining their need to cause violence or utilize force. The Player and child are close and the Player always stresses to use their powers only when necessary. Once the child is older, they become Jeb's successor and they even manage to gain a following of rather devoted grunts. The Player and Jeb have a great relationship with the child, even further into adulthood.
Sheriff's Kid:
The Sheriff's kid was a lovable little deputy to the Player and would always try to mimic things their father did. Once the Sheriff was killed off by Hank, the child spent most of their childhood around the Player until the Sheriff came back from purgatory. As a sad result, the child and Sheriff have a slightly distant relationship until the day the child gains their autoaim ability, making them deadly. The family is reunited and grows closer as the child ages up. From getting them their first real horse companion on their 16th birthday until their early adult years. The Player still dotes on them from time to time, even when their child is one of the most deadliest bounty hunters in all of Nevada.
Tricky's Tricksters:
The tricksters favored Tricky far more than the Player, sadly. Which means that when it came to the children, the Player and Tricksters seemed to have a distant relationship. When they get older, they get rougher and pushy with the Player, until Tricky bites them or beats them up for actually trying to harm his lover. The tricksters eventually had to move out in their late teens because of their rebellious behavior to their parents, a choice that was hard to make for the Player. Tricky is confident that the kids would survive. They each had teleporting abilities and zed blood running through their veins. The children thrive, even without their parents in their lives. When they get older, they revisit home from time to time and the relationship between the Player and them improves. Just not enough to warrant them coming back under their roof. Tricky is known to hold grudges after all.
Auditor's child:
The child easily has a better relationship with the Player than their father. The Player is much more lax of a parent and encourages the child to meet with the agents and units of the AAHW to make friends. Meanwhile, the Auditor tries to encourage the child to become much more cruel and bossy to the units, encouraging supremacist behavior because they were a "god amongst gods". The Player always manages to pull the child to their side whenever morals are the concern and they even have a great relationship with Torture, playing and visiting him a lot while they were growing up and causing mischief. It becomes noticeably harder to visit their friends when they're an adult. Especially since they begin to perform trials and grow more and more with their powers and responsibilities. Even when they grow older, they still prefer the Player to the Auditor.
-Nexus-
Phobos's godling:
The child of the Player and Phobos is nothing short of a little spoiled. Their father dotes on their every need and the child is very aware of their abilities to pull others around on their crimson strings. However, like a good mother pinching on the ear of a naughty child, the Player is very adamant and hands on about curbing such bad entitled behavior. Their relationship when the child is young is similar to Tom and Jerry. The Player always catches the child doing naughty things or bending others to their will, to which they take the appropriate disciplinary actions. When they get older, the rivalry dies down as the child becomes much more humbled and mellowed with age. They are still doted on, but they do so now with much more grace. The Player is just glad they don't have an entitled spoiled brat on their hands. When the child is older, they use their strings sparingly and they have a much more improved relationship with their parents.
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haxorus-imp ¡ 2 years ago
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STARDEW VALLEY… THE BOYS IN THE FARM LIFE. At least Hank can do some battling with the monsters in the caves if anything. But the farm life….
Oh DEFINITELY! If Slime Rancher is too bright and too happy all of the time, I can imagine that Stardew would help balance out the problems that the more violent mercenaries would have with Slime Rancher. Hank would find the guild interesting and would enjoy killing monsters day in and day out. He would be the primary gatherer of all your monster resources and ingredients you would ever need for anything ever. The guild is both impressed by his ferocity, and nervous about his lust for killing, but Hank climbs the ranks with ease and makes the desert dungeon his bitch. Would pride himself as the most capable killer in the valley. Sadly, it makes the townsfolk of Pelican Town fear him somewhat, so he probably goes out at night or when everyone else is asleep. Sanford finds this almost the perfect life he would live if he wasn't employed as a bloodthirsty mercenary. The animals are all friendly and like Sanford and he even picks up a side hobby. Brewing! Sanford makes his own beer, wine, and ale in a shed he builds on the Player's ranch. He experiments with all the berries, grapes, hops, and wheat he can and his drinks are all surprisingly delicious! He's easily the most approachable out of the top three mercs, with Doc just edging him out just a bit from the number one spot. Not that he minds. This is like a nice long vacation from Nevada and he couldn't be more happier and relaxed. Deimos has vices and that's understandable. There are people that he can surprisingly relate to in Pelican Town, like Shane. Still, Deimos is a bubbly guy and loves to eat at the local bar in town. It's surprisingly similar to Gil's just without the typical burger joint aesthetic. It even sounds the same! Gus's Saloon, Gil's Burgers, it even has a similar vibe to the burger joint! Just without the, you know, random fights that would breakout sometimes and the giant cook that was made from other body parts. Both he and Sanford go to the saloon every night and have a couple of beers and some nice food. Deimos's view is similar to how Sanford views Stardew, like a nice vacation from the madness in Nevada. The beach is also a bonus, especially when the Player decides to go swimming! Thankfully, Sanford is always there to pull him back to reality...well back to this reality at least! Doc is more interested in the magical aspects of Stardew. It's not just another world entirely, but it's also obeying a different set of rules in comparison to the worlds visited previously. He starts off by being as friendly and polite to the populace as possible, earning most of their trusts within a given season. But he also wants to know more about the magical beings that The Player mentioned. Shadow people, dwarves, Junimo, and the void creatures you have on your farm. So he eventually steals BORROWS a magic tome from the wizard's tower in Cindersap Forest and begins to research into the magic of Stardew. He learns a lot to say the least, there was an unspoken magic history that wasn't in any of the museum books. It was like another world existed among the foil of the "normal" realm. To which the Player elaborates about the community center and the fall of jojo mart. Doc is easily invested and continues his research while visiting Stardew. While he's not as outgoing as the rest of the crew, he at least greatly appreciates the Player giving him such an opportunity to explore multiple worlds and how they operate.
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haxorus-imp ¡ 2 years ago
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THIS IS FOR THIS ANON. TUMBLR IS NOT LETTING ME ANSWER YOU. I AM SO SORRY!! –
Hank: Hank is not very familiar with Goyle, but has heard of him. He vaguely recalls that the Player in their midst used to date or have a relationship with the GO3LM before things fell apart and they left him. So color him interested when he finds the youngling in their room, shaped like their father, and nursing a bleeding fist with glass shards buried within the knuckles while they attempt to sob quietly. Hank is not very well connected to the youngling, but he does understand what hatred and barely repressed rage is. He can understand that the little one hates their father with all their guts and  he can at least respect that. He offers vague comfort and even offers to help find their father to kill him. Maybe that will make them feel better?
Comforting is arguably not his strong suit, but he does at least take the kid to Doc to get them patched up once they calm down from their feverish crying. Sanford: Sanford had parents and he’s thankful that he managed to get as close to them as he could before they eventually parted from Nevada. His mother was especially close to him and vice versa. He finds himself relating to the child as he walks in to see them sobbing and wearing the visage of their father. Broken and confused, like he was when his own father parted from the world. Sanford will help them up and ask what’s wrong, to which the little one (while still wearing the face of their father) will sob and cry about how they were so angry at their father. How could he betray their mom like that? Just use them and toss them away? The kid was confused and Sanford understood that more than the others. He will sit by them, rest a hand on their shoulder and say; “Kid, I know what you’re going through. I had parents too and I only knew my mom for most of my life. However, my dad…he didn’t really leave us like yours did. He just died in his line of work. Similar to you, I wasn’t as close to him as I was to my mom. I didn’t know much about him, but I do remember that he had some problems he didn’t want to deal with. He shrugged them off onto my mom and she handled the load like a champ. My mom was strong during that time, even until her dying days. That’s how you should look at it. I don’t know where Goyle is or what happened to him after Slaughter Time went down, but I do know that you still have the parent that matters the most to you still in your life. I wouldn’t worry too much about the parent that’s been absent for most of your life. Odds are, he’s either dead or probably not worth getting upset over anyway. You still have your mom and that’s something that counts. Focus on who you have and not who you don’t have, aight kid?” Before finishing his sentiment and giving the kid a thumbs up and a little noogie, despite still being a goyle-lookalike. He even tries to become a mentor figure for the kid to help them out with their issues later on down the road. Deimos: Deimos is usually a jokester and a prankster, but some topics are harder to curb than others. One being parental disputes and baggage. Deimos had heard the glass shatter and came to check up on the new recruit, finding them huddled on the ground in a different form that resembled someone familiar…but the most eye catching thing was the broken glass from the once-intact mirror that now lay in shattered pieces all around them. Upon helping them up, the child cradles their injured hand and tries to put up a stronger front than they let on. Deimos easily identifies the problem and the wounds on their hand. A few gentle questions was enough for the little one to break down and spill their heart out to the hacker, who sat nearby on the bed in their personal loft. About the family drama, their divorce, living apart, and Goyle’s past. Deimos is strangely somber as he listens to the little one wail about their problems before they turn into a hiccuping mess. Deimos can only relate on the surface. Being from the AAHW, Deimos didn’t exactly have any family that he knew much of. His mom, his dad, or even any close family members. He only knows SQ and Sanford. Sanford was his partner for the longest and from what he recalls, his buddy had a mom. It makes Deimos reflect on his own life and what he could try to do to help. Sadly, he can only comfort them with shoulder hugs and back pats. Give them a shoulder to cry on. It was especially weird since they were pretty much looking like a G03LM at the moment, but after a few minutes, they seemed to calm down and sink into his embrace. He utilizes his headset to ping for Sanford while he sits there with the kid, asking Sanford to come up to the youngin’s room to take care of a situation. Deimos may not be much of a help, but he at least knows someone who can help. Doc: Doc is surprised when Hank brings in a new person, which is revealed to actually be the Player’s child in the form of their father, before the injured hand on them is revealed. Filled with glass shards and shrapnel. Doc wastes no time in getting stuff together to help curb the bleeding and fish out the shards from within the hand. Hank is there the whole time, explaining very bluntly that the child was expressing repressed resentment for their father figure, Goyle. In which, the child shattered the large mirror in their room with their fist. Doc listens in as he questions the child about their emotions and their hidden hostility, to which the child slowly comes clean. Admitting that they still had hatred for their father and they felt wronged by him. Doc nods along as they continue to express their feelings about the absent father and what he did to the Player. Doc hums as he wraps up the wound, trying to think of a way to help out and get the child on the road to recovery. Unfortunately, he was too busy to do makeshift therapy lessons for the child. So instead, he offers another solution. He decides to place them into Sanford’s and Deimos’s group for a while. With Sanford’s experience with parents, the two should find something worthy to bond over and help these emotions get processed in a healthy manner. The Doc even offers “venting times” to the child to help ease off the stress from their inner turmoil. After all, there’s nobody better at keeping secrets here at SQ than Doc.
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haxorus-imp ¡ 2 years ago
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Let’s continue this baby trend with cartoon Jebus, Tricky, Sheriff & Auditor reacting to the babies that belongs to game counterparts & player.
Jeb: Jeb is stunned if not confused to see his game-counterpart holding a small bundle in his arms with a little iridescent halo floating just above. Game-Jeb is not aggressive to his cartoon counterpart, so he willingly shows him the infant in his arms. "Grunts can breed again?" the cartoon Jeb would ask, before the game-version would shake his head. "This came from the Player and I". His game-version would say, surprising the cartoon alternate. Game-Jeb would even let cartoon-Jeb hold the little one.
In which, cartoon-Jeb would admire the little one's sparkly skin and unique halo. He would ask so many questions and inquire so much about the little one in his arms. However, the moment his finger is grasped by such a small hand, cartoon-Jeb could feel something lurch in his chest that took his breath away. It almost made tears come to his shaded eyes. Such an innocent little being...truly. They are the purest thing he has ever held in his hands in his life. They deserved to be protected...and if he could, he would give them the world.
Tricky: Tricky is surprised to find his game-alternate playing with three little biting menaces that look nearly exactly like him. The moment he rushed over, the other Tricky noticed and visibly frowned. The babies are quick to get confused as they look between the two identical twins. "CLOWN SPAWN! CLOWN WANTS SOME!" Cartoon-Tricky would screech, making his alternate hiss at him threateningly. "MY CLOWN BABIES! >:(" his game-version would snap. Both would stare for a moment, before another inevitable brawl starts between the two. The tricksters can only watch in both awe and confusion as they see TWO DADS fighting it out! So they simply sit on the sidelines while the two clowns bite, rip, tear, slap, and bonk each other into exhaustion.
By the time both had beaten each other into a panting, wounded, and batter heap, the tricksters decided to finally rush over...and begin biting their already exposed and open wounds on both Trickys. Causing both clowns to cry out in pain. "NO! BAD CLOWN SPAWN! OUCH!" cartoon-Tricky would yelp out. "NO! NO BITING TRICKY THERE! BAD TRICKSTERS! PLAYER! PLAYER GET TRICKSTERS! OWW!! DX" his game-alternate would also cry out. The Tricksters were only relieved from the two clowns by the Player, who could only sigh and shake their head at seeing the wounded state both clowns were in.
Sheriff: The sheriff is stone-stiff when he sees his game-alternate walk into the room...and sees that he has a little one in his arms. Did his eyes see what he's thinking he sees? Is that...a baby?! The cartoon-Sheriff can only watch as his counterpart nuzzles the little one before sitting beside him. The game-version of himself catches him staring and laughs lightly as he shows him the little one in his lap. Decked out in sky-blue pajamas and holding onto a little stuffed horse as they look at the other sheriff with confused but interested eyes. Cartoon-Sheriff slowly, almost shyly waves at the little one before the tiny being lets out a couple of excited squeaks and wiggles in their dad's arms. Heh...it was kinda cute to watch such a little baby wiggle about.
Upon asking about where the little baby came from, his game-counterpart proudly explains that it was his flesh and blood, as well as the Player's offspring. If the cartoon-sheriff were drinking, he would've done a spit take. THAT'S HIS AND THE GOD'S BABY?! His game-counterpart could only loudly laugh and pat the shocked younger version of himself on the back before nodding. "YEP! Consider yourself lucky, partner. You managed to get with one of the most powerful beings in all of Nevada!" he laughs loudly.
Auditor: The Auditor had just gotten up that morning and was currently standing frozen in place in the kitchen. Why? Well...he may have finally gotten inflicted by the madness...cause there was a little ball of white fire sitting in a high chair eating on a plate filled with those bland "cheerios" that the Player liked to eat early in the morning. His crimson gaze was comically wide and his hands hung limply to his sides as if they were weights. Once a moment or two passed, the little one noticed his presence and started to clap their little hands and reach out for him with little grabby motions. The Auditor could only slowly blink before coming closer and, ignoring the little gestures from the tot, began to examine them with his eyes. An employer?! A BABY EMPLOYER?! This isn't possible...this isn't...how? Where did they come from?!
The employer is interrupted by the sound of another presence filling the room. His game-counterpart suddenly rises up from the floor, holding a freshly made bottle of formula, before their respective eyes meet. A tense silence fills the kitchen and it was only disturbed by the little chirps from the infant as they now reach for the bottle in his alternate’s hands. "What caused this?" the cartoon-version would interrogate while his game alternate picked up the child from the high chair and stuck the bottled formula into their mouth. "Me and the Player." his game-copy explains simply before heading into the living room to feed the little one, not choosing to elaborate on the subject. The cartoon-Auditor is speechless and processing the information as quickly as he could. So...this is why his alternate was so obsessed with this "Player"...they can crossbreed with employers and create new ones. Something that was only known to be done by his master. This just became very interesting.
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haxorus-imp ¡ 2 years ago
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Kk the cartoon versions reacting to the babies that belong to their game versions and the player
Hank: Cartoon-Hank is nothing short of confused. He wonders HOW he managed to fuck a higher being AND produce a weird hybrid-looking offspring as well. He can't lie, though. Seeing a little baby in a kitten onesie was...really adorable. He probably looks at them a lot and admires them from a distance. Since his game-counterpart is VERY protective of the baby and does not let anyone else touch them. It doesn't stop him from sneaking around sometimes just to play or nuzzle the little one while the other Hank is off elsewhere. It's probably the only thing that cartoon-Hank has cared about in a long time. That is...if you don't count blenders. Deimos and Sanford: Sanford is stunned and confused in a familiar manner, but easily warms up to the idea of being a dad. He may be much more stern than his game-counterpart, but he's still a softie in some ways. Listening to the twins laughter is enough to make the heart in his chest flutter about. He's also rather surprised that he and his Deimos BOTH got into a relationship with the Player, and somehow managed to make twins that have different fathers. It's a curious thought that makes him blush whenever he delves into...certain aspects of it. Deimos on the other hand is elated and happy to play with the twins. You know that video of the baby being confused and getting passed between two identical twins, in which one of the twins is the dad? The Deimos duo tend to do that regularly and the poor offspring of Deimos is just confused. To which the game-Deimos just laughs at the poor baby. Neither of the Deimos duo smoke around the babies and each one makes sure there's someone to watch over the babies when the other needs a break. Both of the cartoon-versions aren't concerned about being parents. While it may have caught them off guard at first, both of them seem to be longing for something deeper and these little tots just seem to scratch that itch that's buried deep inside. You just gotta hope they don't get TOO attached or you may wind up with FOUR partners! Doc: Doc is both intrigued and flabbergasted. Cartoon-Doc was already just beginning to learn about the future, parallel worlds, and the Player's abilities. Now he has learn about the fact that the Player was able to produce hybrids with grunts?! AS WELL AS GIVE THEM GODLIKE ABILITIES!? He's a bit overwhelmed, especially when he realizes that it's HIS child.
How in the hell did he manage to smooth talk a god-like entity into having his offspring?? It takes a bit for Doc to steadily come down from enduring this sudden bombshell, but once he recovers, he finds himself playing with the little one from time to time. Poking their cheeks gently and messing with their little tuft of hair in a way that makes them squeak joyously. The thought of parenthood is enough to make Doc stay silent for a time, but the more he thinks about the Player and seeing what became of his future relationship with them...parenthood didn't seem all that intimidating anymore.
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haxorus-imp ¡ 2 years ago
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Since the Player could go into any steam game they have on their pc, imagine the main four & maybe doc being brought into Pizza Tower with the player and seeing how they react with the strange transformations. Like Deimos dying again (well more accurately, Deimos getting the ghost transformation by touching the Mushroom Ghost by accident) or Hank getting Mort on his head.
OOOOH, definitely! I can imagine each of them reacting to all of the wackiness that exists within Pizza Tower and all of the sentient food running about. I also envision that each of them would be assigned certain stats to fit their roles or characterization. Hank is simply the brutal member of the group. He specializes in killing enemies and ripping apart opposition. Hell, it's his JOB as a mercenary to take care of things that aren't supposed to be alive. He can hold a combo for a longer time and his speed in on par with his violence. He specializes in going through unusual place (vents mostly) and would probably literally murder a boss if he was allowed inside of their respective rooms. Hank would probably only appear during lap 2 to help get a P Rank on a difficult level. Deimos is easily the fastest of the group. He can reach mach 3 in a shorter time frame than the rest of the group, can climb up walls faster, and can run across water at slower speeds. I imagine that if Deimos had his own levels, it would be partnered up with Sanford to solve puzzles and use team work to get to the goal of each room (aka beat the shit out of a a John Pillar). When he is no longer under control, he sits by his switch sign and smokes a cigarette, similar to how The Noise smokes in the slum. Sanford is easily the strongest out of the group, if you negate Hank and his tendencies. Sanford can carry multiple enemies, boxes, and items than other characters. He can also break stronger blocks and move heavy items around by pushing against them. However, he is unable to reach mach 3 at all. He can only reach mach 2 and can't run any faster than that. Which is why he's usually paired up with Deimos to help cover his short comings while clearing a path or helping Deimos get to areas that he wouldn't normally can get to. While waiting at his switch sign, Sanford sips on a beer. Doc doesn't perform any active roles like the other characters. Instead, I envision that he would serve a more Gerome role or fill in the role as the Priest in every level. He would be responsible for reviving the crew members that accidentally touch the mushroom ghost, pulling Mort off of their heads, washing them clean of sticky cheese, and various other ailments that exist in Pizza Tower. He's a supporting role and key to solving puzzles while in levels, but he also has an influence outside of the pocket universes. Like opening doors, hacking entry ways, or finding information that can help you and his team along the way. Meanwhile, the Player guides them through and teaches them about the world, or about as much of it as they know, as possible.
-- Whew! I got a little carried away! Sorry about that, Anon!
I just got to envisioning a Pizza Tower mod that is just the madcom bois and went ham.
The fun doesn't even have to stop at Pizza Tower. You can imagine them elsewhere as well! Subnautica, Skyrim, Slime Rancher, ect! We can pick a universe, let's go!! (Yes, I have "Pick a universe" from tryhardninja stuck in my head and it fits, tbh.)
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