Independent first-person shooter project. Set in the first World War, inspired by retro shooters and the works of H.P. Lovecraft.
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HEADHUNTER PRE-ALPHA v0.0.1 IS OUT NOW!
Hello tumblr! We haven't been active here as much as we've been on Twitter and on Youtube, but we can proudly announce that our first playable build of the game is up for free on our Ko-Fi page!
Donating will not be necessary for download, but it'd be very much appreciated to get some support!
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Welcome back! It's been a while!
We're very excited to show off our newest additions to the game's roster of enemies: rats and riflemen! We prepared a little bit of gameplay footage showing them off.
There's a full video going more in-depth about them on our Youtube! Check it out!
#screenshotsaturday#ww1#gamedev#indiegamedev#first person shooter#godot engine#fps#retro fps#world war one
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Still working! Still teasing!
A lot has been done in the programming and animation department, but we're only halfway there for the team's personal milestones this month.
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A sneak peek into what we're doing next!
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A small preview to make it in time for screenshot Saturday! We spent the past couple of weeks working on grenades and physics objects - breakable crates, explosive and non-explosives barrels... There's more to show, but have this in the meanwhile!
Here's a render of the grenade model by one of our artists, @owl-biscuit!
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A small preview to make it in time for screenshot Saturday! We spent the past couple of weeks working on grenades and physics objects - breakable crates, explosive and non-explosives barrels... There's more to show, but have this in the meanwhile!
Here's a render of the grenade model by one of our artists, @owl-biscuit!
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Second set of animations of the Bergmann MP18. Now with sounds and an overall more polished feeling. Still needs some refining, but we're pretty satisfied with the result!
Everything is a work in progress, and is subject to change.
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Oh, yes, implementing the flare gun wasn't without a few bugs. :P
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The Webley & Scott 1917 flare gun can be used to light up your way around the trenches, or to set any threats ablaze – but you ought to be careful in doing so, as an angry enemy covered in flames can prove to be troublesome.
We're back with the updates! The past six months have been rough for the devs, but we'll try to keep in touch more often from now on, the stuff we did piled up a bit and we're very excited to show!
Also shout-out to our friend Marsipanda, who provided us with photo references of her family's flare gun for our model!
#screenshotsaturday#gamedev#ww1#godot engine#retro fps#fps#world war one#indiegamedev#first person shooter
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Initial implementation of grenades - pending proper models and animations.
It's been a while, hasn't it? We're slowly picking up steam again.
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Leaning + crouching are implemented.
Not much progress will happen this week, due to responsibilities on the dev's part and festivities.
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Texturing work on enemy NPCs.
#gamedev#indiegamedev#ww1#godot engine#fps#first person shooter#screenshotsaturday#friday actually but still
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The Short Magazine Lee-Enfield Mk III, also known as the "Smelly", was the service rifle for the British army during the first and second World War. It is bolt action, chambered in the .303 British cartridge and can hold up to ten rounds inside its magazine.
Below is a video demonstrating the animations we made so far:
#gamedev#game development#indiegamedev#ww1#world war one#blender#blender3d#godot engine#fps#first person shooter
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First implementation of reload animations + aiming down sights.
#gamedev#game development#indie game dev#ww1#world war one#development footage#fps#first person shooter
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Some concept sketches. Including enemies and items.
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Viewmodel renders.
Bergmann MP-18 and the Lewis Gun, respectively.
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