im-not-ella4158
im-not-ella4158
RangerCleric
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Hey this page is changing, ive changed an we all change. it will no longer have poetry, or written storys. im going to use it to get assistant for my dnd. so if you dot want to see it feel free to unfollow me :)
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im-not-ella4158 · 6 years ago
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Hey I play animal crossing, I'm trying to get more houses in the HA center I only have mine and my cousin an I wanna be able to see more stuff, please share an ads me if you play, also dont forget to post ur friend code ^_^.
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im-not-ella4158 · 8 years ago
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poison duscks city layout.
circles are houses
starting at the inn, since it is the clearest to see, the going clock wise.
there is the Inn, the poison shop, the weapons shop, the bar, book store, rental cabin, armory, rental cabin. 
the city is in a swamp, the lines are paths of land in the swamp. 
each square is 5 by 5 
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im-not-ella4158 · 8 years ago
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more on apolipitca, this is for drows
For drow players, story starter.
Congratulations (player names) ( Guenheyver, Aerial, Elizbeth, Kalston, and Kelvin.) you all just completed the final test to become outlanders. this means you are now able to travel to the outside. Today you will be put into groups of 5 (or number of players you have in party.) Afterwards you will go home an rest to perpare for tomorrow.
Next morning. The alarm rings though the hall an all of the level one outlanders awake. A voice come over the alram tell people where to go. Guenheyver party head to tje perperation room. (name the party after who evers character name you listed first) Once inside the perparation room you see an tall elf, he is wise an strong, with many years upon him. standing with him is a much younger elf, he is slightly smaller an a little scared. the older elf steps forward an says, " Good day everone, I am barthomeul today we see if you can acutaly make it as an outlander." He then slaps the younger elf on the shoulder. "This is your team leader Talice, (dm role a lvl 3 drow, or let a party memeber role a level 3 drow an play this character.) it is not his job to keep you alive. just to bring back your equipment when you die. he has goten to know some of the upperlanders, he knows some of the towns, an where the other drow city's hatch is located. so take head what he says, an follow his orders." the elder drow then begins to walk into another room an talice eurges you all to follow. once in the room you see it is cover in equipment. on the left wall is had packs with tanks an mask on them hanging on the wall, the wall ahead of you has armor on it, an the wall on the right is cover in weapons. dm at this point all players ecapt talice should have no equipment, and no gold an no experience. Bathermeul point to the wall, "Everyone grab a bag, each bag contains, four days worth of fresh air,  four days of rations, twenty feet of silk rope, parchmint for maps, flint and steal, and a dagger. once you have gotten you bag on, (as in they have filled out their invertory.) Go an put on your armor." the armor is studded leather, it adds a plus 3 to armor, has a maxmum of 5 dexterity, and a weight of 10 pounds. Now everyone role a d20, dm right down the order from highest number to lowest with name, this is the order they get to pick their weapons. Bathermeul waits while everyone puts on their armor, then walks over to the quipment wall, "Once your armor is equiped you can get your weapons each one of you needs one sharp weapon, one ranged weapon an one blunt weapon." dm talice already has his equipment, he needs to have atleast one sharp an one blunt weapon armor, an he can have gold. As you all look apon the wall pf weapons you see, % throwing axes, 4 clubs, 3 battle axes, 2 large maces, 3 long swords, 1 war harmmer, 1 rapier, 5 small maces, 3 long spears, 5 short bows, 2 spiked clubs, 3 long bows, 1 battle claws, 4 crossbows, 2 whips, 1 long bow.
thowing axes, battle axe, long sword, rapier, battle claws and whips are all considers sharp club, large mace, war hammer, small mace, spiked club, are all blunt weapons long spear, short bow, long bow, cross bows, and large cross bow are all your ranged weapons. these weapons should be enough to equip up to a party of 10.
Once you are fully equip Bathermeul leads you to a ladder. it is a tall slightly damp ladder, it lead so far up you cannot see the top. Bathermeul turns to you all, "At the top of this ladder, is a hatch, before you open it make sure all of your masks are on an your air an coming threw properly. beware the world beyond this hatch is not like any you have seen, so perpare yourself." Talice then turns a speaks, "While on the outside our job is gather seeds of plants, and roots, of plants, equipment of other fallen drown, an raw materials. anything else we find is ours to keep. at the end of each jurney we come back drop off the borrowed equipment, an turn in the goods we find. depending on what we bring back we reciveve payment. Talice then turns an goes up the hatch. Dm make sure yo have a warforge rolled an leveled up to thrid level.
As the hatch opens it screeches loudly. talice pulls himself out of the top an the rest of you after him. once on the ground you see the earth is covered in a light gray mist. an that the land in not baren like you were raised to believed, it is coveredin stange plants, an stange animals noises. Talice cloes the hatch an it slams loudly, immetally after it does a large metal creature runs over an picks up talice an starts spinning him around and yelling "My talice is back, my talice is back."
frist encount is skeltons, between 3-7 medium sketons, the goal is not to kill party in first encounter.
The second encounter, As walking threw the woods, you see 6 drow bodies smashed into the ground, about 60 feet ahead of you.  if they decied to go checked it out the get attcked by stone golem, if you choose you can weaken the golem so they survive, or kill them off for being stupid. if the win, give them the apperpiate experience, an othering else from the stone golem, if the continue to check the drown bodies, the dro have 100 gold each, armor is still intact, their bags hass all of theit supplies minus a days rations, an they have a tank an a hlaf of air left.
third encounter or second if they didnt investgate the bodies. is 8 wolfs, but ive made edits to the wolfs cause of living threw the fog the evolved. Wolf edit HP between 20-45 (36) AC is 16 SPD is 100ft Bite does 1d6, plus a 50% poison chance, poison does 1d4 damge, for 1d6 rounds. the wolfs are six legged beast with two heads, large fangs. their coat is gray with black patches. an they comunicate telicanitcaly.
after this battle they journey on for half a day an run across a town in the swamp. it is a town of poison duscks. they are friendly to all out siders but charge an enomourse amount for everything, since they dont get many visters. rent for one small cabin is 100gold a night room in the in is 50 gold a night. food at the bar is 5gold for freshly cooked meat, 10silver for stew, 10 silver for ale, 5 silver for tea, 1 silver for water. at the potion, armory, bookstore, an weaponary, just do 50 more the what it is worth. the armor in amory is all small, as are the weapons in the weaponary. iteams in potion shop 30 poison viles 10 medium potions all the same 5 medium potions all the same 3 major potions all the same 2 major potions all the same
items in book store 2 major rings 3 wonders items 5 medium glowing wands 9 minor jems 4 staffs 3 magic weapons 10 medium scrolls 1 book plus 1 strenght 1 book minus 1 strength 1 book plus 1 intelgence 1 book minus 1 intelgence 1 book plus 1 dexterity 1 book minus 1 dexterity
if your people decide to go evil an rob the town..... let them get what ever of these items you choose. their are 2000 poison duscks in this town, role percentials to see how many hear or follow them if they decied to do it in a sneaky way, if they do not, let the whole town attack. my party decided to  have one person light the back of the armory on fire to cause people to go put it out, 2 people robbed the potion place after this while two people robbed the book store, the all ran out  of the the fast way from where they were an quietly snuck around the out skirts of town an met at the far east conor of town an ran off.  they did this successfully.
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im-not-ella4158 · 8 years ago
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Apolipitca gods.
if anyone has read my game play so far, your probably thinking, what she said there are no gods, i said the drow, an dwarfs have no gods, except some few who hide it.
but there up land races do have gods, but these aren’t the gods all dnd 3.5 players have come to know. 
As a suggestion from my brother, he though it would be best to use viking gods. so for those of you who are not familiar these are the viking gods.
Odin, the god of war. 
neutral-chaotic neutral, evil
fighters, barbaians, champions, giants
Thor, the god of thunder
lawful good-good
certian witches, an wizards, but mostly fighters.
freya, the godess of love an war
neutral
druids, scouts, certain witches
baldur, the god peace
good-neutral
its common for verriks, clerics
Aesir god of pathogen
neutral-evil
poison duscks, clerics, sorrccers
 Frigg the goddess of love
good
giants, rangers
Tyr the good of justice
lawful good or lawful evil
Clerics, pladdons, fighters
Bragi the god of poetry and eloquence
neutral
bards
Hemidall god of light
neutral-evil
sorcerers, witches, wizards
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im-not-ella4158 · 8 years ago
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Apolipitca Races Heyy, so this is more on my dnd 3.5 world apolipitca, i though it would help full to name the races from the players hand book that survived. In the mountains we have the dwarfs of course. under ground we have the drow elves. but that leaves the question who is walking the land. from the basic players handbook really no one. but that doesn't mean there are people up there. there are cites, each race that walks the ground formed there own.  warforge cities, reside in wooded areas poison duscks, reside in swamps Verriks they have one city, in the valley between two mountains Gaints, who make their homes on the base of mountains. liortian who live in the more open grassy ares sibeccai who live in the more desert ares. mojh who live near lakes, ponds, rivers, and oceans.
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im-not-ella4158 · 8 years ago
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Doungen & Dragons 3.5 Apolipitca By Ashley Cartner stats an basis on doungen & dragons 3.5 editing by Steven Cartner
For doungen master. In the year 3046, the world is no longer what is used to be. The surface of the planet Larkin is cover in a toxic gas. It is impossible to breathe in for more then a few moments. No one left alive rememebers what happened a melemum ago to cause the gas to reupte from the plants on the surface. Most of the surviving races think it was an act of the gods seeking revenge on the creatures of the plante for disrespecting it an destorying it. Some see this as a reason to drop the god entirly. Others see this as a reason to become fully devout. With the hope one day the god will take the truly worthy an give them the ability to breathe the air again. Unfortuantly this plight was not caused by the gods, nor can they fix it. this was a problemed caused by all of the races. It was one only time could fix. As the plante became emersed in the gas the surfaces races died off. The humans with the least resistant went first. Then the halfings, the nomes, the elves, the fea. The only races still walking the planet today above ground, are the warforges, lizardfolk, .... they have small cities, and villages, but no large settlements. The world became one where they fought every day to live. Many monsters now walk the surfaces of the plante. Undead thrive in the ruins of the old world. Demons rose up from the depths of the earth as some races ran into the ground. The world was thrving with rock golbins, toxic mandrates, yuan-ti, rune hounds, specters, an many more poison resistant creature. The surface was not a safe place to be, but a nessacary one at time. Now under the surface there are a few more races.
The drow before the aploicipous had already adjusted to living under the ground, after being outcasted by most of they other races. Most the poison came they just made larger cities an fully adapted to not going to the surface. The drow live deep beathen the ground, starting out with small dug out areas getting larger as they go down an eventulaly turning into full cities. It only took them a few years tp run out of food an have to come up with a way to make fresh food under ground. this ment making runs to the surface. they srated out having scouts cover their faces in cloths an not going any futher then 30 feet from the entrence. they would find plants an berries an bring them back to be purified. not everyone who went above came back. some just hold their breathe better than others. once brought down the plants would be cut down an stripped pf there seeds. after ward everything else was burned the seeds were then taken an purified. this happened serval times a day over a sereis of a week to make sure no toxin was left. The Clerics doing this task would then bring the seeds to the druids an wizard. from there the druids would take the seeds an use their magic to grow them in the rough ground. this is not a ask one person can do. it takes 3. One druid to plant  an nautre the seed. a wizard who chose the element of light to give the plant nautrience. Another wizard who chose the element of water to make sure the plants got enought every day. now this sounds like a simple task an in this age it is. but when it first started it was very difficult, an took alot of people to make a small amount of food. on top of food each day druids an clerics had to use their powers to make water an fill under ground rivers an ponds for the people to use. fighters an barains spent most of their time expanding the cities, an fighting off what ever they ran into while expanding. because they werent they only ones who stayed under ground. Now a days the task is much simpler. the drow have found ways for air magic users to push fresh air into large metal conationers an hook them to gas mask. this now gives people who go to the surface 1 day of fresh air per container. this ment they good scavange more, get more seeds, an more material from the surface. how ever it also ment they attracted the attention of the creatures who suruved above. which only caused more dangeres. The craftsmens an armors worked together to make suits an techonolgy to fit they new world. They have magic rail cars carved with runes that when acatived role 150 feet. this is how they transfer times easier. they have pullies to low an raise items threw tunnels. also powered by runes. they have pipes now that carry water from their rivers an ponds to homes. they live a very nice an refined life.
The colbots moved under the earth, but they didnt refine their lifes. the dark over time drove them crazy they became more like animals. they learned to fully see in the dark. they now walk on all fours. they eat anything they run across. their teeth got sharp. their eyes buldged. an they nails grew hard an sharp. they became the creature you fear in the dark. if you ran into one it was normaly the last thing you did. bodies would never be found of those who were attacked. you would find cloths, weapons, jewlery. the colbots had no need for any of this. they just wanted the meat. so they took every last bit of it.
The draves unlike the drow chose not to go down but up. They closed off their mountains of the insideto keep out the gas an then minded upwards. eventualy they knew they would run out of food an spaces. they just hope they would have enough. About a century into craving out the inside they accicently broke threw they top. The 4 who did so were terrified. they thought it would be the end of all of them they rang the bell to warn everyone of the gas they thought would be comning in. an they curled up to try an survive. about an hour later they were shocked to still be alive. 1 of them decied to continue to break to the surface, he wanted to see the light an breathe the air. when he crawled out the light burned his eyes an he colopsed. the other beloew thought he died instantly. a while later when his eyes an head adjusted he rose up. an looks around, the peak of the mountain was so high that it was safe. He could see below him where the gas had stoped. After this revelation the dwarves started to make their homes upon the top of the mountain, they stored their stuff in the mountain, an spent years using magic an crafters to build a city. Over time they mamanged to build floating cities, all attached to their mountian. they made air ships an travled to othr mountians to dig down an save what they hoped were more dwarves. over the centures they found 7 mountians filled with draves an had 7 cites, they were to far apart to connect they flaoting citied but they travled between by air ships. ths wasnt a simple task since the flying beast ruled the skies. is was very dangers to live on the mountaions let alone to fly to another, but it was nesscary for the dwarves.......
this information is not nesscary for you to share with the players. it is just a history of the world. so you understand how everything runs. any details you wish to change may be changed. the races that have changed will have editied monster sections latter on in the writing.
Changes to kolbolt stats.
Armor class 16 hit points 23 speed 60 ft strength 14 (-1) dexerity 18 (+4) constutition 12 intelengence 14 wisdom 15 (-1) charasim 9 dark vision 100 feet languages: none challenge 2/4 100 xp extreamliy sensitive to sunlight. bright light stuns them for one turn. must roll a will save higher then a 16 to not be stunned. attacks claw plus 2 to attack rolls, 1 d8 damage bite plus 4 to attack rolls, 1 d12 damage comes with chance of deiease. 15 or higher fortitude save. if they skin the kolbots, 18 or higher fortitude save. if kolbolts are eaten automatically infeacted with a deiease. deiease does 1 point of damges every round no loot comes from killing colbots. but if you find a nest they like to collect shiny things an often have some gold an weapons an armor hidden away in their home.
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im-not-ella4158 · 8 years ago
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this is the under earth lay out. it also wont make much sense until i post the back ground info. please tell me what you think, be honest.
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im-not-ella4158 · 8 years ago
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So this is the inside mountian map. it wont make much sense until i post the back story. but tell me what ya think, be honest.
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im-not-ella4158 · 8 years ago
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I’m Changing
SO i stopped wringing poetry, an story is an making gif. for the longest time i stopped tumblr.
but i’ve been playing dnd since i was a child. an cover the past couple years i have been learning to dm. 
so i would like to post the things it write a create an get your opinions, advice, and ideas, if possible.
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im-not-ella4158 · 10 years ago
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Reblog if you’re older than the Nintendo GameCube
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im-not-ella4158 · 10 years ago
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im-not-ella4158 · 10 years ago
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im-not-ella4158 · 10 years ago
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im-not-ella4158 · 11 years ago
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this is my survey for my senior project please take it
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im-not-ella4158 · 11 years ago
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Lazy Sunday!
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im-not-ella4158 · 11 years ago
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im-not-ella4158 · 12 years ago
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