What cool stuff could two or more god-tiers do?Askbox open if you'd like to request a specific combo or would like to discuss a topic I've described or call me pretty (^3^)b
Don't wanna be here? Send us removal request.
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It seems that Witch/Heir, Knight/Page, Sylph/Maid, Mage/Seer, Thief/Rogue, Prince/Bard is sitting beat with people, and I'm inclined to agree.
That said, here's how this is going to work going forward: I am going to go through ALL the fraymotifs I've done so far that are affected by the change, update them accordingly, then get back to doing asks. It might take a while tho, but I am dedicated to the fraymotif grind. This will be referred to as
THE SHIFT
Thank you for the input
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going off the same dave/aradia convo that someone else mentioned, you can read that convo as like illustrating a distinction between active and passive classes, with dave talking a lot about individual interaction with the aspect (dead dave's, butterfly flaps its wings the wrong way and i cant let that happen), where as aradia talks more holistically about her aspect (seeming missteps are part of whats supposed to happen, whats the wrong way for a butterfly to flap its wings). so essentially, active classes struggle against their aspect as individuals where as passive classes are guided by their aspect to function as vessels for it. this would also suggest that maid is a passive class, given that aradia's perspective is directly contrasted against dave's knight perspective, which is active
I agree wholeheartedly! I actually go over that concept over on this other ask ,
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just wanna mention the exchange "ARADIA: whats the right way for a butterfly to flap its wings?"
"DAVEBOT: the way that doesnt make me gay" strongly indicates to me that knight is the active one in the knight/page pair; dave uses time to bend to *his* will. someone like jake is more like a servant to hope that just explodes to provide it
I agree. iirc the knight was explicitly stated to be an active class. The thing that gets me is the page's canon "fights to preserve" verbiage is pretty much what I understood the maid to be before, with the maintaining of their aspect. So all current maid fraymotifs i have up rn would actually be better explained as pages.
I really did like the heir/page pairing because the pages and heirs both had a character arc of "becoming" something more. And the thing that's most frustrating in terms of charting all this out is-- like, okay, i can get the page replacing the maid. that makes sense, and im with it. But it donks up everything else.
This is the class pairs as I (previously) understood them:
But with the page replacing the maid, now the maid is unpaired
We know that the prince/bard and thief/rogue pairs are correct, as well as the seer, knight, and witch classes being correct, but the Mage, Page, Heir, Maid, and Sylph are all up for nuance.
Messing around with those 5, if I were to move them around, some possible other pairs could be mage/sylph? because they're both explicitly magic users. but I actually think mage/seer works better because the only mages we know of, Sollux and Meulin are stated guides, sollux guiding the beta trolls into their doomed session and/or guiding LE to their universe, and Meulin being a relationship guru. I know that some people pair sylph/maid or maid/sylph because theyre both support roles, but all of the passive classes can be support roles or team-oriented. witch/heir is also a popular matchup because "changing your aspect" and "changing into your aspect", as well as heriesses like feferi and damara (being under LE) as well as the mechanics of. witch/maid is also another heiresses pairing, now including jane. maid/heir seems like a really weak possibility, but "actively serving your aspect" and "your aspect passively serving you" so its not too far out there.
So i think im locking in mage/seer "understand your aspect"/"know your aspect". And honestly witch/heir is really appealing given the other options; i really like the "change your aspect"/"change into your aspect" angle. But I also really like the witch/sylph "break the rules"/"mend the losses" pairing.
All in all, i think our two best options with the knowledge we have currently are witch/sylph knight/page maid/heir mage/seer thief/rogue prince/bard OR witch/heir knight/page/ sylph/maid mage/seer thief/rogue prince/bard.
The first option would be convient because that's less fraymotifs id have to revise, but gotta consider all the options. I'd love to hear more input on this, if anyone wants to give their opinions, i dont think im ready to lock in a decision right away on account of the implications for the whole blog concept lol
#homestuck#fraymotif#ask#discussion#classpecting#classpect#homestuck classpect#witch#sylph#knight#page#maid#heir#mage#seer#theif#rogue#prince#bard
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Big changes
Okay okay okay
so the entire foundation of this blog is based on classpects, their meanings, and their interactions.
ive been running with ouroborista's take on classpecting for these purposes, but recently in the march 23 hs:bc ama, it is revealed that the exact verbiage for the page class is "one who fights to preserve" which actually implies that the page is paired with the knight and not the heir like ive been working with. the page/heir distinction was already kind of a hot take before but now its out the window.
Now, that messes with everything because now ive basically gotta rework my entire conception of classpecting to accomodate this, and will probably continue to have to do so as hs:bc drops more info.
You may be saying "but the canonicity of hs:bc is dubious!" which i agree with however they are working off the official classpect document that hussie used when doing hs proper, so this is something that is either absolutely or effectively canon, both of which affect the point of this blog itself.
I'm gonna do some tweaking and then layout my entire understanding of classpecting in another post, but in the meantime feel free to give your takes on what each class means
ive been letting your requests simmer in my mind in the background and i havent been able to really get to them but ive gotta do all this before that happens. thx 4 tha patience as always
im so tired
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hey hey ! i saw that queue was empty and figured i'd yeet another request your way, i hope you had fun writing the last one that is still currently in your inbox while i'm writing this x)
This one is a pretty big group attack, i know this one will take more time, but it's also gonna be awesome so it balances out
Knight of light + *Thief of Time + Witch of Space + Sylph of hope + Seer of Blood + Prince of Doom
i imagine the *thief is very chill and doesn't have much of a party-breaker personality, figured i'd clarify since it affects the fraymotif
Thank you for your time! i look forward to seeing what you do with this one
Alright, I figure I should clarify some things about what I've dubbed partybreakers. It's less of a "the partybreaker player engages with the Fraymotif in XYZ ways," and more like "this Fraymotif has XYZ qualities, which makes it a 'partybreaker.'" So not all Thief Fraymotifs would result in a partybreaker, it's just that a Fraymotif that has themes of wielding your teammates as weapons (/neg) and/or treating your teammates as obstacles or indiscriminately to the Targets of the Fraymotif. It's sort of hard to explain as it is kind of arbitrary, but the gist is that 'partybreaker' is an informal classification of Fraymotif, and not a component of them. Hopefully that makes any amount of sense lol.
Subito Subtleties of a Grave Scherzo
Knight of Light [one who protects and protects through information, relevance, and fortune] + Thief of Time [one who steals and steals through time, change, and activity] + Seer of Blood [one who knows and knows through bonds, connections, and sacrifice] + Prince of Doom [one who destroys and destroys through death, decay, and finality] + Witch of Space [one who manipulates and manipulates through space, creation, and passivity] + Sylph of Hope [one who heals and heals through beliefs, ideals, and positive emotion]
Subito (suddenly; sudden) + Subtleties (details that are subtle) + Grave (triple entendre meaning something deadly, the place where a corpse is buried, and from italian "Grave" meaning solemn, indicating an excruciatingly slow tempo) + Scherzo (a short orchestral piece of music)
The Knight and Sylph begin by creating a cognitohazard that the Seer ensures only spreads through the targets. The Knight protects their allies through exploiting the flow of information, and the Sylph floods the targets with false beliefs that everything is great and that they are gaining the upper hand. While the targets are all making a quick jaunt through pyroland, the Prince cleaves through the targets, inflicting a sort of miasma that the targets are unable to be aware of.
The Thief makes use of this by stealing the targets' futures from them, and that along with the Witch containing the Prince and Thief's havoc to a specific area of effect, causes the targets to rapidly begin to decay and deteriorate. The Seer directs this by giving the Witch the focus to exempt the Prince from the affected area, as well as the Seer, Sylph, and Knight working to prevent and mend any leakage of the Prince's wanton destruction from affecting the rest of the party, if and when it happens. The Witch collapses the Space around the targets, slamming them together, which ends up clearing any statuses the party had caused.
This party actually works well together, especially if the Prince knows the difference between destroying their aspect and destroying through their aspect. Also I have no clue what the Thief would do with all that stolen Time, so have fun dealing with their following shenanigans lol
Thanks for your patience!
#homestuck#fraymotif#request#3+ players#getting back to it#knight of light#thief of time#seer of blood#prince of doom#witch of space#sylph of hope
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Pickled Radishes (still counts as a pickle)
can you classpect a jar of pickles
What kind of pickles?
#you only specified Prince for the whole dill pickles#does that imply that all pickles are inherently Prince of their aspect?#would other vegetables represent other classes then?
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edit: this got way too many notes, let me try to find the original artist and Ill credit them, brb
edit 2: this is the only thing that comes up so I guess this is the artist? if anyone can confirm this please let me know https://twitter.com/DanilWasHere/status/1748756435347857502?t=Ij-lgsCUv32SpqO6Ld6lsQ&s=19
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Where I’ve been
Hey all, you’ve probably missed me! Sorry about that.
I have not forgotten about this blog!
I am currently in the middle of another Homestuck related hyperfocus, an AU called Miststuck that you can find on my art blog @thebigcjart
I am still holding this blog in my thoughts and my heart, and I am still aware of the requests coming in and the to-do list. But seeing as this is just a gimmick blog, it might be a bit until I sit down to work on it more.
Think of this not as a hiatus, but merely as an ADHD standard “Be Right Back”.
Love y’all lots! See ya when I see ya
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hey, i like your content. fraymotifs are probably more forgotten stuff than kernelsprites and prototyping. anyway, you got ideas for united fraymotif of Page of Light, Maid of Doom, Rogue of Mind, Witch of Heart, Mage of Space and Bard of Time?
Page of Light using information and luck for defense
Maid of Doom creating death and doomed fates around
Rogue of Mind attacking with electricity and transmits thoughts
Witch of Heart manipulates souls and uses them for his own purposes
Mage of Space predicts future and knows where to hit for maximum destruction
and Bard of Time breaks timelines and time to make clones and duplicate objects from other lines
thank you in advance and good luck in promoting your blog!
Thank you! I really appreciate the kind words. You were my first follower, so I'm really glad you've stuck around! Lots of moving parts to this Fraymotif, and it seems that you have an idea what everyone's doing. I will warn you that my interpretations when it comes to Classpecting are a little different, but overall, it's pretty similar.
Brighter Days for the Unison al Coda
Page of Light [one who becomes and becomes fully realized through information, relevance, and fortune] + Bard of Time [one who allows the destruction of and invites destruction through time, change, and activity] + Witch of Heart [one who manipulates and manipulates through emotion, essence, and the self] + Maid of Doom [one who serves and serves through death, decay, and finality] Mage of Space [one who understands and understands through space, creation, and passivity] + Rogue of Mind [one who redistributes and redistributes through reason, order, and consequences]
Brighter Days (Good times to come) + Unison (multiple voices or instruments playing the same note in the same octave) + al Coda (meaning "go to the coda", in reference to music notation that sends the player back to an earlier part in the piece to repeat it.)
The Bard allows destruction both through Time, but also through being active as a component of the Time Aspect. From this, the active Classes (Page, Witch, and Mage) will have a slight "tint" if you will of Time-destruction. Bonus Bard Boosts (TM) ensue.
The Bard sort of weakens the distinction between timelines enough for the Rogue takes a bunch of adjacent near-future possibilities and give them to the Mage. The Mage (who can't really do anything with raw outcome data alone) manifests them into physical time-loop bubbles, which the Mage conjures into physical space, overwriting pockets of the area around them. These bubbles basically are a fully-immersive loop wherein some or all of the Mage's allies fight the Targets in various ways in snippets of alternate near-future events.
The Witch takes all instances of each Target both in and out of these bubbles, and modifies their in-game ID value (because SBUB is still very much a game at Heart) until they read as the same identical unit. The Maid then "flags" this ID value to update all of the connected Targets' health vials simultaneously, causing any damage dealt to one to reflect on all other instances. All of the instances being attacked on loop in the time bubbles around rack up exponentially across all other instances thanks to the Maid.
The Witch harnesses the Page's self-realization, and forces it to break past the barriers present in their personal journey, sort of similar to how Aranea got Jake to do a Hopey thing but more direct and targeted. The Rogue again gives knowledge of the various possible futures to the beefed-up Page, and with aid from the Bonus Bard Boosts (TM) for passively destroying Time, the Page uses their command over relevance and fortune to defy the intended "alpha timeline" by just enough to force canon to follow the events of the Fraymotif.
The Maid has to serve Doom as the basis of their powers, but they cant just go about facilitating the end of the current timeline with how relevant the Page and their allies are at the moment. The solution to this is to get the Mage to teleport them out of the scene (and possibly into a wall, wherein they may waste away from a potassium defeciency), giving them the privilage of dying off-screen, irrelavent. Before the timeline can succumb to its ill fate, the Rogue takes the looped outcomes all around the place and uses the gaping hole in the timeline that the Bard forgot to close up (time slipped away from them and they weren't able to get to it yet) to toss the outcomes back where they found them. The Page's Lighty Thing dies down as the Maid and Witch work in tandem to work the limiter back onto the Page.
The Targets from this timeline are brought back by the Mage, but up in the air so they take fall damage, ending the Fraymotif.
To be completely honest, I thought I had published this one already, but I just saved the draft. My bad lol
#homestuck#fraymotif#request#3+ players#page of light#bard of time#witch of heart#maid of doom#mage of space#rogue of mind
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This is where im at with ur asks!
I am consciously aware of them!
this is about procrastinating. or executive dysfunction. i think
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Here the list of things I have to work on. My queue is currently empty, but this is my to-do list for the time being:
A 6-player Fraymotif
A different 6-player Fraymotif
Thief of Heart + Mage of Void
Mage of Time + Knight of Space
Sylph of Space + Prince of Mind
Knight of Light + Mage of Time + Heir of Space
Witch of Hope + Prince of Light
Maid of Blood + Heir of Mind
Maid of Heart + Heir of Time
Heir of Breath + Light Classpects (12-drop; lowest priority)
Requests are always open, just know that any new ones will only be done after Maid of Heart + Heir of Time. I will do any new requests before working on the 12 drop, as normal.
Thank you all for being patient :3c
Edit: I will tick things off as I complete them
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Hai 383! Can I plz have a fraymotif 4 a maid of heart, mage of time, and knight of life? :3
Hai :33! Yes you can!
Seeds of Arpeggiated Assault
Knight of Life [one who protects and protects through life, growth, and progression] + Mage of Time [one who understands and understands through time, change, and activity] + Maid of Heart [one who serves and serves through emotion, essence, and the self]
Seeds (the start of something; and idea; from which a plant grows) + Arpeggiated (a chord that is separated into its constituent notes, played one after another) + Assault (make a physical attack on something)
The Maid works with the Mage to conjure many versions of the Mage from many different points in the Mage's own timeline, ranging from kid to adult (anyone of them in the ballpark of ancient god could just shrug it off and refuse to be summoned). With the many Mages, they create stable time-loops within stable time-loops until the battlefield is swarming with them. Through the confusion, the Knight attacks the Target. They are aided by any number of Mages who keep the Target off-balance. Whenever the Target would go to strike at a Mage, the Knight would protect the Mage's past selves by causing that one to temporarily age up into a version that could block or evade the attack, keeping an untimely death from interrupting the alpha Mage's timestream. The Maid aligns the various Mages' self-perception to a point where the Mages collectively achieve a level understanding just shy of Ultimate Self, and with the Knight keeping the Mage's past from being interrupted by inconveniences such as death or disfigurement in order to protect the progress the Mage has made through their life, the Mage experiences themself attack the Target at every point in their life. This complete, unified front blasts the Target completely with Time magic, ending the Fraymotif with the past and future Mages returning to their respective times. The Maid stops the realization and alignment of self, and the Knight allows the afflicted alternate Mages to revert back to their original ages.
I know it seems like the Knight isn't doing much, but if any of the Mage's past-selves get attacked, that would then reflect on all Mages that come from a later point in time, so having them protect the growth and progress of the Mage is really important, and is exactly the kind of insurance that the Mage needs in order to safely make so many of themself. And the Maid is there to sort of straighten out all the different instances of the Mage to make them work better together as a singular, unified force. I hope you enjoy!
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Alright, this is gonna be a dozzy but:
What would be a fraymotif between a Prince of Space and a Prince of Time?
oooh! This one has two things I've discussed before! Both share a Class, which results in their Aspects resonating to achieve something more powerful than they would with differing Classes. On top of that, both have opposing/complementary Aspects, which causes their Classes to resonate into a more powerful application of their abilities! It's a heavily compounded combo!
Alto Cleave
Prince of Time [one who destroys and destroys through time, change, and activity] + Prince of Space [one who destroys and destroys through space, creation, and passivity]
Alto (Referring to the Alto Clef, the music Clef that is centered around middle C; balanced between the extremes of high notes and low notes) + Cleave (split or sever something, especially along a natural line or grain; a wide arcing attack. Also a pun on Alto Clef.)
The Prince of Time will begin to destroy bits of the Target's immediate past, lobbing off chunks at a time. This results in the Target getting slightly younger with each attack. The Prince of Space will 「Za Hando」 the distance between the Target and the Princes, causing the Target to constantly get disoriented by the memory blinks and spontaneous movement. Then, once the Target's presence in paradox space has been sufficiently destabilized, both Princes then work together to encapsulate the spacetime in which the target occupies and has always occupied. Together, they wipe the Target from the face of existence. The Target has now never existed. And really a Fraymotif can't really work without a valid Target to receive the attack, so there's really no point in buying it. It's expensive, and for what? A Fraymotif that doesn't do anything; an attack that can't attack anything.
Good job, anon, a useless Fraymotif. Enjoy!
#homestuck#fraymotif#request#compounding#okayy this isn't actually useless#its crazy powerful#broken even#i just wanted to get a bit meta with it#what pumpkin?#a void player could probs undo it tbh#prince of time#prince of space
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Quick update for yous regarding requests.
I am still doing them
I have seen them
Not a single one of you is ignored <33
I’m just swamped with work and irl responsibilities at the moment, and I don’t think I’d be able to crank them out like I did a few weeks back. It’ll take me a bit, and I might not be able to make the one a day to keep the queue consistently full, but I am doing them!
Thank you for all the kind words and interesting combos!
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just so you know, i have an ever-growing list of fraymotifs that i plan to ask you about you will not be running out of requests anytime soon lol
And This is not really a request, but i was wondering whether or not your opinion on any specific aspect or class has changed or grown in the process of writing/thinking up fraymotifs
Not to one up you or anything, but I have a finite list of 9504 Fraymotifs, get on my level scrub (/j). But fr the only thing I’m running out of is time to complete them to keep the queue up and running lmao
And I really haven’t been doing this for very long, so I will likely develop a more nuanced opinion later down the line, but that’s a tough question! My first instinct was the Maid, but then I got to thinking about it and the Bard has kind of grown on me? That’s not even mentioning how much I love Breath and Blood as aspects.
Idk I’m gonna draft this and let it stew for a bit
Back now, and this is no gap for you guys but I'm leaving this in for like, Fraymotif blog lore or w/e
So I think the Maid is probably my most redeemed Class. For a number of reasons. In cannon the Maid's exact abilities or Class symmetries are left unstated, only giving us examples through Aradia (Time), Jane (Life), and Porrim (Space). And for a while I thought the Class was just kind of... boring? if that makes sense? Like, yeah, okay, you can fix a broken thing, thats kind of what the Sylph does. And I see a lot of people analyze it as the active counterpart to the Sylph, under the verbiage [one who creates and creates through their Aspect], but I feel like that is still too similar to the Sylph, as one who heals their Aspect. It positions the Sylph as basically a downgrade of the Maid.
I interpret the Maid as being the passive (not an active Class) counterpart to the Knight. That's where I get the [one who serves and serves through their Aspect] verbiage, as a parallel to the Knight's protection. And I think that makes more sense and adds more nuance to what we see in the comic. Aradia serves Time, both in ensuring that Time can go one, but also in the sense of like, an actual maid, cleaning up Time and straightening out the clutter. She has the most clear example of Maid business in the comic, but we also see that in Jane. Jane serves Life, in the sense of she is devoted to growth and progress and evolution, so much so that she properly flies off the handle in the epilogues because she is so dedicated to preserving and maintaining and in many ways protecting her species (albeit in a completely crock-pot delusional way) that she tries to "straighten out" the other species she would describe as "clutter". Porrim tho, we don't really know much about how she established herself in her role.
And as I said in another post, their duty of service is not unlike a Knight's duty of protection. Whereas the Knight protects their Aspect from things that would interfere with it, the Maid tidies it up when it gets a little messy and acts on behalf of the Aspect's inherent motives.
To put this into an analogy that I think best describes the relationship between the Knight, the Maid, and the Sylph: The Knight stands guard outside of the castle, sometimes being sent out on crusades and being trained for intense war-torn battlefields, but they keep stuff from getting in to wreck the place. The Maid tends to the gardens and relics and halls of the castle, maintaining proper upkeep of the castle grounds after natural wear and tear, and acting as a second line of defense should anything get past the Knights. The Sylph is a mystic healer from the forest that comes in on commission to fix the castle after several explosions and or plagues besiege the place, often after the fact.
So yeah, the Maid went from boring to oh wow that really fits those characters over the span of a few weeks. More to come, though, this is a nuanced system.
As for Aspects? I really like how all 4 polar Aspects interact with each other within Fraymotifs. That being: Breath/Blood and Time/Space. Time and Space are noted to function on a sort of passivity scale, with Time being more active and Space being more passive, with both Breath and Blood equally in the middle. Breath and Blood though, which are my favorite pair, operate on a more vague abstractness scale. Breath is more ideal and abstract, while Blood is more concrete and material, with Time and Space equally in the middle.
I mentioned in another another post that some Blood Classpects can make their allies' abilities manifest in a way that benefits the team in a more passive way, but I didn't go into much detail. You see, Space is the passive Aspect, not blood. Passivity and activity are things I don't really focus on, but the general conception of them in Classpecting is that passive Classes use their powers for others, while active Classes use their abilities for themselves. This isn't entirely untrue, I suppose, but another equally applicable understanding of it is passive Classes go with the flow, while active Classes move against it. Now, Blood would aim to use their abilities for their allies--those who share bonds--but it absolutely would rather fight against the flow. Breath, in the same vein, would be more inclined to use their abilities for themselves--detached from anyone else--but would be far more in their element by going with the flow. That is why they are equally passive and active. So yes, a Seer of Blood would aim their allies to benefit all those they are connected to (passive quality), but a Knight of Blood is a stubborn knucklehead who absolutely will not budge on an idea (active quality). An Heir of Breath would love to just let go and let the breeze carry them away (passive quality), but a Page of Breath constantly fights for autonomy and individual accomplishment (active quality).
Which is a really long-winded and self-indulgent way of saying its actually the passive-active component that is hard-baked into the Aspects that have grown on me.
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