jacklemon77
jacklemon77
Jack Lemon
642 posts
4D Writer, 3D Artist, 2D Hobbyist, 1D Being
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jacklemon77 · 15 days ago
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jacklemon77 · 15 days ago
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jacklemon77 · 16 days ago
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Thumbnail I made for a YT video of mine. If you wonder why palette-swapped Kasane Teto is shaking hands with Eggman... Just watch the video
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jacklemon77 · 22 days ago
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Opening commissions for Stylish Clay-Like pfp! You can DM me for a free price evaluation
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jacklemon77 · 1 month ago
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Dlanor with Potemkin's pose for a friend's bday
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jacklemon77 · 2 months ago
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umineko but epic
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jacklemon77 · 4 months ago
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The Puppeteer - OFF
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jacklemon77 · 5 months ago
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With only the footprints in the mud, this level of reasoning is possible for Furudo Erika. What do you think, everyone!?
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jacklemon77 · 5 months ago
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Friend of mine (@/rasqueeni ) drew my Sona dressed as Shannon so I made a quick sculpt based on that.
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jacklemon77 · 5 months ago
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I know you use emojis for inspiration for your angels but how did you get started on drawing them? I’ve been trying to figure out how to do it because it looks epic but the designs are either too close to the source or I unconsciously draw someone else’s design.
NEZ'S GUIDE ON HOW TO TRANSLATE OBJECTS INTO DESIGN ELEMENTS
These aren’t design rules, just my own approach to what I do.
After picking the object, the first step is to break it down to its main elements, pick what of those will be your main focus, and decide what you want to be conveyed.
The emoji mashup bellow has 3 hearts in the center, circled by several tongues. That's both the breakdown and the focus. There is a circular shape in the background, but that’s where it’ll remain; as a background characteristic. What do you want to convey? Basic shape language works well. I wanted this design to feel safe yet serious. So squares and circles it is.
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 Same method applies when there’s several emojis involved, although there’s more breaking down to do. Horns from the devil emoji, long white hair from the old lady emoji, eyes and whiskers from the cat emoji. Now, that is not enough to make the design but it’s well enough to be the elements we want to focus on. I want to design to be sharp, so every other design element should be there to enhance that feeling without stealing the spotlight (the armor, the sword, the spikes/blood, the wings. Look how sharp the shoulder blades are in comparison to the previous design)
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In both cases, you pick the focus and work the rest of the design in a way that enhances it and follows the shapes (round, sharp, square, etc) you've chosen.
‘’The designs are too close to the source’’ When that happens, instead of breaking down the elements you should focus on describing them. Take a rose, for example. Don’t write flower with red petals. Write that you’re looking at something red, voluminous, layered, with uneven patterns, small spikes, green ovals (the leaves). That way you can take the elements that build the original object and apply them to your design. There will be a connection, but not an obvious one.
‘’I unconsciously drawn someone elses design’’ If only I had a dollar for everytime someone compared my angels to Shin Megami Tensei or Persona, even tho I didn’t knew about the game's designs prior to drawing. It will happen, don’t take it too personally. There is a way to TRY and bypass it. That is, don’t look at other character designs while working on your idea. Take your inspiration from nature, from historical/cultural designs (Instead of searching ‘knight’ on artstation, search 1800 medieval armor on google. Historical references are amazing) and from objects (dont google cyber-person, just search for your favorite machine as reference. See how the inside of your fave phone looks like). Take what you find and break it down like I did above.
LET'S TRY IT TOGETHER
I picked a rose; vague and simple enough. When there’s seems to be not enough elements to break down (flower, petals) and you don’t want it to be an obvious rose, you can do it by describing it.
Breakdown; red, voluminous, layered, uneven patterns, thin spikes, green ovals.
My focus: red, uneven layers, spikes
What I want to convey: Sharp, unnerving, uneven, organic. Like a big bad plant that has flesh and it's messed up
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1. I wanted to incorporate spikes into the design. Googling spiky armor made me find the best reference of all; siberian bear hunting armor.
2. The headpiece was one of the last designs to be made. Several versions playing with spikes and rose sepals were made, but discarded. I left it alone until the following day. Take a break frm your design if it's not working. Also, if it's not working after the break, remove it altogether. The first design (3) has no face mask, just a grade of metal shaped into flowers covered an otherwise hollow space inside the helmet. I filled that space with flesh in the angel one, tho!
3. Before designing an angel, I designed a knight version. The focus here was volume, drama, red. Hence the massive dress whose layers resemble rose petals. For angels, I need to have a less 'fashion design' and more of a 'creature design' approach. Here we go
 For the angel, I removed the dress and added legs, with armor resembling the arms; wavy and layered at the top, spiky at the bottom. Left an opening in the middle to add reds. While it’s difficult to tell in the concept art, the idea is to have layers of flesh rolled together in rose-shaped bundles. At the thighs and the torso. They’re connected by veiny, fleshy bits. From that, emerge the wings. Small but fleshy. The idea is to convey that something lives within the armor, whose shape we can’t understand. I love adding organic matter inside the angels. No need to work hard on the halo, since the crown is already round and around. Here they are, rose inspired but without a single obvious rose. 
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Wake up babes NEW ANGEL dropped, would yall let them tend to your garden yes or no
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jacklemon77 · 6 months ago
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jacklemon77 · 6 months ago
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The air outside is brisk, the lieutenant is silent for a moment. He listens to the traffic hum, then… Kim Kitsuragi: He lights a cigarette. "Where shall we begin?"
Model based on the amazing @droolingdemon 's design
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jacklemon77 · 6 months ago
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My piece for the @/fungerfanzine (on twt)!
A Per'kele poster and statue for a not-actually-existing limited edition of the Fear & Hunger Games
Thank you Miro (@/happy_paintings on twt) for creating these masterpieces 🙏
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jacklemon77 · 6 months ago
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Anya Mouthwashing when she washes any mouth or something I forgot
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jacklemon77 · 7 months ago
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Drifloon Fanart
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jacklemon77 · 1 year ago
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fanart of my new favorite undertale/deltarune character: 𝒸𝓊𝓇𝓈𝒾𝓋𝑒
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jacklemon77 · 1 year ago
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More eyes are better.
I love making art. I'd be happy to do this all day. I am also horrible at receiving any kind of attention. It is such a rare thing that I barely know how to respond to it. To be honest, I'm still not over having more than 10 followers, let alone the several bus-loads of you now. When nobody saw my art and I was posting for myself there were no expectations with it. I'd be lucky to get more than a "huh, neat" from anyone I showed a rendering to IRL.
There's still no expectations. But now that there is a tangible audience, I actually have to stick to this. I find that I never continue a project very long if I'm the only one that will enjoy it. So thanks for being there. Having this many eyes is excellent motivation to keep going.
And to anyone making art and encountering overwhelming silence. I hope you get the recognition you deserve. Art should be seen. More eyes are better.
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