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“HEH, PRETTY GOOD!”
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#tankman#tankmen#tankmen series#newgrounds#sergeant john captain#digital art#digital illustration#fanart#if you see any reused pngs in the background no you don't#artists on tumblr
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I'M DRINKIN' ALL THE WINE
SUMN FANCY ON MY MIND
Parker "Piko" Pikozu • Hatsune "B.F." Basil
(C) 1999 Newgroundz Corp.
Remember kids, always bring a gun to school!
#picos school#pico#fnf pico#newgrounds#pico school#friday night funkin#pico fnf#pico friday night funkin
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Jesus Christ in the style of those Roman mosaics
Is this accurate at all to what they actually look like? Absolutely not. Am I proud of how it looks? HECK YEAHHHH
Also some other Bible art stuff, basically these are just concept designs for a Bible Graphic Novel I want to work on when I'm older :3
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𝐅𝐥𝐨𝐰𝐞𝐫𝐬
𝐀𝐥𝐞𝐱 𝐰𝐚𝐧𝐭𝐞𝐝 𝐭𝐨 𝐬𝐡𝐨𝐰 𝐡𝐞𝐫 𝐚𝐩𝐩����𝐞𝐜𝐢𝐚𝐭𝐢𝐨𝐧 𝐭𝐨 𝐒𝐭𝐞𝐯𝐞 𝐟𝐨𝐫 𝐡𝐞𝐥𝐩𝐢𝐧𝐠 𝐩𝐚𝐭𝐜𝐡 𝐡𝐞𝐫 𝐮𝐩 𝐚𝐟𝐭𝐞𝐫 𝐚𝐧 𝐢𝐧𝐜𝐢𝐝𝐞𝐧𝐭 𝐢𝐧 𝐭𝐡𝐞 𝐟𝐨𝐫𝐞𝐬𝐭.
#minecraft#minecraft au#the islanders au#minecraft art#mineblr#sketch#steve minecraft#alex minecraft#minecraft steve#minecraft alex#stalex
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Some unfinished FNF stuff for today :P
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THE LAST ISLANDERS: ALEX
Super proud of how this one came out, I think this is like the peak of my style!

Alex by herself and Alex with a yellower tint.
#minecraft#minecraft au#the islanders au#minecraft art#mineblr#minecraft alex#alex minecraft#dark fantasy minecraft
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[MINECRAFT AU]
ISLANDERS : THE SEVEN RULING VILLAGER CLANS
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CLAN #01 : PLAINS
The common folk of the Grassland Plains Biome. They're a simple people, probably the most common and well-known villagers you'll encounter while exploring Caeloria. They have harvest festivals, public gatherings in central markets, and tell stories around the campfire. Their economy is made up of skilled farmers, traders, and builders. They produce and export grains, livestock, and crafted goods which vary on the profession. They rely on Iron Titans and rudimentary fortifications but distrust weapons (although some villagers like blacksmiths do create weapons for trading with people more open to violence.) Their villages are made up of homes with the timber-framed architecture style, wooden roofs, and are usually surrounded by small farms.
CLAN #02 : DESERT
The inhabitants of the Desert Biomes. They are not as simple as the Plainsmen, and their culture is more focused on keeping a holy life, alongside securing a safe trip into the Afterlife. They do daily prayers to honor the sun, moon, and the passage of time itself, alongside intricate funeral ceremonies and rituals to ensure safe passage into the Afterlife. Their economy is famous for their trade caravans, glasswork, pottery, and exotic spices. While they also have Iron Titans, they use dynamite traps to protect their sacred temples and religious sanctuaries. The villages are made up of Sandstone, with domed roofs to regulate temperature, often built around oases and river beds.
CLAN #03 : JUNGLE
The hunters that reside within jungle biomes. Unlike most villager clans, they're a militaristic civilization, focused mainly on hunting. They have daily ritual dances at sunrise and sunset, large hunting trips usually consisting of "packs", and a variety of face paint representing their roles in society, or, for a hunter; their achievements and rank in hunting. They're a people skilled in herbal medicine, dye-making, and the creation of weapons. Instead of living on the ground like most villagers, these hunters live in wooden treehouses interconnected by bridges to maintain high ground advantage during hunting. They use the vines of the trees to climb up and down. While they have their own variant of the Iron Titans, they also rely on boobie traps and ambushes from multiple packs as defense mechanisms.
CLAN #04 : SAVANNA
Savanna Villagers are the second most welcoming villagers of Caeloria, and similar to the Plains Villagers, they rely on community, tradition, and peace. The main thing that separates them from the Plainsmen is their belief in astrology. They believe that the stars guide their fate, and a lot of their traditions revolve around astrology. Stargazing ceremonies, seasonal festivals aligned with celestial events (basically just.. holidays) and storytelling under the stars. Their economy is constructed of skilled weavers and artisans, known for intricate carving, cloth-dyeing, and crafting of jewelry, usually having a celestial theme. Unfortunately, I couldn't capture that as much as I could with the designs, as the concept came after they were already done. They're also expert animal handlers, known for domesticating and breeding fast horses for both companionship and a good defense mechanism, aside from the Iron Titans, ofcourse. Their villages are usually made up of terracotta or mud blocks, shaped in the style of mud-and-tatch huts. I also like to think that in-game there would be a massive baobab tree in the center of the village, which would lead in an Iron Titan attack if it were destroyed by a player.
CLAN #05 : SWAMP
These guys are the black sheep of Villager society, even if per say the Jungle Clan's hunting traditions are questioned by the rest of village society, at least they keep their hunting trips tame! These guys are a full-on cult, the most controversial of the clans. Their traditions are rather questionable; they make blood sacrifices to some kind of "Spirit of The Swamp" some mystical natural energy they seem to try and appease. New members of the cult must craft their own ceremonial mask from the remains of a hunted beast, believed to bind them spiritually to the creature and grant them its strength. This is basically my in-universe reason for why certain things like skeleton heads, creeper heads, dragon heads, etc. can be collected. Maybe if this were a mod of some sorts you'd need some kind of mob skull to not get attacked while exploring the swamp? Idk. Every twenty years or so, a great hunt is held for a "cursed beast," often the last of a dying species, as they believe such creatures hold the most potent spiritual energy. We know the Sniffers are nearly extinct, maybe these villagers are related to that in some way. Hell, when we play the game, the Sniffer could be the beast they are out to hunt. Their economy is built on potion-making, fungus cultivation, and fishing. They lack Iron Titans for defense, instead relying on hunting and camouflage techniques, their houses themselves are designed to camouflage with the bog's trees. They're also oomfies with the Witches. With all this world-building done you'd be surprised to find out that these are actually my least favorite of the seven villager variants in-game.
CLAN #06 : TAIGA
Considering the last two yap-fests, I have a lot less to say about the Taiga Villagers. They're a people who value trust, loyalty, strategy, and honor. They live in communal spruce wood long houses, typically working inside. They tend to train inside, meditating and having communal prayers inside of huts, circling around the campfire. Some also go out and meditate in the cold to test their endurance during full moons, which doubles as an opportunity to hunt for resources. Their economy is built on their massive supply of wood, meat, natural herbal remedies, and leather skins. They have Iron Titans that protect them from wild animals and Pillagers. They're strong allies with the Plainsmen, alongside the Desert and Savanna Tribes. Their strongest ally, however...
CLAN #07 : TUNDRA
A group of small tribes that are master survivalists. They believe in community, honor, and strategy. They're the strongest ally to the Taiga Clan, and vice versa. They also don't mind trading with the Desert Clan. These cold and reserved people live within reinforced wooden cabins, often remaining inside at all times unless it is necessary to go out hunting. They trade seafood, wool, and rarer gems such as emeralds, gold, and even diamonds. They also trade large supplies of wood. That's all I really have to say about them!
And that's all seven Villager clans redesigned and expanded upon!! I hope they came out looking decent lmfao
#minecraft#minecraft au#the islanders au#minecraft art#mineblr#mineblogging#minecraft villager#minecraft fanart#minecraft related#fantasy#kinda??#dark fantasy Minecraft#world building
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Captain Szofi's new ref 💖🙏
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ISLANDERS: THE PLAYERS
Comment any questions you have about them and I'll try to reply lol :3
#minecraft#minecraft au#the islanders au#minecraft art#mineblr#mineblogging#steve minecraft#minecraft alex#minecraft sunny#minecraft zuri#minecraft noor#minecraft kai#minecraft efe#minecraft makena#minecraft ari#herobrine#minecraft default skins
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VA'KHONSARIF, THE ENGINEER
Just a little Piglin OC I made to test out drawing Piglins for the first time haha.
Bio:
Va'Khonsarif, Engineer at the Crimson Peaks Village. She works inside of a little mushroom hut and helps any traveling Boargrim or Outsider with anything they need. Probably the kindest Boargrim you could find in the realm of Nehen'vur. If paid with golden ingots, she can repair your armor at her armory.
#minecraft#minecraft au#the islanders au#minecraft art#mineblr#mineblogging#minecraft piglin#piglin oc#Va'Khonsarif The Piglin#minecraft fanart#minecraft oc
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THE DIMENSIONS AND THEIR RULING SPECIES
Get ready for an unnecessarily long lore dump about my Minecraft AU: CAELORIA, THE LAST ISLANDERS.
Before we begin however, I'd like to give credit to the person who inspired this tweet + the layout of this post in general! @oldmagerambles! Go check out their stuff for some more cool Minecraft world building stuff! :]
Now, let us begin...

THE FIRST REALM: OLYTHOS (The Overworld)
(Pronounced "Oh-LITH-ohs")
A vibrant, earth-like realm of large grasslands, scattered islands, and hidden gemstone veins buried underneath the surface. Olythos is the world of creation, full of life and endless possibility, a monument to creation and creativity themselves. It was once a paradise, but its people’s greed led to war and destruction, and by modern day (Classic MC) the world is no longer the lush paradise it once was, now divided into scattered biomes and islands.
By the time of Minecraft Legends: three main species had overtaken Olythos.
SPECIES ONE: THE AEDARI (The Builders)
(Pronounced "Ah-DA-ri")
These were the pioneering artisans who shaped the very world into what it is today. The Aedari were once the dominant race of the world, their mastery over magic and creation making them unrivaled. Their downfall came from their own hubris, overharvesting the land of its resources and angering the primordial forces. Banished to the Isles of Nysithea, they now exist as the mutated Abysswalkers.
Before their unwilling exile to The Isles of Nysithea, they had split into three great nations:
The Xilathari also known as the Vinebound.
A jungle-dwelling people who built hidden temples and hunted massive beasts such as The Great Sniffer. Inspired by the vine-entwined jungles and the militant, temple-building cultures of ancient Mesoamerica and Africa.
The Khetraim, also known as the Sunforged.
Desert dwellers who sought the secrets of life and death itself, worshipping the celestial Hosts of Foresight, Action and Knowledge. Their massive pyramids still stand as evidence of their grand rituals. This subset is based on the cultures of ancient Egypt and the Middle East.
The Pelagonites, also known as the Deepwardens.
A once-great maritime people, their monuments and war fleets were drowned in the Maelstrom. Heavily inspired by Mediterranean culture.

SPECIES TWO: THE KHARI (The Villagers)
(Pronounced "KAH-ree")
A second subset of humanoid beings that seemingly sprouted after the builders did. They're a peaceful, agrarian people who learned to coexist with nature rather than dominate it. They are a settled society, unlike the Aedari, which were nomadic.
They're a tribe made up of a religious, vegetarian series of craftsmen, scholars, and hard workers who work together to keep the village stable. As mentioned previously, they learned to live alongside the land and not against it, and that's the reason why they're the largest surviving race as of modern day. Also, something happened genetically which led to all villagers (and subsequentially, Illagers), having distinct larger noses and unibrows, a trait not shared by builders.
These traits might have become adaptive, helping villagers detect hidden dangers or even suspicious activity in their environment. The builders, being nomadic and exposed to a wider genetic diversity, simply didn’t experience this same bottleneck, keeping their features more varied compared to Villagers.

SPECIES THREE: THE VOL'KAR (The Illagers)
(Pronounced "VOLL-kar")
The first and only evolutionary(?) subset of the Khari. They started off as weaker villagers, whose immune systems hadn't exactly adapted as well as other villagers, which meant that when builders arrived, all their viruses came with, which led to illagers gaining slightly greyer skin.
Eventually, when the war against the Nehen’Vur's Boargrims rose up, they had learned how to be violent, fighting alongside the Aedari to protect their home realm from this invasive species. They now saw themselves as the priests of The Hosts, divine cleansers who were brought on this realm to purge the Olythos of all those unworthy and weak. This caused a sort of blood lust, and so, they begin tampering with violence, even following the path of the Aedari and experimenting with magic capable of controlling life and death, and they succeed, creating totems of undying! Their magical discoveries led to allyships between the Aedari and the Vol'kar in the construction of things like the Trial Chambers and Ancient Cities.
Eventually, this subset was kicked out of villages due to unspeakable activities featuring the use of Lapis Lazuli and the construction of Ravagers. These outcasts turned to war and dark magics, fully developing a taste for conquest.
Now that we've covered the three ruling species of Olythos, let's move on to our second dimension.

THE SECOND REALM: NEHEN'VUR (The Nether)
(Pronounced “Neh-HEN-vur”)
The polar opposite to the realm of Olythos. While Olythos is a land of vibrance and life, Nehen'vur is a dimension with no love, no joy, no creativity at all! The land is segmented into multiple floating islands and mountainous, desert-like landscapes separated by seas of boiling lava. However, the existence of Basalt Deltas implies that this place used to be hospitable, even frozen over! However, any remnant of that ice age is long gone by now. Only one civilization stands high and proud, ruling the Nether with an iron— or more fittingly— a golden fist.
SPECIES ONE: THE BOARGRIMS (The Piglins)
The Boargrims are a militaristic civilization that has not only survived but thrived within the blazing hellscape of Nehen’vur. Despite the brutal terrain, the choking heat, and the endless threats lurking within the infernal realm, the Boargrims created a semi-successful structured society. They are not mere brutes, they have warriors, miners, chiefs, butchers, and even musicians, having created the only known music in the Nehen’vur: Pigstep. However, this isn't how it always was.
The Ice Age of Nehen’vur predates its current infernal state by many years. This environment is where the Boargrims first came to be. Life was difficult, sure, but it was survivable. It was the Boargrims, in their relentless drive to dominate Nehen’vur, who changed everything. As their civilization advanced, they turned from mere warriors into an industrial powerhouse, forging machines of war, great bastions, and smelteries that churned out Netherite weapons and armor in unprecedented numbers. Their rise to power was accompanied by rapid expansion, massive blackstone factories, soul-fueled engines, and vast industrial zones scarred the landscape. But with progress came consequence. The very machines that propelled the Boargrims to dominance also choked the sky with smoke and fumes, flooding Nehen’vur with greenhouse gases. The glaciers that had once defined the realm began to crack and melt, and the permafrost that coated the ancient terrain turned to slush. Rivers of ice became floods of molten lava, entire ecosystems collapsed, and in mere generations, Nehen’vur was transformed into the blazing hellscape it is today.
The Boargrims had succeeded in reshaping their world, but at a terrible cost. The cooling balance that had once allowed them to expand vanished forever, leaving behind a land of eternal fire and suffocating heat. The industrial empire they built could no longer sustain them, and their ambition to rule pushed them toward their next goal: Olythos, the realm beyond.
But they were met with bitter resistance. The Aedari and Khari tribes united against them, casting them back into the fiery hellscape of Nehen’vur. With their attempt at spreading their empire failed, the Boargrims were forced to retreat to the ruins of their former empire, struggling to reclaim even a fraction of what they once held.
Their once-thriving empire now lies in ruin. The Boargrims were not always in this post-apocalyptic state. They were once the undisputed rulers of Nehen’vur, constructing blackstone fortresses, towering obsidian citadels, and weapons of pure Titanite, the strongest material known to boarkind. Unlike the Aedari and Khari, who relied on magic, the Boargrims mastered machines, steam-driven war engines, great smelteries, and monstrous siege weapons. But, now all of that is gone. The Titanite they once used is now scattered deep below ground, and in small Titanite scraps. Now, they only have the next best thing: Gold. Gold holds an almost sacred value among them, not just as a resource but as a symbol of status, wealth, and survival. Their entire trade economy revolves around it, and they adorn themselves with golden armor and ornaments, marking their hierarchy and distinguishing themselves from the mindless Goretusks (Hoglins), feral beasts that share their brutish ancestry but none of their intellect, behaving like wild animals.
Their society has definitely fallen from its glory days, even if they're still surviving and thriving within Nehen'vur. However, they're not the only society to fall from grace...
THE THIRD REALM: NYSITHEA (The End)
(Pronounced "Nih-SITH-ee-uh")
Once proud architects of Olythos, the Aedari fell to their own hubris, unleashing an ancient horror that shattered their world apart: The Wither. As punishment, they were exiled into Nysithea, an abyssal void painted with floating desaturated islands, the end of the line, where they were stripped of their humanity and reshaped by the realm’s natural magical telepathic and telportation properties.
The Aedari's obsession with escape led them to slaughter all but the final of the great dragons, harvesting their wings in a futile attempt to break free from Nysithea. This act of desecration sealed their fate, binding them eternally to the abyss and mutating them into the creatures that now haunt the void: The Abyssdwellers, also known as The Voidwalkers.
SPECIES ONE: THE ABYSSWALKERS (The Endermen)
The Abysswalkers are the only living remnants of the Aedari, their bodies elongated and warped by centuries of abyssal exposure. Silent and watchful, they retain some manner of their old intelligence, though it is now buried beneath eons of mutation, only able to communicate through warbled and distorted speech. They are obsessed with structure, instinctively rearranging blocks in a futile attempt to reconstruct the homes they lost. They have the ability to warp across landscapes and dimensions, constantly teleporting in a final near futile attempt to return home. Some manage to teleport back to Olythos successfully, but unfortunately, most are left to wander the vast desaturated isles of Nysithea until the day they die.
SPECIES TWO: THE UMBRITHALLS (The Enderlings)
The broken, malformed children of the Abysswalkers, mutated further into monstrous shapes. Their minds have fully succumbed to the abyss of Nysithea, driven by nothing but hunger and rage. Unlike the Voiddwellers, the Umbrithralls are purely predatory, their forms grotesque and unstable. They have multiple variants, such as: The Veylkin, The Thrynnkin, and The Nyzokin (The Watchlings, The Blastlings, and The Snarelings from Dungeons). These beings infest the ruins of the Shattered Bastion.
SPECIES THREE: THE DREADSENTINELS (The Endersents)
Carved from the bones of The Isles of Nysithea itself, the Dreadsentinels are eternal guardians, each charged with protecting a Severed Eye (Eye of Ender), a relic that could potentially re-open the gateways to Olythos. Unlike its lesser variants, the Dreadsentinels retain individuality, each bearing a name and a function within the abyss.
- Vorr’kaal : The Savage Eye
- Kyrox : The Ravenous Eye
- Xyrrith : The Blight Eye
- Tza’laar : The Reaping Eye
- Velmuth : The Binding Eye
- Druun : The Spiked Eye
Each Dreadsentinel is bound to their Severed Eye, and should all six be gathered, they hold the power to reopen the Rift of Olythos.
SPECIES FOUR: THE VOIDSPAWN (The Endermites)
The Voidspawn are more than mere pests, they are larval forms of Voiddwellers, a part of themselves released from shattered Void..pearl? (I still haven't come up with a satisfying name for them.) Each Voidspawn is an embryonic Abysswalker, a piece of an Enderman’s soul splintered into an insectile form. Over time, should they consume enough of the void’s essence, they undergo a metamorphosis, shedding their hard purple shells and growing into a full-fledged Voiddweller. This process is slow, but it is the key to the Abyssdwellers' asexual reproduction.
SPECIES FIVE... Kinda... : THE RESTLESS HEART (Heart of Ender)
The Orb of Dominance itself. Some say it is the abyss itself, an unfathomable intelligence that lurks beneath the fabric of reality. Others claim it is the very entity the Aedari sought to destroy in Olythos. Some call it god. Some call it power. And should the Severed Eyes ever be reunited, the Restless Heart will stir once more, its waking heralding the return of something far worse than exile... annihilation.
SPECIES FIVE (ACTUALLY THIS TIME:) THE FINAL ASCENDANT (The Ender Dragon, aka Jean)
Before the Aedari's exile, Nysithea was ruled by a pantheon of Ascendants, primordial dragons that flew in the dark night sky. The Aedari, in their arrogance, hunted them down, believing they could harvest their power to return home. With her kin slaughtered, the Last Ascendant sealed herself within the Abyssal Crucible (that weird bedrock portal in the End), a chamber deep within Nysithea where it lay in waiting, guarding the last gateway between realms. The Voiddwellers now seek to finish what they started (hence the achievement if you slaughter the dragon being "Free The End"), but the Last Ascendant will not fall so easily. Will the Last Islanders slaughter the last of these fabled dragons, or will they too succumb to the abyss? Only time will tell.

#minecraft#minecraft au#the islanders au#mineblr#minecraft lore#minecraft legends#minecraft dungeons#world building#lore dump#info dump#professional yapper#yap yap yap#bro its a block game it is NOT that deep 🙏🏾
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🪩NEW And SHINY Toys!🪩
Line up under the cut⬇️
Lallaalalalalalalalalalla
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Tons of requested Alex doodles from over on my Twitter! Any new additions will be added through edits.
She ain't no redstone engineer, I'll tell you that. She'll probably end up needing Kai's help...
It's kind of hard to hit a creature made up of viscous slop.
Despite playing the role of huntress, she's rather fond of animals.
More Husky and Alex content! She's taking him to a nearby taiga village so that he can be taken care of more.
Alexandra finds a Nether Portal... Really fun to design!!
Also, some drafts on how the inventory system works! The backpack is used for smaller items (potions, ores, Flint and Steel, items like that) There's a tool belt that can hold up to eight weapons at a time which means your options for weapons are limited (alongside a sword that can be placed on your back!) You can also use the new item: a block holder! Crafted out of three wooden planks, and one piece of leather that's surrounded by two string. You can hold up to 64 items! (32 on your back, 32 in your hands)
#minecraft#minecraft art#minecraft au#the islanders au#minecraft retelling#minecraft lore#mc#mineblr#minecraft alex#minecraft wolf#husky the wolf#minecraft nether#doodle page
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The Last Islanders AU: The Alchemist
Nyoka N'Zamani
A lonely witch who lives out in the middle of the swamp. She lives with her pet black cat, Jinx, in a little wooden hut. She used to be a cleric before she was kicked out of her village for her experiments with trying to revive zombie villagers from the dead.
Goofy doodle lmao, non-canon obviously.
Nyoka The Alchemist and Zuminara The Enchanter, Old Magical Lady Yuri ✨
#minecraft#mc au#mc#minecraft retelling#minecraft redesign#minecraft art#minecraft fanart#mineblr#minecraft oc#minecraft illager#minecraft witch#the islanders au
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THE SPIDER
Eight legs, two mouths, and one giant appetite!
Full view!
Size compared to Steve!
#minecraft#minecraft art#mineblr#minecraft lore#minecraft steve#minecraft au#the islanders au#minecraft spider#mc art#mc#minecraft retelling#minecraft redesign
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I like to imagine there's a subset of Creepers known simply as "Sporelings." They work like mimics, using the foliage of their surrounding biome to attempt and replicate the appearances of Alex and Steve, almost as if the world itself is calling to them. Hm.
Pinker Version.
Also Spider W.I.P.
#minecraft#minecraft au#minecraft art#the islanders au#minecraft lore#minecraft retelling#minecraft creeper#mineblr#minecraft spider#mc au#mc art
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General Guthrik and Captain Szofi
Two high ranking pillagers decide to celebrate their recent successful raid with a bit of “suspicious stew.”
Szofi owned by @0tterpaws, Guthrik owned by me lol. Inspired by this tag on their reblog! Really like how the villagers and illagers are armadillos in their take, it's a unique interpretation.

#minecraft#minecraft art#minecraft au#minecraft fanart#minecraft illager#minecraft pillager#general guthrik#captain szofi#minecraft oc#the islanders au#pillager oc#mineblr#szofi speaks
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