From the book Organizing Solutions for People with ADHD:
Putting a coat on the back of a chair by the door is fine, but if you prefer, use coat hooks and a large catch-all basket for dropping keys, hats, gloves.
Small bookcase end-table next to the couch to store craft projects, books, and other things being worked on for easy access.
Add a storage unit near the dining room table to transition between eating and working there.
Daily toiletry items should be stored in a basket that you can move easily
Extra toiletries and medicine cabinet items go in open shelf/basket storage so they can be seen and used easily. If items no longer fit, purge the excess. Don’t obscure the view!
If you disrobe in the bathroom, place a tall hamper in there.
Keep a set of cleaning supplies in each bathroom
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I've been asked this a number of times, but I think its time to release some very old art out onto the internet for those with a lot of nostalgia for an old homestuck game I drew art for.
Here is all of the original art I drew for Featherbent. Sprites, illustrations and a selection of concept work for other characters that may have shown up later.
I have included some unreleased concept art I drew for a re-work of the games that was being developed in 2017, which unfortunately never came to be. I also included any sketches I had in the folder I wasn't sure if I ever shared before.
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You want asks, huh?
How about: What's your favorite game and why?
Legend of Zelda: Majora's Mask!
I had a complicated relationship with the Zelda series over the last year because of the latest entry in the series, but deep down I know it's still my favorite game franchise despite its hiccups. I just love that little blond elf too much.
And as for why MM specifically: it's such an oddball, experimental game for the series, both in terms of atmosphere and mechanics, that it kind of stands in a class of its own. The entire game is set up as a short repeating time loop, which means you get to know all the characters and their schedules intimately. By the end of the game, the entire world feels like one giant puzzle box that you have to figure out how to solve by doing the proper steps in the proper order--at least if you want to grant a happy ending to all the quirky townsfolk you befriended along the way.
It's also kind of dark and spooky compared to most Zelda games, with lingering themes of loss and grief throughout much of the story, which just makes all the happy moments even brighter and more memorable. There are countless multi-hour video essays out there discussing the layers of symbolism and possible interpretations of the story, but even on a surface level it feels in turns thoughtful and stubbornly optimistic.
Plus it's just cute and fun.
There are some other games that probably should be my "favorite" because I love their stories and characters even more than MM's (for just one example, if the FF7 Remake manages to REALLY stick the landing with the third game, then it'll easily make that list!), but my gut tells me that a true "favorite" should also be infinitely replayable, and frankly there are few games I've replayed more times than Majora's Mask.
I remember an old post that said something like, "everyone has a video game music track that feels like coming home," and for me that's the Clock Town theme:
(And thank you for the ask, anon!! <3)
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bring back tumblr ask culture let me. bother you with questions and statements
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THERE IS SO MUCH TO UNPACK HERE
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Y'all, the world is sleeping on what NASA just pulled off with Voyager 1
The probe has been sending gibberish science data back to Earth, and scientists feared it was just the probe finally dying. You know, after working for 50 GODDAMN YEARS and LEAVING THE GODDAMN SOLAR SYSTEM and STILL CHURNING OUT GODDAMN DATA.
So they analyzed the gibberish and realized that in it was a total readout of EVERYTHING ON THE PROBE. Data, the programming, hardware specs and status, everything. They realized that one of the chips was malfunctioning.
So what do you do when your probe is 22 Billion km away and needs a fix? Why, you just REPROGRAM THAT ENTIRE GODDAMN THING. Told it to avoid the bad chip, store the data elsewhere.
Sent the new code on April 18th. Got a response on April 20th - yeah, it's so far away that it took that long just to transmit.
And the probe is working again.
From a programmer's perspective, that may be the most fucking impressive thing I have ever heard.
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Oh my god the insane size inconsistency is finally being addressed. It's not that these dragons have been sustaining themselves on normal Earth plants and animals--practically microscopic to them. The fruits in Pyrrhia are just RIDICULOUSLY HUGE
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Skeletor has forever destroyed our ability to come up with voices for skeleton characters.
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