I'm a 3D-Artist. I also do some digital drawing and will share things about the games I work on. Feel free to check it out and give me constructive feedback.
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'A touching (grass) story'
Another Game-Jam I joined. This time the 'Questpresso' jam. Under the theme 'Bug', our group settled on making a cozy game, where the player explores a garden and has the ability to take pictures of fantastical bugs.
Like with every Game-Jam, our vision of a Ghibli like, cozy and beautiful atmosphere had to be scaled to a more realistic low-poly look.
Nevertheless, I was able to make some simple assets as well as a few quick animations. Although I don't think everything managed to be included in the final version. (It's playable in the browser, but expect bugs)

Here also a small collage of the Bug sketches I did:

Even tho we had a whole week this time, it was still very stressful but, as always, a good practice.
In the end, there were a bunch of cool little games that came out of this, some were peoples first games, with no prior development history and others were made by veteran-game-jamers (is this a word?) who already did 80 or more before. Really interesting to see.
A fun thing they did, instead of a rating to crown an arguably subjective winner, they instead had a list of fun achievements. Our game, for example, got the 'Biggest Bug' one.
They even burned our .exe on a DVD, like the good'ol days, which actually works. Such a nice & fun gesture.

I definitely look forward to the next Game-Jame from them.
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A fun little story about Venus quasi-moon 'Zoozve'
Zoozve, my beloved
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'Mondnacht'
I neglected to share this earlier, but at the End of last year, I joined 'Naranauten' Game-Jam. Under the theme 'Blackbox', our group created a small interactive version of the Poem 'Mondacht' within ~10h. Here the link if you want to have a look: Mondnacht | Steak Knives and Bagels (the Poem is in German, but the Website, from my friend and collaborator, is in English with some extra information)
Here are some more assets I made for the project:
As always, Game-Jams are very stressful and you finish only halve of what you envisioned, but they are always very good learning experiences.
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Ra-Sati
One of my P&P Characters.
I trained and experimented a bit with softbody modelling and cloth.
I have learned a lot and think I could do it better now, so I would say huge success.
Below is also an early concept when I wasn't sure yet if I wanted to try myself on modelling clothing.
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For full Transparency:
I used this Orca model (Comparison bellow) as a base, which I modified (essentially replaced head and Tail), as I didn't feel too comfortable to start from scratch.
Scale Texture by jojo-ojoj from Deviantart
Other Textures from ambientCG
(Textures all heavily modified)
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also found a fun website: petpet (neocities.org)
look at the good boy, surely you want to give him unlimited power
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'Kardinal Suntransducer'

Joined a Pathfinder Campaign and made a Fruit Leshy druid.
Look at the Bush go.
The name doesn't have as nice of a ring to it as in German: 'Kardinaler Sonnenwandler'
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Endstation
As the final project in uni we decided to make a little game called Endstation. Best described as a mixture between Text-Adventure and Management-Game.
The player manages a small crew of adventures on their journey to explore the `Old Gods` ruin. On their adventure they will have to manage Vigor, Stress and the regular Payments. In this struggle you will meet a colourful cast of Character.
Our goal was to create a comfy Solarpunk-ish atmosphere visually reminiscent of comics, especially those drawn by Möbius. I made the 3D Models, Level-Design and some of the shaders.
Here a short little preview:
If you want to give it a try, here is an Itch-Link: https://limeminister.itch.io/endstation
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Things from Internship
It's been a while. But I think I should be allowed to share some things I made during my internship semester.


I mainly had to make some table and room concepts for future projects, like this, let's call it 'chemical workroom'

or these concept animations for somthing 'mystical' (for the actual animations, have a look at the link down below)

I also created a bunch of assets of an 'Observation Tower with camp', as well as a few more concept animations.
For some moving pictures and animations, I'm linking my portfolio here: Lambda - Made for Heartucate (artstation.com)
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The Planet Nevo, a Dying world, now the new home of a schismatic group from the 'Nov', a species that split due to disagreements in recent history, trying to preserve and resurrect what is left.


The Torus Nevea
Primary Function: Generation of a artificial Magnetosphere Secondary Function: Foundation for Terraforming operations Tertiary Function: Providing Habitation, Agricultural and Industrial Space for every Inhabitant, with Room for more Quaternary function: Defence of the Torus, Nevo and All living there
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I finally somewhat finished a project of mine after a lot of headaches (blender doesn't like unoptimised gigantic projects with thousands of instances). Slowly but surely I make this distant Galaxy, that swirls around in my head for so long, into reality.
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Something I tried out. I think it looks quite good from a distance. At first glance, you might even think it's a real photo.
I mainly wanted to use it to test a tool that allows you to import geographical data into Blender.
I just have to be careful not to get too close, because otherwise it looks bad.
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I used this image for the pose and proportions and just drew over it.
I started a D&D 3.5 game with some friends and decided to draw my character, a big hat wizard with a little lizard familiar living inside the hat.
Here is a sketch of the face and a close-up of the lizard.
It was a fun little exercise.
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Another uni project that I used to practice 3D modelling, and in this case especially, materials and texturing.
We were supposed to create an animation focusing on some text (poems, lyrics, books, ...)
I choose a (translated) part from Christa Wolf's "Der Geteilte Himmel" as I analysed and studied this book and the author thoroughly in the past.
The passage that I choose was originally about the main character hearing about Yuri Gagarin as the first human in space.
I wanted to reimagine what our future might look like 100 (or more likely 200) years after Yuri's journey. The very thought-provoking and almost sceptical text was purposefully overlayed with a piece of more energetic and positive music. As if to give, together with the visuals, an answer to the questions of the text.
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Quick thing I did as our Apocalypse World Campaign derailed horribly.
Quite literally actually...
But it still came to a cool conclusion.
As a large War rages on the back of the the moving City, a giant Land-Train to flee from the hoards of Zombees, my character tried to activate murder Bot he built with an old military AI. Of course the bot was a bit... over ambitious. So my Char deactivated the bot, tried to remote control it, got overwhelmed with the psychic maelstrom and in an uncontrollable rage crushed his body.
In this moment he regained some of his conscious and realized what he did, while standing amidst a battlefield.
(the model of the robot was not intended for this campaign, but it somewhat fit in and I reuse these models as often as I can)
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I have finally got around to make a model of all of my robots.
I also made a character sheet for all of them. I would say that I have improved my skills a bit over this journey.
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Inspired by what I saw on my weekly commute.
A smokestack eclipsed the moon.
I planned on having 10 times more grass, but blender kept crashing when I tried to render it.
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Like the Animal fusion, we did another thing. Everyone was supposed to do "Monster Hunter", can be the game or just in general.
I wanted to try sculpting in blender, aswell as environment art. So I did a Lagiacrus in a wet swampy jungle kind of area.
And here the background and Lagi itself.
I put a lot of effort into the sculpting and was really proud of it.
But then another one did a Lagiacrus as well and, in the same time, did he not only made a whole model, he also put the Lagi in a cool pose and it looked a lot better than mine. That was a bit of a punch in the guts for me.
Nevertheless learned a bit, that's something.
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BEHOLD!
Aardlotl
or
Axowolf
I made a animal fusion alongside some other people. I tried somthing new by drawing over a image, which made the process easier and it looks a bit better than doing it all myself, but it limited the fusion aspect a bit.
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NO MASTERS
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A Trailer I did for a non existing game. I learned a lot in the process and I am actually quite proud of it.
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