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linnablr · 5 years
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linnablr · 5 years
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week8
1. We decided to use six landscapes on six sides of the cube which hold in player’s hands.
Wilderness
     Trap: crevices
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Glacial landform
Trap: Sea
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Desert
Trap: Animal, Wind
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Wetland
Trap: Bogs
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Grassland(Alps)
Trap: Animal
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Forest(Disney)
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2. Equipment Preparation 
IMU ( Figure out how to collect the physical data )
The leap motion
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linnablr · 5 years
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Doodle in MagicalVoxel
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linnablr · 5 years
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A mood board--star sky
This time I bring a small story which come up to my mind when I began to think about this storyboard.
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It is about friend, about sharing dreams in our childhood. I think most of us has one or more friends who grew up with you happily, who would share their dreams or secrets deeply in their heart with you.
So I drew three scene about the story.
Scene1: In school, on the playground: one boy--Bruce-- plays himself, other students play together happily. One of the child--San-- find the boy lonely.
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Scene2: San and Bruce begin to talk, they share with each other which they like best and why it is so interesting for themselves.
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Scene3: They sit under the star sky, talk a lot and most about their dream in the future.
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linnablr · 5 years
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The first storyboard and simple VR scene
I used the Tiltbrush to finish my storyboard. 
My inspiration came from the BBC television--Merlin. The storyboard uses the plot that King Arthur went out to find one of Knights of the Round Table accompanied with Merlin, when they come to a valley, they found a dead village, and in the hole of the rock mountain. A dying wizard was waiting for Merlin to tell him a terrible prediction about King Arthur. Confused Merlin summon his old giant dragon to light him. 
This storyboard like a story or also it like a game. I want to build a beautiful valley, at the same time there is a growing crisis, make people pay there attention in this environment and full of curious to this environment.
At the time of building the scene, I find it is difficult for me to draw by myself. Then I have used many templates Tiltbrush offered. Then I finished a simple scene according to my idea.
In our homework, I continually worked to realize my storyboard. But many problems following, just like how can I use two or three landscape to build the work, how I make the characters. So I just did what a beginner can do in this assignment. I think I can work on it in the following weeks.
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linnablr · 5 years
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The VR starter1
Several problems I have met:
1. Haven’t used some templates and emigrated some materials into my own project.
2. Cannot use the “landscape” function well
3. Cannot add some effects to the materials so well
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linnablr · 5 years
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Reading response of VRchat,The Lab
These two games are not difficult to play. There is no complicated rules need to understand. It reminds me the reading Todd gives us--Practical VR: A Design Cheat Sheet. I can recognize some rules in these two easy VR games which are mentioned in that reading.
One is about translocation--people move from one place to another one. In these two games, location movements are very important steps if your want to explore more in the games. They both follow the rule which is mentioned in the reading--“Be careful about moving the user”, “the best option is to instantly move them from one position to the other”. I still don’t understand it clearly, I need to think it again and again in VR making practice.
Second is about “Grounding”, it includes two: keep users grounded, and frame the important content. In both these games, we can see it is really have a standard frame or space, although they are virtuality. But we can see that in “Dear Angnica”, people enter the world without a floor or grounds. So when we can construct ground, and when we don’t need it. It still needs to consider carefully.
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linnablr · 5 years
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The experience of VR demos
Yesterday, I have experienced one application--“Google earth”, two storytelling and one VR intro game. 
The VR intro game, it is a very short one. But I find maybe it is not suitable for me, I feel scared to death as when I see the bullet fly toward me. 
Google earth is really good for us who are far away from our hometown. In the whole process, you just like a flyer, flying around the world. You can find every city in the world. As our hometown is really small, I cannot see it clearly like when we see Pairs or Tokyo. I just can see its terrain. And another thing which is different from I imaged before that the image seems not real, the river and some parks looks like fake ones. It seems to be created by pixels. But I really want to find out what technology Google use will lead to this problem.
At beginning I just see the content of “Henry” and “Dear Angelica”, these two stories are both moving. Compared with the traditional medium, just like videos, it makes audiences more immersed in the plots and even you can touch the role in the play. Like “Henry”, audiences can observe the role in all details, including what he put in his house, his subtle expression, this all can make audience know the feeling of Henry better. “Dear Angelica” is more abstract than “Henry”,  in this story. For example, the monster--compared to the difficulty or disaster--killed her mother. The whole background and the style of the drawings are bring audience the sad atmosphere. We see everything happened in a small scale, which make us become a real witness, and the transformation of the plots is amazing for me!
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linnablr · 5 years
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THE TIMELINE
In this story, I will make my project related to tangible technology and holography.
About the holography, there maybe three stage( in daily life) :
In the next 10 years, the VR will be the main tool for people to experience these technology.
In 2028-2038, people begin to explore the technology that make air interact with laser and electromagnetism, reorganize the air’s constitutions and arrangement. 
   outcome:People can see the 3D image without using a special medium. This technology will mainly used in cinema,   
   contact with other people, build the 3D industrial models.
In 2038-2048,  the physical computer begin to fade, people find to use a watch-kind things instead of computer
    outcome:people can project any 3D image without the limitation of physical space
In 2048-2058,  the materials of people wearing have the record function, so it will record everything happen about people, and store these information( image and sound) in the form of Molecular signal
    outcome:people can export these information by analyzing this molecular        signal into digital signal.
In the next few years, the 3D image will have some physiological feature, just like the image of people may have the body record body temperature, and pulse; the image of flower may have fragrance, and so on.
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linnablr · 5 years
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AI tragedy---Ex Machina
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The movie “Ex Machine” talks about the possible result AI brings to the human society in the future. By recording the whole process of “Turning test”, we can see the amazing intelligence in the robot and also we can see the struggle of humanity in the movies. 
Obviously, this movie is dystopian. It describes that once AI has evaluated to have the human consciousness, they maybe begin to know deceive and revolt, which help them get rid of the control of human being. At the same time, human beings will begin to feel confused, scared and self doubt. Therefore, human fall into the dilemma we created by ourselves.  
However, this is only an apocalypse for people. It seems a warning for people when we develop this technology which maybe not control by ourselves. But at very first beginning, scientist research AI because it can be a good tool to improve people’s life and social productivity.  As I am not familiar with this area, so I cannot offer a solution or method to help the design. So we can think some problem in advance and then use more critical thinking when design the AI.
In conclusion, this movie is really complicated. And also it gives me some insight. Looking back my work, which is utopian, it more likes a simple storytelling, and points the technology emerges in daily life, and how it make people work more easily. I should add some descriptions about the feeling of human being, making the story more real and hoped for.   
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linnablr · 5 years
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This is a utopia, and will happens in the 50 years.
This is a description of designer’s one workday. And I will show some technology elements in the future basic on the tangible media.
I will not show something related to robot and embedding microchips.
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linnablr · 6 years
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https://www.youtube.com/watch?v=OY_9OmUaocY
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linnablr · 6 years
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linnablr · 6 years
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Ira Glass on storytelling--response
Storytelling is very important in design, although Ira works on broadcasting, but I think what he says about storytelling is also suitable in design. 
But for us, there is a little different. Our design aims to solve a problem, so for us, the goal is very clear---how this problem arises, what is the problem, people’s reflection with this problem; In our storytelling, the elements or plots we add to must be related with or explain this big question, just like Ira mentioned that we have a moment of reflection. Naturally our story become very meaningful. 
I think the real difficult places is that we need to find a very interesting or meaningful problem, otherwise, we will have a very wrong beginning. This need us observe closely about our life. Or just like Ira said, we can set a deadline, every period of time, we can list a problem, then develop it. This can accumulate many content for us in the future. Here, I think about the illustrator  Christoph Niemann, he also collects the things happen around himself, instead of story, he uses his pencil to illustrate these things. Those things become the rich field for his creation in the work. I think for the storytelling, we do the same things. Accumulating many things, and then screen it, and make the story better and better.
Base on the accumulation, maybe we will have a good taste. These days, I always insist on sketching every night. After one and half month, not only I draw better than beginning, and I find I can find which I draw is good, which is bad, and which details make my work bad. I think it is a kind of taste, make us can recognize good work from all of our work.
At last, the storytelling must be constituted by many interactive plots. I don’t agree with it more. For designers, the interaction does not only happen among people, it more happens between people and objects, this is the core of our storytelling.
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linnablr · 6 years
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linnablr · 6 years
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Annotated Bibliography Draft
After come back home from France, he begin to draw picture—laugh-o-grams(fully animated by himself)
First innovation—- 
many people during the twenties with live action animation combinations, the pioneer company do this kind of film by putting animated character into a live-action world, Walt reversed it something new and something different very typically 
First failure—-
Then he went to Hollywood, set out to knock on the door of every studio in town, but they all turned him down.
Set up shop in small store on kingsville avenue
Mickey! Mickey! Mickey!—-Second innovation
Mortimer—mickey( by his mother)—put many sound tracks together!
Fresh and different it must have been than the other animated  film of that era. These characters laughing and dancing and whistling and singing coordinated to the music more perfectly than anything you would have see before
Walt is mickey’s original voice, mickey is an alter-ego for Walt
The skeleton dance
it is very different, simple plot, it’s basically some skeletons emerge from their tomb at night and dance and rather jaunty dances and smash each other and play each other and bounce up and down and have a time in this very rubbery animation all set to Edvard Grieg’s martial dwarves
Silly symphony—Second innovation
1932 particularly risky silly symphony project, flowers and trees began as a black-and-white silly symphony and Walt learned about the technicolor process signed a deal for its exclusive use in animation for, the he told to his brother roy that they were going to reshoot this film that was half done all in color which probably that trebled the cost, his brother supported him. Color catapulted the silly symphonies to new heights of popularity. The academy crowned flowers and trees with an Oscar the first ever given to a cartoon
His leadership
He guided his creative staff focusing on story development. 
He was a taskmaster at a very stern one he could be very tough and he would never praise.
One of his non-traditional techniques was to put two antagonists together.
Walt sent artists to classes at the shannara art institute first and then set up their own art school
With this newly trained animators Walt thought the studio was ready at last to break out of cartoon shorts. 
He like to perform the story when he explain it to his teammates.
Snow white—the first feature-length cartoon  1937,12,21—Third innovation
Have meetings focused on every detail , gags and ideas were constantly being added  or cut a process that wall called plussing, some plots about the dwarf drink soup, it takes one animator spend eight months on it.
Cost soared from an estimated five hundred thousand dollars to three times that
he was literally mortgaged to the hilt every nickel he could raise borrow beg he put into that film 
The idea that this kind of fully animated technicolor spectacular film could be made in animation was an extraordinarily bold stroke and yet a very logical one
within six months roy was able to pay off the entire studio debt
Walt received a special academy award made up of one tall and small figurines 
Pinocchio, fantasia and bambi
Cost three million dollars he relished the opportunity to create a state-of-the art studio full of new ideas and technology including the multi-plane camera. people can find among animators and animation historians an aided feature has ever gotten in terms of its art direction of its animation its layout its special effects, it’s a gorgeous film and done without a fret with a fraction of the technology 
Fantasia may have been the most original and the most unusual project Disney ever undertook, big budget on music
Fantasia one of the story people said “you know  I don’t know I don’t think we’re using the cartoon medium as we should be with this kind of thing” and he immediately turned on the guy and said “this is not the cartoon medium we shouldn’t be just thinking of this as a cartoon we have worlds to conquer”. what wanted to reproduce the sensation of hearing music in a concert hall the result was an early version of stereophonic sound the total budget of Fantasia now came to well over two million dollars
the 1937 world war II, the Pinocchio, Fantasia failed.
Bambi is difficult because they have never done any character with anatomy any animal with anatomy and won’t wanted to dare to be very believable. the Walt was to get all of his artists to draw in the way of the old masters and then put him to animation. They started bringing in real animals and have them on with animals around the place that became a zoo in itself. teammates were growing by leaps and balance and they were able to animate so many different things  
the great thing in that picture was how he presented the death of the mother and that went through story, story guys saying won’t we get to show the mother lying there after she was shot and bambi comes back and see this bloody mess there that Walt says gee i don’t know guys that just doesn’t sound quite right the way he felt it should be was that Bambi comes back and searches.
He loved his daughter and drive them to school everyday. he did have a special surprise for daughter’s Christmas was he built the playhouse Christmas.
He was not anti-semitic or anti black. 
Live-action films
Although have no experience, Walt began to build live-action films, he believe this film have the same quality that his animated films. and he dispatched a couple to Alaska to film wildlife from miles of material he personally crafted a storyline. the result was a half-hour feature called Seal island. PKO disney’s film distributor thought it was a bad idea Walt then ran the film and a local theatre to qualify it for the academy awards, seal island won the Oscar for the best documentary. soon true life adventures became one of the mainstays
One thing he may have contributed to the live-action film scene that isn’t widely recognized is the use of storyboards. Disney of course had perfected the storyboard process first in his short subjects and then as an animated feature films but no one had really leaned on that technique for planning out a live-action film until he did
when what Walt was little he had few toys now hobbies became important and none more so than his love for model trains. then he decided had to have a live steam layout for himself at his home backyard garden, just a big train model.
The Disneyland !
After he and his family went to Griffith park and there was a beautiful carousel there it’s still there a wonderful beautiful thing, just like Walt said:”as I’d sit there while they rode the merry go round did all these things sit on a bench you know eating peanuts I felt that there should be something built, some kind of a amusement enterprise built where that the parents and the children could have fun together.” he first was going to have a little ride where across riverside drive you’d get on his one and a half scale steamer where the soundstages work and you’d set all these little cars and go from one picture didn’t other to see how Hollywood work. and he think amusement parks were not someplace that you’d want to let your kids go on their own, you pretty much they were kind of dirty they were kind of seedy. there was a park in Copenhagen called Tivoli and it struck Walt by being very clean, well-run, festive little popcorn lights on all the buildings everywhere a lot of the things that sort of came back into Disneyland. when went through the Tivoli gardens he was making notes all the time. Walt thought he was just making notes about something that i’ve always dreamed about and that is someday having a great center of playgrounds for the children and the families of America. 
At that time, the company stakeholders wouldn’t think it made sense for a film company to go into the amusement park business.
Innovation factory in Disney
Cinderella the first feature-length cartoons since the war had been a huge success in 1950. As the Disney become increasingly bureaucratic less open to spontaneous ideas, in response Walt created wet? enterprise for Walter Elias Disney, wet?become the design center behind all the early plans and attractions for Disney lands. it is his sandbox.
The television show 
Walt got the park started with his own money. He couldn’t afford to actually build it, he saw the solution in television. Other producer is the rest of the Hollywood  community was scared to death of television, they saw that if people sat home and watch tv for free that would be an admission ticket not sold at the movie theater, so Walt really stood out. 1950.12, Walt had produced his first television show scheduled for Christmas. When their “wonderland” was basically one hour commercial for Alice in wonderland there was a lot of footage of other things that the studio was doing clips of different cartoons but it was basically a well-planned informercial another way that what ahead of his time.
Roy was finally convinced that Disneyland was a viable venture . he prepared to travel to New York to submit the idea to potential financiers. after they signed a contract about disneyland with ABC, they developed a weekly show called Disneyland . and for three years Disneyland was the only abc show in the top 15 rated programs. when Walt started shooting episodes for Disneyland he decided to take on the added expense and shoot them in color, but color television didn’t exist then, but he was smart enough to recognize that it was a good investment. (the background to Crockett-mania was Disney’s aspiration to finance the building of the Disneyland theme park in Anaheim, California. One step in doing so was to do a series about Davy Crockett.http://ipkitten.blogspot.com/2017/12/the-first-modern-blockbuster-ip.html)and finally the series got a big success. and then he sent out to sketch another original idea. a show just for kids, presented by kids. the mickey mouse club was a groundbreaking effort. programming the respected children’s intelligence. 
Walt have an uncanny ability to analyze people and to see talents that they didn’t even know. and he good at pick people and put them all together and only he who what the outcome was generally going to be. someone guess Walt built Disneyland was because he wanted one he wanted the biggest train layout, he wanted a place for all his toys. Walt would go to the park early in the morning before the park opened and he would get in the fire truck and drive the fire truck around Disneyland and people would think he was crazy, but what he was doing was playing with his toy. he has said: you know this picture business is tough because when you finish a movie and you put in the can it’s finished but Disneyland will never been finished, we can always make it better.
Betty Boop and Popeye, which he chose a very young director, and also let the film was done in cinemascope which was still new and exciting to audience then and in technicolor and he hired a list movie stars to be in it.
What Walt said about Disneyland
In the opening of Disneyland, Walt said: “welcome to this happy place, Disneyland is your land, here age relives fond memories of the past and here youth may savor the challenge and promise of the future. Disneyland is dedicated to the ideals, the dreams and the hard facts that have created America, with the hope that it will be a source of joy and inspiration to all the world.”
Other resources on Walt Disney:
‘Sustaining innovation: Walt Disney instilled how’, by Larry Lynch, June 2001, Vol. 55 Issue 6, p44 - This article is about the different stages of creative process that should be followed at a company to encourage innovation. These steps were influenced by the creative process that was followed by Walt Disney at his studio. Some of the steps mentioned are: Define the culture, Align the ideas, Design the process and Refine the product or service.
Link online article: http://reflectionsonwalt.blogspot.com/2016/08/walts-creative-process.html . In this article the author writes about two Disney employees explaining the creative process followed by Walt Disney. They talk about the three Walts; Dreamer, Realist, Critic and three rooms which were used to generate ideas for Disney projects namely; brainstorming, storyboarding & sketches,  sweatbox that was used for putting the project under the microscope. 
Link to video: https://www.youtube.com/watch?time_continue=165&v=Eg-wrsgUyGs A video of Bob Gurr’s interview in which he talks about Walt’s process and his attitude with his teammates. Walt would never praise his employees but would talk to others about his employees and praise their work.
http://reflectionsonwalt.blogspot.com/2016/11/steamboat-mickey.html , a typewritten memo by Disney about Steam boat willy 
https://pages.shanti.virginia.edu/disneysvisionforamerica/walt-disney-innovater-public-figure/. Brief biography of Disney, mentions his early life, his work on feature films such as Snow White, his innovation in television, his mannerism and political views which were not as neural as he regarded them to be. His work upheld traditional American family values and gender roles.
http://sgpwe.izt.uam.mx/pages/egt/Cursos/SeminarioTNC/SmileFactory.pdf. This article is generally about the employees code of conduct at Disneyland resort. A passage from this mentions how Walt would spend time in his park and roamed around, which kept the employees extra vigilant and careful on their jobs.
https://www.waltdisney.org/walt-disney . The website mentions Walt’s early life; his family; his work on animated short, films and television; his inventions such as the multi-plane camera and his innovations in sound, color and story telling.
http://community.digitalmediaacademy.org/tag/who-invented-storyboards. In this article ‘The Origins of Storyboards’ topic explains how Disney came up with the idea of storyboards. The first film to use storyboards was three little pigs. The idea of storyboarding originated at Disney studios and was adopted by other studios for filmmaking.
History of storyboarding: https://www.youtube.com/watch?v=inYgIs-Ofyk mentions Disney’s use of storyboarding in three little pigs and snow white.
-https://d23.com/disney-history/. History of Walt Disney Company and its expansion over the years. Mentions all the effort put in by Walt Disney to establish Walt Disney Studios as one of the world’s most renowned companies.
-   The Animated Man : a Life of Walt Disney, Barrier, J. Michael,  2007
Publisher: University of California Press
ISBN: 9780520941663
Available online as ebook: https://ebookcentral-proquest-com.proxy.library.nyu.edu/lib/nyulibrary-ebooks/detail.action?docID=293835
[We will go over some chapters of this book and use it as another resource]
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linnablr · 6 years
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About Christoph Niemann---discovery log
When I see the documentary Abstract: the art of design, I became interested in Christoph Niemann. This man is not only a great designer in my eyes, but also he has a very interesting soul I think (The TED)
He has designed 22 covers of New Yorker, and also design for Atlantic Monthly, The New York Times Magazine. Also he have written some books about design.
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When talk about he drawing or illustration, he think is a good language for all the people. Drawings can express the human emotion. He like use the abstraction as a tool of drawing, which actually people can catch what you want to delivery by one or two element in your drawings. So he think out a system called Abstract-o-meter.
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The most obvious feather in his design process is keeping drawing, or keeping practice. As he says in the documentary: “You have to practice and become better, every athlete, every musician practice every day, artist are same too.”
He always like to bring a sketch journal with him and draw everything he saw around him, like washing machine, electric iron, and make them an element in his sketch, I think this is what he use to accumulate his idea for the next drawing or creation.
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He also started an instagram project called sunday sketches. see the response on from other people and revise his sketch, every revision is better than the last one he think. 
Through Christoph Niemann, I like drawings or art more, because I can sense the fun in them, just like he said: when I look at a piece of art that references my fears, my anxieties, my hope, this draw make me realize that i’m aliveor that i love people or that i’m afraid. This is very different from many other art works, which have no temperature in it and make you cannot easily know what they want to express. Or even make you feel thrilling.  
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