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modusinteractive · 14 days
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System class GSV "Determinist"
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"General Systems Vehicles were like encapsulated worlds. They were more than just very big spaceships; they were habitats, universities, factories, museums, dockyards, libraries, even mobile exhibition centers. They represented the Culture-they were the Culture."
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modusinteractive · 15 days
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A Culture Mind hiding within the tunnel system beneath Schar's World
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modusinteractive · 19 days
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Beneath the Rollstar Pentryl on the Eighth level of Shellworld Sursamen.
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modusinteractive · 24 days
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Ex GCU Superlifter "Liveware Problem"
In orbit above the Shellword Sursamen
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modusinteractive · 4 months
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[ɴᴇʟ]_PROBE Dɪsᴘᴇʀsɪᴏɴ: ᴀ_01058
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modusinteractive · 4 months
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The Wandering Ocelloid
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modusinteractive · 4 months
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Nectar Gathering
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modusinteractive · 5 months
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Teldrask's Projection
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modusinteractive · 5 months
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Castle Reyfelt
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modusinteractive · 5 months
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Reflected Being
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modusinteractive · 5 months
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How do you make the models you use for Bryce?
I use a bunch of different methods! I make most of the more complicated models with Blender, but I also download free models from sketchfab and similar sites.
For simpler objects I'll model them in Bryce using primitives and Boolean operations. I recently dug up a tree modeling program and have been using that often as well!
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modusinteractive · 5 months
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>>EXTRACTION STATION >>[LOC]: Jalvac_I >>[STA]: OK
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modusinteractive · 5 months
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Heavens Content
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modusinteractive · 5 months
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I've been feeling p sick this last week, which for some reason means that my brain really really wanted me to do nothing but focus on creating this render. I created as a means to get better at using Alias Poweranimator 9.0 because I eventually hope to use this program to make environments for games. I am really happy with the process of making this render, and I feel like I learned a whole lot! It's definitely the most detailed thing I've made in any of these old 3d programs so far, and it's given me a lot of confidence that I can pull some cool stuff off. I'm considering making some kinda video documenting some nurbs modeling techniques I learned since this kinda modeling is super dead and there is very little documentation on how they were doin it in the 90s. Lmk if that is something anyone would be interested in. The only thing blocking me rn is annoying bugs that come up when running this on modern hardware, and the fact that I'm currently having issues getting it cracked on my windows xp machine. Anyway, here are some behind the scenes photos and variants of the wallpaper:
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Here is what the wireframe looks like in tha program
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Here is my initial sketch alongside some theory crafting sketching on how to model certain shapes. Making stuff with nurbs is super fun because everything feels like some kinda open-ended puzzle lol.
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Here are a couple wallpaper variants I made with some color adjustments meant to test how they would look in printing. Modus Interactive and I figured this kinda thing is what gives a lot of 90s renders those distinct colors.
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Here are some 4:3 crops for all of you out there who know what is good and true in this world.
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Here are a couple high contrast ones as a treat.
Last but not least, here is just a buncha random behind the scenes screenshots:
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Thank u for checkin this out I spent a lotta time on it and had a good time yippe wahoo
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modusinteractive · 6 months
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Bonsai Collection [1-4]
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modusinteractive · 6 months
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Bonsai [4]
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modusinteractive · 7 months
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Bonsai [3]
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