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LUNAGANCE



Lunagance is my new best friend. Got to build a cool new head and some thrusters and stick them on top of the mecha legs I had already made. Here are a few closeups from Blender.
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Küster


I recently discovered Maschinen Krieger and became obsessed with it. Spent the weekend modeling and rigging the Küster, the most complicated model I've ever worked on, just so I could pose it and bring it onto Bryce.
Here are a few detail shots from Blender. The texturing was done in substance painter, then the 2d view was rendered out for use with Bryce and Blender. Also a bonus gif of me playing with the rig
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how is Winds of Basidia coming along? I loved the first game you made for it: it was my favorite Madvent Calendar game!
Haven't seen any posts about the sequel in quite awhile, so for a second I thought it was a fever dream!
Unfortunately Winds of Basidia is on an indefinite pause. Both Bryce and I want to keep working on it but we needed to focus on other things for now.
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Zaku II
I downloaded a free Zaku model to plan out a paint scheme, but I had to bring it into Bryce. Here is the real-world version shot with a crunchy digicam. (The red shoulder is temporary)



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System class GSV "Determinist"

"General Systems Vehicles were like encapsulated worlds. They were more than just very big spaceships; they were habitats, universities, factories, museums, dockyards, libraries, even mobile exhibition centers. They represented the Culture-they were the Culture."
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A Culture Mind hiding within the tunnel system beneath Schar's World
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Beneath the Rollstar Pentryl on the Eighth level of Shellworld Sursamen.

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Ex GCU Superlifter "Liveware Problem"
In orbit above the Shellword Sursamen
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[ɴᴇʟ]_PROBE Dɪsᴘᴇʀsɪᴏɴ: ᴀ_01058

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The Wandering Ocelloid

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Nectar Gathering

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Teldrask's Projection

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Castle Reyfelt


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Reflected Being
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How do you make the models you use for Bryce?
I use a bunch of different methods! I make most of the more complicated models with Blender, but I also download free models from sketchfab and similar sites.
For simpler objects I'll model them in Bryce using primitives and Boolean operations. I recently dug up a tree modeling program and have been using that often as well!
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>>EXTRACTION STATION >>[LOC]: Jalvac_I >>[STA]: OK
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Heavens Content
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