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If someone's got to be struck by lightning, it's definitely better that it be the one who's resistant to the damage, right?
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Like ice weirds, mud weirds have strange oracular powers - they excel specifically at predicting how and when creatures will die. A mud weird can sense the threads of oblivion tugging at the living; can feel their souls being dragged back towards the primordial ooze. Those of morbid disposition sometimes seek out these elementals for a fortune reading, though most come to regret it.
Typically, mud weirds do not actively seek to send people to the afterlife, but they are well capable of doing so when necessary. They prefer to fight using magic, pinning their enemies in place by transmuting the ground on which they stand, and then bombarding them with noxious energies.
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A legendary spell that is so convenient, it's guaranteed to change your world!
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Or, in reverse, use it on yourself and live forever!
Wand of transform into rats, the target is turned into a swarm of rats with 1 rat per current health point, use it on a dragon with 500 hp and you get 500 rats
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Telescopes may be relatively new technology, but that won't stop artificers from experimenting with how they can be enchanted. Extending the range at which magic can be detected was one of the first ideas to be proposed and, thus far, it's been one of the most successful.
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The delicious smell of the raspberry parfait perfectly complements its healing properties, making the juice of this ooze a perfect ingredient for high-grade healing potions. Hunting them, however, remains a significant challenge that only the fiercest adventurers dare take on.
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J'accuse...!
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The secrets of creating this strange dust are not widely known, and few arcanists could recognise it on sight. Ideal for all manner of pranks and hijinks!
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Greenvises are huge, predatory plant creatures that feed by ambushing anything that comes too close, ensnaring the target in their vines, and then swallowing them whole via giant venus flytrap-style mouths. In the wild, they generally move by night, then set up ambushes in the daytime, never in the same place twice. This makes them hard to root out, and a dire threat to unwary travellers.
Some botanists have been able to tame greenvises and use them as a natural defence against intruders in their gardens - the plants are intelligent enough to permit some level of domestication, can recognise when someone is providing them with a steady and reliable supply of food, and can be taught not to attack their keepers.
The signature ability of the greenvise is the acidic 'death fog' they can spew, whose main function is to slow down the plant's prey for easier capture. Typically, however, they only use the fog when starving or wounded; for all but the largest greenvises, the amount of acid they can produce each day is limited, so it needs to be conserved for when it's most needed.
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"Man is a rope, tied between beast and overman - a rope over an abyss. A dangerous across, a dangerous on-the-way, a dangerous looking-back, a dangerous shuddering and stopping. What is great in man is that he is a bridge and not an end: what can be loved in man is that he is an overture and a going under."
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At high levels, a fight that looked safe one moment can turn against you in the next. It's always wise to have an expeditious escape plan for you team.
...or you could just cast scatter from Xanathar's guide. Sorry y'all, I totally missed that one. A new spell is coming later today.
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Ironically, the magical enchantments on this gun actually prevent it from heating up when it's being fired; its barrel is always cool to the touch. All the better for evading detection by infrared cameras, though.
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yes
YES
The dire tiger is out
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More mage hand press logo stickers when?
I don't believe there are currently any plans to make more stickers. It's been a while since the last lot for sure, eh? I'll remind the bosses, maybe I can spur them into action...
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Sorry to put you on blast like this, but I fully disagree with this take and I'd like to talk about why.
Firstly, for objects between Tiny and Large, I honestly don't think the size of the object has a significant bearing on the power of the spell. Is a Medium rifle really worth a higher-level spell slot than a Tiny handgun? If anything, I'd say there's an equally persuasive argument to say that smaller objects are likely to be more complex and fiddly to assemble, making the spell more useful for those. And you're more likely to be carrying a lot of Tiny objects with you on your adventure, so most of the objects you'd want to use this on are likely to be small. Moreover, your proposal for making the spell scale presumably extends to allowing it to disassemble Huge and Gargantuan objects at levels 4 and 5. I'm uncomfortable with permitting this at all, since those sizes are where you're starting to talk about vehicles and large plant items. Being able to touch and instantaneously disassemble the centrepiece of the mad scientist's laboratory feels like it could be disruptive on a story level.
Secondly, and more importantly, the 5e style doesn't permit upcasting something from cantrip to levelled spell, for good reason. Sure, I could have written separate 'minor' and 'major' versions à la the minor illusion cantrip and the major image spell, but I don't think that's warranted here. Aside from pure damage-dealing spells, there is a difference in kind between cantrips and levelled spells. They do materially different things for clearly different reasons.
I've ranted about this before. A cantrip isn't just a 'weaker type of spell'. It's a spell that you can cast at will. Thus, your cantrips are the spells that define you as a spellcaster, in some cases the only difference between you and every other member of your class. Learning a cantrip is an impactful choice that you only get to make a couple of times in your career. It can't be taken back and, especially with utility cantrips, it's expected that you'll still be casting them occasionally in high level play. That's why the utility cantrips are so flexible and, well, useful (and why there are so few of them compared to first level spells both in the core books and my own output).
All of this is to say that assemble/disassemble is in the same boat as another of my spells, monochrome, in that it's too niche to be a cantrip. To paraphrase what I said about monochrome, it needs to be a levelled spell for the same reason fabricate is a levelled spell.
Also, one of my rules of thumb for first-level spells is that they often replicate effects that you could achieve through purely mundane means (e.g. comprehend languages can be replaced by a decent linguist, detect magic isn't doing much more than a good roll on an Arcana check, fog cloud is a smoke bomb, grease is a bottle of oil, unseen servant could be replaced by an unskilled hireling, etc.). The benefits of these spells are marginal; they might be quicker, or guaranteed to succeed, or scale off your spell save DC; but in general they're not making the impossible possible (which utility cantrips like druidcraft, mage hand and even mending kind of do). Assemble/disassemble is 100% in this category. I see absolutely no reason to move it away from being a pure first-level spell.
Again, sorry to brilliumsphere, I don't mean this to be taken personally. As you can see, this is far from the first time this sort of thing has come up. And I have strong feelings about game design, obviously.
Rather takes the joy out of model aeroplane kits, but the military applications of this spell are obvious.
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Rather takes the joy out of model aeroplane kits, but the military applications of this spell are obvious.
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Reblogging this post from my beloved mutual as a PSA: first aid saves lives, people! If you can spare a couple of days to go on a course and get some training, I strongly recommend it! If you're lucky you might even be able to get your employer to pay for it!
Today I saved my coworker's life by using the Heimlich maneuver on her as she was choking.
Let's breeze past that (like, really, please, let's breeze past it) and focus on how many people in that room did not know what to do when someone is choking. If you do not know how to do the Heimlich, please take a few minutes to learn. If you already know it, please take a few minutes to review. You may think you will never need to know this, but I can tell you from real terrifying experience that actually, you do need to know how to do it on both others and yourself.
(Also, it's hard, and it takes multiple times to clear someone's airway, unlike what they show on tv. I was only successful when we used the corner of the table to help.)
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