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You’ve done a ton of quirks based on martial arts principles and techniques from mentalist to the more physical. Could you do some based around the more fantastical uses Releasing Ki? Like generating blasts of force or redirecting attacks with energy. If you want a more specific example, stuff like the Hadōken or Gentle Fist techniques like Revolving Heaven & One Blow One Body.
I see it working as an Emitter type Quirk allows the user to release small, near transparent bursts of energy a few inches around their body. This is done through the user moving their body and focusing on where the energy is released, seeming like a burst of air. This energy is narrow, but precise and potent, hitting like a powerful punch. The energy can transmit through inorganic material with ease. This can let the user bypass some of the durability of a target, letting them deal more damage to inorganic materials and circumvent defenses like armor. The user can cause this the force of this energy to push themselves around as well. This gives the user a good tool for combat, able to completely dismantle their enemies without even having to touch them. They can push back against attacks before they land, deal major damage to their enemies' bodies, suddenly dodge attacks, shatter debris with a single strike, destroy objects from the inside, push away gas based attacks, or just use it to help with magic tricks. Though this can be rather demanding on the user's, both physically and mentally. It require the user to be close to their target and exercise a lot of precision in their movements to deal the most damage. Breaking the user's focus will hamper the Quirk's ability to function. A possible name for the Quirk could be "Sheer Strike".
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Please do Dragon and Engine! I beg of you!
New Quirk Name: Draco Jet
This Transformation type Quirk grants the user a sleek, metallic, draconic form the size of a motorcycle. This grants the user minor augmentations to their physical abilities. The true power of the Quirk comes from the user's wings. From these, the user can make jets of fire. This lets the user fly at immense speeds, moving through the air like a blur. The user can move their wings to use the jets offensively, such as quickly swiping them at people. This gives the user a good mix of offense and mobility, slamming into foes at high speeds. They can fly through the air to scout around, burn people with their jets, blitz past their enemies, block attacks with their body, or just be a cool dragon jet. Though the usage of the form is dependent on the user's stamina, draining them of their energy if they apply it too much. This is especially the case with jets. Overuse of these jets can potentially cause them to start stalling out, leaving the user far less effective and potentially make them crash if they are mid-flight.
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I haven't played Minecraft in AGES
Like i used to play Pocket Edition with my cousins and then i played on some servers for a while
I was the King of Bed Wars actually
Why does downloading Minecraft on my phone feels so slow man just let me play 🥀
#the minecraft movie made me wanna play again#just for the memes#and for the funsies#pelo humor e piadas#tumor e pedradas#I NEVER WATCHED THE FUCKING MOVIE AND I KNOW THE SONG#LA-LA-LA-LAVA#CH-CH-CH-CHICKEN
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Quirk expansion for Caper?
"Caper" doesn't really need a lot in the way of equipment. At least, as far as costumes go. You have the whole cape. That's basically your costume if you want to be. For the equipment itself, the user could have any number of items on their person. Weapons, tools, medical supplies. Just about whatever small gadget a hero could have. Not only could the cape bring these items wherever they need them, expanding on their already immense variety, but also hide them within the folds of the cape. So now it just seems like the user is pulling things from nowhere. It could work as the various gadget focused heroes that inspired the Quirk like Batman.
As for training, you know that trope of a hero jumping off somewhere high to test their ability to fly? The user needs to do that. Their ability to fly around is going to need the most practice with how it works. Some lessons in base jumping and hang gliding would go a long way. Then they could learn how to apply certain skills to parts of the Quirk, such as stealth techniques for the camouflage or weapon techniques for when they fold the cape into weapons. Some finesse training with smaller patches of the cape would be good, like moving small items around with them. Oh, and destroying the cape at certain points would help a lot to make it grow back faster.
Evolutions would come down to the user applying the cape better. I could see them eventually grow it out to be more like an extension of themselves. Just imagine this flowing cape, always shifting and changing at different points to make the user seem untouchable. I could see it growing to the point where they can just control it on instinct, like moving and hardening it to block an attack before it even gets close to them or flying with total ease. Otherwise, they could learn to grow out more and more of the cape, giving them more of it to work with. Just this massive cape that can eventually get big enough to cover up whole rooms if they wanted to.
Super Moves could honestly be really fun with how the cape works. With how flexible the cape is, there are a lot of routes you could go with it. Especially with all the inspirations you could take from cool capes in comics, such as Batman and Spawn. Imagine engulfing an entire room in the cape to black it out to attack everyone inside it. Form a cape around a person to start crushing them. Forming the cape into various monstrous shapes to go after someone. Wrapping the whole of the cape around yourself to make armor. Swarming someone with smaller pieces of the cape to hurt them. Splitting off their cape to give to other people in order to protect them.
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Many of the greatest heroes in history have had capes or something else to billow majestically in the wind behind them. So what about a Quirk that lets the user summon a cape with some kind of innate power to it?
Could you make a quirk based on Absolute Batman’s cape?
Can you make a Quirk based on Spawn’s cape?
So I am taking ques from both Spawn, Batman, and the two's various functions for this. I do think that a cape could have some other effect to it, like it inspired people, but those two have the most famous capes that have real function that I can work with.
I see it working as a Transformation type Quirk that allows the user to make a long-flowing cape on their back. This cape is only part of the user's cape, and it is able to be "unfurled" to ten times its size. The user has total control over this cape and can move it like part of their body. This control extends to the shape, rigidness, and even the color of the cape. They harden to the point it is strong as steel, sharpen the ends of it to a fine edge, or alter the style of the cape as they please. The user can "tear" this cape into smaller segments, able to maintain and crude shape and control over it as they do, such as using one like a throwing dagger. This gives the user a versatile Quirk, to valiantly battle their foes with their amazing cape. They can wrap themselves in it for protection, fly and glide around on it, tie and bind opponents that get too close, form the fabric into sharpened edges, alter the colors of it to work as camouflage, tear off small pieces to attack people, or just look cool with a cape flowing behind them. Though this cape is part of the user, meaning that it can be painful for it to be torn unnaturally or hit with a strong attack. If the user loses out on part of the cape, it will take a few days regenerate. While the user can move the cape, it can still be grabbed or caught on something. A possible name for the Quirk could be "Caper".
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I’ve seen in some fanfics that Izuku can use Gearshift to make fire and ice my speeding up molecules. Now, I don’t think he can do that, but perhaps if you combine Gearshift and Half Cold Half Hot?
New Quirk Name: Fast and Slow
This Emitter type Quirk allows the user to make red and white waves from their body, up to a short range off of themselves. The waves hit targets with counter force with the white wave or force with the red waves. In effect, these work to slow down or speed up whatever the user hits with them. This is a potent effect, able to turn targets into a blur or slow them down to a crawl. The user can target both objects and people, including larger targets like cars. The user pushing these enough can result in drastic changes, such as making the target suddenly ignite or freeze over from the Quirk's influence. The effect will quickly fade after it is applied. This gives the user an immensely powerful Quirk, able to drastically alter the state and position of the world around them as they please. They can slow down their enemies, speed up their allies, freeze objects in place, make objects burst into flames, slow down, incoming attacks, launch projects at people, or just alter their own speed in a fight. Though apply this Quirk takes an immense toll on the user's body. Using either side of the Quirk can either speed up or slow down the body's internal functions, requiring the user to constantly balance both sides of the Quirk. The user needs to constantly apply the Quirk to see results, so anything that is much faster or larger then them will require a lot of work and more stain of themselves.
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I'm pretty sure he can give some nice backshots from behind, maybe even some good shots in the face 🔥🔥🔥
I can't stand myself bro why do I keep making unnecessarily overpowered OCs 💔 like tell me why I fr just made a dude who can summon any type of ordnance and artillery he wants 💔💔💔


Anyway this was from 2024 (from when I was still making up other versions of Tokoyami Fumikage from MHA and got overboard each time) and I think this was the inspiration for him lol
He does have a bird head like my boy Tokoyami but I guess he's (my OC) not really an OC for MHA but for a separate project in working on
I need to learn how to draw artillery real quick to capture his essence completely
#everywhere i go i see his face#fumikage tokoyami#the goat of all time#overpowered light novel protagonist be like#i mean it in the nicest way possible lmao#i gotta start using more reblogs it's really fun to write tags#humor e piadas
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That's fine don't worry it's okay to be weird and strange and odd and have questionable taste but i'll still love you anyway ❤️
Something must be wrong with my preferences because tell me why I'm simping over one of the statues in the Balinese Ogoh Ogoh parade 💔
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Could you do a quirk inspired by Mewtwo's Mega Forms? Mewtwo itself has relatively standard psychokinetic powers, but its Mega Forms apply them differently, with Mega Mewtwo X containing that power to augment the body while Mega Mewtwo Y releases it all for increased range and manipulative power.
Could you make a Quirk based off Mewtwo's psychic energy attacks?
So instead of making one Quirk for each of them, I'm going to try and do both of them together in one Quirk. One that covers both the physical augmentations and the physic powers.
I see it working as an Emitter type Quirk allows the user to develop a pink energy from their brain. This creates a telekinetic force the user can spread throughout their body. Exerting this force lets the user replicate super human feats, seemingly increasing their strength, speed, and durability. This could let the user push on enemies, like striking a foe to send them fly or blocking bullets coming at them. The user can attempt to force this energy out from a short range of their body, extending the effects out of themselves. This lets the user apply it like a traditional telekinetic power, like moving an object or constantly exerting the energy in order to let them float around. This gives the user an exceptional tool for combat, able to battle their foes in a variety of ways with their psychic power. They can hold enemies in place, throw objects at high speed, push their body to get around faster, augment their close quarters abilities, or just be able to pick up things just out of range. Though the usage and production of this is heavily based around the user's brain. Overusing and stressing this energy will give the user headaches and make it hard to concentrate on applying it. Attacks and damage to the brain will hamper the Quirk as well. A possible name for the Quirk could be "Psycho Power".
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Since we have a “Devil” Quirk aka your OG, how about an Angel Quirk? C’mon don’t just drop the angel related Quirks you’ve made, think Mark! think!
I'm not sure if you want something from the more biblically accurate side of things, but I've already covered that plenty with Quirks like "Fair Feather" and "Panorama". So for this, I'm gong to lean more traditional with this, especially as a counter part for "Devil".
I see it working as a Transformation type Quirk that allows the user to take on the traits of an angel, granting them fiery eyes and a shimmering halo. This gives the user a golden aura that they can brighten and dim, and raises them to peak human abilities. The user is granted a set of golden, metallic wings, letting them fly faster than cars and block attacks for them. The true power of the Quirk comes in the user's ability to grow various bright, golden armaments around their body. The form comes with various bits of golden armor and a golden blade. This greatly improves the user's offense and defense, letting them cut through concrete and tank heavy blasts without getting damaged. This gives the user a good mix of options, empowering themselves with heavenly might to smite their foes. They can fly above their foes to avoid attacks, carve right through their enemy defenses, block enemy attacks with their armor, dive around to defend their allies, or just blind their foes with their glorious light. Though this does take up more stamina from the user, making longer fights an issue. Causing damage to any of their metal attachments will leave them extremely vulnerable. The bright light can end up giving the user away or being an issue for everyone around them. A possible name for the Quirk could be "Angel".
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Devilman Quirk? I'm surprised nobody asked this since Akira and Izuku are both crybabys
After going over the wikia, no. Most of his abilities are simply way too strong to really work as a Quirk. But I do think that just turning into a devil could easily work as a Quirk. Not like having a devil possess the user or anything like that, just one of those mythological Quirks like "Dragon".
I see it working as a Transformation type Quirk that allows the user to take on the form of a devil, granting the physical traits commonly associate with them, such as red skin. This comes with some minor benefits, such as new horns, tail, claws, and resistance to extreme temperatures. Though the more impressive features are the wings and the user's overall body. The leathery, bat-like wings allow the user to fly, granting them superior mobility, while their body improve their overall capabilities such as their speed and strength. While not excelling at much, the user still has access to useful abilities while the Quirk is active. They can cut opponents at close range, fly around to gain a better view, overpower those with temperature related Quirks, grab objects with their tail, or strike fear into their enemies with their new form. Though this form does cost more stamina than the user's normal body, making it hard to use it for too long. The wings make for an obvious target and temperature resistance does not mean immunity. A possible name for the Quirk could be "Devil”.
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Gecko x Frog?
This duo sounds like it'd be so funny. Tsuyu would be such a great straight man to Spinner's antics.
New Quirk Name: Herpetofauna
This Mutant type Quirk alters the user's body, making them resemble a cold blood, amphibious creature. This from expands the user's ability to traverse across multiple forms of terrain. The user can quickly scale and jump between surfaces with ease. The user is adapted for the water as well, letting them breath underwater and swim at high speeds. This is facilitated by the user's powerful legs, making them useful in combat as well. This gives the user a potent mobility tool, able to maneuver around wherever they wish without anything slowing them down. They can scout over an area, stomp on people with their limbs, hide in hard to see locations, grapple foes in close quarters, or just do some sweet parkour skills. Though the user has an immense weakness to the cold, quickly shutting down their body and making them feel sleepy. The user's form lacks much in terms of durability, making it less useful in a straight brawl.
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Quirk Marriage for Electrification and Rifle?
New Quirk Name: Bolt Gun
This Transformation type Quirk allows the user to form a Telsa coil on their arm similar in shape of a rail gun. The user can charge up and fire out blue, lightning-shaped bolts over long ranges. These bolts are charged with electricity. These deliver a powerful electrical charge to whomever the user hits with them. Even a weak shot from the user can hit as strong as a taser. The user can charge up the gun with electricity. This empowers the range and charge of the bolts, hitting targets like a bolt of lightning and dealing heavy damage. When the bolts are near one another, the user can cause them to connect together via electricity to form grids to shock people. This gives the user a good mix of options, the sheer range and power of their electricity giving them plenty of potent options. They can overload their foes with electricity, lay down electrical nets to trap people, disable enemy electronics, stun parts of people's bodies, or just use them as light sources. Though this does rely a lot on the user's aim and planning abilities to make the most of it. Using the cannon too much can numb the user's arm, making it far difficult to aim and fire the gun. The overcharging of electricity can make the electricity more erratic and can shock anyone that gets too close.
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Small romance things that make me go FERAL
A very totally incredibly non-delulu list by Writerthreads
arm/shoulder/waist/SMALL OF THE BACK touches
HANDS BRUSHING, BUT TOO NERVOUS TO DO ANYTHING MORE
calling them by their name ("What's your opinion on this, X?") (they way they say their name makes their heart do funny things)
the way their voice goes heavy/breathy
CHIN RESTS ON THEIR SHOULDER
whispering into their ear and the way their breath tickles
non-affectionate nicknames just for them
recognising their laugh and trying to make them laugh just to hear it again
little private smirks/winks, watching their reaction when someone makes a joke
sniffing their hair/recognising their on their shampoo
eye contact so deep they feel like sinking
SMALL PECKS ON THE CORNER OF THEIR MOUTH/CHIN/FOREHEAD
recognising the sound of their footsteps
co-existing in the same space, acknowledging their presence and feeling safe
CARESSING THEIR CHEEK WITH THEIR THUMB
recognising their nervous ticks and comforting them, like putting a hand on their bouncing leg
tracing scars, freckles, moles, lines of their muscle, you name it (SCREAMS)
grinning when they blush
watching with pride as the other does a presentation/leads a mission/takes charge
making up private signals for each other
HAND KISSES
NECK KISSES
playing with their hair/brushing their hair/braiding their hair
Ah, love. That lingering warm, fuzzy feeling in your chest. I love love.
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Gearshift and Overclock QM? OR Fa Jin and Strongarm or Black Whip QM?
New Quirk Name: Speedster
This Emitter type Quirk allows the user to send a signal of energy through their brain and throughout the body. This lets the user amplify the velocity of their body. The user can control the output of this energy by going through various "stages". The more energy the user pumps into their body, the faster they become, capable of outrunning their own sonic boom at their highest speeds. The user's mind is adjusted to handle the immense speed of the Quirk. The user can spread out this energy to other people via contact with them, but this is brief, and they won't have the same kind of mental protection as the user. This gives the user an immensely potent Quirk, capable of dominating any situation with their immense speed. They overwhelm people with new-found speed, pummel them into submission, boost their allies out of a tight spot, rapidly dance around enemy attacks, quickly traverse around, throw objects at high speeds, or just never be late again. Though this Quirk is based around the user's brain and nervous system. Damage to the user's nerves can hamper the Quirk. Overuse of the Quirk can strain the user physically and mentally, with the top speed only lasting a matter of seconds. This will happen quickly and become worse if they try to spread it out, making it hard to use the Quirk for any extended period of time.
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Beast + Dog
New Quirk Name: Wolfman
This Mutant type Quirk alters their body, granting them a more wolf-like appearance. This grants the user a minor boost to their physical abilities, driving them to peak human levels, as well as sharpened teeth and claws. The user's sensory abilities are improved as well, namely their sense of smell. The true power of the Quirk comes in the user's ability to temporarily evolve the form. This makes the user larger, and more monstrous looking and augments all of the powers of their base form by several times over. This gives the user a good mix of options, variety of abilities hiding monstrous potential. They can overwhelm foes with their physical power, chase after foes on all fours, track others with their greater senses, climb around on their claws, or just scare people as a giant wolf monster. Though the larger form makes the user more emotional, making them more volatile and unpredictable. This is not helped by their greater senses being overwhelming and the fur making them hotter.
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