PawBorough is a virtual cat-customization RPG in development. Currently working on: Preparing for longterm Beta| Patreon | FAQ | Kickstarter | Demo | Ask tag |
Don't wanna be here? Send us removal request.
Text
Beta Update
Added the following:
Clicking on the obtainment method in an tem's menu will open the revelant page now. PAW-1140 Delete cat designs option in catalogue PAW-1163 Wardrobe items: Name on hover for equipped + item cards on click
Fixed the following:
PAW-1177 Spaces do not work when searching in database PAW-1161 show only listable cats in create cat listing PAW-1159 view on pelt market button in item database redirects to my listings page error PAW-1141 revisit Dressup/fauna/creator UI spacing issues PAW-1182 Errands page looks very broken on mobile PAW-821 Listing cat in flea market show incorrect number of offspring PAW-716 Visual Bug - Username Banner Placement PAW-712 Visual Bug - Onboarding Borough Icons PAW-1187 crafting not showing parts required PAW-1183 file replacement issue fixed (broken accessries should work now) Farming's anf Husbandry's event mechanic is nearly finihsed, expect it soon!
#paw borough#pet site#virtual pet#indie game#pet sim#petsite#development update#pawborough#closed beta
7 notes
·
View notes
Text
July's PawPrint Prompt winners and August's Prompt
Pawprint Prompt August Winners The second Pawprint Prompt has come to an end! Thank meow everyone who participated, each entry was ameowzing! Check out the entries if you haven't already in pawprint-prompt and on tumblr under the #pb-pawprint-prompt tag!
July's theme was: Camping
And now, drumroll, ple—oh no, that scared the kitties. Then confetti! All the confetti in the world! And now they're playing with the confetti—
🥇Rhyolite #366's animation 🥈Tina's story 🥉Nightingale's art
Congratulations! We will reach out to you with your reward codes later this week. And thanks to everyone who participated!
Pawprint Prompt August
Calling all doodlers, artists, writers, and creative cats to come and partake in our monthly challenge. No matter your medium, come and hear our pawprint prompt!
What is this? This is a monthly creative challenge where we invite you to showcase your creativity! Each month we provide a prompt for you to create something. Whether you're a professional artist, hobbyist, or even about to pick up the pen for the first time, we invite you to join! All forms of art are accepted, including alternatives like writing, sculpture, textiles, or something totally new!
The winners of the challenge will receive silver, copper and various pawsome items as rewards (will be delivered as reward codes, which never expire, feel free to enter even if you do not have an account yet!).
August's pawprint prompt is: Battle ⚔️ 🛡️ 🗡️ We invite you to share your cats' mental skirmishes and physical clashes.
Deadline: 30th of August
#paw borough#pet site#virtual pet#indie game#pet sim#pawborough#petsite#pb pawprint prompt#pb-pawprint-prompt
5 notes
·
View notes
Text
July Check In
Has it really been another month? Come and see our July pawgress!
Longhair accessories
Our artists are busy finishing accessories for Longhairs. We’re in the final stretch, with only a few pieces left to draw. Below are some of the finished pieces! Once everything’s wrapped up, the new accessories will be added to the game right away.
Art by Remmie, Azarel and Asp.
Premium bundle art
Though not our primary focus, we also continued working on the silver bundle arts.
Art by Hydde and Tybaxel.
A look at the Husbandry and Farming mechanic
Husbandry
Husbandry is the process of raising animals and harvesting their products. Animals are held in pens, players start with two small pens and may purchase up to five using copper. For additional copper, pens can be expanded. Small pens hold up to three animals, while large pens can hold the maximum number of animals, which is five.
After placing the young animals into a pen, players must tend to them for several days. This phase is similar to nesting—you’ll need to provide a specific item from a set pool, determined by the number of animals in the pen. After a few days, the animals begin to produce byproducts. During this stage, players can harvest byproducts (such as honey or milk) daily, or choose to slaughter the animals for a portion of their adult meat yield. Once the animals reach adulthood, they stop producing byproducts and will only provide meat upon removal.
Animals fall into two main categories: flocks and herds. Flocks include chickens, ducks, and bees. Herds include bison, goats, and sheep. Each group has distinct preferences and growth times. Flocks are fast growers, reaching adulthood in just 7 days, while herd animals take 12 days. Animals can be removed from pens at any time. If they’ve reached the young adult stage, you’ll receive a partial reward based on their adult yield.
Harvesting animals affects the pen's grass density, which directly influences animal happiness—and thus, yield. Grass quality ranges from -10% to +110%. Herds prefer higher grass density, but also decrease the quality of the grass when harvested. Flocks, on the other hand, prefer lower grass density and increase the grass quality after harvesting.
Additionally, you have the option to modify the soil quality after each harvest by spreading ash or scraps on the grass - these items are obtainable through another mechanic, called rotting. Rotting occurs to 0 star supplies and foods in your inventory - food turns into scraps, which raises the grass density, and supplies turn into ash, which lowers it.
But wait, there's more! Each day, something might happen. We decided to make the husbandry game more colorful by including random events. When an event triggers, you’ll have the choice to act or leave it be and accept the consequences.
We’ve crafted several scenarios, for example, one of your animals might turn out to be especially stunning, and a buyer visits to offer you silver for it. If you choose to accept the offer, you’ll receive silver, but your harvest will be reduced. If you turn down the offer, no changes will apply.
Another scenario is a predator attacking your animals. If you leave it be, your harvest will be greatly reduced. If you take action, your harvest will still take a small hit, but you’ll also receive a new friend.
To summarize, husbandry lets players raise animals in pens of various sizes to harvest byproducts and meat. Animal growth and yield depend on species, amount, grass density, and random events. Grass quality can be modified by scraps or ash from rotted items.
The pen size, grass quality, animal species and numbers, and random events are all represented through art as well.
Farming
Farming functions similarly to husbandry but has some important differences. Players start with one plot and may unlock up to three more using copper. All plots are the same size and can hold up to ten seeds.
Instead of flocks and herds, farming features stalks and trees. Trees include Avocado, Apple, Bamboo Shoot, Cacao, and Shooting Starlet, while the rest of our current plants—including all incense plants—are considered stalks. Instead of grass density, farming uses soil quality, which works in the same way.
Stalks prefer low soil quality and need only 3 days to be ready for harvest, but they produce only once. Trees, on the other hand, prefer high soil quality, and take several days to reach a harvestable state, but can be harvested five times. They exhaust on day twelve, and when removed, yield rare resources: light hardwood and dark hardwood, which can only be obtained through farming. Additionally, they also provide sticks and, of course, their fruits.
Farming also features random events, such as crickets munching on your precious plants. If you choose to do nothing, your harvest will be reduced—but you’ll gain some crickets. If you repel them, your harvest remains unaffected. Not all random events are negative; for example, bees might visit your field, greatly increasing your harvest.
To summarize, farming lets players grow plants to harvest produce, and wood. Plants growth and yield depend on species, amount, soil quality, and random events. Soil quality can be modified by scraps or ash from rotted items.
The grass quality, plant species and numbers, and random events are all represented through art as well.
Below are some of our WIP and finished art assets for Farming and Husbandry!
Art by Remmie and Tybaxel.
Beta progress
This month we pushed out the finishing touches for the wardrobe, introduced the scene builder, restored archetypes and fixed several bugs. We are nearing the final stretch of Closed Beta. Below is the list of the remaining functions we need before we can go to Open Beta:
Farming & Husbandry – Currently in active development, and the biggest lift of everything in this list.
User-to-User Trade and Direct Messaging
User Report System
Archetype Collection Page
Updating comment UI
Splitting Cooking and Crafting into two
Undercoat Pattern Split
Forum announcements displayed on the main dashboard
Faunapedia Layout
Adding white patch selector to both the Cat Creator and Founder Creator
We know a lot of you are excited (so we are!), and we appreciate your support and patience. Stay tuned — we’re almost there!
To summarize: We shared longhair accessories, premium bundle arts, and farming and husbandry game mechanics.
What’s next? Expect more art, feature check-ins, and progress toward Open Beta.
#paw borough#pet site#virtual pet#indie game#petsite#development update#pawborough#closed beta#art update#pet sim
38 notes
·
View notes
Text
Beta Update
We are about 70-80% done with Longhair accessories! All major sets are done minus regal, and all but two single items are done! We see potential Longhair implementation in the coming month
We also fixed the following:
General:
Adjusted numbers, errand difficulty will be reduced with the next push.
Stamina/flavor text is now visible on item cards
All the cats NaN erroring on the beta server should be fixed - please report any issues.
Style changes for dark/light mode usability deployed. Dark/light mode now should switch seamlessly.
Long likes/dislikes/nature names issue in breeding
Legibility Concern Selling Item Window
Online counter
Metamorphic icon missing in bazaar
Add recipe button appearing twice on mobile
Pelt submissions menu list breeds as male/female instead of mars/venus
Pelt previews not working
sername banner scales with page indefinietly
Crafting UI doesn't scale properly
Wardrobe, cat customization:
Accents and accessories can now be layered!
Position filters have been added to all accessories.
Scene item positioning resetting when adding new values during real cat scene editing
Error handling for adding scene items and accessories to a cat with no more slots
Traits that exceed character limit cut off on a cat's profile
Dressup/fauna UI spacing issues
#paw borough#pet site#virtual pet#indie game#pet sim#petsite#development update#pawborough#closed beta#art update
12 notes
·
View notes
Text
Archetypes re-nabled!
Due to some bugs we had to disable them early in the beta testing, and now they're back for good! As a reminder, archetypes are achievements based on cats you own. A cat has to meet a certain criteria to gain the archetype badge, and the first time you gain it for a certain archetype, you will also receive a reward. Metamorphics and how they interacted with archetypes had some big issues, which all should be fixed now:
The system now tracks as intended when your cats qualify for archetype achievements If a cat no longer meets the requirements (due to metamorphic use), the achievement badge will be taken away When you earn an archetype achievement, you'll now properly receive the copper reward It is now tracked whether rewards have been granted to prevent duplicate payouts If a cat is modified, the system will check whether they qualify for already granted or any other archetypes, and provide the badges accordingly. Current archetypes! Please note, all requirements are subject to change.
Tiger orange pool or panda tiger overcoat white or orange undercoat yellow or greyscale pool claws color must fit the range in both accent slots -no white coverage
Leopard yellow pool leopard overcoat yellow pool or white undercoat yellow or greyscale pool claws accents must fit the color pool in both slots no white coverage
Ruby AAAA ruby cat no white coverage
CYMK teal overcoat yellow undercoat magneta accent 1 black accent 2 any expect full white coverage
Spring Garden green, brown pool or magneta solid or butterfly overcoat Green, Brown, Magenta, Yellow undercoat Green, Brown, Magenta, Yellow blossom overgrow accent 1 Green, Brown, Magenta, Yellow overgrowth ivy accent 2 any but full white coverage
Ragdoll any ragdoll
#paw borough#pet site#virtual pet#indie game#pet sim#petsite#development update#pawborough#closed beta
7 notes
·
View notes
Text
June's PawPrint Prompt winners and July's Prompt
Pawprint Prompt June Winners
The second Pawprint Prompt has come to an end! Thank meow everyone who participated, each entry was ameowzing! Check out the entries if you haven't already in pawprint-prompt and on tumblr under the #pb-pawprint-prompt tag!
June's theme was: PawBorough OCs
And now, drumroll, ple—oh no, that scared the kitties. Then confetti! All the confetti in the world! And now they're playing with the confetti—
🥇Alti's New Arrival 🥈isb's art 🥉Sarcastic She-Wolf's Jars and Kitten Rhymes
Congratulations! We will reach out to you with your reward codes later this week. And thanks to everyone who participated!
Pawprint Prompt July
Calling all doodlers, artists, writers, and creative cats to come and partake in our monthly challenge. No matter your medium, come and hear our pawprint prompt!
What is this? This is a monthly creative challenge where we invite you to showcase your creativity! Each month we provide a prompt for you to create something. Whether you're a professional artist, hobbyist, or even about to pick up the pen for the first time, we invite you to join! All forms of art are accepted, including alternatives like writing, sculpture, textiles, or something totally new!
The winners of the challenge will receive silver, copper and various pawsome items as rewards (will be delivered as reward codes, which never expire, feel free to enter even if you do not have an account yet!).
July's pawprint prompt is:
Camping 🌲 ⛺ We invite you to send your cats for a well deserved vacation!
Deadline: 30th of July
#pb pawprint prompt#pb-pawprint-prompt#pawborough#paw borough#contest#art contest#creative#challenge#creative writing#pet site#virtual pet#indie game#creative arts#creative design#creative process#creative inspiration#camping
9 notes
·
View notes
Text
June Check In
Closed Beta is going well, and we’ve got plenty of updates to share today!
New UI Art
While our main focus is accessories at the moment, especially on Longhairs and Moontails, we are also making steady progress on UI art, below is the finished header for the errands page.
Art by Hydde.
We also started working on the silver bundle arts.

Art by Hydde.
Accessory Recolors
We nearly finished selecting all colors for all of our accessories in the base 12 colors. Below are the Sacred Sceptre recolors, and only Frog Friends remains, on which we recently began working on.
Recolors by Emma.
New Decor
We also finished some decor pieces this month, which you can see below.
Art by Remmie and Giulia.
Longhair Accessories
Our artists’ main focus is to expand our accessory sets to Longhairs then Moontails. Below are some of this month’s progress on Longhairs - we finished lines for nearly all pieces, and below are some of the finished or nearly finished ones.
Art by Remmie, Asp, and Azarel.
Mobile App
We also worked on the UI for the upcoming mobile application - the actual development will only begin after Open Beta.
Development Update
Since our check-in last month, we’ve rolled out the wardrobe feature, which is a massive feature consisting of creating and sharing cats, dress-ups, scenes and more!
Our next steps include merging the Accent 1 and Accent 2 metamorphic items into one single item, developing husbandry and farming, and fine-tuning the economy and revisiting errands. Though our primary focus lately is bringing features to life, we’ve also fixed a lot of bugs - this focus is our goal for the future as well.
Thanks for sticking with us!
To summarize: We shared a new decor, longhair accessories, accessory recolors, and mobile app mockups.
What’s next? Expect even more art drops, feature check-ins, and progress toward a smoother Closed Beta experience. We’re starting farming as our next big mechanic drop, and updating the demo to the standard of our beta test as soon as we finish the remaining touches on the wardrobe. Stay tuned!
#paw borough#pet site#virtual pet#indie game#pet sim#petsite#development update#pawborough#closed beta#art update
31 notes
·
View notes
Text
The wardrobe is here!
Wardobe beta version 1.0 is deployed! Expecting some issues to be present for sure, but it's looking solid!
Current list of things we need to address in the next few days:
Fauna in customize cat
Scene in customize cat
Scenes for wardrobe
Forum embed Codes
Import button on list pages for wardrobe cats and outfits
Some filter options on list pages
Apply outfit to cat functionality with ability to unlock more slots in dialog
Favorites tab in import cat dialog
Pelts tab is not totally working yet
But there is still a ton to test and play around with! Let us know if you have any issues.
You can navigate around all the features from here using the sidebar!
#virtual pet#pet sim#development update#petsite#pawborough#closed beta#indie game#paw borough#pet site
6 notes
·
View notes
Text
Small Update
Quick update so you all know where we're at and why we've slowed on daily updates!
We have had our heads down grinding and focused. Wardrobe features have needed some heavy lifting, but the end result will be very rewarding. At the same time, we are updating and optimizing cat dress up and customization to feel cleaner.
We've also been quietly fixing a plethora of small bugs, and working on implementing founder limitations as far as smaller feature growth goes.
We moved a huge amount of tickets to QA this week, but they're small heres and theres in the grand scheme! Namely bug fixes.
Art wise, it's business as usual with decor, ui banner, and accessory work. Here's a glimpse at what we've gotten done most recently.
We'll pick more frequent updates back up after this huge push when we're only grinding through the smaller things again en masse.






#paw borough#virtual pet#indie game#pet sim#pet site#petsite#development update#pawborough#closed beta#art update
22 notes
·
View notes
Text
Development Update
Hi everyone!
Just to give an update on daily developments: We're still working on the wardrobe! It's turned out to be a BEAST of a feature, especially the outfit saving, sharing, and applying to cats in your camp, BUT we just finished up that portion today, and we should be good to go in a few days! After which, it's onto farming 🙌
#paw borough#pet site#virtual pet#indie game#pet sim#development update#pawborough#closed beta#petsite
10 notes
·
View notes
Text
Pawprint Prompt May winners and June Prompt
Pawprint Prompt May Winners
The very first Pawprint Prompt has come to an end! Thank meow everyone who participated, each entry was ameowzing! Check out the entries if you haven't already in pawprint-prompt and on tumblr under the #pb-pawprint-prompt tag!
And now, drumroll, ple—oh no, that scared the kitties. Then confetti! All the confetti in the world! And now they're playing with the confetti—
🥇neutrino | Rhyolite #366's Cogwheel Sounds 🥈AJ #240' Borough Art pawprint-prompt 🥉@tina-mairin-goldstein's Short Story: A day in Cogwheel pawprint-prompt
Congratulations! We will reach out to you with your reward codes later this week. And thanks to everyone who participated!
Pawprint Prompt June
Calling all doodlers, artists, writers, and creative cats to come and partake in our monthly challenge. No matter your medium, come and hear our pawprint prompt!
What is this? This is a monthly creative challenge where we invite you to showcase your creativity! Each month we provide a prompt for you to create something. Whether you're a professional artist, hobbyist, or even about to pick up the pen for the first time, we invite you to join! All forms of art are accepted, including alternatives like writing, sculpture, textiles, or something totally new!
The winners of the challenge will receive silver, copper and various pawsome items as rewards (will be delivered as reward codes, which never expire, feel free to enter even if you do not have an account yet!).
Rules You may only submit your original work. Tracing, copying and AI generated pieces are not allowed. The creation must be based on the prompt we provide. Only one submission per person.
How to enter? Post your entry in pawprint-prompt in our official Discord. Post your entry on tumblr with #pb-pawprint-prompt as the tag. You may user either or both methods for entry.
June's pawprint prompt is:
PawBorough OCs We invite you to bring to life your PawBorough OCs!
Deadline: 30th of June
5 notes
·
View notes
Text
May Check In
Closed Beta continues to progress steadily towards our goal of Open Beta, and we’ve got plenty of updates to share today!
New UI Art
While our artist team’s main focus are decor and fauna, we are also making progress on UI art, below is the finished header for the Territory Grounds!

Art by Hydde.
New Fauna
The Northern Velvenox has arrived!
Art by Hydde.
Accessory Recolors
We’ve been hard at work adding more variety and customization options and have finished the Iridescent Trail and the Filigree set’s recolors! They are also available now for player use on site.
Recolors by Emma.
New Decor
We have so much new decor, our additions may never end! Below are the new pieces we finished this month, and rest assured, many more are coming still!
Art by Remmie, Asp and Azarel.
Longhair Accessories
Another main focus is finishing our existing accessories for Longhairs, then Moontails. Below are the finished Sweethearts for Longhair adults. The lining for the Woolen set is also finished.
Art by Remmie and Asp.
Development Update
We also finished designing the dashboard! Dashboard is the landing page for notifications, and the page where you can track and claim rewards for your daily tasks and activities! While we need to make sure other aspects of the site are as intended before we can begin woking on the dashboard, we are already can’t wait to roll out this feature.
Beta Progress
Since our check-in last month, we’ve rolled out the database and nightmode, and the wardrobe is just around the corner!
Our next steps include merging the Accent 1 and Accent 2 metamorphic items into one single item, and developing husbandry and farming.
We’ve also been making ongoing adjustments to the economy. Sell prices were adjusted for most items, our next balancing goal is revisiting errands. Striking the right balance is tricky, which is why all of your feedback is so invaluable for us.
Though our primary focus this month was rolling out new features, we’ve also fixed a lot of bugs, primarily with pelts, flea market and the territory grounds. We’re aiming to keep this momentum going, with our main focus remaining for the near future on new features.
Thanks for sticking with us!
To summarize:
We shared a new fauna, new decor, longhair accessories, accessory recolors, and our plans for the dashboard..
What’s next?
Expect even more art drops, feature check-ins, and progress toward a smoother Closed Beta experience. Stay tuned!
#paw borough#pet site#virtual pet#indie game#pet sim#petsite#development update#pawborough#closed beta#art update#monthly check in
39 notes
·
View notes
Text
Beta Update 22/05
Wrapping up!
Today we made the following fixes: Clicking on the item on the crafting page now shows the item, not the blueprint. Stashed items are no longer possible to dye. Pop-ups can be closed again by clicking outside the box. Wardrobe now shows the equipped accessories (pelt section is coming too). Exploit is force-giving gifts is now fixed. Exploit of opening a pouch multiple times is now fixed. Friend list now has pages with 12 users per page. It is no longer possible to stash equipped fauna. Updated header and sidenav dimensions.
Out primary focus still remains rolling out the new wardrobe feature.
Goodnight, catfolk!
All recolor hexes were selected, time to make the files for all starter breeds, the existing accessories with errors will also be fixed once we push these. Expect new icons and a lot of decor too! All recolors are finished and will be pushed together with the decor and icons.
#paw borough#pet site#virtual pet#indie game#pet sim#petsite#development update#pawborough#closed beta#art update
6 notes
·
View notes
Text
Beta Update - 19/05
Wrapping up! Today we deployed the following!
Removed pelts from the main items tab in the database,,
Instead, added a pelts tab that shows all the approved pelt items in the game,,
Made it so clicking sell on flea button auto searches for the item and selects it in the create listing page,,
Disabled sell on flea button if you do not have any of the item,,
Added view pelt on pelt market button for pelts,,
Disabled view pelt on pelt market button if there are no active listings for it,,
Fixed flavor text "None" issue,,
Fixed cats overflowing on bundle listing cards,
We will be working on the new wardrobe feature in the coming days. Goodnight, catfolk!
#paw borough#pet site#virtual pet#indie game#pet sim#petsite#development update#pawborough#closed beta
7 notes
·
View notes
Text
Beta Update - 15/05
Wrapping up!
Item database is now live!
Goodnight, catfolk!
#paw borough#pet site#virtual pet#indie game#petsite#pet sim#development update#pawborough#closed beta
7 notes
·
View notes
Text
Beta Update - 14/05
Wrapping up!
Today we:
Deployed a fix for the demo not generating kits with some visual and performance issues.
Fixed metamorphic issues: Fixed the preview image not generating, Styled the preview dialog popup correctly, The first cat in the list is now auto selected, When you use a metamorphic item the cats headshot changes in the list with the new style,
Our next focus is the item database function.
Goodnight, catfolk!
#paw borough#pet site#virtual pet#indie game#pet sim#petsite#development update#pawborough#closed beta
6 notes
·
View notes
Text
Beta Update - 13/05
Wrapping up!
Today we:
Implemented night mode. There are elements which haven't been adjusted to the theme system, we will take a look at a later date.
Pushed a hotfix to address some high prio bugs. PAW 1117 - Fixed invite kits to camp issue, it was because the generated names were longer then 18 chars. Bumped the max length to 25. PAW 1110 - Fixed being able to mentor as a kit, mentor multiple kits and mentor other adults. PAW 1107 - Fixed not all cats showing and pagination/search functionality in territory grounds. PAW 1091 - Fixed unlimited stat through mentoring bug. Set all mentor relationships between adults back to None. No adults should be mentored now. Unable to purchase flat sales bug fixed.
Goodnight, catfolk!
#paw borough#pet site#virtual pet#indie game#pet sim#petsite#development update#pawborough#closed beta
9 notes
·
View notes