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commUNITY
Interventions of the community from the smallest scale of objects to structural plug-ins, all aiming to improve the relationship of the people in the community in order to hopefully strengthen their bonds and allow them to sustain themselves against outside (and inside) vulnerabilities.
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Polo Connected
Interventions of the community from the smallest scale of objects to structural plug-ins, all aiming to improve the relationship of the people in the community.
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Soi Polo: The Community
The main topics focused on so far is about rent and pricing in Soi Polo and the surrounding areas, in addition to the relationships between the different people the community. Future scenarios are also explored.
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Noka House, Japan
In this phase, the idea of management plans, the differences in process and how it effects the outcome will be focused on. A theoretical simulation has been conducted.
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Noka House, Japan
Noka Houses are farming houses set in an isolated valley in central Japan. Its faraway location plays a major role in the development and perseverance of the village. This study will focus on materiality and comparisons on management. One of the main characteristics of this house are the low hanging, thick roofs made of thatch.
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Community
The contemporary issues of dying villages in Japan is addressed in this project. Proposals on what the villages can do to help sustain themselves are explored, specifically in terms of the community (people), and their existing structures (housing).
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Refinement
Summarizes everything from start to now of this project, and also explores more into the details of the design elements and community uses.
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vimeo
workshop 6.2 - motion graphics.
skills from the previous workshop has been expanded on. the objective here is to create a promotional video for a structure made. routines had been continued, and with provided graphic material, a media composition was constructed.
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vimeo
workshop 6.1 - motion graphics.
adobe after effects had been introduced in this workshop. objectives were to be introduced to the ae interface, using different routines to create organized ways of working, and constructing a media composition using provided graphic material. flow between ae and ai was practiced.
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workshop 5.2 - exterior image making.
a 3d model was created, rendered in exterior view with added lights and textures/materials, and then post-processed in photoshop to give it a contextual background, as well as atmospheric elements. in rendering, perspective matching (to the contextual background image) was also explored.
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workshop 5.1 - interior image making.
a 3d model was created, rendered in interior view with added lights and textures/materials, and then post-processed in photoshop to give it a contextual background, as well as atmospheric elements.
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workshop 4.2 - introduction to rendering.
the objective was to become familiar with digital renderings of architectural images. with a given model, a tridimensional scenario was composed. different environmental illuminations were also inserted, in addition to textures, of which scaling and projection was also explored.
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workshop 4.1 - constructing images.
photoshop skills were practiced in this workshop. objectives includes using collaging techniques to construct images based on rendered views and photographs, creating contextual environments, surface textures and adding human figures, in addition to composition.
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workshop 3.2 - vector editing.
the objective was to learn about transferring geometry from rhinoceros 3d to adobe illustrator to scale, showing spaces in different projections, and how to edit lines and fill shapes to communicate spatial hierarchies and materials.
various skills in adobe illustrator have also been learnt, including shearing labels and patterns.
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workshop 3.1 - rhino to ai workflow.
here the workflow between 3d-modelling program ‘rhino’ and adobe illustrator was introduced.
a block was created and distorted, then many blocks were put together to form a surreal-like city. two different densities were made to draw contrasts.
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workshop 2.1-2 - parametric mapping.
the main objective was continued from the previous workshop - to become familiar with the program ‘grasshopper’, its interface, data types, data flow, and variable inputs. management, geometric control, structure and color assignment was also explored.
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workshop 1.1-2 - scripting.
the main objective was to become familiar with the program ‘grasshopper’, its interface, data types, data flow, and variable inputs. management, geometric control, structure and color assignment was also explored.
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