HEY GUYS. HERE’S A LONG ASS ESSAY ABOUT WIZ AND THE REAL LIFE THINGS THAT ITS MAGIC SYSTEM CAN BE TIED TO/MAY BE INSPIRED BY. THIS WAS SUPPOSED TO BE A YOUTUBE VIDEO SCRIPT AND IT MAY STILL BE BUT A LOT OF PEOPLE DON’T REALLY LIKE MY VOICE SO.
Wizard101 is a 2008 MMO developed by Kingsisle Entertainment. It's still going strong almost 16 years later, and at the age of 5 years old it ruined my life.
Today I want to talk about the magic - specifically how the schools of magic function. Everything about the magic system in wizard101 I want to dissect, analyze and see if we can't find any real world equivalents.
(Spoilers— a lot of this ties back to alchemy.)
Let's start at the beginning, which is probably the easiest place to start - The Song of Creation.
In lore, the Song of Creation was sung by Bartleby and Raven to save the first world. They sang this song, which wove together the spiral, which is where we currently live now.
Now, the easiest way to see this is in relation to the Big Bang, which is the most widely agreed upon scientific theory for how the universe began. The wisps we collect are confirmed to be leftovers, much like the leftovers of the Big Bang we can find in space. However I think it's a little bit deeper than that.
See, the Song of Creation is a literal song - and songs famously use sound waves. I think you can take this two ways - you can take this in the scientific route, which is that strong enough sound waves can cause objects to vibrate. The Song of Creation is just an extension of that idea, it didn't create anything new, but it did weave together the Spiral in its current shape.
However, in alchemy there is a concept called the third Hermetic law. Which is, "Nothing rests; everything moves; everything vibrates."
Now, I'm not an Alchemy expert, but this is fascinating to me because, well, it's true! Atoms vibrate, nothing is ever “at rest.”
The Hermetic laws are the basis of a very very complicated philosophical and religious system based on the teachings of a hellenistic god called Hermes Trismegistus. It’s called hermeticism, and has a lot of basis in Alchemy according to my research.
So okay, you're sitting here and you're looking at me and you're going, “So what? The Song of Creation kind of lines up with the third law of some alchemic principle. who cares?”
And to that I say, there is another hermetic law that is visible within the world of the Spiral. And that is the principle of polarity.
The principle of polarity is, "Everything is dual; everything has poles; everything has its pair of opposites; like and unlike are the same; opposites are identical in nature, but different in degree; extremes meet; all truths are but half-truths; all paradoxes may be reconciled."
Fire and Ice, Storm and Myth, Life and Death. These are all polars. Even with this principal of schools of magic having opposites, there is balance, which has no opposing School. It's a paradox.
You could even say, since the system was created by Bartleby, it's a Divine Paradox.
No I'm, I'm kidding, the Divine Paradox is a completely different concept that I'll get into soon. I want to touch on one more thing.
The Philosopher's Stone is probably one of the most known and important concepts that has come out of alchemy. If you're a Fullmetal Alchemist fan, you're going to know where I'm going with this. and if you're not, what are you doing reading a post about Wizard101? Go witness peak fiction.
This is the symbol of the Philosopher's Stone. The shapes have meaning. The circles represent perfection and the eternal spirit realm - Alchemists believed that the universe was circular. The square represents Earth, and the four elements of matter - you know the answer if you’ve seen Avatar.
The triangle represents the three alchemical elements, sulfur, representing the soul, mercury, the spirit, and salt, the body. The smaller circle represents the fifth element, which is like… sort of also the spirit, but a different kind. The fifth element was believed to be a substance that would permeate all things and connect everything together.
Now if you look at the schools of magic symbol seen on the Wizard101 website…
There is this.
Look familiar?
It should.
Obviously this isn't a one-to-one recreation of the Philosopher's Stone symbol. but it's really, shockingly close. Now, maybe this is because this is just a neat and cool way to arrange your seven classes for your silly little game you made in 2008. But, the elemental schools are on the outside, and the spiritual schools are on the inside. Now the issue here does come with the fact that while the elements are on the outside, and you could argue that represents the Earth, which would line up with the fact the circle on the Philosopher's Stone symbol represented Earth, the spiritual schools and their placement on the inside doesn't 100% seem to line up with how the spirit is portrayed on the Philosopher's Stone symbol, but it's close enough for my observation to hold water, I think.
I think you can make the argument that the spiral seen on the illustration behind the spiritual schools could be your replacement for the circle seen on the Philosopher's Stone symbol.
I couldn't find anything super concrete on what the spiral could possibly symbolize in alchemy - I found a lot of things saying that it represented going from being focused on oneself in their internal world to connecting with the world around you and spiritual ascension. Take this with a grain of salt because I found a lot of spiritual websites, but I couldn't find any historical context for it. Personally, I would say that the spiral symbol, within the context of THE Spiral, would either simply act as more of like how a symbol of Earth would for us here in reality, or as some sort of symbol of binding. even then I would be hesitant to say that because a spiral symbol is seen in all runes that come with the magic schools.
Bear in mind that alchemy was never an exact science and it did seem to be more based on philosophy and stuff. Though it did lead into our understanding of chemistry here in the modern day and was essentially a pre-science, just keep in mind that theories and beliefs varied, if you go out and do your own research you might find information completely different to what I shared.
So the seven schools of magic are at least somewhat based on alchemy - cool. Everyone who's played past Malistare knows that there's a lot more to Wizard101’s magic system.
The next concept that you're introduced to in the game are the astral schools. I could talk about how celestial bodies were important to Alchemy as well, such as how the sun represented the divine spark in man, but as far as I can tell, any connections are loose.
The schools of Sun, Moon, and Star are obviously related to astrology. Now I'm sure all of you here have heard of astrology - It's essentially divination and the belief that stars and celestial bodies can influence human affairs. Celestia is full of astrology references, and even has its own set of star signs, which I could honestly go through and make this video 10 times longer, but I'm not going to for the sake of ease.
We know so little about the astral schools individually that I can't really make any connections at this point in time. Supposedly they're harder to grasp than other schools of magic - and Incredibly powerful, most likely because they draw from forces outside of the Spiral. It’s debatable whether or not the Spiral even has a sun??? Either way, outside of gameplay function, all we really know is that Star magic and Sun magic focus on auras - yourself - and enhancing your spells - external - respectively.
I could then wax poetic about how Sun and Star are essentially the same practice, but that Star has a more introspective approach while Sun has a more physical approach, but that doesn't really tie back to any real world Inspirations so I won't.
I can't really even begin to find anything for Moon Magic. Moon in the game is related to change but polymorphing is, one, kind of useless in normal gameplay, and two, an entirely separate thing from astrology.
So let's move on - to Shadow Magic.
There is a type of psychotherapy(?) called Shadow work, which originates from the concept of a Shadow Self, an idea developed by Swiss psychiatrist Carl Jung. Jung believed that the Shadow Self was a repressed part of someone's psyche - their unwanted thoughts, emotions, impulses, feelings - pretty much anything they didn't want to outwardly acknowledge, that is what was stored in the Shadow Self.
Your time with Shadow Magic involves you reconciling the Shadows with the light, which is… almost literally the purpose of Shadow work. When you are introduced to Shadow Magic in the game, it is presented to you as simply a spooky evil dark magic that the villain is using. But once you obtain it yourself you start to learn that it's not evil, it's only chaotic.
The first Shadow spell you obtain is related to your school of magic - I, a storm wizard, got the spell Shadow Shrike, a hard hitting transformation that would punish me with severe backlash if I did anything but hit. My questing partner, on the other hand, is an ice wizard, and she received Shadow Sentinel, which wanted her to tank, and only tank.
Narratively, it makes complete sense why Shadow Magic is the way it is. In some respects, it is the result of Grandmother Raven sealing away Grandfather Spider and creating the Spiral the way she did. she repressed him, and she repressed herself by refusing to acknowledge her love for him, after what he did to the first world. In a higherish level narrative sense, this creates a world built on ignoring our problems until they fester to the point where they resurface. With us acknowledging our Shadow and reconciling with it before that point we go against the grain, going against the deities themself, as they forbade it for being too dangerous, and for touching the true essence of the Spiral.
I think we could tie this back to alchemy again.
The other hermetic law, the first law actually, is "The All is Mind; the Universe is Mental."
As I understand it, this means that our thoughts have a profound impact on reality. We can shape reality through our minds - by changing our thoughts the world can change. It’s related to the idea of a collective subconscious - if you’ve played through Arc 3, you know the Spiral has one of those, it’s known as the Reverie.
This is… also kind of the basis for a lot of psychotherapy methods. In the real world this kind of just means “think good thoughts, and you'll feel better, and things won't feel as bad”, which is easier said than done.
However, in the Spiral, that statement is incredibly literal, much more in line with the original way the law was presented. Shadow Magic reacts and has a more intimate relationship with the caster than any other school of magic. you have to fight a creation based on your own fears to access Shadow Magic and use it. If that's not literally the perfect manifestation of this concept, I don’t know what is.
Which segways nicely into another concept I want to talk about - what we are - the Child of Light and Shadow - the Divine Paradox.
There's a lot of things that are seemingly unrelated that talk about the Divine Paradox. One interpretation states that it's about God - such as, if God is able to do anything, can he make a mountain that he can't move? - I saw another interpretation that stated it was that one’s strength is born out of their weakest moments. I think the latter is a very interesting way to read the Divine Paradox moment in game, however the idea of a “Divine Paradox” does have basis in alchemy.
To my understanding, it is an aspect of the law of polarity. Two opposing things will always exist, and so reconciling those two things, combining them into truly one, then must be an act of divinity.
Obviously this is something really weird when you pair this with the concept of Shadow work - if you are the Divine Paradox, an act of divinity made manifest, made so by your relationship with the shadows - does that mean reconciling with the darker parts of yourself and achieving oneness with it is an act only God can do? That’s either incredibly defeatist in the mental health department or this game was accidentally WAY more religious than I thought it was.
Luckily, your relationship with Shadows as a Shadowmancer has very little to do with being the Divine Paradox and much more to do with Bartleby.
Switching mild amounts of gears here…
Bartleby's name comes from a short story about Wall Street - so literally nothing to do with magic or alchemy, or philosophy, or anything helpful. I have no idea why the developers named Bartleby Bartleby. However, Bartleby does resemble, in design and function, Yggdrasil.
Yggdrasil is the world tree from Norse mythology. It is the center of everything and connects the nine worlds - the realm of frost, the realm of fire, the realm of peace and prosperity, the realm of men, the realm of chaos and conflict, the realm of the Vanir, Norse gods associated with magic and fertility, the realm of the elves, who inspired music and the arts, the realm of dark elves, and the realm of the dead, which is part of the realm of frost.
Bartleby not only helped create the Spiral, but it is said that his roots - probably metaphysically - touch all corners of it.
Midgard, the realm of man, is located at the center of the world tree. Wizard City, similarly, is located at the center of the Spiral, with Bartleby right in the middle of it.
Bartleby is the source of all magic - it could be argued that every act of magic, no matter the source it draws from, runs through him. He connects all things in the Spiral.
Thus, we, the players, as his Scion, are the Divine Paradox in the same way he is. He is Myth and Storm as one, he is Fire and Ice burning and freezing together - because he is all magic.
I wouldn’t go so far as to say he is the fifth element, because I really do not think Wizard101 is following the practice of alchemy that closely. (And that has some really weird implications!)
One more thing I want to talk about really quickly, is the symbol associated with Bartleby, and by extension, his Scion.
If you’ve played the Catacombs, you have probably seen these symbols.
This is known as a triskelion. It’s a real symbol. Within the context of Wizard101, it represents Bartleby, and a type of magic - not school, more like a way of practice - done by his followers, the Treeminders.
Outside of Wizard101, It’s mainly attributed to Celtic religions, but it was used as far back as the Neolithic age. This symbol represents trinities such as life, death, and rebirth. Mainly, it’s seen as a symbol for growth and progression.
The concept of trinities makes sense for Bartleby - he isn’t the only deity within the Spiral. He is the balance between the two extremes of Raven and Spider, and you, as his Scion, are the extension of that idea - as early as arc 2 you were connecting two extremes, and since the beginning you have been uniting differences to create a better world.
I’m not sure how much of this was intended or researched in depth, but either way, this was REALLY fun to research, and I think it’s a pretty neat way to read the Spiral.
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