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pokeberry5 · 8 hours
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pokeberry5 · 15 hours
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my two face redesign inspired by: lego batman movie, BTAS, and batman forever!
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pokeberry5 · 20 hours
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Kitty practising self control
(Source)
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pokeberry5 · 1 day
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when did this happen???
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pokeberry5 · 1 day
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It's about the Yearning
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pokeberry5 · 1 day
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21 April 2024
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pokeberry5 · 1 day
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Been reading tim drake comics. Hi
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pokeberry5 · 1 day
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pokeberry5 · 2 days
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btw! I was made aware that many people don't know that we're boycotting Eurovision this year, so.
we are boycotting Eurovision, as per BDS guidelines.
don't watch the stream, don't engage with the videos, don't post it about it on social media using hashtags that are going to trend. whatever you're getting from the show isn't worth it
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pokeberry5 · 2 days
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do you have any tips for drawing dynamic poses? i always love the way you draw bodies!!
i know this has been said a million times but the way i draw bodies significantly improved after i started drawing more frequently from reference. if i cant find a reference for a pose on the internet, i'll just use myself or a friend. i spend an unfortunate amount of time just standing in front of my mirror looking at my own joints. pay attention to where your body curves!!
other than that though—honestly my anatomy/pose knowledge is a whack amalgamation of art tips i've accumulated over the years (i miss old school deviantart/tumblr style art tutorials). i also like to look at how artists i admire draw bodies—what details to they include, what anatomical short-hands etc
i think i'm still figuring out how to draw dynamic poses, but here are some cheats i've picked up (under the cut coz this got long again):
gonna use this stray!tim as a base
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the easiest way for make up a pose is to start roughly with the head, collarbones, ribcage, and pelvis — you can build everything from there
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here's a couple more of what i mean by the ribcage-pelvis deconstruction:
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2. push your perspective a little!! imo things look more dynamic if you move your sight-line up or down—the horizontal orange line here. if you look at the panels above, the sight lines tend to be a little low, at around the character's torso or waist. i did the same below with stray!tim
to do this i usually try to get a sense of the space im working in by putting in some sloppy perspective grids
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3. S curves!!! exaggerate the lines of the body. the body naturally has parallel horizontal lines—an easy way to get a body to look less rigid is to tilt those horizontal lines which in turn curves the vertical line of the body
this is what a mean by horizontal lines—usually i use the eyes, shoulders, and hips:
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i'm gonna use caterina as a better example—usually you want the horizontal lines to sort of zigzag:
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i've also picked up a couple visual tricks that don't exactly add dynamism to a pose? but they do give a static pose a little more oomph. a lot of this is done by visually highlighting one specific point of the body
for our purposes, i'm gonna make the focal point tim's face
motion blur! there are a couple ways to do this. i actually dont like working with traditional motion blur because you have to mess around with selections, so i usually fake motion blur using postional perspective blur:
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2. gradient lighting—you can add a lot of depth this way. usually i like setting the gradient in the direction of the focal point, e.g. tim's face
below, i added a layer above the base drawing, used an airbrush to get this gradient, and then set the layer to color burn and lowered the opacity. you can also clip the lighting layer to the base drawing and set it to multiply
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below, i did the opposite—instead of adding a gradient shadow, i added gradient light. i set the layer to add this time (instead of color burn) and then lowered the opacity again.
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this kinda serves to desaturate the parts of the piece that are less important (ish i was kinda sloppy here), driving the eye to face—the most saturated. the motion blur does a similar thing, where the only thing "in focus" is tim's face
the gradient also sort of adds a directionality to the piece—it starts at the bottom right corner and goes up towards the upper left, causing your eye to follow that same path, which drags your gaze up tim's body
here's what it looks like when i combine 1 and 2:
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3. chromatic aberration's been pretty popular recently. it does a similar thing as perspective blur but with more eyestrain (although i went with a really exaggerated version below just to show you what it does) but it looks cool!
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bonus cryptid tim as a reward for getting to the end :-)
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pokeberry5 · 2 days
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pokeberry5 · 2 days
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1997 haute couture by alexander mcqueen
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pokeberry5 · 2 days
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tim has to figure out what to do with hair once he stops gelling it
bonus:
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[transcript of captions below]:
main image, left to right, top to bottom:
yellow: research duty because he injured his arm
green: Dick didn't believe him, but Tim was right
red: watching Dick flirt with Babs
blue: finally had the time
pink: put it together as he was about to fall asleep
purple: long patrol
dick and tim:
above tim: didn't have time to style his hair
below dick: ran his fingers through it and that's it
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pokeberry5 · 2 days
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retiring to your chambers >>>>>>
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pokeberry5 · 2 days
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O, HAMLET
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pokeberry5 · 2 days
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pokeberry5 · 2 days
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I think that Tim should be in cross country and like to run marathons. Why? Idk it just fits him
He looked at normal track and thought it was too boring so like a psychopath, he chose to run for longer.
Imagine if there was some criminal and they were running away.
Nightwing: Red Robin
*he's a runner he's a track star*
Even with pounds of heavy equipment, he's out running all of them with pure stamina. You think you got rid of him? Nah, you look behind and see that guy behind you, he will win with pure patience, he is inevitable.
All the criminals are scared out of their wits bc of him, Tim does not give up, it is not in his nature
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