quirky-superpowers-if-you-will
quirky-superpowers-if-you-will
Quirk/superpower ideas + concepts!
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bnha quirk ideas (or superpowers)! feel free to use them, no credit needed. you can submit quirks or ask for custom ones if you want, too! :D
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Quirk: Handsy
Transformation type The user can break parts of themselves, or their whole self, down into hands. They are essentially a jigsaw puzzle of hands that only comes apart when the quirk is activated! The user has full control of the hands and becomes a sort of hive mind when fully broken down. The hands can do things ordinary hands shouldn't be able to do, like crawl on walls and ceilings and they can act a bit like Thing (from the Addams Family).
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Quirk: Cheshire Cat
(kind of unsure what to name this one, but we ball) Cheshire Cat: Mutant/Transformation type The quirk gives the user several mutations similar to those on a cat, though in an unusual colour - blue, green, purple, pink, yellow, red. Mutations: Whiskers, a catlike nose, ears, and a tail. Additionally, the user will have stripes on their body that they can make glow and their mouth can open unnaturally wide to grin like a Cheshire cat. Smiling in a 'normal' way is difficult and the smile does not always convey joy, just strong emotion. The transformation element activates using a 'power reserve' in the user's body. Upon use, it allows the user to turn invisible or teleport short distances. As well as using power, it requires a significant amount of focus and the user must 'grin'. The Cheshire Smile is always the last thing to vanish. Drawbacks: The user will struggle to look in mirrors or any reflective surface, as they will see an unhinged version of themselves grinning back at them. This 'mirror version' will have opposite colouring (eg. Blue mutation user sees a pink and purple version in the mirror.) and will cause feelings of panic and dread in the user. In cases of serious power overuse and/or when the 'power reserve' has been drained, the 'mirror version' can fully take over.
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Quirk: Dungeon Master
Dungeon Master - Emitter type The user has a set of dice (the set of 7 used in many TTRPG games) that are stored in a pocket dimension when not in use. When activated, the user can roll the dice onto any available surface. Gravity and other laws of physics do not seem to regularly apply to the dice, as they can be rolled onto walls, ceilings and even mid-air. Once rolled, the rolls must be used on a target, to cast a reality-altering illusion that only the target perceives. The roll on the dice determines how long the illusion lasts, and how much control the user has about what it is. Over time and with much training, the user can learn how to mentally "unbalance" the dice, manipulating whether rolls will be higher or lower Drawbacks: - only one target - all rolls must be used before the dice can be rolled again - user experiences frequent migraines without sufficient medication
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Quirk: Love Me
Love me - Emitter type It causes the user to become almost vampiric in nature towards physical affection. This is a good quirk for villains, since it is parasitic in nature, and can cause obsession. Through physical contact - the more intimate the better - the user can exert their influence over the recipient of the contact, making them feel attracted to the user. When under the quirk's influence, the target would act dazed, want to be near the user, and be more open to suggestions from them. After being exposed to the quirk for long periods of time, targets start to look and feel weakened and exhausted, as the user becomes more aesthetically pleasing and stronger. Being exposed to the quirk regularly for a long period of time has a number of side effects: - causes the target to act as if slightly influenced by the quirk whenever they are given positive physical contact, even if not from the user - the target will act sluggishly all of the time and be tired no matter how much they sleep - the target will become quiet and often meeker, lacking the energy to put effort into standing up for themselves - can become addicted to the quirk's influence - can develop conditions such as depression User drawbacks: Due to the quirk's parasitic nature, the user requires positive or intimate contact regularly to sustain themselves. They build up a 'store' of excess energy through this, and activating the quirk drains this 'store' of power.
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Quirks based off of videogames: Part 1!
Slime Rancher - Emitter/Transformation type Slime Rancher causes the user to generate a buildup of a slime-like substance on the lower half of their legs. When enough slime has been generated, the user creates a slime creature, which will have different attributes based on the colour of the slime generated. Creating a slime consumes a large amount of energy, so the user will need to rest and recover after creating one. Additionally, the user can transform their arm into a vacpack-like machine, which only sucks up slimes, and certain foods. For example, the vacpack could be aimed at a bowl of grapes, blueberries, and strawberries. Only the strawberries would be pulled in, and when ejected from the pack, they will have been transformed into Cubeberries, an item that any slime that eats fruit will consume. They are favoured by phosphor slimes. Also, the user takes hits differently- they will be injured and function completely normally, until they reach a certain threshold, at which point they will collapse and remain unconscious for 12-24 hours. They will also collapse upon being submerged in salt water, or being burnt. Slimes of all kinds will cease to exist upon contact with fire or salt water. Slime types (examples, not complete list): - grey substance = Tabby slime - pink substance = Pink slime - blue substance = Rock slime - purple-blue substance = Crystal slime - red substance = Boom slime - caramel-coloured substance = Honey slime - green substance = Rad slime/Radioactive slime - luminous, light blue substance = Phosphor slime - teal substance = Tangle Slimes Drawbacks include: - exhaustion after creating slime - dehydration after creating slime - hunger after creating slime - pain transforming vacpack when tired/weak/injured - dizziness after overusing vacpack
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