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Kagrua
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Artificer level 1
AC: 12 Prof Bonus: +2 HP: 8 + CON mod (2) = 10 Hit Dice: 1d8 Proficient: Light armor, medium armor, shields, simple weapons, thieves' tools, tinker's tools, smith's tools Saving Throws: Constitution, Intelligence
Magical Tinkering
Must have thieves or artisans tools in hand to do this. Tiny non magical item, one of the following properties: - Shed's bright light in a 5 ft radius and dim light for an additional 5 ft. - When tapped by a creature, object emits a recorded message. Heard up to 10 ft away (chosen). No more than 6 seconds long. - Emits choice of an odor or nonverbal sound. Perceivable for up to 10 ft (chosen). - Static visual effect appears on one of the object's surfaces. Can be a picture, up to 25 words of text, lines and shapes, or a mixture of the elements.
This lasts indefinitely. As an action, can touch the object and end it early. Only can have as many as the intelligence modifier, oldest property ends first.
Sea Elf
Humanoid Elf 179 5'10 Child of the Sea: Can breathe air and water. Resistant to cold damage. Darkvision: Can see dim light within 60 ft as bright, and in darkness as if dim (shades of grey). Fey Ancestry: Adv on save throws to avoid or end charmed condition on self Friend of the Sea: Prof in Perception Trance: Don't need to sleep and magic can't put to sleep. long rest 4 hours Languages: Common, Elvish, Primordial
Stats
Strength: 13 Mod: +1 Dexterity: 10 Mod: +0 Constitution: 15 Mod: +2 Intelligence: 15 Mod: +2 Wisdom: 11 Mod: +0 Charisma: 11 Mod: +0
Saving Throws:
Strength: +1 Dexterity: +0 Constitution: P +4 Intelligence: P +4 Wisdom: +0 Charisma: +0
Skills:
Acrobatics (Dex): +0 Animal handling (Wis): +0 Arcana (Int): P +4 Athletics (Str): +1 Deception (Cha): +0 History (Int): P +4 Insight (Int): +0 Intimidation (Cha): +0 Investigation (Int): +2 Medicine (Wis): +0 Nature (Int): +2 Perception (Wis): +0 Performance (Cha): +0 Persuasion (Cha): P +2 Religion (Int): +2 Sleight of Hand (Dex): P +2 Stealth (Dex): +0 Survival (Wis): +0
Equipment
Hand-axe (1d6 Slashing) (Light, Thrown Range 20/60) Sling (1d4 bludgeoning) (Range 30/120) Light Crossbow and 20 bolts (1d8 Piercing) (80/320, two handed, loading) Studded Leather Armor Thieves tools Dungeoneer's pack (backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days rations, waterskin, 50 ft. hempen rope strapped to the side) Fine Clothes Signet Ring Scroll of Pedigree Purse (25 gold)
Background
Noble: Position of Privilege: Welcome in high society, assume he's supposed to be where he is. Common folk accommodate, other nobles treat as if same social sphere. Can secure an audience with a local noble. Characteristics: His favor, when lost, is lost forever. Proving that he doesn't need his family's coddling. Nothing is more important than his family Believes the world revolves around him
Spellcasting
Spell save: 8 + Prof (2) + INT mod Spell attack mod: Prof (2) + INT mod
Cantrips
Magic Stone: 1 bonus action. 1-3 pebbles. Ranged spell attack. My mod. 60 ft. 1d6+INT mod. Spell ends when thrown. Spell ends when used again. Prestidigitation: 1 action. 10 feet. 1 hour. One of the following effects. - Instant harmless sensory effect - Light or snuff out up to a small campfire - Instantly clean or soil an object up to 1 cubic foot - Chill, warm, or flavor up to 1 cubic foot of nonliving material. - Make a color, small mark, or symbol appear on an object or a surface. - Create a non magical trinket or an illusory image that can fit in your hand. Lasts until the end of next turn. Can have up to 3 of non-instantaneous effects active at a time. Can dismiss an effect as an action.
Level 1
- Can change out prepared spells on a long rest. Catapult: One object 1-5 lbs catapults. 90ft straight line. Would strike creature, Dex Save Throw. Failed Save Strike 3d8 bludgeoning. (higher spell slot goes up 5 lbs and 1d8 per lvl). Cure Wounds: Regains 1d8+INT mod (2) HP. (higher spell slot goes up 1d8 per lvl).
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Info and Links
I'm just mainly here having fun with my DnD OCs. Feel free to join in if you want through asks or submissions. I will be rolling for my characters and what happens, and also don't completely expect this to take off. So updates will be sparse.
Character Info Links: Kagrua
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I'm just creating a story with my DnD Characters. Feel free to join in or not.
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