Rowan is an artist whom recently graduated from college with a focus on digital art mediums. Her passion for both art and video games has influenced her to pursue a career in the video gaming industry as a video game artist and designer. In every project she works on, Rowan strives for three goals: timeliness, organization, and exemplary results. These core values drive her to keep working until she meets her own high standards. Dedicated to learning beyond her formal education, Rowan has continued to refine her portfolio, learn new programs such as Blender, and advance her technical skills as an artist.
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A character I drew and then rigged and animated in Adobe After Effects. It was made for a mock video game design project I worked on with a few of my peers.
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A character I drew and then rigged and animated in Adobe After Effects. She was made for a mock video game design project I worked on with a few of my peers.
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A character I drew and then rigged and animated in Adobe After Effects. He was made for a mock video game design project I worked on with a few of my peers.
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#my art#3d art#art#3d model#animation#artwork#3d animation#original art#3d render#3d sculpting#3d modeling#illustration
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Demon character I designed and modeled. This is part of my college capstone project that has more work to be done.
#my art#3d art#art#3d model#artwork#original art#3d animation#3d render#3d sculpting#zbrush#autodesk maya#oc art#oc#my ocs#ocs#digital art#artists on tumblr#original character#drawing#3d modeling#animation#illustration
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A little behind the scenes of my demon character model, including a turnaround of the model and some silhouettes I did to design the character.
#my art#3d art#art#3d model#artwork#3d animation#3d sculpting#3d render#original art#character design#original character#character art#digital#workflow#turnaround#animation#3d modeling
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Artificer character I modeled and designed.
#character design#adobe#original art#my art#3d sculpting#3d art#3d model#art#digital art#artwork#3d modeling#illustration
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Sassy walk.
"Ultimate Bony" model by Ugur Ulvi Yetiskin on Behance.
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A heavy walk cycle I made for practice.
"Argonian" model by Trivital on Gumroad.com.
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#unreal engine#ocarina of time#legend of zelda#loz fanart#loz#3d art#3d model#3d render#art#game design#video games#game development#zbrush#3d sculpting#my art#autodesk maya#substance painter#high poly#assets#game assets#game art#fanart#fandom#3d modeling#animation
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A room I modeled in Maya back in 2021. Unfortunately, the renders I took were low in quality before the file was corrupted and lost, but I still have something to show for it.
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