rui-drawsbox
rui-drawsbox
Art tag #rui draw smth
3K posts
Lv.20 She/Her || Eng/Esp 🇦🇷 || Commissions OPEN! https://rui-chanchan.carrd.co
Last active 3 hours ago
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rui-drawsbox · 1 day ago
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7 chibi slots and 4 sketch slots available (๑>◡<๑)!
🎉C0MMISIONS OPEN🎉(VGen, Artistree & DMs)
Many thanks for the wait! From now there's 10 colored slots, 10 chibi slots and 5 sketch slots :D!
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Don't forget to check the [Terms of Service] and my [Work Queue]!
Sharing is much appreciated ヾ(≧∇≦)ゞ!!
VGen ✧ DMs ✧ Artistree
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rui-drawsbox · 10 days ago
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🎉C0MMISIONS OPEN🎉(VGen, Artistree & DMs)
Many thanks for the wait! From now there's 10 colored slots, 10 chibi slots and 5 sketch slots :D!
Tumblr media Tumblr media Tumblr media
Don't forget to check the [Terms of Service] and my [Work Queue]!
Sharing is much appreciated ヾ(≧∇≦)ゞ!!
VGen ✧ DMs ✧ Artistree
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rui-drawsbox · 10 days ago
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What pen do you use for your lineart :D?
this one
with zero smoothness
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rui-drawsbox · 10 days ago
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new pfp. forgot to post yesterday
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rui-drawsbox · 11 days ago
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pngtuber comm for @ Pepperchiii on twt ☆⌒(ゝ。∂)!
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rui-drawsbox · 13 days ago
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opening coms this wednesday yay
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i took more time off than i expected but taxes dont wait (ᵕ—ᴗ—)/hj
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rui-drawsbox · 14 days ago
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and another pngtuber comm for @ Wolfmou10 on twt (づ> v <)づ♡!
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rui-drawsbox · 16 days ago
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pngtuber comm for @ Raiko1191 on twt (˶°□°˶) !!
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rui-drawsbox · 19 days ago
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Our Life: Beginnings & Always (The "Sunofficial" Patch) [Windows]
I've made enough posts saying a lot but not doing a lot, so I feel like I need to put Cliff's money where my mouth is and just release my own patch.
It's held together with my hopes, dreams, suffering, and tears, so hopefully it can be properly enjoyed.🙏🏻
(note that this is not a mod that adds much new content to the game besides very basic things like what I put down for Shopping and new conversations with Lee for the moved menus, so it's still in a largely "pure" form; my own personal edits/modifications aren't in here, though GB Patch has already stated their opinion on modding to be positive)
I have the itch.io Windows version of Our Life and thus that's the version I "patched," though this should work for the Steam version as well.
How to make this work:
Optionally, clone the entire Our Life folder that the game and its files are in; this is only necessary if you're paranoid/worried about something going wrong, so you can have the original and the patched version.
Unpack the .rpa files in Our Life's "game" folder. This can be done in a variety of ways, but I recommend rpaExtract. Simply drop the .exe into the "game" folder of Our Life, then select and drag all the .rpa files (yes, you can do them all at once) onto it; a window will pop up to show you its progress.
Once the unpacking is complete, delete the .rpa files you just unpacked, then open the game to confirm that it loads up without error.
After that, download the files from the link below and replace the original Our Life files with them.
If you don't have certain DLCs, the files in their folders for my patch should be deleted/ignored. For example, not having Derek's DLC means ignoring the files in the folder "DLC_Derek".
I tried to touch on as much as possible, but I may have missed something along the way (whether from my own edits or the original work). I also do welcome asks pointing out other oddities as well, even as minor as typos, and I'll fix them at my soonest opportunity. The nice thing about having the .rpa files unpacked is that edits to singular moments/scenes only requires redownloading one or two of the script files, so it's easy on one's internet. Whether any issues have cropped up due to having the files unpacked, I'm not sure (nothing happened during playtesting on my end), but I'll deal with as many as I can as they're pointed out to me.
I'll say that replaying the game isn't required for most fixes, though stuff such as the Sandcastle issue would require playing that moment again, since it's a new variable I had to put in (any save that did the split bill scene prior to having this patch won't meet the requirements to get the split bill proposal anymore).
Finally, the last thing I'll say is that I've split the Changelog into two categories: Fixes and Quality of Life. Fixes are self-explanatory in that they're things I patched out/adjusted from the original game that appeared to be errors, oversights, or something that just seemed off from what was expected, whereas Quality of Life leans towards things I've done for convenience/immersion's sake. You can consider the latter like optional bonuses.
Happy playing~
☆Changelog☆
⚙Fixes⚙
edited the line of Noelani's eyelids in one of her eye expressions to better match the others
STEP 1
Shopping
added a check and extra narration during the keychain scene if the MC took the money from Cove in Sandcastle (it varies slightly depending on if they also accepted the money Cliff offered them)
Sandcastle
added variables for if the MC tells Cove about the deal and accepts the money he offers to prevent a false check in Cove's Step 4 proposal, which made it possible for Cove to propose with the split dollar bill despite such a dollar never existing
STEP 2
evened out the values required to get Sporty/Studious Cove
fixed Cove's blue pajama shirt, which was four pixels too high compared to his purple pajama shirt with the compass on it (you can see this in action if you swap between both shirts in the Step 2 Cove Creator)
Step 2 Intro
removed a check if the MC is crushing on Cove, which sets a variable signifying that the MC can see themselves in a romantic relationship with a boy; the way in which the variable appears again in the orientation/sexuality menus imply that this is different from simply crushing on a boy, and the Step 3 intro doesn't have such a check at all, thus my removal of it
added dialog so Lee will now comment on if the MC is crushing on Derek instead of Cove or is crushing on both boys at once; according to Derek's DLC, the MC would have known him for a few months by then, so Lee would naturally have known/figured it out by then
fixed a couple checks in the orientation/sexuality menus (for why this bullet point is here rather than in Growing, see the Quality of Life section):
↳ added checks in the "you didn't really have a romantic interest in other people," "there was only one person you'd ever had romantic/those kinds of feeling for," and "You weren't interested in guys" options, since they only checked for the MC's feelings on Cove and not Derek
↳ there is now an additional menu for the MC's physical attraction if they're crushing on both Cove and Derek, where they may choose between them; conversely, the "only one person you'd ever had romantic feelings for" option will no longer appear if the MC is crushing on both boys
Kyra will no longer ask the MC about cream in their coffee if they're vegan
Family
fixed the gossip section where Lee talks about Derek, blocking off negative options if the MC is crushing on him; Lee will also not press the MC on how much they like Derek if the player has the Derek DLC (since a crush or lack of one would already be more defined there)
Dinner
fixed a check during the card game scene that caused a Warm-Moderate Cove to not speak up about paying for the MC's round
Birthday
fixed a check during the scene where ice cream and cake is passed around; an MC who is at Fond/Crush with Cove, lactose intolerant, and also vegan would get both branches of dialog+narration where he asks if they have pills but also lament that they can't have anything due to animal products
fixed a vegan MC being able to ask Cove for a bite of his dessert
Escapade
fixed the onion rings option so it disappears if the MC is vegan; I thought it was intentional at first for vegans to be able to eat them, but it's locked off for MCs in both Late Shift and Baxter's Step 4
Responsible
moved a reaction a vegan MC has to a question Derek presents about their dietary preferences; it was originally set after Mr. Suarez spoke up, which made it somewhat confusing
Siblings
the game now checks if the MC likes marshmallows or not when deciding whether to remove the "cereal with marshmallows" option; originally, it only checked if they were vegan/vegetarian
STEP 3
changed the necessary requirements for Cove's personality for balance, and adjusted the values the previously-fallible Cove Creator buttons gave to match; Moderate Step 3 Cove is now feasible, and being tied in Warm+Cold or Studious+Sporty points no longer defaults to Cold/Studious, returning to the coin flip of old
fixed initiative variables for MCs that crushed on both Cove and Baxter, causing Baxter's initiative level to be set for Cove as well; the variables in Baxter's moments have been adjusted to compensate for the oversight
cleaned/touched/fixed up Baxter's sprites (most notably his khaki shirt shifting colors when he has a bag, his swimming trunks not being complete when he takes his shirt off, a smudge of white underneath his hiking bag, and a pixel of his unshaded skin color on his shaded upper arm)
Step 3 Intro
added a missing "'s" in Baxter's introductory dialog
copied over a variable confirming that the MC wants to have dance lessons with Baxter in an option that should've had it (considering where it's relevant)
carried over a variable for the MC's best friend status with Cove in Step 2, as well as if the MC chooses options during the Step 3 intro (if not dating Cove) that state he's their best friend; the lack of this prevented dialog from playing on poppy hill in the Step 3 ending where Cove would call the MC his "best friend in the entire world" (if they're not in a relationship and not on Indifferent with him) due to the game never setting the variable in the first place
added a setting if the MC's hobbies didn't change from when they were younger, allowing their athletic points from Step 2 to carry over into Step 3
fixed checks in the orientation/sexuality menus (as with the Step 2 Intro, see the Quality of Life section for why this is here instead of Talks):
↳ as in Step 2, the game will now check for the MC's attraction to Derek instead of only checking their attraction to Cove; however, this time it will ignore a crush on Derek if the MC has fallen out of contact with him
↳ fixed a missing check; in the original Growing orientation/sexuality menu, the game wouldn't ask for the MC's feelings on genders if they were both asexual and aromantic (for obvious reasons), but it neglects to do that in Step 3's version
blocked off certain negative options for Baxter if the player has the Baxter DLC and chose Fond/Crush for him
Hang (Cove's Version)
fixed a check where Cove would call the MC his best friend even if they're not; I added narration for this since otherwise they were either his best friend or simply his neighbor with no in-between
adjusted dialog/narration so Miranda will ask about vegan options for the MC if the MC is on Indifferent with Cove; this seemed more in line with what happens in Birthday, where Cove would only comment on the MC's veganism/lactose intolerance on Fond/Crush
fixed options that would normally set Step 4 Cove's pants, but don't due to old/scrapped variables being used instead; this caused any Cove not made using the Cove Creator to have the tan shorts with polka dot trim
Errands
fixed variables that mixed up giving Cove studious/sporty points depending on what the MC offered/asked him to do; offering to carry his bags (+1 studious because they're encouraging him not to be active) and asking for a piggyback ride (+1 sporty since it's a physical task) worked as intended, but asking him to carry their things gave +1 studious whereas offering a piggyback ride gave +1 sporty
Late Shift
fixed some missing checks in the fast food menu, such as jalapeno poppers still being available for vegans
Boating
fixed arm wrestling with Baxter to properly account for the player's chosen version of Hang and check their athletic points if they've not yet played either; while I was at it, I also enabled non-muscular MCs to win with enough athletic points
fixed a check that was looking at Step 2 Cove's sporty/studious values instead of Step 3's during the arm wrestling contest, as well as when he plays rock-paper-scissors against Baxter
Sightseeing
removed a duplicate word in one of the MC's optional pieces of dialog
added missing words in a couple lines of narration
switched a word to singular rather than plural
added an option during the "first crush" conversation to account for the possibility that the MC met and began crushing on Baxter in Soiree but started crushing on Cove by Step 3; the game initially prevented the MC from saying that they crushed on Baxter first so long as they're crushing on Cove in Step 3, even if the timeline with Soiree wouldn't line up with it
fixed the menu when the MC decides to date Baxter that checked the MC as being okay telling people about their relationship or not; the option to shrug implied the variable it had set originally, but Baxter's response implied the opposite and followed up with contradictory dialog, so I kept the variable but moved Baxter's response to a new option
Hang (Baxter's Version)
removed unnecessary word
adjusted the dessert options since it previously didn't check for vegan MCs
fixed a voice line of Baxter's that didn't play due to the audio in question being empty; I changed it to a different take of the intended line
fixed a check that looked at Step 2 Cove's values instead of Step 3's when the MC is choosing to live commentate on what's happening with the sprinklers
adjusted narration/dialog in case the MC wants to try everyone's desserts but is vegan, as originally they would try Miranda's non-vegan dessert of the chocolate-dipped ice cream cone; this also means that such an MC is (unfortunately) locked out from trying Baxter's since the ice cream sandwich and cartoon face popsicle are both creamy
Drinks
adjusted checks for the menus at the cafe for dietary preferences (such as excluding the lunch meat sandwich for pescatarian MCs and making it so the waitress no longer asks vegan MCs if they want cream in their tea/coffee)
excluded citrus sunshine mocktails for vegan MCs since they tend to be sweetened with honey
Mountain
fixed the food menu, which initially only checked for a vegan or vegetarian MC
Planning
added an "'s" where one was previously missing
as in Hang, fixed a voice line of Baxter's that didn't play by changing it to a different take
fixed an incorrect variable when the MC recalls their day of party planning; originally, it checked for a kiss in Planning in general rather than the "non-dating" kiss specifically
added a space after a period where one was previously missing
STEP 4
as in Step 3, fixed the Cove Creator buttons, returned the coin flip in case of a tie, and rebalanced the point system
fixed Cove's smaller blush not being properly blocked off by his nose
cleaned/touched/fixed up parts of Baxter's sprites (notably one of his eye expressions having the shadow bleeding into his hair, the belt buckle being partly-transparent on his normal sprite, said sprite and the one with the purple shirt but no blazer not being consistent around his waist area, some of his skin being shaded the wrong color on both of his brown suit sprites, and his reception and brown outfits in general)
fixed options that didn't set the variables they should've; this caused skipped narration when the MC spots Cove at the open window (in his Step 4) for any MC that did not see him as family nor was in a relationship with him
Cove's Step 4
adjusted the check when Cove proposes to the MC to properly account for the potential split dollar variable
fixed multiple instances of height-related narration (along with the ability to give Cove a piggyback ride) not playing properly due to checking for height variables that were never set; the game now checks for the ones from Step 3
adjusted a check for the MC to say "Here we go again…" when Cove jokes about who gets the single bed; it originally checked only for the MC and Cove to be dating in Step 3 (which can still miss out on bed sharing disagreement scenes), but now checks to see if the MC did not want/tried to share/offered to give Cove the bed in Drive, or spent the night with him in the Step 3 ending but didn't share the bed, regardless of relationship status (basically, any scenario where there was a bed that they didn't share)
moved a variable that made certain narration (exclusive to MCs who had a plan to propose, tried to do so, then backed out) inaccessible, and added in a missing variable for the MC cancelling the proposal they'd planned
Cove's Wedding DLC
fixed a check that prevented toned and buff MCs from scooping Cove into their arms (unless they were also tall) due to checking for an unused variable instead
as in Cove's Step 4, fixed height-related narration not playing due to checking for unused height variables rather than Step 3's
fixed how the game defines Baxter's hair as "dark gray" instead of "black" (it's meant to still be dyed)
fixed a check when the MC leaves the decision on the catering up to Cove; the dev notes imply that the game should check on whether the MC is lactose intolerant or not yet doesn't, so I adjusted it to check for the new variable of if a lactose intolerant MC avoids lactose (see the Quality of Life section)
Derek's Step 4
removed a variable that would be incorrectly set for MCs who were short in Step 2 but average height in Step 3, giving the option for them to say that they were taller than Derek when they're not
fixed a check that prevented muscular MCs from throwing Derek over their shoulder at the waterpark due to using an unused variable (MCs who were tall or tall in addition to being muscular were allowed)
Baxter's Step 4
added a missing word in a line of narration
added an "'s" where one was previously missing
fixed the food menu at the bowling alley to check for pollotarian MCs
Miranda will no longer offer a vegan MC nachos (which are already excluded from the food menu for them) if they chose to order nothing
swapped the checks after Baxter finishes using the stencil; before, he would improperly give the MC credit for the guideline if the MC didn't involve themselves, and give both of them credit otherwise
fixed variables for MCs where a line of narration (exclusive to romancing Baxter) was completely inaccessible due to the game checking for the MC being upset with Baxter, which is impossible due to the block the line it's in requiring the MC to not be upset with Baxter; I changed them to initiative checks instead
copied over a missing variable that prevented Baxter from properly thanking a Nervous MC who complimented him on his "shorts"
fixed a line of narration for pollotarian MCs that would improperly list most of the food as "pescatarian"
fixed a check in Baxter's intimacy scene with the MC if the MC wears both skirts and dresses according to their character creation, then takes their dress off; this could cause Baxter to slide his hand under the hem of their skirt even if they were just established to have been wearing a dress
fixed the food menu to better match the one in Drinks since it's the same cafe; for example, Drinks prevented vegan MCs from ordering pastries whereas Baxter's Step 4 didn't
adjusted the drink menu to knock off the citrus sunshine mocktail for vegan MCs, as in Drinks
added a missing word to a line of Jude's dialog
❁Quality of Life❁
STEP 1
Step 1 Intro
moved the confirmation for lactose intolerant MCs from Barbecue to here, as well as added a menu for if the MC takes medicine or avoids lactose completely; this makes it so a player doesn't need the Step 1 DLC in order to have a lactose intolerant MC, and the latter option mentioned removes lactose options from future menus
↳ for avoiding lactose, I looked through all food/drink menus and adjusted as best as I could to account for this, since it wasn't a thing before; moments that had their menus adjusted include Shopping, Barbecue, the Step 2 Intro, Growing, Escapade, Boardwalk, Late Shift, Hang (Baxter's Version), Drinks, Mountain, and Baxter's Step 4; moments overall that have had added/edited narration to account for this include Shopping, Long Day, Fireflies, Library, Barbecue, Mall, Birthday, Responsible, the Step 3 Intro, Hang (Cove's Version), Hang (Baxter's Version), Planning, and Baxter's Step 4
added the other two bracelets (beach-themed and candy) back in, which are seen during the mini CG in Fireflies
Long Day
edited narration for if the MC took Cliff's money, took the money in Sandcastle if they told Cove about the deal, or both
STEP 2
Step 2 Intro
added a menu for a lactose intolerant MC so they can decide if they still avoid/no longer avoid lactose
moved the orientation options from Growing to the call with Lee, meaning the player is no longer forced to play Growing in order to set their Step 2 orientation; I've added additional dialog to fit it
↳ (I didn't delete any dialog/narration for this, so you're really just getting more Lee content)
Growing
adjusted the narration to compensate for the "missing" orientation menus (Cove will still ask the MC about it, it's just that the MC doesn't decide during Growing what their orientation is)
Mall
added minor narration for reassuring vegan MCs when they approach the smoothie kiosk
Birthday
adjusted some of Cove's dialog when he asks the MC for their leftovers, depending on if the MC chose to eat some of the dessert or none of it
STEP 3
Step 3 Intro
continued the menu from the Step 2 Intro where the MC can choose whether they still avoid lactose or take medicine for it
moved the orientation menus in Talks to the call with Lee here, meaning the player is no longer forced to play Talks in order to set their orientation (they can still talk to Cove about it in Talks, the menus are just moved to here instead)
↳ this also means that Baxter has unintentionally been appointed Specialest Bean™ because he's met after the call with Lee, so if the MC was initially uninterested in boys but crushes on him, then they can "realize" that Baxter is an exception to the rule; I added minor narration for this as well as narration if the MC originally only had interest - physically or romantically - to Cove/Derek
↳ (as with Step 2, I didn't remove any dialog/narration, unless one counts the copy-pasted option that just replaced Cove's name with Baxter's if the MC was dating Baxter; it obviously wouldn't fit this early, but he gets his own menus in exchange)
Errands
made the requirements for the MC to piggyback Cove more difficult (listen, my tiny scrawny MC could do it if I'd just played Charity beforehand and it felt like a crime)
Boating
removed pointless checks during Cove's arm wrestling match and rebalanced it so non-muscular MCs can still beat him with enough athletic points (it was originally an automatic loss)
Sightseeing
balanced the check for whether the MC can lift the heavy bowling ball or not; originally, they could automatically do so if they hadn't played either version of Hang, but now it requires the MC to pass an athletic point check if they've played/not played Hang and aren't muscular
Hang (Baxter's Version)
added narration for a vegan MC when Miranda and Terry are debating on ice cream
STEP 4
Cove's Step 4
added narration where Cove will be referred to as "the object of your affections Cove Holden" if the MC is crushing on him but not in a relationship with him; as stated above, narration at all would've been skipped regardless, but even if it wasn't, it would've defaulted to simply "friend" due to a menu that the player never gets if their MC is crushing on Cove even if not dating him
balanced whether the MC can give Cove a piggyback ride to take into consideration if he's buff (thus heavier) or not, meaning it's possible for tall MCs to not be strong enough to give him one (unlike in Errands)
Baxter's Step 4
lactose intolerant MCs (whether they take pills or avoid lactose) can now receive the "special muffin" that vegan MCs would
refined checks for whether or not the MC can get the suggestive narration with Baxter
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rui-drawsbox · 25 days ago
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pngtuber comm for @TheDragonFox2 on twt◝(ᵔᗜᵔ)◜!
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rui-drawsbox · 29 days ago
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omg wait Ollie's birthday is tomorrow!!! awesome!!!
do you have any fun facts about the boys you can share? :3
*takes 4 days to reply* ahem sorry about that-
Ollie puts his emotions into his work, and as he's said in game, whether hes happy or sad or even upset, he's made a new friend along the way. But rarely when it is anger that drives him to pick up his knitting needles, his pouting face of concentration is still adorable, despite his negative feelings...
Felix once binged through all six "Scary Movie" films, after they caught his eye of his two favorite things "Scary" and "Movie". After 12 hours of binging, he faced the credits of the final movie only to realize that they were in fact, not scary movies.
Quinn actually has a terrible fashion taste. He likes to mix historical accurate clothing with modern ideas, leaving him with very questionable outfits.
Dalton's love for a straight answer stretches over to cooking/baking as well. In his words "Any moron person can make a decent meal if you just follow a recipe." You'll rarely find Dalton experimenting, but he does his seasoning to taste.
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rui-drawsbox · 1 month ago
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comms for @ SproutAstro on twt ヾ(≧∇≦)ゞ!
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rui-drawsbox · 1 month ago
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𝙤𝙡𝙡𝙞𝙚_𝙢𝙞𝙩𝙩𝙚𝙣𝙨: My friends prepared a little gift for me today! it was really tasty ☺ Thanks everyone for the birthday wishes❤
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Still images:
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rui-drawsbox · 1 month ago
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comms for @maskyart ♪(๑ᴖ◡ᴖ๑)♪
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rui-drawsbox · 1 month ago
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Friendly reminder that you don't have to wait until i open normal comms to order an avatar on my VGen! They're always on waitlist so sending a request when i have other services closed might be faster :o
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got a few avatar orders last week so i decided to push the opening a bit more- but! that means it's a good time to request a pngtuber since i'm already working one some :D
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rui-drawsbox · 1 month ago
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Hihihi I'm here for MDC ask
What nicknames do they like to be called and what nicknames do they like to call MC? Like — darling, honey,dear or something else like that
Quinn: literally anything. your name, bestie (you've been besties for more time than lovers can you blame him?), Watson/Player 2 type of names too, partner in crime, is not above calling you one week old waffle if you don't reply his messages either (this is where i show you that one screenshot of someone going "if you dont reply im gonna start calling you increasingly more weirder nicknames" but istg i cant find it)
Ollie: he'll probably let you call him anything as long he can call you as silly stuff he finds cute!
Dalton: traditional stuff only, call him Honey or Muffin and he'll ask you if you want food. (good luck trying to get any nickname out of him tho, he's not the nickname type. He'd grit his teeth because hes trying super hard not to blush and be embarrassed)
Felix: probably will let you call him anything, but he actually prefers using more common almost tooth rotting nicknames for you like "Love" or "Dear" lmao he will indulge in the good ol' Player 2 from time to time tho
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rui-drawsbox · 1 month ago
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oh also i recognize the texture of the brush you use, is it the Line Drawing Pen off the CSP asset store?? 👀
*checks my own brush* yeah i think so!
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