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In the Famicom port for the Hudson Soft title “Nuts & Milk” there’s a hidden message from one of the programmers. Kiku is a pseudonym for Kikuta Masaaki, who has hidden secret messages in several other games he’s worked on.
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Donkey Kong 3 was a slept on sequel that had the rug pulled from under it due to the 80’s industry crash. It probably didn’t help that on the back of the box advertising the NES port, there are two back to back mispellings reading “Donkey Kong has plenty og cocnuts to hurl at you.” very scary.
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As a tribute to the late Satoru Iwata the first title he ever programmed, “Golf”, was hidden into the Nintendo Switch’s firmware. Before it was removed in the 4.0 firmware update, users could access the game by setting their consoles date to July 11th, which is the day Iwata died. Then on the home screen they would need to use the Joycons to emulate the iconic hand gestures used by him in…
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There have been several ways to get to the glitched levels in the original “Super Mario Bros” for a while, but this method might be the most elaborate. Due to an oversight you can load into the glitched levels by cartridge swapping the two games during the first level on a top loading model of the NES.
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DK JR
When porting the arcade classic over to their new home computer add-on, the Coleco Adam, Coleco thought it would be a novel idea to add their own features and levels to the game to separate it more from other versions. The one featured above is an elaborate setup where Mario tries to drop pies onto your head. Very cruel. This was not sanctioned by Nintendo however, and it’s thought that the poor…
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In the 1983 Atari port of Donkey Kong, the initials of the programmer stayed hidden for 26 years until he revealed it himself. You have to finish a game with a high score beginning with 33,000, 77,000, 37,000, or 73,000. (the first two digits are the only ones that matter) You then must get a game-over by specifically falling. After returning to the title screen, set the difficulty to 4 and wait…
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ZooCube
QualityLoss PS2 02 2002 Puzzle games are great. There are a million setups and themes and ideas you could combine and run with. Which is probably why there are so many damn puzzle games. You people seem not to mind how many times you match a color as long as it looks a little different from the last Candy Crush, huh? Now obviously there are a lot of puzzle games that don’t implement the…
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Zwei: The Arges Adventure
Quality Loss 01 – PS2 08/19/2024 this is the kind of adaptive coding project that’s been known to give lesser programmers heart attacks. Getting a game like this to even run on a modern Windows machine at all – much less run WELL – was decidedly not a task for the meek. – Tom Lipschultz There are a lot of JRPGs out there. Beloved, lost to time, old, and new. Games such as these only have such a…

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*Zoku Segare Ijiri* 2002, PS2
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