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help wtf does yuppies mean 馃槶 and why are rednecks above unstable people my ex was the most unstable person id ever seen 馃拃馃拃馃拃
@reptiles-of-the-mind took me a second to find the link cause i found it on pinterest but there u go ^_^
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Monsters and Hunters
Hi I'm back with another post it's been like a week I think according to my non-existent internal clock.
So a big part of Lyre is monsters. Monsters and monster hunters. In a lot of media it's slaying monsters and getting gold. Mine is a little bit different. I call them monster hunters because it sounds cooler but really it's more like monster pest control.
There's 3 different types of teams:
PACIFIST - relocate the monster, excludes termination
NEUTRAL - relocate the monster, includes termination if necessary
EXTIRPATE (fancy word that I just now found on thesaurus.com, I'm incredibly smart and I'm still probably going to change it again later) - terminate the monster
Each team has a relocation crew that are separate contracting that pairs with teams, if they are paired with a extirpate team, they'll instead transport the body to strip and sell the parts.
Each team sort of has their own bias and stigma. Pacifist teams often will have more casualties, regarded as a veteran only kind of team and hold high respect (though there are some that still angrily debate the inclusion of natural selection and the food chain like "monsters will eat people anyway, what's the harm of saving a few more hunters if a couple more monsters have to die?" sort of thing). Neutral teams are often the middleman that often gets hit with double standards; don't save as many monsters but save more people, but if they saved more monsters, they would probably lose more people. It's a constant back and forth argument in some circles. Extirpate teams are the black sheep of the group, similarly regarded as trophy hunters since there have been a fair amount of teams that show off their kill and disrespect the monster they had hunted. There are a few extirpate teams out there that try to act as the better options so if need be, people wouldn't have to resort to people that glorify killing animals.
Monster hunters take job requests and often have to set out and travel far from their native guild. In the case of emergency, it's required that each team possess a native guild mana crystal: two mana crystals that are linked together that can create a dimensional door to the other. One is always stationed at a team's native guild. They also only have a certain range, jobs that take place on other islands will require you to check in at one of the native guilds there and take a guest mana crystal. Monster hunters also have an extremely high pay rate, part of this is covered by the guilds and taxes in order to make filing job requests more affordable.
Monster hunters that work in larger teams (6-12 people, sometimes even 20) often take on megafauna and larger monsters, but there are larger teams that also have the sole purpose of dealing with divine entities. I'll get more into them and the gods later, but the primary creations that the gods use as sort of territory markers and puppets are generally referred to as divine entities or angels. Some people obviously find issue with this as the entities and gods were historically worshipped and praised. The gods as well aren't particularly happy either and have their creations fight back against these teams, though it doesn't have that much impact since these entities often get replaced--these big teams are also extremely rare as well because normally no one is insane enough to go after a god's creation.
Monsters themselves have a wide variety of classification (this part is still kinda a WIP). Monster is an umbrella term for all of them, but they can be divided into 3 classifications:
CREATURES - Standard animals and monsters that are more fictional and fantasy esc by design. I haven't worked on creatures specifically too much just yet.
BEASTS - Megafauna that have a more uncommon and rare appearance due to their sizes. Most dwell within oceans and bigger bodies of water, but some are able to survive on land like the dragons.
CRYPTIDS - Monsters that are very separated from creatures and beasts; these are creations of the gods that wander about the world and are often highly feared. There are no species linked to them, they are individual entities that possess awareness and high levels of intelligence.
The classification system is a system that is made to be able to apply to all 3 categories. First comes class then rating. Class describes the safety of the monster's appearance (NOTE, THIS EXCLUDES TEETH AND CLAWS). Rating will describe the behavior.
^^ courtesy of Milanote, great site by the way for fleshing out and organizing notes.
How these will be written out is similar to writing ratios. Reminder again that class comes first, as an example say there's a creature that's small and a class 2, omnivorous and has a rating of 2--this would be written as S2:O2, S2;O2, or S2.O2. Hunters, as well as textbooks, use this to gauge the intensity and danger level. New hunters are often only allowed to take on monsters with a class of 2 and a rating of 5 at the most.
Monsters as well have their own magic, similar to people, though it's much more muted and for self defense. Prey often use it to cast illusions to scare predators away, some prey specialize in it as their main defense mechanism, though aren't enough to fool more intelligent predators. For monsters of the same species, sometimes it can be used as a thing for mating season, seeing as which monster has the more impressive magic and intimidation. For some of the very intelligent monsters, they are able to use their magic to convey feelings and images to others. It's still ongoing research on just how much magic is utilized by monsters.
For monsters that are deceased and taken to have their parts sold, in many cases the meat will be sold to food industries. Some organs will also be sold to food industries and others will be sold to guilds and hospitals for medicinal purposes. The hide and other parts will be sold to craft into various things. As bad as the stigma against extirpate teams is, monster parts have become a crucial integration into society.
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Well here we are at the end of the post. Again, thanks for reading, I'm having a lot of fun exploring different parts aspects and ideas for monsters and I'm hoping I can keep this up for a long while.
#all in a lyre's serenade#writing#monsters#monster hunter#im still working on this one so some of the concepts are probably going to change in some way in the future
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AH STOP IT I'M WORKING ON IT 馃槶馃槶馃槶 I swear I'll make another post soon 馃檹

#its a lil slow since ive been burnt out but ive been working on monster classifications#i also really want to get into how magic is also technology#im very normal about my lore it just takes a bit to translate thoughts into a somewhat cohesive ramble
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I'm a fiend for magic systems so here's mine
Alrighty. Magic systems. Yes, love em. Mine is very crucial to know when getting into world building since it's heavily integrated into society and everyday life. This post is going to be long so uh sorry not sorry.
In terms of this magic system, the basic rule to know is: magic is only limited by imagination, experience, and the varying state of being.
Mana in your body has a similar upkeep as your circulation. Physical exercise will help your mana flow correctly and at the correct pressure. While still in your body, not converted into magic, it's a fluid, like blood, plasma, saliva, etc. and acts as such. It's necessary that physical condition is decent at least to have good magic flow and to be able to perform magic at a basic standard. Sickness and emotional health will affect magic just as much as physical condition.
There's a phenomenon in which people can accidentally trigger magic without meaning to that can be referred to as Mana Sparks; there is a small and distinct crackling sound that occurs during the event.
When something is created with magic, it is an imitation of the original object or element. Mana, similar to blood or hair, cannot be ingested, it will cause illness. It's just as well each magic user will have their own unique interpretation or imitation of an object or element. If one were to create water, the color, temperature, and taste may vary from someone else's creation of water. If one were to create food to be consumed (it will make you sick it's not real food) the taste would be the creator's expression of their own taste buds; you would taste something how the creator would taste it.
There are 3 general aspects to magic: density, control, and stamina. Density is the overall strength and concentration that your mana and magic will display. The other two are more self-explanatory, though with more control means more fine tuning details and having higher quality magic. Demons have higher magic density, humans have more stamina, and elves have more control. That is the trinity of balance.
In terms of casting magic, it must come from one of your extremities, there is no casting magic separate from your body--in order to do that you would need to have a trail of mana leading to the spot where you would want to cast magic.
Mana is often invisible outside of the body unless in active use, meaning you can let it leak out, but it's not ignited. The actual color of your mana depends on your eye color. In uncommon cases, your mana color will be a relative's eye color.
Eye color as well can be influenced by strong emotions, though the color will change based on the color you associate the emotion with. Since this was confusing in terms of socialization, there came about a chart linking emotions to certain colors. In serious cases like depression, your eye color can be altered indefinitely which in turn affects your mana color.
Due to the amount of visualization that's required to cast magic, the ability to visualize in this world is much higher than ours--but that doesn't stop conditions like aphantasia and hyperphantasia from existing. In the context of this world, aphantasia is regarded as a disability considering it's the main technique of casting magic. For people with aphantasia, casting magic is much harder and requires a lot more effort to shape and mold magic. Hyperphantasia depending on the case can also be regarded as a disability. For some, it helps strengthen the foundation of their magic. For others that get intrusive thoughts often or have multiple strings of thought at once, it's more of a hindrance and interrupts concentration more often than naught. It also mixes badly with a horrific condition called Hunter's Syndrome. For monster hunters, they are required to recall the pain they have experienced to get the job done. In general, dreams and nightmares are more vivid, but for those with Hunter's Syndrome, they may end up experiencing episodes of pain and in bad cases they unintentionally hurt themselves, so they are prescribed Mana Stone bracelets--the stone absorbs magic and slowly releases it back into the air over time. Basically it makes it so that it requires more mana to be used to cast magic, but it also reduces the likelihood of one hurting themselves.
Using magic in an ill-intended or harmful way against another person is ENTIRELY illegal.
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Healing Magic:
My idea of healing magic is a very simple mechanic; speed up the healing process, not necessarily "healing" on its own if that makes sense. If it's used on say a bare patch of skin that's perfectly healthy, it can cause an overgrowth in skin tissue, even causing cancer at times, so the magic has to be used carefully. Like with tinctures, mixed herbs can help aid the reception of healing magic and help support a healthy recovery. By standard, healing magic has to be done at a slower pace, both to reduce the likelihood of causing cancers and to reduce friction from cell reproduction. Field medics are knowledgeable in treating physical wounds and such, however in terms of sickness/disease, one would be recommended to go to a doctor or hospital depending on the case (not that medics can't treat sickness, but more advanced illnesses are more out of their scope of knowledge).
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Telekinesis:
Telekinesis is an idea I played around with for a while and decided I was going to incorporate it--with a rule set of course. You have a certain amount of reach, and the amount you can lift ties in with how much you can physically lift. You can have a higher ratio of magic strength than physical strength, but the two properties still go hand in hand. Trying to lift something that is farther away from you will also be more difficult (think of it as trying to reach and lift something that you can barely get your fingers around--like trying to lift a water bottle with the tips of your fingers is much more difficult than using your entire hand).
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Bio-mimicry Magic:
This kind of magic can be harmless or incredibly dangerous depending on the element that's imitated. Basically this is my version of elemental magic you might see in other media; you can copy the elements you see but depending on your experience with them, they may be more or less accurate to the actual element, or you may just be putting up a cheap trick that's all looks and no substance. As an example say, fire magic, if you've never been burned before, then your fire magic is simply the image or illusion of fire; a fancy light show that sometimes people use to prank other people. Another thing with bio-mimicry magic is in terms of temperature, the spell will have to be a concentration; if you're in extremely hot weather and you try and create ice, you may create the image of ice but the temperature will be a struggle depending on how good your focus is.
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Emotion Manipulation Magic:
This is very difficult magic to do, it requires a lot of control and experience to be able to do it correctly. With magic, experiences and drawing from experiences is one of the core mechanics--this is the same for emotion manipulation. It's very rare to see it in action in the proper manner, however, other instances can be sharing feelings for communication though, the legality of it is tricky since it can be used for actual manipulation. With the best control, a single emotion can be conveyed in a precise manner, almost like telepathy in the sense that it portrays a specific feeling with high accuracy. Normally what you would see would be whatever you feel in the moment, a wishy washy wave of feelings that are pushed towards the recipient. The area that this magic has to be performed on in terms of physical touch is anywhere above the shoulders and neck. Holding someone's cheeks or resting your hand on their head are the normal positions, though the first is generally reserved for intimate or close relationships. This kind of magic can be cast from a distance with a trail of mana.
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Form Magic:
This is kind of a magic that is generally used for social interaction or practical purposes. The limit of how much you can change your form ties in with how much control and stamina you have--less so with density--as well as your physical form itself; you cannot change your body shape, nor can you change your form from being humanoid. Most of the time, you will see people changing the form of their extremities or the texture of their skin. So, technically catgirls and whatever is relative in that category can exist and are part of the culture. Some people will end up with very high stamina as they try and maintain their form magic for long periods of time, other instances in terms of cosmetics are generally used for costumes. For practicality it may serve to change your hands into claws of some kind in case you require something long or if you need to reach something farther.
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Force Magic:
Force magic is sort of what it sounds like; you imagine you apply force to an object or being, and in that vein it's a little like an offshoot of telekinesis. Depending on what you use this magic for, its effects will be wildly different. Most of the time this is used for combat; in broad terms, force magic is like a wall, and you can still use that to bludgeon targets, but if you narrow the shape enough, it can act as a blade though you still need the intent and experience in pain to actually pierce skin (mana density also plays a factor in how much damage you do since it's the base strength of your magic). Since the principle of this is pretty much "more pain, more damage", it's created this trend in creation of illegal training camps that force (no pun intended) harsh and torturous methods onto hunters in training as opposed to standard training.
There is a subtype to force magic called psychic force magic--sort of the unholy combination of force magic and emotion manipulation magic. In a simple explanation, you shove your bad emotions, feelings, or physical sensations onto a target, though this can pair with drug use like psychedelics and hallucinogens. If the attack is sudden enough, it can put the target into shock and even potentially send the target into cardiac arrest. It's extremely dangerous and rare to see (also highly illegal to use in any application as it's inhumane in general).
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Damn that ended up being longer than I thought it would be--some of these sections were prewritten and I just edited and added onto them.
I don't really know how to end this so uh have a couple pictures-
#All In A Lyre's Serenade#writing#magic#magic system#i swear to god i wrote all of this and im gonna find like 10 typos by the end
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Synopsis (sorta, there's kinda a lot, it's a hot mess actually)
I'm a big fantasy fan, a lot of the time I go for older fantasy like DnD esc. world stuff, but for this project I wanted to try out modern fantasy.
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To summarize shortly and very very badly:
Random guy that hunts monsters for a living unexpectedly inherits a banished god's curse and becomes a god vampire and does a lot of wacky stuff.
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To give a little more detail (I apologize in advance):
This story takes place within a large group of islands, the biggest island, Illia, is home to the founding monster hunting guild, the Hellfire Phoenix Guild. The 4 children of the guild masters are each fairly involved with the family business; the protagonist of the story is the second youngest in the family, Roderick Walker.
Roderick (23, he/him) leads a monster hunting team with two other members that is on the search for a cure for his younger brother, Anthony.
Anthony (19, he/him) harbors a mysterious ailment. He's possessed, though the Nightingale House (a sub guild that falls under the main guild) wasn't able to pinpoint what exactly he's possessed by, and normal exorcism methods have proven useless. What they don't know is that Anthony is possessed by one of the two gods that were banished and cursed from the divine realm. One is the god of life, the other is the god of death.
The gods, having a pact forbidding them from interacting with mortals after the banishment of the two gods, still have their creations in the mortal realm that are referred to as Angels or Divine Entities. They act as territory markers and puppets for the gods to use as they only abide by the pact rarely or if they're potentially in danger of getting caught by the primal gods. They're generally revered and worshipped, which makes what Roderick does absolutely insane, for both mortals and gods.
Roderick captures Divine Entities and brings them back to the Nightingale house for research, though this is a rare occurrence due to the rareness of Divine Entities in of itself.
Regardless, this catches the attention of the gods and they're not particularly happy about their creations being stolen and poked and prodded at for research. So, in response, they send a Divine Entity after his team and ambush them, landing a lethal blow on Roderick and cast some kind of spell on him and he is rushed back to the main guild house. It's discovered moments later that healing magic doesn't work and Roderick is actively bleeding through cloth and apparel.
Anthony, at this point in time, is a medic-in-training, and despite knowing healing magic won't work, he still gives it a shot. He was possessed by the god of life since birth (the god is dormant btw) and learned to harness some of its power. He does this when trying to heal Roderick, and due to the power being from a god, the spell that was cast on Roderick is broken and the divine energy heals him. Unfortunately in the process, Roderick absorbed enough of the energy and cannot handle the sudden barrage of energy and it kills him.
The following night, the lingering energy revives him, but in turn, Roderick also inherits the curse that was cast on the god itself. The energy becomes his lifeline and the energy seems like it has a mind of its own, merging with his instincts.
He now moves forward with a strange urge and craving that he can't quite put his finger on.
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Soooooooo, that's kinda a summary?? There's still a lot of details missing since I didn't want this to go on for too much longer. If you're still reading, I greatly appreciate it and thank anyone that took the time to read this <3
This dude does not deserve what's coming to him </3
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Welcome!
Hey, I'm Dell, making this new Tumblr account as a center point to document and jot down notes for my story project including lore, world building, potential scenes, and art concepts! (they will not be in chronological order <3)
If you have questions or comments, feel free to let me know--I love getting feedback!
(note, I haven't used Tumblr in like over 2-3 years I forgot how this site works so uh bear with me as I figure things out)
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