snailmakesgames
snailmakesgames
game dev is very hard
56 posts
game dev sideblog for @snailpass
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snailmakesgames 2 months ago
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It's been a while since I posted anything here whoops
Here, have some little guys from my current main project
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snailmakesgames 7 months ago
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It's done!! 馃コ馃コ
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Title screen for Godot Jam #3 !! I'm actually so happy with how the UI stuff turned out, I've never had enough time in a jam to focus on that aspect much!
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snailmakesgames 7 months ago
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Title screen for Godot Jam #3 !! I'm actually so happy with how the UI stuff turned out, I've never had enough time in a jam to focus on that aspect much!
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snailmakesgames 7 months ago
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Some minigames from a current game jam project !! The theme is "assemble" so we're going for a Wario-Ware style game themed around factories :)
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snailmakesgames 7 months ago
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fyi for the time being
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itch.io is currently down for an indeterminate amount of time because of a bullshit AI-based brand protection software report, which definitely doesn't set an incredibly concerning precedent for corporate overreach at all /s
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snailmakesgames 7 months ago
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itch.io is currently down for an indeterminate amount of time because of a bullshit AI-based brand protection software report, which definitely doesn't set an incredibly concerning precedent for corporate overreach at all /s
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snailmakesgames 7 months ago
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Learned how to handle HTTP calls within Godot for interfacing w web APIs and now I feel like I've unlocked an entirely new area on the game dev map
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snailmakesgames 8 months ago
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Workin on object interactivity !! I want players to be able to pick stuff up and throw it and move it around - Still debating if I'm gonna keep the standard rigid body physics or if I wanna tweak things but it's good as is for prototyping purposes I think :3
Also added blob shadows and I love the way they look So much more than the rendered/calculated shadows! Works with the unshaded materials much better
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snailmakesgames 8 months ago
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Screenshot saturday !! character model + customization screen for a project I'm currently tinkering on :)
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snailmakesgames 8 months ago
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Playing around w the idea of making a classic-style roguelike rpg where u play as a post-apocalyptic cowboy .. Gold rush prospector except you're unearthing the remains of the old world and selling them for scrap ..
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snailmakesgames 8 months ago
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every time I feel self conscious about my code and the way it impacts my games I remember that the entirety of Undertale's dialogue is stored in a 1000+ case long switch statement and I feel a little better
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snailmakesgames 9 months ago
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I love when games are in the really shitty prototype stage and I can just put whatever I want in them for placeholders
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snailmakesgames 9 months ago
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someday I will complete more than half of the game jams I enter instead of hyperfocusing for one day and then dropping it
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snailmakesgames 9 months ago
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the horrors of trying to work collaboratively
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snailmakesgames 10 months ago
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Day one complete, got basic tetris gameplay running! I want to implement wall-kicks at some point but I couldn't quite get the kick tables to cooperate with me so they've been put on the backburner for now.
Gonna work on implementing the roguelike stuff up top next - I'll probably keep the two separate until that's working well on its own and then connect them up via signals. I already have signals being sent to an overall game controller for line clears, topping out, etc. so it should be relatively easy to connect those later :)
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snailmakesgames 10 months ago
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Well that doesn't seem right.
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snailmakesgames 10 months ago
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There's also this alternate longer version which I like more for the tetris gameplay, but I feel like it doesn't work with the roguelike up top nearly as well .. I guess I could just also make the top bit taller but I'm indecisive
1-bit jam theme aligns perfectly w an idea I've had bouncing around my head for a while so I'm taking it as an excuse to actually start it !!
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The idea is a tetris roguelike where you attack/move/act every time you clear lines - I was playing w the idea of also sending special moves or w/e for sending a quad clear or b2b clears, but I might keep it simple and focus on polish instead
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