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It's been a while since I posted anything here whoops
Here, have some little guys from my current main project
#my posts#my art#blender#3d art#game dev#indie dev#their names are orbitt and qbitt#and they are best friends#often purchased together do not separate#also#i post dev stuff much more on bsky so if you would like to keep up with that#go to the butterfly place#okay ty love u bye
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It's done!! 馃コ馃コ
Title screen for Godot Jam #3 !! I'm actually so happy with how the UI stuff turned out, I've never had enough time in a jam to focus on that aspect much!
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Title screen for Godot Jam #3 !! I'm actually so happy with how the UI stuff turned out, I've never had enough time in a jam to focus on that aspect much!
#my posts#godot engine#game dev#made with godot#preview#actually finishing a jam entry for once!! yippee!!
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Some minigames from a current game jam project !! The theme is "assemble" so we're going for a Wario-Ware style game themed around factories :)
#game dev#indie dev#godot engine#made with godot#3d art#my posts#preview#week long jams are so much more chill...#plus the minigames are much easier to manage vs mechanics in one larger project#it's like. little bite sized bits of accomplishment
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fyi for the time being
itch.io is currently down for an indeterminate amount of time because of a bullshit AI-based brand protection software report, which definitely doesn't set an incredibly concerning precedent for corporate overreach at all /s
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itch.io is currently down for an indeterminate amount of time because of a bullshit AI-based brand protection software report, which definitely doesn't set an incredibly concerning precedent for corporate overreach at all /s
#my posts#indie dev#itch.io#the enshittification of the internet continues#and it makes me so very sad#like i don't doubt they'll get their domain back but like#why can this happen in the first place with no human intervention. are u kidding me
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Learned how to handle HTTP calls within Godot for interfacing w web APIs and now I feel like I've unlocked an entirely new area on the game dev map
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Workin on object interactivity !! I want players to be able to pick stuff up and throw it and move it around - Still debating if I'm gonna keep the standard rigid body physics or if I wanna tweak things but it's good as is for prototyping purposes I think :3
Also added blob shadows and I love the way they look So much more than the rendered/calculated shadows! Works with the unshaded materials much better
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Screenshot saturday !! character model + customization screen for a project I'm currently tinkering on :)
#godot engine#indie dev#game dev#3d art#screenshot saturday#preview#my posts#trying to figure out if storing all the various cosmetic options in one giant model is smart or if that's gonna break#idk it works for right now that's what I care about#also thinkin about posting on bluesky alongside here#i have no desire to use twitter/x but bluesky seems better ? question mark ?#freegarden
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Playing around w the idea of making a classic-style roguelike rpg where u play as a post-apocalyptic cowboy .. Gold rush prospector except you're unearthing the remains of the old world and selling them for scrap ..
#my posts#indie dev#preview#i'm struggling w engine choice here#i'll probably go for godot as always but part of me wants to try making it w libtcod or something#(or it'll remain an idea in my head forever and i never actually make it)#(as is often the case)
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every time I feel self conscious about my code and the way it impacts my games I remember that the entirety of Undertale's dialogue is stored in a 1000+ case long switch statement and I feel a little better
#my posts#rambles#undertale#indie dev#this is very /aff toby fox is who inspired me to really go for indie dev in the first place#it's just a little funny
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I love when games are in the really shitty prototype stage and I can just put whatever I want in them for placeholders
#my posts#preview#game dev#indie dev#godot engine#this is the only way I stay sane while working out insane bugs
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someday I will complete more than half of the game jams I enter instead of hyperfocusing for one day and then dropping it
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the horrors of trying to work collaboratively
#my posts#idk why it kept breaking#i had to use the command line to fix it#git please i'm begging you i have 19 hours
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Day one complete, got basic tetris gameplay running! I want to implement wall-kicks at some point but I couldn't quite get the kick tables to cooperate with me so they've been put on the backburner for now.
Gonna work on implementing the roguelike stuff up top next - I'll probably keep the two separate until that's working well on its own and then connect them up via signals. I already have signals being sent to an overall game controller for line clears, topping out, etc. so it should be relatively easy to connect those later :)
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Well that doesn't seem right.
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There's also this alternate longer version which I like more for the tetris gameplay, but I feel like it doesn't work with the roguelike up top nearly as well .. I guess I could just also make the top bit taller but I'm indecisive
1-bit jam theme aligns perfectly w an idea I've had bouncing around my head for a while so I'm taking it as an excuse to actually start it !!
The idea is a tetris roguelike where you attack/move/act every time you clear lines - I was playing w the idea of also sending special moves or w/e for sending a quad clear or b2b clears, but I might keep it simple and focus on polish instead
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