strangenocturne
strangenocturne
☽bunny✺
23K posts
33. she/they. ASD/ADHD. Artist. This blog is occasionally NSFW.
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strangenocturne · 11 minutes ago
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every background i could find in the texture files of alice madness returns. i edited them to be higher quality. enjoy! i'm planning to post some other pngs from the textures too.
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strangenocturne · 14 minutes ago
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Bitches will be like this is my comfort game and then the game characters haven’t seen a fuckin day of comfort in their lives
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strangenocturne · 17 minutes ago
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LAGON Digital / Riso printing on paper May 2014
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strangenocturne · 10 days ago
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It's my 14 year anniversary on Tumblr 🥳
I’ll never leave 🥺♥️
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strangenocturne · 12 days ago
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strangenocturne · 12 days ago
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buy here
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strangenocturne · 14 days ago
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33 🫡
30+ year old women are the backbone of this website
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strangenocturne · 14 days ago
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It's time to PONDER, fellas...
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strangenocturne · 14 days ago
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Crispy buttermilk waffles
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strangenocturne · 14 days ago
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mleh 😚
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strangenocturne · 14 days ago
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a lot of my 30’s so far have been revisiting what made me happy when I was 16-21 years old. Like dressing like a midwestern emo kid, or revisiting my special interests at the time
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strangenocturne · 14 days ago
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dragon age: origins (2009)
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strangenocturne · 14 days ago
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This is an excerpt from my work-in-progress large meta examination on thet qunari from DAO through to DATV. But since that is taking a long time, I thought it might be worth it to post this piece alone now, since it works on its own as well.
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The Qunari Design
In Dragon Age: Origins (DAO) the qunari all had the same brown metallic skin. This is because the developers only bothered to make one skin tint for the use of Sten, the qunari companion. They gave this skin tint to every other qunari NPC as well. This is also why there is only the one hairstyle that Sten uses for qunari, with the few NPCs either being bald or using his same hair. Essentially, Sten was the blueprint for all qunari, originally.
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No qunari have horns in DAO like they do in the rest of the franchise. According to developer David Gaider, the qunari were always meant to have horns, but did not in DAO because it would have meant Sten couldn’t wear a helmet. This led to the lore decision that some qunari are born hornless as a rare genetic quirk, to account for the later change in design.
Dragon Age II (DA2) saw a drastic change in how the qunari look. Unlike the elves, humans, and dwarves in DA2, the qunari do not use head morphs allowing for individual designs; they have standardized creature models. (The only exception in the base game is the Arishok, who has his own special model.) The qunari moved from having Sten’s brown skin to grey metallic skin, their eye sclera was changed to black, and they were given the horns the developers originally wanted.
It is a well-known fact that DA2 was under immense development restrictions that led to all kinds of cut corners. However, it is worth pointing out the negative impact of choosing an entire race’s design functionality as one of those cut corners. The qunari in DA2 are, for the most part, treated like nothing but unthinking monsters for Hawke to squish, no different than giant spiders or darkspawn. Making them all look the same adds to this effect; they are stripped of any sense of personable traits.
A medium between DAO and DA2 was reached in Dragon Age: Inquisition (DAI), through introducing the player’s ability to make a qunari protagonist. DAI allows the player to choose between few brownish and a few greyish skin colours for their qunari character. The black sclera was changed to white again, as the qunari use the same eye texture and colouring functionality as all the other races. The character creation works just the same for qunari as it does for any other race, allowing for individual appearances left to the player’s imagination. However, as far as NPCs go, there are no qunari in the base game of DAI, making Iron Bull as a companion the only qunari presence until the Trespasser DLC. This does not leave much room to judge the appearance of other qunari characters.
DATV is just like DAI in its character creation capabilities, with the one expansion being the player can make their character have black sclera like in DA2 if they so choose. For all DATV’s faults with the qunari, at least we can say that the character creation is great. Taash and their mother Shathann also have lovely, unique designs. Where things become uncomfortable with the qunari designs… is in the Reavers.
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It is established lore from the previous franchise installments that Reavers gain their special powers through drinking draconic blood, though these Antaam Reavers have been altered by Ghilan’nain. My personal assumption is that blighted dragon blood was used. Regardless of how these Reavers came to be, they are unprecedented, horrific monsters, and it is only ever qunari that we see subjected to this kind of disfigurement. This really doubles down on turning them into standardised monsters like in DA2.
Going through all these qunari design changes can make a player’s head spin. But I believe it is an important, visual example of an overarching theme with the qunari: the developers have never really cemented what they want them to be. The writing throughout the years suggests the same.
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Stay tuned for the full piece sometime in the future, where I will get into the writing!
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strangenocturne · 14 days ago
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Part 5! A very spiky city and an equally spiky elf
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strangenocturne · 14 days ago
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Paul Emmanuel’s ‘Nocturne’
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strangenocturne · 14 days ago
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latest commission
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strangenocturne · 16 days ago
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DID YOU KNOW?
When you die you wake up in PlayStation Home Character creation.
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