COMMISIONS TOMORROW! I swear I will start a comic soon. I'm up for characters ask if you want (Any character that appeared in the blog). Please ask if you want to use anything. [Owner of Deflowered AU,NoirLight,Coffee shop AU, UT:Hope and Despair, and some others..]
Don't wanna be here? Send us removal request.
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this was really cute!!
Happy father's day everyone
Asgore Adopts Noelle - Father's Day
(Pan-Girl and Hoolya created by; Suzy co-created by; and co-written by @proctor-dorkchop / @ut-pan-girl-askblog. Proofread by @dragon8er )
Happy Father's Day everyone! With today being Father's Day, and with "Asgore Adopts Noelle" focusing heavily on a Father-Daughter relation, I figured it would be important to make something for today. Not only that, I decided I could use this comic to start fleshing out the Princess's world with various interesting characters; not only is this the introduction of Berdly and Suzy (officially) in the AU, but we also see Hoolya and Pan-Girl from another AU whose characters I enjoyed a lot, so I incorporated them (with permission) into my own AU.
I hope everyone has a wonderful Father's Day, regardless of whether you have a father or not!
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C1A0 - INTRO // UNDERTALE: Role-Roll 3.0
Chapter 1, ACT 0 - View HERE
Here's to new a new startpoint. Let's hope this one goes as well as I've planned. Reblogs appreciated if you like this.
A new Artstyle for the cast and some spritework, a rework of the original introduction for the reboot. I can't wait to show you MORE.
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reminder that I need to upload the new commi sheet here
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Check out the last amalgamate!! I got to give a hand with it!!
We've finally finished UNDERTALE: The Last Amalgamate. Join us tomorrow (April 25th) @ 1PM CT for the premiere of the final part. Thank you for your patience.
If you're waiting to see the full movie rather than the animation in parts, the full original experience (all parts combined) will be uploaded within 24 hours of the premiere of Part 3.
#reblog#undertale#undertale yellow#subna says#mycomic#my comic#again that tag just for it toappear on the tab
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comissions....open?
Welp, I'm not what's up with tumblr but it certainly does not want to upload my new commission sheet. I'll be working on it but.
Commissions are open. You can see the Twitter mirror meanwhile
https://x.com/subna03/status/1914364759291330642
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Easter Specil 2025
Hey guys, Dragon8er here!
Happy Easter! I made a little comic to celebrate!
I had this funny idea and I just HAD to make it. I had a fun time doing it, too. :D
I hope you all have a good Easter! <3 I got more stuff cookin!
Until then, this has been Dragon8er, and I will see you all Drago-l8er!
egg
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[COMMISSION INFO 20.04.25]
(sorry for the hold up.)
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ANOTHER ROUND BEGINSSSS!!!!!!!!
It begins once again...!
Look alive, sunshine!
That's right, we're back to remind you that this party's still happening and everyone's still invited. I'm once again your gracious host @chaos-fantazy, ready to leave last year behind me and do everything in my power to make this our biggest AU contest yet. I'm joined by Differentopic owner @gonzalogamer128, co-creator of last year's winner "Knock Knock," @starlightshore, and @g0at0ad, who has too many potential claims to fame that listing them all here would take far too long.
You'll notice I didn't say "AU comic contest," though. That's because, for the first time, we will be running a second contest in parallel to our usual comic contest—an AU character design contest, the perfect way for you to participate even if you don't have the time to write a full comic. Spearheading the judge panel for that contest is @creatoonz, Flaredust and r2d2kx100. That contest will begin on Saturday, May 10th, about a month from now—but you can go ahead and start your preparations now!
If you'd like to know more, join our Discord server to find the full rules and keep up-to date on everything...or find more info under the cut!
Huh? What? AU Contest???
This contest is dedicated to celebrating how this fandom told stories to each other when it was first starting out—sprite comics, which, as their name implies, are a web comic that uses sprites rather than drawn artwork as the main means of depicting its subjects. They're commonly done to produce fan comics for video games, and Undertale is no exception—many prolific AUs, including @invertedfate, began as sprite comics.
Like a game jam, this contest invites people to produce Undertale/Deltarune AU comics (And design AU characters!). Being a contest, there are prizes and glory on the line for the winners, but in the end, what it's really about is the chance for people to get creative. If you’ve ever had an idea for a story you want to tell using these games’ characters or setting, but could never justify dedicating time to telling it…this is the excuse you need!
Sorry, you mentioned prizes?
After last year, to minimize potential complications, I've been working with the judge panel to establish our prize pool ahead of time:
The character design contest is slated to have four categories; the winner of each category will have their winning character illustrated by one of our judges. (Who will draw which exactly is still a bit up in the air, but they'll definitely be available!)
The second- and third-place comics will receive an illustration from either G0at0ad or r2d2kx100 of a character of their choice, with simple background.
The grand prize for the winning comic will be a full-scale illustration from Starlight, complete with a background and up to two characters—giving you the opportunity to see one of your favorite scenes from the comic brought to life!
Sounds cool! How do I participate?
I'm glad you asked! Our official Discord server is not only the proper avenue to send a submission, it also contains all the official rules regarding the production and submission thereof.
The character design contest begins on May 10th and will run up through the end of June—slightly overlapping with the comic contest, which will start at the beginning of June and end at the end of August. I'll make announcement posts here when each contest begins and close to when they're ending, too.
It's my sincerest hope to see all of you there!
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i already love this guy
Cadence, you think we could meet your brother one of these days? If not. can you tell us more about him?
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Im so happy right now,.,..,,.
Yeah yeah my birthday is next week, BUT THE NINTENDO DIRECT???????
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How's the production of Cadence goes to the store to buy eggs going?
<_< >_> it's... going.
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Yeah yeah my birthday is next week, BUT THE NINTENDO DIRECT???????
#nintendo switch 2#nintendo#nintendo direct#subna says#pixelart#my commissions from the old commi sheet got cleared so I wanted to do something for myself as a treat
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YALL GOT TO SEE THIS!!!!
Scramble Saga ACT III: Waterfall
I've blustered about wanting to have Scramble Saga done for years now. Even though I wanted to work on it, I would beat my own ambitions down by thinking to myself I just couldn't present the story in a way that I was satisfied with.
But it's been long enough. Even if it isn't my original vision, I want it to be done. I want everyone who's waited all this time to have the ending to the story. So we're going to give it to you.
The above is a semi-organized write-up detailing all our old plans back when the comic was in active development, with absolutely minimal revisions and additions just for things to flow and make sense. There's a further preamble in the document itself; I'll let it do the talking. More bookkeeping under the cut:
This won't just be a one-off; we've already written much more than this. Our current plan is to release a new document detailing the next ACT (So the next one will cover all of Hotland, for instance) every 2-3 weeks or so until we're done.
I want to stress: everyone, if you have any questions about Scramble Saga for us, now is the time to ask them. We will be editing the documents we haven't released yet to organically fit in the answers to any such questions we receive if we're able—and for those we're not, we plan on answering them in a miscellaneous Q&A document, to be released after all the main content documents are released. I want everyone who still has burning curiosity regarding this AU to walk away from this satisfied, even if this isn't exactly a glamorous delivery of our ideas.
I also want to know if there's any way other than a Google Doc you'd prefer to read these. I'm already considering porting these documents to Archive of Our Own, so let me know if there's demand.
That's all for now. I hope you're looking forward to the next part.
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[COMMISSION INFO 01.02.25]
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Congrats on finishing the first zone!!!!
METTATON FIGHT
The Mettaton Fight, which is also the fifth and final part of Settopolis Section, has been released! Read it here (I'd also like to say thanks to everyone who has supported me thus far. Being able to finish all of the Ruins equivalent (especially in just 4-5 months) in comic format has been a journey, and I'm so excited to show what comes next. I will be going back to dealing with school on the 13th of January, so I will be taking a small break from the comic so I can focus on that and other things. Hope to see you again soon!!)
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figured to post this one, it's pretty cool
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The mechanics of Play pretend.
You know, I think that one of the reasons stuff like bakugan, beyblade, hell even skylanders and arguably ben 10 were so popular in their era is thanks of the focus of depicting it's main gimmick as mysterous artifact merges of these supernatural powers within a mechanical doohickey that has a physical way to be operated.
If you look at a bakugan in your hand and you can see how it works where it opens, the first step is a physical understanding on how it works in real life, and the next part is left to your imagination. It introduces a device that correlates those two things, and to put it simply, there's a reason why one can consider it "Rad as hell" both first hand as a kid, and retroactively as an adult.
image taken from this video
These all kinda introduce a ritual to "activate" that supernatural power these pieces of plastic are asking you to imagine them having.
Throw the bakugan, the bakugan handles the mechanics they need to Open up you handle imagining it as a cool ass dragon emerging from it.
Let the bayblade "rip" through its mechanism, and as they clash you can imagine a winged horse emerging and fighting it out.
Push the button, the dial pops up, select one of these misterious alien siluettes by spinning the dial, Slam it, and you bet the kid who bought that toy omnitrix is gonna pretend to be Fourams or whoever ther favorite is.
Skylanders is weird in this sense, since it has the mechanism, but instead of leaving it to the imagination it outright shows on screen how the toy ahem "came to life". While it does make really cool the whole process of placing the skylander on the portal and them arriving in the game, it all feels very magical. Altough their medium can make them feel pretty robotic at times.
What you can see here is a physical, real and mechanical interaction with the toy, being used to justify an imaginative, supernatural and fictional effect that is given to them. Just how a kid will need to take a stick before they can imagine having a magic wand in their hands, these toys focus on that aspect as a way to bring to life their own ideas into the playground.
I feel this is partly a reason why this type of toy had a bigger sucess in general. Give a kid a toy that has tons of very specific features like "the toy talks" or "the toy walks on its own" and probably they will get tired of it sooner rather than later. Give a kid a toy that has some specific actions wich let them imagine the effect and how they use that effect and little by little the kid has imagined their whole game by themselves.
Even in the case of skylanders where the toys do talk, walk and have their own powers the kid can have the console represent for them. That activation process, specially with how well the portal cutscenes are represented with its sound design, goes a long way to inmerse that kid within that game world. The portal of power is a completely different beast than the NFC reader for amiibos for example, cause skylanders while products at their core, have had effort put into selling the idea through a "play pretend" approach.
All in all, parts of my infancy were pretty defined by this style of toys, specially ben 10 and to a lesser extent bakugan. As somewhat of a digital artist nowadays a lot of the motivations that i have for drawing were developed in that stage. I see drawing in a sense of a sort of evolution to that play pretend, what once we imagined as children, be it your own custom ben 10 alien, or bakugan or the like, now i have the power to bring those ideas to life and more importantly, share them with others they way i imagined them.
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