Don't wanna be here? Send us removal request.
Text
Colorful Legacy Challenge
Created by: SweetDevilM39
Total Generations: 10
(This is inspired by Lilsimsie's "Not So Berry Challenge", this is just kinda my own version for fun!).
General Rules ☆:
Each generation must represent a specific color.
You may use cheats for money (unless you want to restrict).
Mods/CC allowed (unless you want to restrict).
Lifespan: Normal.
Each heir must complete their generation's career, aspiration, and traits (or your chosen goals).
Heirs must be the child of the previous heir.
You can start in any world.
Optional: Give each Sim outfits in the color of their generation.
The last name of the Sim must be the color of their generation (example: Amy Scarlet).
Generation 1 - Scarlet (Red)
Backstory:
Scarlet is bold, fiery, and never backs down. They started off painting to express themself, but quickly realized they wanted more than beauty—they wanted power. After a few chaotic years as a barista, they fall in love, settles down, and pivots into politics to make real change. Their temper flares often (along with the kitchen), and they raise twin children who grow up to despise each other. Their legacy is one of ambition, passion, and a little too much smoke.
Traits:
Hot-Headed.
Self-Assured.
Art Lover.
Career:
Barista.
Politician.
Objectives:
Complete Politician career.
Complete Painter Extraordinaire aspiration.
Master Painting and charisma skills.
Have 1 successful relationship.
Once married, switch to Politician career.
Have 2 children (twins, and they must become enemies).
Burn down the kitchen at least once in this generation.
Generation 2 - Amber (Orange)
Backstory:
Amber was raised in a house full of shouting and ambition, where love felt conditional and the walls smelled faintly of burnt toast. While the previous heir fought battles in city hall, Amber found peace in the kitchen, and with the animals who loved them without question. They fell hard for someone who didn’t deserve them, and when that ended in betrayal, they poured themself into their child and their cluttered, cozy home. Where Scarlet chased power, Amber learned to slow down and build something lasting—with baking oil on their hands and dogs at their feet.
Traits:
Erratic.
Foodie.
Rancher.
Career:
Culinary.
Objectives:
Complete Culinary career.
Complete Championship Rider aspiration.
Master Cooking and Horse Riding skills.
Get pregnant with your first partner (do not marry this partner).
Get cheated on and break up, then when your kid is a child, get married with relationship #2).
Have 1 child.
Have 2 dogs and breed them.
Never sell anything, your house must be cluttered to the max.
Generation 3 - Daffodil (Yellow)
Backstory:
Daffodil grew up surrounded by barking dogs, and the scent of burnt grilled cheese. With a genius-level IQ and zero patience for sticky hands or crying, they vowed to never become like their previous heir—or the one before. But fate has a cruel sense of humor. Instead of a quiet, child-free life among the stars, Daffodil ends up raising four kids (ugh), balancing two romantic partners, and wrangling a bizarre pet named Tralalero Tralala that they absolutely did not pick out. Still, launching rockets and unlocking the secrets of the universe offers a sense of control in an otherwise chaotic household. Daffodil may hate children, but somehow… they raise them well. Just don’t ask them to say it was worth it.
Traits:
Clumsy.
Hates Children.
Genius.
Career:
Astronaut.
Objectives:
Complete Astronaut career.
Complete Nerd Brain aspiration.
Master Fitness and Logic skills.
Have a child with an Alien (next generation).
Have 5 children, despite hating them...
Have 2 successful relationships (polyamorous).
Adopt the weirdest pet you can and name it Tralalero Tralala.
Generation 4 - Sage (Green)
Backstory:
Sage was born into a house filled with rockets, rivalry, and resentments—and swore from a young age that they’d rise above the dysfunction. And they did... in designer heels. Fueled by envy, glamor, and perfectly manicured ambition, Sage married into money—but their spouse only wanted the face, not the soul beneath it. Lonely but determined, Sage channels their energy into writing, gardening, and obsessing over their one and only child—the only being they truly trust. Friendships? Useless. Parties? Only for status. Food? Only what they've crafted themselves. Sage curates their life like their social media feed: aesthetic, controlled, and painfully perfect on the outside. But behind the filters, the cracks are starting to show.
Traits:
Jealous.
Materialistic.
Vegetarian.
Career:
Writer.
Social Media.
Objectives:
Complete Social Media career.
Complete fabulously Wealthy aspiration.
Master Gardening and Writing skills.
Marry rich (your partner only married you for your looks).
Have 2 child (these children are everything to you).
No friends allowed.
Only eat food your Sim has cooked, no quick meals or ordering out.
Generation 5 - Aquamarine (Teal)
Backstory:
Born in a mansion filled with silence and secrets, Aquamarine craved noise—beats, melodies, motion. While Sage hoarded wealth and attention, they escaped into music and late-night dancing. They never cared about money or marriage or anything that didn’t make their heart race. No 9-to-5s, no commitments—just music, movement, and magic. When they met a mysterious mermaid in Sulani, it felt like fate. Together they built a life under sun and stars, soundtracked by ocean waves and jam sessions with their found family—a loyal band that never breaks up. They live for the rhythm, the rebellion, and the freedom to never settle… except for one little mer-baby who unexpectedly stole their heart.
Traits:
Dance Machine.
Music Lover.
Non-committal.
Career:
No career!
Objectives:
Complete the Music Genius aspiration.
Write and license 10 original songs.
Master 1 instruments and Dancing skill.
Have a relationship with a mermaid (but never get married).
Have 1 child (a mermaid).
Move to Sulani and settle there.
Create a band that meets every week, never let it disband (a club).
Generation 6 - Azurite (Blue)
Backstory:
Raised on sun-soaked beaches by two free spirits, Azurite grew up learning lullabies from the tide and discipline from the waves. Though music danced through their childhood, their heart leaned toward purpose. They wanted to guide others, to protect, to teach—to build the stability their parents never had. They fell in love young and never let go. After lifeguarding through high school and wrangling toddlers by day, they found their true calling in education. They fish to clear their mind, parent like it’s their life’s mission, and hoard frogs like they're family. One day, a storm changes everything. Literally. Their home is wrecked, and they're forced to rebuild from scraps—but they do it with grace. Off-the-grid living becomes a symbol of resilience. They may have come from music and magic, but they're raising something stronger: a legacy that won’t wash away with the tide.
Traits:
Lovebug.
Child of the Ocean.
Practice Makes Perfect.
Career:
Lifeguard.
Education.
Objectives:
Complete Education career.
Complete Angling Ace aspiration.
Master Parenting and Fishing skills.
Marry your high school sweetheart.
Have 3 children.
Once your first child is a teenager, switch to Education career.
Complete collection of every frog.
Live off the grid.
Pretend a storm hit, delete most of your furniture and start again.
Generation 7 - Lilac (Purple)
Backstory:
Born into a calm, structured home, Lilac always felt like the odd pixel in the picture. They were the kid who cracked jokes at funerals, cried during cartoons, and spent hours escaping into video games where the rules made more sense than real life. They married their high school crush way too fast, had a kid, and then—like most things in their chaotic heart—it fell apart. They built a career in comedy, but the stage never masked the heaviness underneath. Years later, they find themself gravitating back to the person they once loved, both of them older, wiser, and a little broken. They remarry and try again. Their closest friend is a ghost who understands them better than anyone living. When the sadness finally catches up, they go out quietly—but never forgotten, because laughter echoes longer than grief.
Traits:
Goofball.
Geek.
Gloomy.
Career:
Entertainer.
Objectives:
Complete Entertainer career.
Complete Computer Whiz aspiraiton.
Master Video Gaming and Comedy skills.
Get married young and then divorced after having your first child.
Get remarried to the same person as an elder.
Have 2 children (second child doesn't have to be with the same partner).
Reach max friendship with a ghost and invite them to live with you.
Die from saddness.
Generation 8 - Rose (Pink)
Backstory:
Their parents were a tragic love story, but they grew up on flirting, fun, and the thrill of being wanted. With a soft heart and a wild streak, they partied through their youth, worked late shifts as a bartender, and posted every chaotic moment online. Romance was a game—and they were always winning. But beneath the glitter and Social Bunny likes, they wanted more. So they did the unthinkable: got serious. University. Medical school. Healing people by day, breaking hearts by night. They have children with different partners—one of them a vampire, naturally—and promise themself love can wait. Only when their phone’s finally quiet, their hair’s finally gray, and their chaos has calmed, do they settle down. They marry once—late, imperfect, and real.
Traits:
Romantic.
Party Animal.
Lazy.
Career:
Mixology.
Doctor.
Objectives:
Complete Doctor career.
Complete Serial Romantic aspiration.
Get married as an elder but have many partners beforehand.
Have 4 children.
Go to university to become a doctor (work as a bartender during university).
Master Romance and Mixology skills.
Reach the top of the Social Bunny follower list.
Have a child with a vampire (next generation).
Woohoo in every possible location.
Generation 9 - Raven (Black)
Backstory:
Born under the eerie silence of a stormy night, Raven was never like the others. With a shadowy aura and a tendency to "borrow" things that didn’t belong to them, they preferred lurking in the corners of the world, avoiding the spotlight—and the judgmental gaze of daylight. While their parent basked in flirtation and career prestige, Raven whispered with the undead. As a teen, they became obsessed with vampire lore, until obsession became identity. They didn’t just want to be one—they became one. A loner by nature but powerful by choice, they built a secret vampire society that met only after midnight. Raven never sought love… until they had an unexpected, magical (and bizarre) rendezvous with none other than Father Winter, resulting in a single child with the spark of frost and fang. That child? Destined to carry a very strange burden.
Traits:
Kleptomaniac.
Loner.
Socially Awkward.
Career:
Criminal.
Objectives:
Complete Criminal career.
Complete Master Vampire aspiration.
Master Vampire Lore and Mischief skills.
Create a vampire club (with night-only meetings).
Sleep only in a coffin, no beds allowed.
Turn at least 5 Sims into vampires.
Marry Father Winter.
Have a child with Father Winter.
Have 1 child.
Generation 10 - Porcelain (White)
Backstory:
They were born into shadows and secrets—one parent a vampire, the other, Father Winter. Their family never quite knew what to make of them: too strange, too soft, too... perfect. Their legacy was chaos; this one is control. After being kicked out as a young adult with nothing but $1,500 and a ghost-infested cat carrier, they found peace in the paranormal. They speak with spirits, comfort the dead, and solve hauntings no one else dares to face. They wear white like armor, move like silence, and refuse to let the mess of their bloodline define them. They run their own vet clinic because animals are easier than people. They master the art of mediumship because the dead are quieter than the living. Their soulmate is a ghost who never once asked them to change.
Traits:
Perfectionist.
Cat Lover.
Lactose Intolerant.
Career:
Freelancer (Paranormal Investigator Branch).
Objectives:
Complete Paranormal Investigator career.
Complete Ghost Historian aspiration.
Have your own Vet Clinic.
Master Veterinarian and Medium skills.
Have 3 cats and 3 dogs.
Marry a ghost.
No children (this is the last generation).
Eviction notice, move to an empty lot with only $1500 (you were kicked out by your parents).
Death by Old Age, surrounded by pets.
#sims 4#sims 4 gameplay#the sims#simblr#the sims community#my sims#sims community#sims 4 cc#sims challenge#ts4 gameplay#video games#gaming
3 notes
·
View notes