wondering if koga or adonis are going to get some more character development or like Not Really, because. koga's got his stuff in the ! era, which, fine! new players have absolutely no idea what happened and how important his current dynamic with rei is, it's cool, hurts only a little bit!, meanwhile adonis is still... trapped in his unfortunate character trope... that i doubt he'll ever break out of.
i'm not expecting either of them to do a complete 180 obv, but i do actually want to see koga figure himself out as, how to put it, an individual musician with his own style*? and if i have to read about how adonis is big scary huge and terrifying** at first glance, but actually, wow! what a surprise! kind, quiet and gentle once you talk to him even ONE more time, i'm going to snap.
*i'm just kinda biting my hands here because there are bighuge neons in my brain pointing out that koga's path should have him as a some sorta representative of undead ? temporary leader perhaps? considering everything we've learned in crossroads AND the fact that he mentions in his initial story how he's the least popular/known member and he wants to change it On Top Of wanting to face rei as equals, like. augh. put him in a situation please
**he's not.
basically both of them could use some activities separate from 2mkb, whether as a duo or individually, or perhaps as leaders of their respective shuffle units, but considering the next ud event is rei and shuffles probably won't return until after the climax series is over... it's Gonna Take A While I Think
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Why did the author kill you off ?.
Breaking Point.
They've been through so much, the one you love. They have suffered, and endured, and gone through hell and back. Maybe they've come close to breaking, maybe they've danced on the edge of sanity. But you've always been there to pull them back before they go to far. Alas, blood stains their hands as they put pressure on your wounds, the life fading from your eyes. Even now, even in this moment, you offer them whatever comfort you can. You're so proud of them, you love them so much. You know that they can get through this. Nothing could ever convince you otherwise. And yet, as your heart stops, their world shatters. You were the only thing that they could not afford to lose, and now their only goal is vengeance. Once they achieve that? Chaos will do.
Tagged by: @crxstallium
Tagging: I’m too tired to tag anyone else anymore at this point so just steal it if you wanna do it and tag me.
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TODAY ... THE DAY OF THE K-MODS DIRECTX11 UPDATE :)
Hello everyone :)
Here we are, after 2 weeks of intensive hard work :D we finally made most of our Sims 4 creations compliant with the pesky direct x11 update ...
As we thought, it has nothing to do with square or non square pictures ( maxis make non square pictures since the Sims 2 ) as we read around the web. So, do not waste your time with this point.
The difference between before the directX11 and after the directX11 is that now, strictly x2 multiple .dds are required.
Mainly, the minimum sizes of images in the Sims are 128 and/or 256 ( except thumbnails and some tiny specular which are smaller ) ...
Based on this, before the directX11, we could make images based on multiple of 128 and/or 256 such as 768x768 - 1536x1536 and so on, which was convenient to render a better image without growing too high in size/weight. It was a kinda suitable tolerance which is accepted by almost all games !
But now, every image which is not a perfect x2 multiple brings the famous question mark on it.
Curiously, this statement does not apply to ... Walls ! 256 base multiple is still working ( 256x768 - 256x1024 - 256x1280 ) Illogical as fuck but well ... here we are ;)
The Worlds we didn't update are due for a complete redux, so you'll have to wait a bit for those :
Brindleton Bay
Del Sol Valley
Britechester
And of course, the one we never released until now : San Myshuno
WHAT WE UPDATED TOO ...
We still didn't update the fences of the k-606. It will take some time. Be patient ;)
As we're currently updating our website, we re-organized the whole
k-303 stuff which was a real deal :D But everything related to the k-303 is now direct x11 updated :) ( such as Willow Creek trolleys )
We corrected a few files too. Easier since we had to check so many files :D And we added some new stuff ( such as Outdoor Retreat small replacements )
This update changes everything for the ones who made the x11 update. It changes almost nothing for those who didn't make the x11 update. It just updates our files ;)
Everything is not yet over and finished. We just made the essentials.
Our walls are working fine ( except the thumbnails ... As we didn't make those thumbnails, we search the issue )
Many of our creations are ok. But not everything indeed. We didn't yet check everything. That's a job at work :) So, you know, if you notice something, send us a message. A detailed one of course ...
THE UPDATES WERE MADE POSSIBLE BECAUSE 2 FANTASTIC TESTERS WHO MADE THE DIRECT X11 UPDATE HELPED US.
THEY WERE OUR EYES ON THIS PROJECT :)
SweetCupitan : @cupisims
Mika : @kunisprings
THANKS !!! and Bravissimo :)
And now ... the links ! :D
k-hippie main website : https://tech-hippie.com
All the k-mods : https://tech-hippie.com/k-mods/
k-303 Multifix stuff : https://tech-hippie.com/k-303/
our Sims 4 faktory : https://tech-hippie.com/sims4-faktory/
Have fun and stay tuned for some coming other updates !
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