Tumgik
#“beginner” tutorial my ass
sleepytoycollection · 6 months
Text
I wish I could wrap my brain around how to use 3D sculpting programs or I could make more parts from scratch myself, but I really just don't understand how to use them no matter how many tutorials I watch.
38 notes · View notes
argonianfeather · 5 months
Text
downloaded daggerfall unity to see how different it is from regular daggerfall and pro's: i can easily use mouse-look and it has some nice modernization/beginner settings, however the cons is that its running worse than heavily modded skyrim consistently
2 notes · View notes
gifti3 · 2 months
Text
Tumblr media Tumblr media
1 note · View note
wombywoo · 11 months
Text
Ok! I've finally decided to put together a (somewhat) comprehensive tutorial on my latest art~
Tumblr media
Please enjoy this little step-by-step 💁‍♀️
First things first--references!
Now I'm not saying you have to go overboard, but I always find that this is a crucial starting point in any art piece I intend on making. Especially if you're a detail freak like me and want to make it as realistic as possible 🙃
As such, your web browser should look like this at any given point:
Tumblr media
Since this is a historical piece, it means hours upon hours of meaningless research just to see what color the socks are, but...again. that isn't, strictly, necessary 😅
Once I've compiled all my lovely ref pics, I usually dump them into a big-ass collage ⬇️
Tumblr media
(I will end up not using half of these, alas :'D)
Another reference search for background material, and getting to showcase our models of choice for this occasion~
Tumblr media Tumblr media
When picking a reference for an actor or model, the main thing I keep in mind (besides prettiness 🤭) is lighting and orientation. Because I already kinda know what pose I'm gonna go with for this piece, I can look for specific angles that might fit the criteria. I should mention that I am a reference hound, and my current COD actor ref folder looks like this:
Tumblr media
Also keep in mind, if you're using a ref that you need to flip, make sure you adjust accordingly. This especially applies to clothing, as certain things like pants zippers and belt buckles can be quite specific ☝️
Now that we've spent countless hours googling, it's time to start with a rough sketch:
Tumblr media
It doesn't have to be pretty, folks, just a basic guideline of where you want the figures to be.
The next step is to define it more, and I know this looks like that 'how to draw an owl' meme, but I promise--getting from the loose sketch above to below is not that difficult.
Tumblr media
Things to keep in mind are--don't go too in-depth with the details, because things are still subject to change at this point. In terms of making a suitable anatomically-correct sketch, I would suggest lots of studying. This doesn't even have to be things like figure drawing, I genuinely look at people around me for inspiration all the time. Familiarize yourself with the human form, and things like weight, proportions, posing will seem a little more feasible.
It's also important at this stage to consider your composition. Remember to flip the canvas frequently to make sure you're not leaning to one side too often. I'm sure something can be said for the spiral fibonacci stuff, which I don't really try to do on purpose, but I think keeping things like symmetry and balance in mind is a good start ✌️
Tumblr media
Next step is just blocking in the figures. Standard. No fuss 👍
Now onto the background!
Tumblr media Tumblr media
It's frankly hilarious how many people thought I was *hand-drawing* these maps and stuff 😂😂 I cannot even begin to comprehend how insanely difficult that would be. So yeah, we're just taking the lazy copy and paste way out 🤙
I almost always prepare my backgrounds first, and this is mostly to get a general color scheme off the bat. For collage work, it's really just a matter of trial and error, sticking this here, slapping this there, etc. I like to futz around with different overlay options until I've found a nice arrangement. Advice for this is just--go nuts 🤷‍♀️
Tumblr media
Next, I add a few color adjustments. I tend to make at least 2 colors pop in an art piece, and low and behold, they usually tend to be red and blue ❤️💙There's something about warm/cool vibes, idk man..
Tumblr media
Now we move on to coloring the figures. This is just a basic block and fill, not really defining any of the details yet.
Tumblr media
Next, we add some cursory values. Sloppy airbrush works fine, it'll look better soon I promise 🙏
And now--rendering!
I know a lot of beginner artists are intimidated by rendering, and I can totally understand why. It's just one of those things you have to commit to 💪
I've decided to show a brief process of rendering our dear Johnny's face here:
Tumblr media
Starting off, I usually rely on the trusty airbrush just to get some color values going. Note--I've kept my sketch layer on top, but feel free to turn it on and off as you work, so as to not be too bound to the sketch. For now, it's just a guideline.
Tumblr media
This next stage may look like a huge jump, but it's really just adding more to the foundation. I try to think of it like putting on make-up in a way~ Adding contours, accentuating highlights. This is also where I start adding in more saturation, especially around areas such as ears, nose and lips. Still a bit fuzzy at this point, but that's why we keep adding to it 💪
Tumblr media
A boy has appeared! See--now I've removed most of the line layer, and it holds up on its own. I'll admit that in order to achieve this realistic style, you'll need lots and lots of practice and skill, which shouldn't be discouraging! Just motivate yourself with the prospect of getting to look at pretty men for countless hours 🙆‍♀️
I'll probably do a more in-depth explanation about rendering at some point, but let's keep this rolling~
Tumblr media
Moving forward is just a process of adding to the figures bit by bit. I do lean towards filling in each section from top to bottom, but you can feel free to pop around to certain parts that appeal to you more. I almost always do the faces first though, because if they end up sucking, I feel less guilty about scrapping it 😂 But no--I think he's pretty enough to proceed 😚
Tumblr media
They're coming together now 🙆‍♀️ Another helpful tip--make sure you reuse color. By that, I mean--try to incorporate various colors throughout your piece, using the eyedropper tool to keep a consistent palette. I try to put in bits of red and blue where I can
Tumblr media
Here they are fully rendered! Notice I've made a few subtle changes from the sketch, like adjusting the belt buckles because I made a mistake 😬 Hence why you shouldn't put too much stock in your initial sketch~
Tumblr media
The next step is more of a stylistic choice, but I usually go over everything with an outline, typically in a bright color like green. Occasionally, I can just use my initial line layer, but for this, I've made a brand new, cleaner line 👍
And the final step is adjusting the color and adding some text:
Tumblr media
Tada!! It's done!
All in all, this took me the better part of a week, but I have a lot of free time, so yeah ✌️
I hope you appreciated that little walkthrough~ I know people have been asking me how I do my art, but the truth is--I usually have no clue how to explain myself 😅 So have this half-assed tutorial~
As a bonus, here is a cute (cursed) image of Johnny without his mustache:
Tumblr media
A baby, a literal infant child !!! who put this wee bairn on the front lines ??! 😭
Anyway! peace out ✌️
1K notes · View notes
astralnymphh · 15 days
Text
Tumblr media
𝐂𝐎𝐎𝐋 𝐊𝐈𝐃 𝐆𝐎𝐍𝐄 𝐋𝐎𝐒𝐄𝐑! ★
Tumblr media
content: prodigy!abby x nerdy!reader, childhood friends, university-based, fluff (for now), romance + tension (little bit angsty), drabble length but switching up the small caps (experimenting. heh), mainly jotting an idea, not a certified abby expert.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
It was an absolute murder to discover that she could not fufill this one off her bucket list.
Fucking video gaming?
Exactamundo! Abby can outstand everybody in nearly anything, being everything from a virtuoso violinist, to a glorified part-time fisherman, and a damn gourmet chef as well. She paraded around the entire campus pursuing a name in every elective and Olympic hobby you could ever think of. Name it, chances are she's done it. Actually, more than done it, all things considered.
But video games? Guess the esteemed Abby Anderson had finally tumbled downhill and suffered defeat; looking you up out of all computer-smart people felt treasonous to her, but seemed high-priority to the eye of the beholder, the eyes in question even rolling. You don't need an in-person class course on fucking Skyrim. Look at the tutorials!
“So, how the hell do I shorten my speedrun times?”
None of it made a lick of sense. Well, the wanting to do speedruns part, you see the appeal in a medieval-inspired game. Speedrunning sucks the fun and the atmosphere out of a truly gorgeous game such as the forenamed. Yet, it's not like you haven't experimented in closed-world speedruns after immersing yourself in collecting all the achievements; Firewatch takes the cake.
But, still, coming to you—a forgotten, childhood friend whom she ghosted—makes no logical sense. Games are easy-peasy. Literal pieces of cake!
You scrunch your nose at the reclined blondie on your bed, confused. “Um, by watching a tutorial?” Almost laying back into a condescending tone, maybe even a little. “Did you even think to do that before knocking in the dead of night?” Her mordant, stick-up-the-ass kind does the same thing to you, so, you can gripe at that game all you desire.
“Hey,” she pouts, sounding out mock-offense. She scoots up from her prone position on the bed to face you—so proper. “Everything has more to it than what you see.” Sure, philosopher. “And there definitely is with video games. I keep losing. Besides, if I can't stomach skydiving or rock-climbing, then this is next on my list.”
“Pft—”
“What? You know I don't do heights.”
Oh, my god. “'You keep losing?'” Is she a prodigy at radical honesty?
Pond-blue eyes toss in a perfect, resentful circle. She scoffs, “Why do you think I came over here?” Complaining right hand flicking with attitude.
“I don't teach beginners.”
Your sarcasm flies not even an inch under her radar; it was always a retreat tactic back in highschool—when this imitative facade first hardened. “Oh, okay.” She bites you back with it too. But it never even occured to her that you might just be serving a tablespoon of teasery. Being old friends, having lonesome yearns, even stubborn prodigies can be painted in a rosy picture.
Still can see those young, faded freckles. Lovely ones.
“This was a mistake, wasn't it?” An unpleasant question. Drops from her lips almost wantonly.
It strains your chest cavity.
Is seeing her a mistake?
Not really. You hope not really. Once, there was a time where she was suddenly rude, dismissive and up every aspiring valedictorian's ass, but all paths lead back, you believe. Somewhere underneath that porcelain facade—and hot, rocking bod—is a clean crack in her over-achiever matrix; softness is bleeding out. You can see the beginning brooks of it like a kingly ichor. Possible smiles that aren't contemptuous.
What next, an apology?
“Can I at least.. say sorry, before going?”
Sorry—going? Fuck, you majorly zoned out. “What?” You loom in closer, throwing the one-brow raise. The proximity barely even occurs to you.
“For being a jerk, for blowing you off, ..” The list implies endlessness as her voice fades out. In a way, you expect her to pick up and continue. But, after the gestures and head-tilts, she pauses. Reinstates eye contact, pauses, and works her lips again. An awkward, prefacing breath skims. “And I guess, 'm also sorry for.. this?”
Before comprehension hits, it is too late. Darkly, a warmth brushes your cheek and a silence catches your lips, blocking your eyes out. It makes you feel blindsided, this short-lived kiss, one you suspend wide eyes for, tilt your neck for, accept without question. A strange deja vu rushes to your nape.
You shiver.
It even ends before you understand it, Abby pulling away with light-glossed eyes you swear are stones of aquamarine in disguise. She cracks; dints a smile in her cheek. Proud, anticipating. Having her this close made your inhales excessive; you needed all the air in the world to function right now. Deep breathing.
She smells like the outdoors.
Naturally.
“Good?” She has to reassure herself.
“Yeah,” you quickly spout, croak even. Wherever in the world your head is, it's not here. “Not really a prodigy at kissing, so..” And while it is somewhere, the remnants of her kiss are phantom. They have not stopped yet.
An amused chuckle greets in gusts across your lips, from your radical honesty, the moment itself, whatever. Crowns you the jokester anyways. “Guess we both have something to learn then.”
Wonder what future that comment entails.
Tumblr media
368 notes · View notes
the-one-who-lambs · 3 months
Text
Tumblr media
hi hey holy fuck i'm done with this. I tried to render for the first time following a "15 minute" tutorial and my noob ass turned it into a 3 hour learning experience. But now I have Narinder's reference for The Risen Lamb and the Fallen God! Rambles under readmore
SO I BARELY DRAW because I started learning how to draw like... May of last year, and then went bonkers over the summer making lots of progress and once the school year started in august I dropped it to focus on writing... and have drawn basically 1 thing in between then and now. Anyway. Last week I remembered, oh yeah, I used to draw sometimes. And suddenly had an all consuming urge to practice again.
And you know what? I forgot how fucking FUN drawing is. I take it much less seriously than I do my writing so my technique for now is pretty much "go ham and try a bunch of shit because you're getting practice and having fun with it anyway". and it IS fun until I try to do a specific thing and can't figure out how so thanks to those who tuned in to my stream tonight to see me push through the frustrating part of finishing this LMAO. uh according to the krita file this took me 13 and a half hours
If you didn't catch it a while back, the one thing I drew during my kinda-art-hiatus was my Lambert reference! Normal outfit, casual outfit (that they sometimes wear while off-duty, usually when visiting Ratau or just hanging out alone), and wedding outfit ^^
Tumblr media
...Which means now that I have my narilamb references I can commission my friends. i have a few people who i already plan to open my wallet for.
"Ive already drawn you fanart for ur fic and now the outfits are very slightly wrong :<" ITS FINE I AM CHERISHING IT FOREVER PLS DONT CHANGE IT ITS PERFECT
"is it okay if i draw your designs" Why do yall think i would be mad about this i will eat that shit UP i would fucking LOVE that and I'm already foaming at the mouth because i'd been asked that a couple times while i was drawing narinder's reference lol
I'm still a beginner and constructive criticism is welcome! Will probably make less intensive references for the OCs in Risen/Fallen or at least draw them, Thenana and Juno for sure
156 notes · View notes
deedee-sims · 2 years
Text
Tutorial - extracting stuff from Disco Elysium (+ viewing the models in blender)
Due to... recent events, I decided to finally get myself to write a tutorial about this, because all I found was some half-assed reddit comments when I was trying to figure out how to do it sometime last year.
I'll show you how to extract... pretty much everything (including voice lines) from the game.
This is a beginner tutorial, so you don't have to know shit about any of these programs, I'll try to explain everything.
I promise it's pretty easy! I extracted stuff from various games, and this is one of the easiest I ever did, so yeah.
You'll need:
Disco Elysium on PC
AssetStudio
Blender
+1 Interfacing
+2 Endurance (mostly to survive my bad jokes)
Tumblr media
First of all, open AssetStudio. You don't have to install it or anything, just unzip the file you downloaded and open the program inside (AssetStudioGUI).
Tumblr media
This is how the bad boy looks like, we'll be able to see the asset list on the left and the preview on the right.
Click on File../Load Folder.
Select the folder where the game is installed. For me it's Steam\steamapps\common\Disco Elysium\disco_Data. You can load individual files too, but it's easier to just list everything and then filter them imo.
Wait... for a while. It's a lot of assets. Make a tea or something (hydration is important).
Tumblr media
After everything loaded up, click on the Asset List tab. You can see all the stuff! Well, it's rather confusing. Let's see what is what!
Tumblr media
If you click on Filter Type, you can see the types of the assets. These are:
AnimationClip: I think these are supposed to be the animations, you can export them if you select an animator asset alongside and right click Export Animator + selected Animation Clips (couldn't get the animation to play but that's probably on me).
Animator: These are the rigged models, you can export them to .fbx format, but I couldn't figure out what to do with them in Blender because they were kinda distorted (funnily enough, when I imported it to the shitty Milkshape program it showed up just fine... and people wonder why I prefer shitty Milkshape XD) Anyway, I hope someone can figure this out that actually knows something about Blender lol.
Audio Clip: Sounds, voice lines, background music. (.wav format)
Font: Well, fonts. Can be exported and installed to your device like any fonts.
Mesh: 3D models of the characters, objects, scenes. (.obj format)
MonoBehaviour: No fucking clue.
Shader: Shaders for the game. Not interesting in our case.
Sprite: Images that the game uses: portraits, object thumbnails, user interface elements.
Texture 2D: The textures that belong to the 3D models. (.png format)
TextAsset: ??
VideoClip: The stuff that plays when you open the game.
Tumblr media
You can preview any assets (well, the ones that you can preview), if you click on them. You can view them in the right panel.
Tumblr media
You can extract by left click on the asset in the list -> Export selected assets. You can select multiple assets and export them at the same time.
Tumblr media
The program will ask you to select a folder where you want to export the stuff. It'll export them into separate folders, by assets.
Well, yeah, now you know what is what, and how to extract them, but there are still a lot of assets. Good news, you can filter them with the little search bar too, if you type in some gibberish! Some stuff are a little tricky to find.
Tumblr media
Voice lines are grouped by task / place, so if you know where the particular thing takes place, you can try to filter for those. The assets are named with the speaker's name - either a character or a skill. I think the numbers mean some kind of order, but I couldn't really figure it out. If you click on one of them, you can preview, and listen to it in the right panel! Super easy! (if you want your own daba-doop-doop-dead it's Kim Kitsuragi-YARD  HANGED MAN-556. Just saying)
For objects and characters, you can find them by name, although some characters are named differently. Like, Harry is referred as Tequila in the game files.
Basically if you want to have a character or an object extracted, you’ll need to extract a mesh and a texture that belongs to it. You can quite literally play dress-up game with Harry, because all of his clothes are separate files (and named with kinda the clothing item name). The Kineema has multiple parts (exterior - interior - door - whatever else).
Anyway, let's move on to the Blender part before I forget how to do it (I learned it this morning lol). (Disclaimer: I don't know jack shit about Blender, I use it for extracting stuff and creating the simplest shapes in existence. I use the godforsaken program Milkshape on a daily basis.)
Open Blender.
Tumblr media
Hit delete to get rid of this beautiful default cube.
Tumblr media
File.../Import.../Wavefront (.obj)
Tumblr media
Select the thing you want to import (I'll import the gremlin child).
Tumblr media
There he is! And he doesn't fucking care!
Btw, you can zoom with the middle mouse button scroll or middle mouse button + Ctrl, rotate with middle mouse button, move the view with middle mouse button + Shift. So you can see his itty-witty mischievous face from very close!
Tumblr media
Now, that's great, but he doesn't have textures still. First of all, change the Viewport Shading to Material Preview.
Tumblr media
Select him (just click on him, you'll see an orange outline). And go to the Material Properties tab on the side.
Tumblr media
Click on the little dot next to Base Color, and select Image Texture.
Tumblr media Tumblr media
Click on the Open button that appeared out of nowhere, and search for the Cuno texture.
Tumblr media
Tada! He looks beautiful now! (and he still doesn’t fucking care)
You can do the same with any 3D models, objects from the game, really.
Well, that's it lol. I hope it made sense! And I really hope someone runs away with extracting the animators + animations, because I'm pretty sure it's doable, I just have no clue how.
504 notes · View notes
xxnghtclls · 7 months
Text
Nighty beginner art tips
- never start with full body drawings. Not even half body. Maybe not even face. I’ve been drawing my whole life and I rarely can put together a full body drawing. I started to learn drawing with an eye. Do it step by step, you can’t concentrate on too many things at once. Also! I once heard that if you draw someone the eyes determine if you can recognise the person, so they have to be spot on and that stuck with me ever since.
- don’t start with full body -colour- drawings. Actually don’t start with colour. fck colour. learn that later.
- greyscale is easier to develop a sense for shading and rendering. At least for me. Because you only need to think in black- white and midtones and not hue, saturation and brightness. It’s much more difficult to use colours to create an interesting composition than just black white and midtones imo.
- Develop an eye for what looks right. Just look at people. Look at stuff you want to draw. You don’t know how much time I’ve spent to just literally look at Sukuna and just -study- him and how he works. Do it with faces, fingers, arms, feet. Just -look-. Perspective is an evil btch and I still struggle with it too, but it will get easier! The next step is to learn how to translate it onto your canvas.
- tracing references (photos) is completely fine to get a feeling for anatomy and poses! Next step is to alternate your drawing from the reference. True Form Sukuna works perfectly for that cause you have two extra arms to draw and an unusual cute ass face.
- Tutorials are fine and the internet is full of it but you learn more if you fail a thousand times. Draw and compare. Draw and compare. It also helps with the eye I talked about earlier.
- If you draw traditionally use different pencils for a single drawing (HB, 2B, 6B etc) If you draw digitally, use different brushes.
- If you think you’re stuck and you don’t develop: use. different. pencils/brushes.
- Almost the most important thing: have INTENTION and THOUGHT behind your art. You can’t ppl expect to be amazed by your art, if you didn’t put intention and thought behind it. It IS visible if you did or didn’t.
- Take.Your.Time.
- Please don’t ask people for advise, who clearly don’t have the artstyle you are pursuing. They probably don’t know how to help you. At least I don’t. (don’t ask me about anime style please.)
114 notes · View notes
sirfrogsworth · 9 months
Text
Most of my photos were from 2012 to 2016. I have learned a lot since then. My photo restoration hobby has improved my image editing skills in general. And I was curious if I tried editing one of my photos from scratch if I could improve upon my original edit from years ago.
This is my friend Nicole.
Tumblr media
( @nicolebelongs I hope you don't mind being my guinea pig for this.)
This is just a direct output of the original RAW file. RAW files are typically flat by nature so you have more latitude when processing and editing.
This is my original finished edit from 2016.
Tumblr media
I actually made a pretty big lighting mistake when shooting this photo. A beauty dish can cause harsh reflections on makeup and so Nicole's forehead bounced all that light directly into my camera. I was still learning back then and didn't know anything about makeup. All that was required was angling the dish a few degrees up or down, which feels like a pretty silly mistake all these years later.
And here is my 2023 edit. I did not reference the 2016 image until after I finished.
Tumblr media
The main priority was the glare on the forehead, but I think this is much more balanced overall as well. I also tried to fix the weird neck shadow and the lack of light in the eyes. I probably should have used a reflector originally, but thankfully Photoshop has a solution to almost any photography blunder. I removed some vellus hairs on the edge of the face, as that is not something you would notice in real life, but the camera and lights can exaggerate them. I'd also like to say I love the new remove tool. Getting rid of flyaway hairs was such a monotonous pain in the ass before and that thing just zaps them with a click.
I am also trying to learn new editing techniques I was never good at. There is a retouching technique called "dodging & burning" that I had trouble with back in the day. Mostly because finding advanced tutorials can be difficult. Much of the content on YouTube focuses on beginner techniques.
Dodging & burning was originally innovated by Ansel Adams back in the days of film. He would block portions of his negatives for a second or two so those areas would develop darker. Or he would let sections expose longer so they would be brighter. It was basically analog Photoshop. You can see a neat video of his darkroom here.
While Ansel mostly did landscapes, portrait photographers of the digital age utilize dodging & burning to help bring out dimension in the face. It's quite similar to makeup contouring, actually. It is very hard to perfectly light every nook and cranny on a face and many portrait lenses are slightly telephoto. Longer lenses compress faces to remove distortion, but you end up losing three-dimensionality as a tradeoff.
My first attempt dodging and burning did not go well but I played with this photo for a few hours trying many different approaches and I think I landed on something I like. But I have been staring at it for way too long, so it is hard for me to look at it objectively.
Tumblr media
I do wish we could all look at this on the same display. Green is notoriously difficult to keep consistent from screen to screen.
In any case, there are a dozen subtle things I did with my upgraded knowledge that may not be noticeable individually, but I'm hoping it all adds up to a better finished result.
And I guess we'll see if there is a consensus regarding the dodging & burning. Either good, bad, or just... different.
89 notes · View notes
projectmush46 · 1 month
Text
Tylie Boo 💋🚬
x 25 • 08 • 24 x
Tumblr media
• Please ignore my half-assed attempt at shading clothes / hair / smoke etc. and the fact that I didn't clean out the edges, I got way too excited about the new skin rendering tutorial I found and unconsciously decided to fixate on that element. Also I cooked this up in less than 2 hours. I think the messy style really fits in with the Fight Club aesthetic.
• Don't worry everyone, I'll probably do a cleaner, more-balanced version with better features and shading ahahah. This was mostly an experiment and I had way too much fun with it. Do expect more of this in the future from me 💖.
• My art style will probably stay like this from now on.
• If feasible, please share some constructive criticism! I'm no beginner but I'm certainly no professional!
• FOR YOU, @dweebsfilingcabinet !!! 💖💖💖
𖤐 - ProjectMush46 💫
20 notes · View notes
deceptive-lily · 2 months
Text
Tumblr media Tumblr media
This was my first artwork of my OC for Diabolik Lovers. The first one was when I was sooo beginner when it comes to digital art, as you can see 👉👈
I watched a lot of art tutorials, then a year passed, I tried remaking my OC. Which was the second pic 🫣
Akagi Nagato is a girl boss vampire hunter with a mysterious history how the vampires doesn't notice she's human. I'm really fond of girls who can kick someone's ass ♡ AAANDDD guess who were her love interests??
*drum rolllssss*
It's Laito, Yuma and Shu!
I wrote a fanfiction story about them in wattpad, I SWEAR my oc and Yuma had a lot of steamyyy scenes🔥 but I went through a huge writer's block and decided to quit writing it in the end.
24 notes · View notes
xiabablog · 2 years
Text
Tumblr media
@hezalife I wanted to make a post about this because my answer was longer than what I could put in a reply comment! The comment was about this post I made about the project ideas I have saved in my notes app on my phone!
Okay to answer the question, I get a bunch of ideas from literally everywhere. Here are some of the ways I come up with ideas:
Hobbies/interests I have and think of a way to make a web app/program/web page out of it. E.g. I like playing Minecraft, Pokemon, Stardew Valley, The Sims etc so I would thing of ideas around those games and create a programming project out of it.
Get the stereotypical “beginners” project ideas and expand on that. Calculator? How do I make it better, more advanced! To-do list? Don’t like basic, add more and more features to it. Text-based RPG console game? Make it more complex. Stuff like that.
Same with the other point above but add a theme to it. Hello Kitty version (my go-to theme since I started programming…)
I follow people on GitHub and Twitter that share their projects and I think of something similar or get inspiration from them and think “Okay, how do I make myself and better?” Sometimes not even better but how would I tackle that project myself.
What would make my life a little bit easier - I made TumblrTextTint generate the code needed for formatting colours in text for me. I coded it and I use it. Don’t care if someone in the past did it already, I sat down and coded my own one. It’s all experience and a good feeling in the end~!
Since I’m all for experimenting and gaining experience with programming, I also follow some tutorials on YouTube and from that’s programming blogs online. I don’t like following the instructions exactly, I like to add my own twist!
Get stuck? Use those online generators to give you a prompt on a theme or a whole idea for a next project.
I have a blog and I like to add pages and changes to the theme a bit so I make a whole ass project out of it. “Build a navigation page”, “Build an About Me page” etc.
Things I use a lot and create a project idea from it e.g. I have a lot of Tumblr-related project ideas because I use Tumblr a lot. Find something you use and do a lot and create an idea from it to work on.
Hope this answers your question!! Sorry, it’s a long post!
281 notes · View notes
Note
Hey I saw your Centaurbie and I saw you can sew, and it's the middle of the night so I'm sorry if this is too forward but
Tumblr media
I really want to give my doggy a maid outfit but I have no idea how to make patterns or sew, do you think you could help me figure out where to even begin?🥺
for learning to sew, youtube tutorials are your friend! I'm serious, that's where I learned to knit.
But for a place to start when looking at tutorials: start with hand sewing. you'll get a lot more control for small outfits, and thread and needles is cheaper then a sewing machine. When I started sewing I bought one of those cheap ass sewing kits from the dollar store and an extra, larger spool of thread. You can buy more things if you decide you like sewing and want to keep doing it and learning, but otherwise you don't need too much to try it.
As for Drafting a pattern, here is a video that shows a good method that should work with a figure that's more of an stylized shape.
youtube
ONE thing though, don't stick the tape directly to the doll like they do!!! it can leave an annoying residue, instead cover the toy with some cling wrap first!!!
Something else helpful: look at existing patterns when making your own, there's a ton of free ones out there you can look at, it can help you get a good idea of the shapes you need to construct clothes
Tumblr media
This is just one example, there are simpler, more beginner-friendly ones too.
68 notes · View notes
foldingfittedsheets · 8 months
Note
rando looking for art advice if that's okay :p
I've always wanted to be able to draw cool things for myself, in the same way some of my friends can(they're REALLY good). and I know in order to do that I just gotta draw a lot, practice makes perfect, I'm gonna suck for a while but drawing more means I'll improve. yeah, yeah, I know all that.
but I'm finding it hard to get it started, to get motivated enough to draw. cuz sometimes I'll be like "I wanna draw", and then I draw and it sucks and I'm like "I don't wanna draw :("
do you have any tips for a beginner? not technical art tips, just like how do I get started or get motivated to start. are there tutorials you can recommend(I'm good at following instructions)? or things I can draw that are easy if you're starting out? or just whatever advice.
thanks :p
So, as far as motivation I think I might just be a lil freak, but I draw because I actively like to draw. Even when I wasn't very good, I felt compelled to put pen to paper just for the act of creation so my first piece of advice (besides practice) is just: Make art because you want to and try to divorce whether it's good or not from your enjoyment in that act.
My second piece of advice is that the first year of art school is three critical tools that are really boring but really helpful. The first one is perspective. If you can nail perspective, just dumb lines leading back in space, it does so much heavy lifting for you.
The second tool is sight measuring. Have you ever seen artists doing that stupid thing with their pencil or paintbrush while closing one eye? It's literally so helpful. If you are drawing say a tree, and you drop an imaginary vertical line from a branch you can figure our if your drawing of that tree is awry. When you get good at sight measuring it becomes second nature to do those checks, even in digital art, but it's easy to forget. When I'm doing my little 20 minute speed paints I'm constantly sight measuring to keep stuff in proportion.
The last piece is that practicing drawing from life will improve your drawing so much faster than anything else. Doodling your favorite pokemon or anime character over and over won't be as helpful as boring ass still lifes. Seeing how light reacts, observing the objects form, and practicing sight measuring will all help you improve as an artist.
As tax, I'm going to share a couple examples of schoolwork. This was my first class in perspective. This is how much I improved in a three month period, my first middle and last assignment.
Tumblr media Tumblr media Tumblr media
These are from my form class, no lines allowed we needed to use value to describe the form. We did charcoal and gouache so here's me trying to show my progression in that class.
Tumblr media Tumblr media Tumblr media
These are just freshman work, from my very first semester. Honestly I have a whole folder of all my assignments so I can scroll through and actively see myself improving, and I highly recommend that too, because it's wildly motivational to see how far you've come!
47 notes · View notes
it's wild finding out about wysiwyg software and trying to find a modern version that isn't an Adobe product (or some subscription thing like WordPress or squarespace) and hearing so much whining about how you can't make a good website with it and how you should learn how to code like a real man or whatever
The rude attitudes are extra telling because absolutely nobody seems to be able to consider the idea of making a web page for FUN and experimentation as opposed to bare functionality and corporate use or whatever I guess. I guess everyone has forgotten how to have fun on the internet
Meanwhile I feel like this could enable my stupid ass to make some more fun and experimental web pages without feeling like bashing my face into my monitor because coding is really hard for me to grasp outside of the bare basics
Its wild no web design tutorial mentions it as an option for beginners! I don't have time this weekend to try anything out but in the future I'll post about my findings on the subject, I think I have an idea of where to start but I'd it doesn't work out for me I'll see about getting old school frontpage to work for me (I might do that anyway just for fun)
8 notes · View notes
blkkizzat · 2 months
Text
im getting asks more about my banners and themes.
would anyone be interested in a photoshop tutorial? do enough have access? i know its a lil pricey and pirating it these days can be a bit sketch.
was thinking there could be 4 levels:
beginner: coloring/highlights/changing text on manga images
beginner-intermediate: creating a gif from two images (a basic understanding about layers needed as i will be introducing frames)
intermediate: adding a frame/boarder to a gif (working with free transform and intro to clipping masks)
intermediate/advanced: working with multiple preexisting gifs and clipping masks to shape gifs.
example of 1-3 is pink (stepdad!nanami tease) and gojo (ceo!gojo/professor tease) is example of 4:
Tumblr media Tumblr media
14 notes · View notes