#“foul and corrupt are EA”
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"'BioWare Magic' exists to serve man, and never to rule over him." Faded words found within the pages of a dust-covered 'BioWare Employee's Handbook'
I think one of the most messed up parts about BioWare is that they renamed crunch to 'BioWare Magic'. Because they did make magic. They made such magical worlds, stories, and characters that managed to captivate so many hearts and minds - that potentially left such a profound mark on the lives of those who experienced those stories. These games were one of the reasons I got into drawing as a hobby! They inspired me so much!
We're they perfect? No. But in some of the darkest times of my life I found an escape - a distraction that gave me some comfort and allowed me to escape the stresses of my life for a little while. Something that gave me a genuine feeling of joy when depression hit me particularly hard. I still hear tunes like the theme for Castle Cousland or the Inquisition menu theme and just get this rush of emotion within me because I have so many happy memories associated with the first three games.
I got to go on adventures -> I made my own character who got to influence change in this lovingly crafted world, and who could be as daring and strong as I wished I was in real life. I got invested in these characters -> they became friends, companions, and fell in love and I was there every step of the way. I got lost in the story and lore of this world in a way that no other fantasy game has managed to grip me.
That is magic.
It's vile that they called crunch - the most toxic and disgustingly prevalent aspect of gaming development 'magic' - it is the complete opposite. Reading about the burn out, the stress leave or a 'stress casualty' when a developer left for good. Getting a job in the industry you love, to create things that you love, only to have that love twisted into this corporate psychological dumpster-fire of a work culture...
A healthy, well-run studio would not have had four iterations of the same game, their core developers hemorrhaging with every new iteration, before being dumped at the finish line with this frankenstein mess of a game.
There is no alternative to Dragon Age - it's the only thing like it. It's just so sad that it ended the way that it did.
#I've connected the dots#“foul and corrupt are EA”#how fucked up is it that they renamed crunch to 'BioWare magic'? because that's what it is!#because they made such magical stories and characters - it *is* magic and they turned it into some psychological shit#“your making magic!” as you crunch and work and work and work#'crunch' culture is fucked and needs to be burned down fucking hell#you can't polish a turd but you can roll it in sparkles#well the 'bioware magic' all ran out - i hope all those devs are doing well and doing something they care about and are well suited for#if the studio survives (and i doubt it) i'd bet the only way we see another game is in a decade plus and as a proper reboot#finished a game I actually enjoyed (rogue trader) the other day and while it wasn't perfect i still love it <3#can't say that for datv which prompted me to write this#bioware critical#dragon age critical
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Lore: Details about the “Orb”
Disclaimer Game Version: All these analyses were written up to the game version v4.1.104.3536 (Early access). As long as new content is added, and as long as I have free time for that, I will try to keep updating this information. Written in June 2021.
Let's start with the context, because everything related to Gale is packed heavily with Forgotten Realms lore, and since the game is not fully released, whatever extra information that the game could provide to help us understand this is not there yet. Also, it's always important to keep in mind this post about "Context, persuasion, and manipulation" to be sure we are talking in the same terms.
The lore
I'm going to enumerate some objects or elements related to Forgotten Realms lore that I personally see worth checking out in addition to other “orbs” that I've seen the fandom put attention on. All this information can be expanded using the references and sometimes wiki, even though I personally distrust forgotten realm wiki, unless I can check that info from the original sources.
Shadow Weave
The Shadow Weave is the space between the strands of the Weave. If the Weave is a spider's web, the gaps in between are the Shadow Weave. Shadow Weave reaches everywhere the Weave does, and more. It is not subject to Mystra’s laws or state of well being. If Mystra were to die and the Weave collapses, the Shadow Weave would persist. [Magic of Faerûn 3e. Personal Comment: Yes. It explicitly says in the book that it’s independent of Mystra’s well being. Clearly this has been modified in 4e since the Shadow Weave needs the structure of the Weave to be somehow stable. It collapsed when the Weave did so, so we can see this begins a series of inconsistencies]
Shadow Weave is a dark and distorted copy of the Weave created by Shar, more suited for spells that drag life or confuse the mind (necromancy, control, illusion schools), and gives more difficulty to cast spells that manipulate energy or matter (evocation or transmutation schools). It can't sustain spells that produce light. Both Weave and Shadow Weave are means to use Raw Magic (see at the end of the post). The more familiar a mortal becomes with the secrets of the Shadow Weave, the more detached they become from the Weave. Shadow Weave is NOT a part of Mystra, so Mystra can't block people from accessing magic via Shadow Weave.
It’s a common mistake to make the analogy that the Shadow Weave is to Shar the same way the Weave is to Mystra. No. Shadow Weave is NOT Shar, while the Weave is Mystra. Shar never developed that level of commitment, making herself one with the Shadow Weave. This is one of the reasons why she could not sustain the Weave during the Spellplague when she tried to corrupt it completely into Shadow Weave.
All this information belongs to Magic of Faerûn 3e and the Forgotten Realms Campaign Setting 3e and novels of 4e. There is nothing about Shadow Weave in 5e. If it weren't for Ed Greenwood's twitter, we should have guessed it disappeared from the lore. So far we know it's slowly recovering in the same way the Weave is. And the Shadow Weave doesn't feed on Weave. For some mysterious reason, fandom started to think so due to BG3.
Death moon orb
This artefact belongs to the 3rd edition, created by a Netheril wizard. From him, it passed to the hands of Szass Tam, who saw it destroyed when the Spellplague corrupted the magic in it. I won't give more details about this object because it looks so unrelated to what Gale has in his chest. Not only is its shape inconsistent with what we see in-game, its powers and properties are unrelated to what is explained in EA. The object is cursed, compelling its owner to cause greater acts of evil; it has a size that changes and looks like a violet-black sphere. In my opinion, the only detail in common with Gale's “orb” is the name "orb". Which is a fallacy, since Gale says explicitly that he uses the word "orb" for the lack of a better one, because clearly what Gale has in his chest is not an orb, but a mass of Black Weave.
Netherese orbs
These objects are found in Neverwinter MMO in the quest Whisper in Darkness:
The Netherese are foul plague upon this world, corrupting everything they touch. They have cursed the Gray Wolf Tribe, turning them into bloodthirsty monsters. We must find what the Netherese intend to do with their werewolf slaves. The Shadovar Emissaries use the Netherese Orbs powered by Soul Shards to communicate orders from the Prince of Shadow.
This is all the information we have of this object. That's all. It comes from a Neverwinter MMO game which belongs to 4th edition. Once more, the concept that Gale's “orb” is not an orb but a black mass of untamed magic makes me believe that these objects don't apply either. The nature of their magic is compatible though: Netherese orbs are made from shadow magic by Shadovar, descendant of Netheril stuck in the Plane of Shadow (called Shadowfell later on, read more in the post of "The Netherese in 1492DR"). This plane is the source of Shadow Magic, they don't use Raw Magic. Ethel explicitly said in BG3 that Shadow Magic is Netherese Magic, so maybe we can consider this object filled with Netherese magic? In any case, these Netherese orbs are used for communication... which has nothing to do with Gale's “orb”'s properties. There is also no reference of consuming Weave to remain stable.
Devastation orb
The mention of a "devastation orb" happens only in Yartar in Princes of the Apocalypse (related to the god Tharizdun, the mad god):
In page 5 we have some context: Four elemental cults grow in power in the Sumber Hills, claiming abandoned keeps that connect to an underground fortress once part of an ancient dwarven kingdom. The leaders use elemental magic to create devastation orbs capable of ravaging the countryside. They’ve been testing these magic weapons, bolstering the cults’ ranks, and infiltrating various communities, all directed by visions the prophets receive from the Elder Elemental Eye (Tharizdun). These orbs are plainly described as: essentially bombs of elemental energy to unleash natural disasters.
In page 222 we have a more detailed explanation of what these elements are:
Devastation Orb: (Wondrous item, very rare) A devastation orb is an elemental bomb that can be created at the site of an elemental node by performing a ritual with an elemental weapon. The type of orb created depends on the node used. For example, an air node creates a devastation orb of air. A devastation orb measures 12 inches in diameter, weighs 10 pounds, and has a solid outer shell. The orb detonates 1d100 hours after its creation, releasing the elemental energy it contains. The orb gives no outward sign of how much time remains before it will detonate. Regardless of the type of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use.
Again, I don't see a real connection with Gale's “orb”. These devastation orbs are not netherese-based, they have elemental energy, and despite the explosion, they don't have any mechanics that resemble the consumption of Weave to remain stable. However, I do find a link between these devastation orbs, their process of construction, and the book that Gale found out. The remotest concept I can scratch here is that, whoever crafted the book with that piece of blackest Weave, could have used the knowledge of the construction of these devastation orbs. Instead of filling them with elemental magic, they filled it with a blackest weave of netherese magic. A procedure that could have been applied to the netherese tadpoles as well.
That's all the information I could gather that remotely is called “orb” or has some vague chance to be that blackest weave.
The Game BG3
In the game, all the info that Gale provides in EA about the “orb” is given before his revelation. The what it is, the how it works and the how it feels. In the revelation scene we only learn the details that are personal and intimate for Gale: the why he ended up with the orb, and potential solutions he can guess so far. To show proofs:
During the meeting:
Tav [Wisdom/tadpole] Try peering into his mind. If he won't open up, you'll sneak in. [Success] Narrator: For a split second you see a swirl of untamed magic – then his defences drop like a portcullis.
During the Protocol:
Tav: I simply want to know what it is you're keeping from me Gale: I'm dangerous. Not because I want to be, but because of... an error I made in the past. [before Gale speaks of his loss] It makes me dangerous – even in death. [after Gale speaks of his loss/tadpole intrusion] I told you how I sought to win the favour of Mystra. I did this by trying to control a form of magic only one wizard ever could. I failed to control it. Instead it infested me. It makes me dangerous... even in death. […] Tav: The darkness inside you, what is it? Gale: It's magic from another time and another place. It is something that is beyond me, yet inside me. That makes me dangerous... even in death.
During the stew scene or the ask for artefacts in neutral or lower approval
Tav: [Wisdom/tadpole] you sense secrecy and danger. Use your tadpole to probe Gale's thoughts. [Success] Narrator: you become one with Gale's mind and you can feel something sinister oppressing you. It's... inside of you, a mighty darkness radiating from your chest. You could try to push further, but your hold over Gale feels brittle. It won't be easy delving deeper without him noticing. Delve deeper: [Success] Narrator: “ you see through gale's eye, staring down the corridor of a dread memory. A book, bound, then suddenly opened. Inside there are no pages, only a swirling mass of blackest Weave that pounces. It's teeth, it's claws, it's unstoppable as it digs through you and becomes part of you. And gods, is it ever-hungry.
Gale: The only way to “appease” said condition is for me to take powerful magical artefact and absorb the Weave inside. [...]Tav: What happens if you don't consume any artefact? Gale: Catastrophe. [...] Think of it as... tribute. The kind a king might pay to a more powerful neighbour to avoid invasion. As long as I pay there will be peace. But should I ever stop, along comes a war. I can assure the battlefield would extend well beyond the borders of my body alone. [...] I will consume the magic inside. What was a powerful artefact will be rendered no more than a trinket. But it will save my life- even if only temporarily.
Tav: That condition of yours is a very expensive one. Gale: I obtained it in Waterdeep. Nothing there comes cheap.
Artefacts scenes:
Gale: I can feel the storm abating. [...] I will feel it stir again – like a distant thunder sending tremors through the soul. I will need to consume another artefact before the lightning strikes. There's no choice but to find more. [...] It's good to perceive this constant fear repressed into a quiet scare. Let's hope it will last a good long while.
During Revelation scene:
Gale: The gist of it is that he sought to usurp the goddess of magic so that he could become a god himself. He almost managed but not quite, and his entire empire – Netheril – came crashing down around him as he turned to stone. The magic unleashed that day was phenomenal, rolling like the prime chaos that outdates creation. A fragment of it was caught and sealed away in a book. No ordinary book, mind you; a tome of gateways that contained within it a bubble of Astral Plane. It was a fragment of primal Weave locked out of time – locked away from Mystra herself. ‘What if’, the silly wizard thought. ‘What if after all this time, I could return this lost part of herself to the Goddess?”
Narrator: You feel the tadpole quiver as you realise Gale is letting you in. Into the dark. You see through Gale’s eyes, staring down the corridors of a dread memory. A book, bound, then suddenly opened. Inside there are no pages, only a swirling mass of blackest Weave that pounces. It’s teeth, it’s claws, it’s unstoppable as it digs through you and becomes part of you. And gods, is it ever hungry… [...] This Netherese taint.. this orb, for lack of a better word, is balled up inside my chest. And it needs to be fed. As long as it absorbs Weave it remains stable – to an extent. The moment it becomes unstable, however.. [...] It will erupt. I don’t know the exact magnitude of the eruption, but given my studies of Netherese magic, I’d say even a fragment as small as the one I carry…. It’d level a city the size of Waterdeep
Tav : I should godsdamned kill you GALE: Perhaps that is what I deserve, but you deserve no such thing. To kill me is to unleash the orb.
So far, if we don't use the tadpole, we learn from Gale that he is unwillingly dangerous, there is an ancient magic stuck in his chest—acquired in Waterdeep—that he never could control and it inspires a dreadful state of mind (constant fear). It requires Weave to stay stable, and if it is not fed, a catastrophe will happen that will extend past his body.
With the Tadpole we learn, in addition, part of the details we can learn during the revelation scene: it's a swirl of untamed/chaotic magic which is an ever-hungry "blackest weave".
During the Revelation Scene all the information acquired by the tadpole intrusion is given, in addition to describing this mass of magic as an "orb" despite its inaccuracy. We also learn that killing Gale will only unleash the orb instead of putting an end to the problem.
Gale said everything that is important related to the orb before the party scene, excluding only the personal information since he is a private person. This was exactly the boundary he set when he promised during the stew scene that he was going to explain the what, not the why. With the use of the tadpole we only learn details, simple extra descriptions; all information that Gale will willingly share during the revelation scene anyway.
We can learn a bit more of the “orb”'s function if we explore the goblin party. There, Gale explains part of the mechanism of the “orb” in a "poetic" way, that may or may not be taken exactly as such:
Gale: Two shadows are darkening my soul.The shadow within and the shadow without: you. You led me down this path. [...] I don't know myself anymore. All this... It's not who I am. Around you, I'm not who I want to be. I should leave.
Tav: [Insight] Stay. We make each other stronger. We make each other survive. /OR/ [Deception] You don't stand a chance alone. You're free to go. I dare you.
[Success][DC15] Gale: [...]. Few things are more powerful than the will to live. But carnage such as this.... the shadow within is spreading like poison, corrupting kindness and compassion. [...]. Tonight I need to wash my hands of blood and my mind of shattering memories.
This shows that when playing an Evil Tav who sides with the Goblins, we have an extra description for this “orb”. Again, I ponder every bit of information with its context: Gale is a poet, and he tends to speak with metaphors specially when it comes to emotional painful states of mind or when it comes to the “orb” (which puts him in a very emotional state that even the tadpole doesn't), so these lines can perfectly be understood as a poetic way to describe his deep regret for participating in massacring the Tieflings. However, there is this detail that I can't overlook: the shadow within, understood as the blackest Weave, is spreading across his body, corrupting his good essence. As we saw in the post of "Extensive list of Gale's approvals", compassion and kindness are key elements in Gale's personality. This scene shows a potential that is not explored in EA: the “orb” seems to set a path in which it will corrupt Gale.
Now this could be considered as a potential beginning of a shift of alignment, but it goes against what Sven said several times in interviews and presentations: he stated that they were not considering to change alignments in the companions (if you can imagine all the extra branches that it opens up, it makes sense not to allow it given the already colossal proportions of the game), so it's hard to suspect how Gale would evolve from here, or if this situation will give him reasons to attempt to kill this Evil Tav eventually (which is my personal guess). Sven suggested many times that companions could potentially kill Tav or other companions during their sleep. We saw this happening in EA with Astarion. Using datamining content, we saw the same with Lae'Zel and Shadowheart. I don't see why not to give in-character reasons to make this mechanism work with Gale as well.
As an extra (datamining) detail, we have Ethel's vicious mockery line emphasising the concept of "the shadow within":
Ethel: I can smell what's under those bandages wizard, you're all rot and ruin.
Putting aside the unnerving detail that Gale's concept art has bandages on one of his hands while the game is oblivious to this, the idea of Gale's “orb” as a source of rot and ruin, in combination with that necrotic aura when he dies, gives us a sure idea that there is a “disease” spreading in Gale's body as a consequence of this blackest weave stuck in his chest.
All the in-game information was presented, so now let's drag conclusions: Comparing all the information extracted from the scenes, we can now consider how much potential has the lore object named before:
Shadow Weave: Could Gale's “orb” be a fragment of Shadow Weave?
Strengths of the argument: Gale's “orb” is described as "blackest weave". It could barely be a hint, even though the Shadow weave has no canon colour nor physical description in the corebooks. So this is a very weak strength.
Weaknesses of the argument: Shadow Weave doesn't feed on Weave (this is a fallacy so far I've checked. It would make no sense to feed on the same object that it needs to exist.) Shadow Weave doesn't explode nor is chaotic.
Death moon orb:
Strengths: It's called an "orb". And it was made by a netherese arcanist, so it must contain “netherese magic”.
Weaknesses: This object was destroyed during the Spellplague. It's a physical orb which changes size, but it's not an "amorphous mass" of magic. It doesn't consume Weave.
Netherese Orb:
Strengths: It's called an "orb". It's made of shadow magic (which is not netherse magic in corebooks but in game Ethel used both denominations as synonymous). We know Shadovar are masters of Shadow Magic. Read more in the post "The Netherese in 1492DR".
Weaknesses: This object doesn't appear in the corebooks. It's used for communication. It doesn't seem to have any explosive properties nor consumes Weave.
Devastation orb:
Strengths: It's called an "orb". They explode with the intensity to destroy a city.
Weaknesses: It's made of elemental magic (not netherese magic). It's a solid object, a bomb (not an amorphous mass). It doesn't consume weave.
Personal speculation
I don't think any of these canon objects are or inspired Gale's “orb”. If we take the descriptions in-game as they are, and considering the importance that Karsus and his folly have been given in the whole game (to the point that Larian added ingame books explaining part of it) I support two hypothesis that, by now, they must be obvious for lorists since I want to work with what the game (and datamining) gives me:
1- The concept that this is a piece of corrupted Weave that Karsus' Avatar allowed to have access to when he disrupted the Weave. Gale calls it “primal weave” as well, which is a concept that doesn't exist so far in the corebooks, and one could relate, very barely, with raw magic. Maybe.
2- Heavy magic (key concept during 2e)
To understand this we need MORE lore (I know, this has no end; this is why I think a lot of misunderstandings with Gale’s character come from the big holes of lore that EA leaves, which is obvious, it's EA) So, allow me to clear out the concepts:
Karsus' Avatar is the name of the spell that caused Karsus' folly and made him a god for just an ephemeral moment. The notes regarding the spell’s essence were nowhere to be found. It’s believed that Mystra, the reincarnated form of Mystryl, snatched the spell information from the ruins of Karsus’s enclave and sent it “on an eternal journey to the ends of the universe” (who knows what this means). Besides, as if this were not enough precaution, Mystra changed the rules of magic on the material plane making it impossible to cast spells over 10th level. Karsus' Avatar was a 12th level spell.
Raw Magic is “the stuff of creation, the mute and mindless will of existence, permeating every bit of matter and present in every manifestation of energy throughout the multiverse. Mortals can't directly shape this raw magic. Instead, they make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra.” [Player's Handbook 5e]
The creation of the Weave allowed all mortals to have access to magic through study. The Weave works like a barrier and an interpreter to use the real source of magic: Raw Magic. For more information on this, check the wiki (otherwise each of these posts will be mini books of lore). Few mortals can tap magic from the raw magic. Spells like silver fire are part of the raw magic. Some wild mages can tap into it as well, but at the cost of making their spells very random. Only Weave-disruptive events can allow an uncontrolled influx of raw magic into the world (which can be considered what happened during Karsus' folly)
Mythalars are immense artefacts that work like intermediates of the Raw Magic. They don't use the Weave, they have direct access to Raw Magic and were used to power up magical artefacts around them (thanks to these objects the Netheril cities floated in the air). Touching a mythalar causes instant death since Raw magic is harmful for most mortals.
So the first hypothesis (corrupted Weave) means that when Karsus cast this spell and became the Weave itself for a brief moment, he may have access to Raw magic directly. His spell Karsus' avatar started using common Weave, but in the second he connected deeply with the Weave and with Mystryl's powers, he had access to Raw magic as a god. His spell may have changed the source of its power from the Weave to Raw Magic, adding the latter's randomness and chaos to the spell itself and therefore, corrupting the Weave. The transition, so violent like the whole event, may have corrupted part of the Weave that was being used while casting the spell. According to Gale's description, the “orb” stuck in his chest is a piece of Weave with the active effect of Karsus' Avatar (the spell), but the Narrator gives us the extra information that it's corrupted. Apparently Gale never realised this object was corrupted, or may have known it and he tried to cleanse it so he could return it to Mystra. Either way, the source of the corruption may have been the sudden transition to Raw Magic during the casting. My main problem with this hypothesis is how a spell can be stuck in a piece of Weave, since Gale's “orb” maintains Karsus's avatar's effect.
On one hand, Karsus' Avatar main effect is “to absorb god-like powers”. In that moment of history, this spell was aimed at Mystryl, and therefore to the Weave. The disruption of the event “stuck” the effect of “absorbing weave” in a piece of Weave, while the chaotic nature of this “orb” could be attributed to the direct presence of Raw Magic, also stuck in it. Now, another weakness of this hypothesis is that nothing of this causes a "corruption disease" as Gale implies it (we only know that the failure of the spell turned Karsus into stone). So we don't have a good argument for this effect beyond the one “I believe that since the moment was disruptive, it must have corrupted something, and that corruption is quite unhealthy in a mortal body”. Which it's not of my liking, but this is what we get up to this point in EA.
The second hypothesis I talked about is another lore concept intimately related to Karsus in 2e: Heavy Magic (which I personally prefer over the first hypothesis).
Heavy magic is physical, tangible magic, usually presented as a viscous mass of chaotic nature. It can crawl, entering into cracks of a wall or a body, for example. Karsus created a distilled version of this magic called super heavy magic, and experimented with people. The subject eating a bit of this magic will have heavy magic spread on all the inner walls of their body and will kill them (it's not a disease, but it spreads inside and kills). The usual effect of the stable super heavy magic was to magnify the powers of a spell or enchantment (it allowed spells to be stuck in it), however it could be used for everything.
Karsus used this element to enhance enchantments on walls, for example projecting illusions endlessly. This means that this product has the ability of keeping a spell functioning in it (as we see that this black weave keeps the function of the Karsus' avatar). [Dangerous Games, 2e]
Naturally, heavy magic absorbs life energies (maybe another characteristic fitting the concept of disease and necrotic effects). There is an event (2e) related to this aspect in which the renegade arcanist Wulgreth became a lich after heavy magic overflew him [Power and Pantheons, 2e]
As it is easy to see, this concept shares a lot of similarities with the object stuck in Gale's chest. But there is still more:
In the novel Dangerous Games (2e), strongly focused on how Karsus experimented with Heavy Magic, it is explicitly said that Karsus infused himself with super heavy magic before casting Karsus' avatar (probably to magnify the spell power but we also know that heavy magic can get spells stuck in it). He grew taller, and glowed in a white-silver radiance. Babbling arcane chants, the super heavy magic raged within him until he came into a state of being between a man and deity. Then it followed his folly. Karsus “died”, turning his body into red-hued stone, bound in eternal torment to relieve repeatedly the moment he became aware of his folly.
So there exists a chance that a pieces of super heavy magic (in which Karsus was infused when all this happened) may have kept Karsus' Avatar effect stuck in them. One of these pieces could have been recovered later around the red stone where Karsus is now. This could potentially be the object or, at least, in what it had inspired Gale's “orb”. It's also worth noticing that one of the main characters in this novel Dangerous Games was looking for ways to safely contain heavy magic and avoid its damaging effect, so there is extra lore information about vessels that could justify the sealed book that Gale found in Waterdeep.
As an extra detail on this matter, we know that the runes of teleportation may have been made with heavy magic: "Gale: See that rune? Netherese, I think. Weave's so thick on it, it's almost viscous."
Since Gale is calling "Weave" to the element attached to the teleport runes, it makes me wonder if this was a slight variation that Larian made of the canon concept of Heavy Magic to not add new concepts to the already complex world of Forgotten Realms. Maybe, in the end, both hypotheses are the same: the second one is strictly more canon-related than the first one, which is more or less the same but simplified in terms and concepts.
As a last conclusion from my personal point of view, I see no much sense in calling this thing “orb”. In game it's clearly described as an amorphous black mass, not an orb. And it made me remember Gale's original description, when the EA was not released yet: it's the only way where I can see its nonsensical origin, which was done in a completely different context.
Gale has one ambition: to become the greatest wizard Faerûn has ever known. Yet his thirst for magic led to disaster. A Netherese Destruction Orb beats in his chest, counting down to an explosion that can level a city. Gale is confident he'll overcome it, but time is not on his side.
After the game was released in EA, Gale's description changed radically, and therefore his current description has a different approach entirely, removing the concept of "orb" for what we know in the game: “ancient chaotic magic”.
Wizard prodigy: Gale is a wizard prodigy whose love for a goddess made him attempt a dread feat no mortal should. Blighted by the forbidden magic of ancient Netheril, Gale strives to undo the corruption that is overtaking him and win back his goddess’ favour before he becomes a destroyer of worlds.
This is one of the many details that make me believe that Gale's original concept/character was changed significantly before the EA release. But this is a mere personal speculation. For more details on netherese magic, read the post of "The Netherese in 1492DR".
Source:
2nd edition: Powers and Pantheons, Netheril: Empire of Magic, Dangerous Games by Emery Clayton. 3rd Edition: Faith and Pantheon, Magic of Faerûn 4th edition Player's Handbook 5th edition: Player's Handbook, Sword Coast Adventurer's Guide
This post was written in May 2021. → For more Gale: Analysis Series Index
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Yuri Gagarin harasses a truck driver and talks about politics with Penny Polendina
Yuri landed on the firm Russian soil in a rural town next to a gas station. Well, not that firm, but firm enough. At least, that is what the 4th panzer Corp thought while they rolled through the area, but that is neither here nor there. "Vodka, nyet kaliningrad luftpanzer kozorvorisc niemcy?" She asked the gas station person politely.
Roughly translated the gas station persons response was "No we do not have plutonium fuel, thats not actually a planet therefore it cannot produce fuel!"
Yuri moped excessively until the gas station person handed her a small lump of uranium. "Look, you can have this okay? Maybe you can turn it into plutonium."
Yuri handed it back and shook her head. "I apologize for wasting your time comrade, please have a nice day in our glorious soviet union."
"Our wha-"
"Penny are you a communist or a filthy cappie?" Yuri asked her robot friend, surprised that she never asked this before.
Penny put two fingers together. "I dont know... I am not really into human politics... Personally I think that the best solution would be a society run by robotics like in New Polendine Mesopotamia. It brought peace and prosperity to an otherwise chaotic and violent region."
Yuri Gagarin rolled her eyes. "That is just a mechanically led puppet state overseen and funded by the United States of America."
"Yes but us Polendinas cannot be corrupted by greed or power lust and we always make calculated and empathetic decisions according to our makers... So..."
"Robots supercede the working class Penny, so a nation run by them is anti-worker by default!"
Penny shrugged, a bit nervous about the conversation and to change the subject she pointed at a Republic of Amazon truck and exclaimed "Hey look Yuri! I did not know they had amazons in Russia!"
Yuri frowned and popped up next to the truck man as he applied gas to his truck. "Hello anti-comrade, what are you shipping through my beautiful motherland?" She asked in Russian.
The truck man looked at her, puzzled. His eyes were bagged, his shoulders sagged, his skin was pale and his limbs seemed frail. The man was in bad shape, but that was to be expected of Amazon workers.
"Ma'am... No hablo Español.." He mumbled and continued with the gassing of his truck.
"What are you shipping in this truck for the foul corporation of the Republic of Amazon?" She asked again, in English. There was a slight threatening tone in her voice.
The man blinked. "Bread, ma'am."
Yuri narrowed her eyes. "Right. Give me your keys."
"Are your robbing me?"
"No. I have authority granted to me by the USSR to search any capitalist vehicle."
"My truck does not have a political idealogy ma'am..."
Yuri powered on her rocket and raised her fist. "Silence. Give me your keys in the name of the Soviet Union."
The man sighed. "The soviet union is dead ma'am."
Yuri was about to strike him, but Penny suddenly grabbed her waist and pulled her back.
Penny moved in front of her. "Sir, I apologize for my friend. She is in much grief about the fall of the USSR."
The trucker put the gas nozzle up. "It's alright babe. I best be going now."
"BABE?!" Yuri Gagarin flared up. Literally. "You FOOL! This Penny belongs to ME!"
Startled, the trucker scampered back. "Wait! Fine, take the keys, I'm sorry!"
Yuri nodded and took them, and used the keys to unlock the back door. "Aha!"
"Oh... Oh my... Um" Yuri didnt know what to say about what she saw. "Where are you taking them?"
"C-China..." The trucker stammered.
Inside the truck were what appeared to be twenty humans wearing the yellow and white Amazon Prime uniforms, except they were lacking mouths and their heads had two colorful blue and pink horns or antenna (Yuri wasnt sure which) that were aerodynamic looking like the tail fins on the back of a plane. They curved up and swooped back. The strangest thing about them however was how they all looked pretty much the same. They all had pale skin and black hair, and the males among them were all tall and muscular. While the women were all small and slim and sleek. Every one of them had striking blue eyes that gleamed in the dark. One male was making hand motions but immediately stopped as Yuri Gagarin opened the door.
"Who... Or what... Are these people?" Yuri Gagarin asked. "How could you ship people packed in like this! Like property!"
"I honestly don't know ma'am please... I am just the driver... Amazon has my son in mandatory daycare and I had to take this job to save up for the fee to see him on weekends..."
"they have him in what?"
Penny explained because the trucker was clearly scared. "When Amazon employees complain about not having the time or money to properly care for their children, the Republic of Amazon files a statuate of neglect against them and takes their child into corporate custody. The parents can still visit their child, but it costs them a fee and the price is measured by the minute spent with them. Sometimes with a government permit the parents can get their child back, but only if they make a lawsuit about it and that is even more expensive."
The trucker started crying. "I miss my boy! Please, I know this transport is wrong but it pays well and I am saving everything to see him again! I havent eaten in three days!"
Yuri Gagarin sighed. "Typical abuse of the working class... We are clearly living in the worst timeline. So what are these people? Aliens?"
"I honestly have no idea..!" The man stammered, continuing to cry.
Penny shook her head. "They seem to have mostly human DNA. I would say they are genetically modified human beings made for servitude."
"Why don't they have mouths? How do they eat? What are those things on their heads?"
"I do not know the answers to the last two questions, Yuri my friend. But their lack of mouths is likely intended to keep in accordance with international law on the property rights on genetically modified life forms. If a creature is intelligent enough to speak like a human, it cannot be made into property. This does not apply to robots like me, because I am not a biological lifeform..." Penny added sadly. While she enjoyed her friendship with Yuri, she could not shake the fact that in her mind she was in servitude to her.
"That is rather disturbing, since they are probably just as sentient as you or me or this malnourished worker here." Yuri Gagarin said, and got up into the truck. "Hello comrades, my name is Yuri Gagarin. I believe that your time as chattel is over. Come with me, and we shall run down any who seek to oppress and exploit you. First we must make it to our secret communist headquarters, alright?"
They seemed scared by this, and backed away the best they could with how crowded it was in there. Amazon officials assigned to train these people were sure to really into the idea that any opportunity to escape was just a test, and that failing the test would result in horrible punishment. So they believed that Yuri Gagarin was just another setup to catch disloyals among them.
"Come on, let's go!" Yuri Gagarin insisted. "It is not often that I am optimistic about anything, but I am optimistic about saving you."
They did not budge.
"They are not the brightest beings in the bulb, are they Penny?"
"I think they are just scared Yuri my friend. But they are already in a big truck, why don't we just drive them there?"
"The truck could have a tracking beacon Penny."
Penny doubted that possibility. "You could be right, but my sensors do not detect one. Perhaps I could try to communicate to them that they are safe now?"
"Go ahead, but I don't know how you could do so better than me..." Yuri Gagarin moped.
Penny made a bunch of ASL hand signals to them, reassuring the people that they were safe and free to go now. She added that she was an EA-built robot unaffiliated with the corporate empire of Amazon, and so they had no reason to be afraid of her. For the most part they seemed unconvinced, because they were never taught sign language as that counted as a form of speech. The hand signals they made to each other was a simple code they made themselves, which was punishable whenever they were caught doing it.
Yuri Gagarins brief optimism about the situation seeped away. "Why does everything have go be so complicated and hard! Oh, woe is us!"
She grabbed Penny and held her for comfort. "Oh, my dear Penny! Do you see now the sins of capitalism?"
"To be fair Yuri my friend, many capitalist nations have placed an embargo on the Republic of Amazon for their treatment of their workers. And some other major companies refuse to do business with them. These genetically modified humans were on their way to a communist country anyway... So it is not merely capitalism at fault, but a few corrupt individuals who have a lot of power, and that is a recurring theme in every system. And I mean no disrepect to you by saying that!"
Yuri Gagarin held Pennys shoulders and looked at her eye to eye. She smiled. "You remind me of Freedom Sayori sometimes."
Penny frowned. "Sorry..."
"No no, I meant that as a compliment! I may dislike her beliefs, but I have... A strange respect for Sayori as a person. She is naive, but she is no hypocrite and practices the freedom and kindness she preaches."
Penny giggled. "Hehehe.. I think you like her Yuri!"
"What? No! Never!"
"We should get these people to safety now Yuri. The driver too. Even if there is a tracker, what can Amazon do against a Polendina and a Rocket Girl?"
Penny's sweet and determined smile brought some optimism back into Yuri. "You are right. I am prepared to fight for what I believe is right. Let us go, Penny, and bring some small justice to the world! Even if it is neglible in the larger picture!"
"That is the spirit Yuri!...I think..."
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Office 365 Back Up Solution
Office 365 Back Up Solution was first published to Nimbus IT Support
Why do I need a back up solution?
Microsoft Office 365 – NOT Automatically backed up
There is a common misconception amongst customers that once they have an Office 365 subscription in place then they are covered for a quick restoration in the event of a security threat or event such as a user error, file deletion (intentional and unintentional) or indeed a ransomware attack. However, this is not the case and while you have high availability to access your data at any time, when you encounter a security threat or event you need a solution that will insure you have quick access to your Office 365 data, greatly improve your RTO (recovery time objective) while keeping you compliant with your retention and data loss policies.
Office 365’s popularity makes it the #1 target for cybercriminals.
Hackers can easily exploit the productivity suite by concentrating on known weaknesses in the out-of-the-box security tools from Microsoft. These days it’s so easy to fall prey to cyber criminals. A hacker sends an exclusive offer with an attachment loaded with malware and, before you know it, you’ve lost crucial data and they’ve scored easy money. But why should you back up your data as a defence against these foul predators? We’ve got five reasons you should hear…
The Cost of a breach has the potential to wreak significant damage to SMBs.
Cost is a big factor for small to medium-sized businesses. Many SMBs are less likely to spend on cyber security because they don’t think they’ll ever be targeted. Since they only hear about large breaches in the news, they believe hackers only go after corporate money. But 47% of small businesses have already reported a cyber-attack in 2019, an increase of 14% from 2018 (Hiscox, 2019). If your business were to suffer from a data breach, those hours of lost productivity and loss of customer confidence due to reputational damage could fold a small to medium-sized business overnight. The cost of purchasing a backup solution for your Office 365 data far outweighs the risks of going without.

Layered security is the best approach.
Your Office 365 email is automatically secured with standard protection; known as Exchange Online Protection (EOP). But due to advanced exploits, EOP can’t protect you against social engineering techniques that land in your inbox. Think about how you would protect your business from intrusion; safety alarms, changing the locks on windows and doors, keeping your valuables in a safe place and out of reach are all valid ways to secure your safety. So, choosing additional security tools – such as email security and backup – to protect your Office 365 data is the best way to keep your business safe.
Office 365 is vulnerable to attack.
The number of compromised Office 365 accounts are growing. More than 1.5 million malicious emails were delivered by hackers in March 2019 using 4,000 compromised accounts (Barracuda, 2019). These are infiltrated by tricking the user with a combination of social engineering tactics, brand impersonation and phishing methods to successfully retrieve their credentials. Unfortunately, since most people use the same or similar password combinations for other accounts, these were also compromised too. It’s a vicious circle. But even if you were to fall foul to these techniques (and everyone does), having additional security software and a robust BCDR (Business Continuity and Disaster Recovery) process in place could make all the difference

Legal Compliance.
The Data Protection Act 2018 (the UK’s implementation of GDPR) stipulates that any data should be ‘handled in a way that ensures appropriate security, including protection against unlawful or unauthorised processing, access, loss, destruction or damage.’ Businesses that do not comply could be faced with hefty fines, risking reputational damage and more. 86% of SMBs feel they cannot adequately defend themselves against cyber breaches (Ponemon, 2018). Implementing an effective cyber security strategy, including data backup, can help alleviate that pressure and aid your data compliance.

What is the solution?
Introducing SkyKick...
SkyKick Cloud Backup is a market-leading backup solution that helps protect your Office 365 data. Featuring unlimited backup storage, powerful search mechanics and one-click data restore, it’s one of the fastest and easiest ways to get your productivity back on track. If you’re using Office 365 for your email, to store files in the cloud via OneDrive for Business, or to communicate and share files with your colleagues via Office 365 Groups and SharePoint, SkyKick will back up everything automatically up to six times per day. So, even if you delete a file by accident, chances are that it will be saved on a previous backup and can be easily recovered.
SkyKick back up and stores your files separately.
With SkyKick, all your files are backed up and stored separately to eliminate cross-file infection. If you’re storing files in OneDrive for Business, once you save the document to your personal drive, the system will automatically overwrite the original and sync the new version. While it is possible to return to an old version with Microsoft’s File Versioning feature, if the file is infected via malware or corrupted, all versions will be affected.
Data Recovered in minutes.
Restoring individual data from Office 365 can take IT Technicians up to 6 hours, due to a long and complicated export and import process. But with SkyKick, your files can be recovered in minutes with the one-click restore feature. The solution also allows your files to be restored in bulk on OneDrive for Business, with SharePoint folders, lists, sub-sites and sites bulk restore available in late 2018. Plus, all your Office 365 data can be recovered to the exact same location it was saved within.
Why Choose SkyKick cloud back up?
Unlimited Backup - No data caps, no retention limits, and up to six daily backups.
One-Click Restore - Powerful search indexing means we can find and restore emails in minutes, not hours.
No File Overwrites - All data is backed up separately to eliminate the risk of cross-file infection.
Exact Location and Data Recovery - Individual or bulk data can be recovered to the same location, so you know exactly where to look.
Aids Data Compliance - Helps you comply with data protection and litigation policies.
Ultra Secure - All data is backed up with encryption in transit and at rest, remaining safe in UK or EA Azure data centres.
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FIFA 20 Update 8 is now available, brings gameplay and visual tweaks, full patch notes
EA Sports has released a brand new update for FIFA 20. According to the release notes, this patch brings a number of gameplay tweaks and visual improvements. Moreover, it addresses some issues with FUT and the Career Mode.
Going into more details, update 8 adjusts the threshold for when the Referee will give out a Yellow Card following a foul. Furthermore, it adjusts the Penalty Kick Reticule to be less sensitive when aiming at most areas of the goal. It also increases the maximum shot speed of Free Kicks.
As said, this patch also comes with some visual improvements. For instance, it adds 29 new Star Heads. It also features updates to multiple kits and ad boards, as well as updates to some of the broadcast packages.
As always, Origin will download this patch the next time you launch its client. You can also find its complete changelog below.
FIFA 20 Update 8 Release Notes
Gameplay (General):
Made the following changes:
Adjusted the threshold for when the Referee will give out a Yellow Card following a foul.
This change is intended to reduce the amount of Yellow Cards given for minor fouls.
Adjusted the Penalty Kick Reticule to be less sensitive when aiming at most areas of the goal.
This change does not affect sensitivity when aiming very close to the goalpost.
Aiming towards the goalpost has a higher degree of sensitivity compared to other areas of the goal.
Increased the maximum shot speed of Free Kicks.
Addressed the following issues:
Red-timed Free Kicks were resulting in high shot trajectories, potentially leading to a goal.
These shot trajectories are now more likely to be wider, missing the goal.
FUT:
Addressed the following issues:
In rare instances, it was not possible to apply Consumables or enter Squad Building Challenges without exiting and re-entering FUT.
When adding a player to your Squad from the Club tab, the Chemistry impact was not displaying on the Club tab.
When previewing a Player Item in this scenario, Team Chemistry was not updating.
Both of these issues were visual only.
Inability to search for players with special Romanian characters using standard characters.
Career Mode:
Addressed the following issues:
Sometimes, matches were being scheduled with too few or too many days between them.
Created Pros in Player Career had 1999 as their date of birth.
The date of birth can now be set to 1996 – 2003.
The American Challenge Cup trophy art was missing from the competition menu following completion.
In Player Career, the Player Accomplishments overlay was sometimes not disappearing after a match.
The Press Conference announcer for the French Super Cup was not speaking in French.
When using the Arabic languages, Player Portrait OVR ratings were overlapping with other UI elements on the Squad Hub.
Adjusted Prospect Player criteria to not include anyone over the age of 23.
Updated visuals on the Team Stats tile.
Pro Clubs:
Addressed the following issues:
Sometimes, text corruption was visible when using the Pause Menu during a Practice Match.
When changing Club Settings, Custom Away Kits would sometimes change color.
VOLTA FOOTBALL:
Addressed the following issues:
In VOLTA STORY and VOLTA WORLD TOUR, when more than one controller was plugged in, there was an instance in which the second controller could play with the whole team despite Control Revvy being a previously selected setting.
Kick Off:
Addressed the following issues:
FIFA Trainer settings altered in the Pause Menu did not remain saved when switching between different Kick Off Match Types.
General:
Addressed the following issues:
EATV videos were sometimes not displaying and could not be watched.
The Tele Camera was not always tracking the ball correctly in the Forest Park Stadium.
Visuals:
Made the following changes:
Added 29 new Star Heads.
These will only be available following a server update. Please follow @EASPORTSFIFA for updates on when this will be live in-game.
Updates to multiple kits and ad boards.
Updates to some of the broadcast packages.
The post FIFA 20 Update 8 is now available, brings gameplay and visual tweaks, full patch notes appeared first on DSOGaming.
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