Do/for you have to make references for any other characters in Handplates? Like the mouse or pterofractal? The same goes for the characters that have canon designs in Undertale. Did you ever need a ref for them?
Honestly I like never make reference sheets until something forces me, haha. With the mouse I just go back to the first comic he appeared in and just ref off of those. I might have mentioned this before, I forget, but originally that mouse was supposed to be the mole in the MTT comedy club but then I looked up their speech pattern and it didn't fit, so instead I made them a Rathbone cameo from The Lost Mind of Dr. Brain. :B
I had to improvise his lower body so I just gave him big wading pants lol.
As for Pterofractal, Jaz gave me this!
I do have a folder for canon refs, mostly screenshots I've taken to get colors and layouts for certain areas in the Underground, haha. And some sprite sheets if I need them.
Nothing really official or purposeful though, just screencaps and snips from other files I end up reusing.
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can i call it a birthday present if it's my birthday but i'm the one giving out the present...? also it's not midnight yet lol
ANYWAY i uploaded a shit ton of new files to the drive where i've been storing the stuff i've ripped from the tsubasa ds games (link)
including:
-the like 200 sprites i haven't fixed the colors on yet (sorry...)
-the sprites from the openings of both games (including backgrounds and a few fx things, only the character sprites are cropped properly rn though. sorry)
-the sprites ive gotten so far from the rock/paper/scissors battle part. i think i should have most of them for the first game (the ones that matter, anyway,) but i don't have any way to check except to play the game over and over because these files are impossible to view properly through tinke afaik. for the second game i have a few but it's nowhere near complete. also none of these are cropped properly either
i also have all the voice lines + bgm + sound effects saved (first game, second game) on there too
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Roanoke River and a View Along the Blue Ridge Parkway by Mark Stevens
Via Flickr:
From an overlook along the Blue Ridge Parkway and bridge crossing of the Roanoke River, The view is looking upstream and to the west-southwest. In composing this image, I angled my Nikon Z8 Mirrorless Camera slightly down where to create more of a sweeping view. I also chose to use the river as a leading line as it cut through this forested and Blue Ridge Mountains landscape. The rest was later making adjustments with control points in DxO PhotoLab 7 to bring out the contrast, saturation and brightness I wanted for the final image.
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Uzhik – little snake is in development and 256 colors! Wow!
Uzhik – new game, which will appear in next update of pack Basic Pascal games. It is a game about a little grass snake. Game is still in development. I pay more attention to the graphics. To Different colors. So, also, idea, is that lots of time go to select colors, certain colors. This time game is making in screen 13 mode with 256 colors. Big selection!
So game is not ready yet. And, right now, I am doing visual side of the game. So, this means intros, menus, game sprites. It is almost done. It is not everything ready about a sprites for game field. But almost all. And it is not yet developed a game process itself. So, I even not have idea about how it should to be.
But, idea is simple. Little snake need to avoid obstacles and eat fruits. Obstacles here - they are trees, branches. And they are in brown colors. And everything else – grass and flowers – little grass snake can crawl along these things. And by the borders of the map there are obstacles. They are different colors. So, you cannot go there too.
You are - a little grass snake. And you need to crawl and to eat fruits. Avoiding obstacles in a form of trees with brown color. So, it is a simple game with its idea. And now, it is yet not programmed a game process. And I start with a graphic decorations. Intros, menus, draw game objects. I do not to draw all game objects yet. But almost done. All is done, except fruits!
Game field – it is a grass and flowers. You can crawl along them. Game is positive and good and kind! About a little snake! Grass snake! So, it is a positive summer game. And I start with art side – with the drawing! So now in my colors I have 256 colors! It is absolutely different from 16 colors, I need to say. It is radical difference. I need to select and pick a colors, certain one. I need to sit and think what color to take.
Game is not ready yet! But main idea - it is art process. Summer, positive! I think so. So ahead, it is a programming part for game process, and draw fruits.
This game and two more will be released in a new version of pack Basic Pascal. It will be a next version of the pack. And it will have three games – Pinguin in a village of smiles, Koloratura, and Uzhik. Three games. They will be in a next version of the pack. As soon as I finish programming this game. And I will make a webpages at my website for each game. And I publish new version of the pack Basic Pascal with these three games!
Basic Pascal pack - whole pack of games and programes, written with basic and pascal. It is retro.
With each game and program there is a page at author`s website. There are aditional information, descriptions, pictures, arts.
Basic Pascal: http://www.dimalink.tv-games.ru/packs/basicpascal/index_eng.html
Itchio: https://dimalink.itch.io/basic-pascal
GameJolt: https://gamejolt.com/games/BasicPascal/773385
Website: http://www.dimalink.tv-games.ru/home_eng.html
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would any of our mutuals like the fucking color of the sky in their inbox. if you interact with this post that's you raising your hand and saying yes I want a color of the sky and you WILL get a colour of the sky.
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