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mootup · 2 years
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Your Trusted 3D Metaverse Platform To Host Virtual Events
https://mootup.com/: MootUp lets you host Metaverse events that work on any device from smartphones to AR/VR headsets. As the only WebXR platform built with open standards, we are the industry leading virtual events platform. MootUp is an immersive metaverse virtual events platform. Our team is a passionate group of developers, technologists, strategists, account managers and Metaverse enthusiasts. We believe in the power of technology to help solve business challenges and connect communities around the globe. The technology that powers our platform makes 3D environments accessible across any device- laptops, mobile phones, & VR headsets. Looking for a Metaverse platform to host your next event or product launch? Book a demo with our team today.
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3D Virtual Event Platform Services in India | Maximum Virtual Services
Immerse your audience in the future of events with Maximum Virtual Services, offering cutting-edge 3D virtual event platform services in India. Our innovative technology transforms traditional events into captivating virtual experiences, complete with interactive 3D environments, virtual booths, networking opportunities, and more.
Visit Us For More Information:- https://maximumvirtual.com/
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ivygayavila · 1 year
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Immersive Events: Bridgestone in Their Sketch to Life and Wall Alive Projects
Bridgestone, a leading tire manufacturing company, recently accomplished two remarkable projects aimed at engaging and inspiring their audience through immersive event experiences. Collaborating with the metaverse supplier in Singapore, Waveplay Interactive, Bridgestone successfully implemented two projects, Sketch to Life and Wall Alive, to create interactive and memorable encounters for their guests.
Let's delve into the details of these innovative events and how they contributed to Bridgestone's mission.
Sketch to Life: A Commitment Made Memorable
Bridgestone introduced the Sketch to Life experience at an interactive event. Guests were not only invited to contribute their commitments to Bridgestone's “E8” advocacy, but they also had the opportunity to see their contributions come to life through this fascinating technology. With pen in hand, attendees could sketch their ideas, and with the wave of a wand, their drawings transformed into captivating three-dimensional objects.
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The Sketch to Life technology, developed by Waveplay Interactive, enhanced the immersive experience by blending augmented reality seamlessly with real-world interactions. This unique combination allowed guests to engage deeply with Bridgestone's “E8” initiative and visualize the impact of their commitments. The event was a resounding success, leaving a lasting impression on attendees as they witnessed their ideas materialize before their eyes.
Wall Alive: Unveiling Bridgestone's E8 Values
Bridgestone unveiled its “E8” values through the captivating Wall Alive installation. This interactive event created a platform for guests to learn more about Bridgestone's commitment to excellence, environmental responsibility, and ethical business practices. The Wall Alive technology transformed a static wall into a dynamic and informative canvas, using augmented reality to bring the content to life.
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Through a combination of vibrant visuals, animated graphics, and interactive elements, attendees were immersed in an educational journey that showcased Bridgestone's “E8” values. The Wall Alive installation fostered a deeper connection between the audience and the brand, allowing guests to understand Bridgestone's principles in an engaging and interactive manner.
What are the implications and impacts of these projects?
By incorporating Sketch to Life and Wall Alive into their events, Bridgestone succeeded in creating immersive and unforgettable experiences for their guests. These interactive technologies allowed attendees to not only contribute actively to Bridgestone's initiatives but also to comprehend and connect with the brand's values on a deeper level. The fusion of augmented reality and real-world interactions resulted in a seamless and captivating experience that left a lasting impression.
The success of these immersive event experiences demonstrates the power of interactive technologies in amplifying brand messaging and fostering meaningful engagements. Bridgestone's utilization of Sketch to Life and Wall Alive showcases their commitment to innovation and their dedication to creating impactful experiences that resonate with their audience.
The collaboration between Bridgestone and Waveplay Interactive to implement Sketch to Life and Wall Alive technologies in their recent events proved to be a remarkable success. These immersive experiences allowed guests to actively contribute to Bridgestone's “E8” advocacy while deepening their understanding of the brand's values. These innovative event experiences exemplify the transformative potential of technology in creating memorable and immersive brand activations.
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pulsestudiousa · 1 year
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Amazing Benefits of Metaverse Rentable Event Space for Brand Awareness!
The metaverse is packed with an infinite potential to act as a robust marketing tool for brands. You can leverage the metaverse to improve brand awareness, broaden your reach to potential customers, and strengthen your customer relationships.
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So, these are some amazing benefits of metaverse rentable event space for brand experience:
Expands Your Global Reach
The metaverse enables companies to access global consumers, thus reducing your expenses on worldwide marketing efforts.
Enhances the Brand Visibility
Brands can boost their visibility by entering into the virtual space and build a greater brand exposure for potential customers by utilizing the metaverse.
Wrap Up- So, count on Pulse Studio, a leading metaverse rentable event space with talented digital designers utilizing metaverse and VR technology to develop and build immersive virtual brand experiences. Hire our expert services at pulsestudio.com!
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nintendowife · 9 months
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It's game over for 2023. Time to talk about the best games I played during the year. I finished many enjoyable titles on various platforms, crossing genres and time to visit even decades old games. I finished a total of 38 games this past year. And because I apparently didn't have enough choice for devices to play all these games on, we got an Xbox Series X to our household on Christmas week.
Anyhow, here are the winners of my personal Game of the Year 2023 awards. *drumroll*
1st place: Vampire Survivors (PC)
My addictive substance of choice. Doesn't shine in the graphics department with modern tech. Doesn't try to impress with thought-provoking narrative. The incredibly simple yet satisfying gameplay however is engineered to perfection. A true masterclass of game design.
+ Infectiously fun, action-filled reverse bullet hell roguelike gameplay. Just one more run! + Bold artistic identity. + Humorous touch in character/enemy design and fun nods to other videogames. + Superb soundtrack. + Tons of quality content for an incredibly cheap price. Free updates and paid DLC with even more content. - The flashing effects can go a little overboard and cause discomfort. - Later stages of game can lag even decently powerful hardware.
See my posts about Vampire Survivors
2nd place: Castlevania: Aria of Sorrow (Wii U Virtual Console, originally on Game Boy Advance)
A classic Castlevania that holds up nicely even 20 years from release and on a big screen. With a bit more memorable music and a small quality of life improvement, Aria of Sorrow would have earned the coveted 5/5 stars in my book.
+ Balanced and fun gameplay with a good sense of progression. + Top tier level design with a concise map. + Nice art style in environments, sprites and character portraits. Great animation and enemy design. + Fitting music and audio. + Good story. - Lacks item to warp to last save room or outside castle.
See my posts about Castlevania: Aria of Sorrow
3rd place: Touhou Mystia's Izakaya (PC)
Chill vibes managing your restaurant, gathering ingredients and talking to characters by day turn into frantic cooking and serving action by night. This game got its recipe right.
+ Fun, rewarding gameplay loop mixing leisurely action and challenges testing your attention. + Enjoyable story with funny events. + Wonderfully cute pixel art. + Catchy music. + Lots of content for a low price. - Starts slow, even a bit boring in the beginning before you get special customers and unlock more recipes. - Final battle had annoying RNG. - English translation could use a little polish.
See my posts about Touhou Mystia's Izakaya
Honorable mention: Crimson Shroud (Nintendo 3DS)
This surprisingly challenging table-top RPG inspired game impressed me with its quality and satisfying gameplay. This is a hidden gem worth visiting.
+ Challenging gameplay with long and brutal battles make for a rewarding experience. + Good, well-written story with two endings. + Cool art direction with 3D models mimicking table-top RPG figurines, pretty illustrations. + Great music. + Game's length is just right to keep player invested. - Overall difficulty is higher than usual for JRPGs and Game Over wasn't a rare occurrence on my playthroughs. Slight frustration ensued due to having to retry the long battle from the beginning. - Confusing equipment UI (comparison of current vs new gear).
See my posts about Crimson Shroud
Honorable mention: Ghost Trick: Phantom Detective (Nintendo DS, played on 3DS)
Unique experience with tricky chain reaction puzzles and fantastic characters. Prominently fluid and amazing animations - I can't believe it's a Nintendo DS game! This is no trick - it's a treat.
+ Inventive gameplay and mechanics, perfect fit for touch screen. + Interesting story that definitely doesn't forget humor despite the grim subject. + Memorable characters (Cabanela and Missile were my favorites). + Awesome art style and marvelous animation quality. + Great music throughout the game. - I almost lost interest at some point and got impatient to finish the game. - I guessed one of the key plot twists but luckily that didn't put a dent on the ending.
See my posts about Ghost Trick: Phantom Detective
Honorable mention: Gears of War 2 (Xbox 360, played on Xbox Series X)
Entertaining cover shooter with varying missions. The game never had a boring moment and the length of the single player campaign was just right. I'm looking forward to playing Gears of War 3 next!
+ Fun gameplay that sets expectations for other shooters. + Interesting setting and story with some cool events. + Fun dialogue that made me chuckle many times. + Good music and great English voice acting. + The challenge on Normal difficulty was just right for me. - AI controlled companions got stuck occasionally, leaving you alone in dangerous enemy territory. - I didn't always understand the mission objectives in the hectic situations. - Cutscenes can't be skipped (thankfully this is not a Kojima game).
Honorable mention: Signalis (PC)
Atmospheric sci-fi survival horror paying homage to older games. Puzzles are different from usual and require attentive skill and logical thinking to solve. This game deserves a sequel.
+ Intriquing sci-fi story with an impactful ending (there are multiple endings too). + Great art direction, appealing PS1 era inspired retro graphics with skillfully crafted pixel art. I very much enjoyed the nod to Ghost in the Shell. + Unique, well-designed puzzles and good level design. + Great atmosphere. - A bit clunky combat. - Tiny inventory space forced me to backtrack more than I would have liked. - Annoying design choice to not include a map in a couple of areas.
See my posts about Signalis
Nominees for my personal Game of the Year 2023
Only games I have finished in 2023 have been included (looks like I played a lot of games starting with the letter T).
An Arcade Full of Cats (PC) Apollo Justice: Ace Attorney (3DS) Assassin's Creed: Revelations (PS3) Atelier Shallie: Alchemists of the Dusk Sea DX (Switch) Castlevania: Aria of Sorrow (Wii U Virtual Console - GBA) Castlevania: Order of Ecclesia (3DS) Crimson Shroud (3DS) Detective Pikachu Returns (Switch) Dordogne (PC) Fitness Boxing (Switch) Gears of War 2 (Xbox Series X - Xbox 360) Ghost Trick: Phantom Detective (3DS) Immortality (PC) Kuru Kuru Kururin (Wii U Virtual Console - GBA) Labyrinth of Refrain: Coven of Dusk (PC) Liberation Maiden (3DS) Need for Speed: Most Wanted U (Wii U) Piofiore: Fated Memories (Switch) Pokémon Art Academy (3DS) Pokémon Rumble World (3DS) Scorn (PC) Shadows Over Loathing (PC) Signalis (PC) Sticky Business (PC) Super Mario Bros. Wonder (Switch) Tekken 7 - Definitive Edition (PC) Toem (PC) Tom Clancy's Rainbow Six Extraction (PC) Touhou Mystia's Izakaya (PC) Toukiden 2 (PS Vita) Trinity Trigger (Switch) Turnip Boy Commits Tax Evasion (PC) Umurangi Generation Special Edition (PC) Unpacking (PC) Vampire Survivors (PC) Volcano Princess (PC) We Love Katamari REROLL+ Royal Reverie (PC) Ys: The Oath in Felghana (PC)
Wishing you all a fabulous New Year 2024 with happiness, health, success and cool gaming experiences!
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usafphantom2 · 1 year
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Boeing is using Fortnite game technology to update the B-52s
Will this "hyper-realistic" modeling tool help give the program a Victory Royale?
Fernando Valduga By Fernando Valduga 23/09/2023 - 12:27 in Military
A popular Fortnite game engine is helping Boeing modernize 60-year-old B-52 bombers for another three decades of service.
To see how the new Rolls-Royce F-130 engines would work in the U.S. Air Force's B-52 Stratofortresses, the plane's manufacturer resorted to Unreal Engine 5, the software that powers the Fortnite shooting game. The 3D environment of the game engine allows pilots and maintainers to virtually interact with an updated digital representation of the B-52, such as starting and turning off an engine.
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It is a "powerful and really impressive tool," said Jennifer Wong, senior director of bombers at Boeing.
Wong said that commercial digital software, such as the "hyper-realism features" of Unreal Engine 5, reduces costs and delivery time.
“We learn faster and are able to adjust faster when we talk about models than [when] we learn after bending metal,” she told reporters last week at the annual Air, Space & Cyber Conference event of the Air and Space Forces Association.
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The virtual environment gives USAF “unprecedented access” to modifications from the beginning and gives feedback to Boeing long before they start upgrading the aircraft, Wong said.
This is part of a modernization effort called the Commercial Engine Replacement Program, or CERP, which will replace the eight Pratt & Whitney TF33 engines in each jet to keep the bomber flying.
The program is much larger than just the engine replacement, Wong said, as Boeing will also update the aircraft's displays, cockpits and other avionics systems.
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Rolls-Royce is on track to complete the initial engine tests by the end of the year and begin the "critical project review" in the first quarter of 2024.
Boeing will also replace the current B-52 radars with Raytheon's active electronic scanning radar, called AESA. The radar is already used in the U.S. Navy's F/A-18E/F Super Hornets jets.
"When we say things like 'the B-52 will have capabilities similar to those of fighters in the future', that's what we mean. Eventually, the B-52 will be able to have some notion of capacity similar to that of a fighter and a little of that visualization that is currently on the F-18 platform," Wong said.
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The new radar will allow the B-52 to track multiple targets simultaneously, Wong said. Other updates to the radar program include a new broadband radome, which protects the radar antenna, large digital touchscreen displays for browsers and manual controllers.
"This will allow us to continue to improve resources in the future, because the advance will be made through software, rather than hardware changes in the future," Wong said.
Raytheon recently announced that it has delivered the first AESA radar to Boeing for the program.
These modernization programs are crucial, since the B-52 could fly even beyond the 2050s, according to Colonel Scott Foreman, leader of the Air Force's B-52 program. Foreman pointed to the A-10 Warthog, almost half a century old, as an example of an airplane that is still flying after several attempts by the U.S. Air Force to retire it.
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“Even if we're saying 2050, I have no reason to believe that he can't fly for a long time after that,” Foreman said at the AFA conference.
Boeing said it will have all the B-52s modified with the new radar by the end of fiscal year 2031 and the engine replacement program completed by the end of fiscal year 2036.
Source: DefenseOne
Tags: Military AviationBoeing B-52H StratofortressCERPUSAF - United States Air Force / U.S. Air Force
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Fernando Valduga
Fernando Valduga
Aviation photographer and pilot since 1992, he has participated in several events and air operations, such as Cruzex, AirVenture, Daytona Airshow and FIDAE. He has work published in specialized aviation magazines in Brazil and abroad. Uses Canon equipment during his photographic work throughout the world of aviation.
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eventtimeltd · 1 year
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ystk-archive · 1 year
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A behind-the-scenes look at CAPSULE's VR concert "CAPSULE Live in VRChat 'Metro Pulse'" (Sound & Recording Magazine, 23.08.17)
On August 5th, 2023, electro duo CAPSULE held their concert for the album Metro Pulse. The location was a metaverse space known as VRChat. An audience of around 1,200 people gathered, many from overseas, in spite of the high technological requirements for entry. People shared their excitement for the event via social networking websites (SNS), but as artists have increasingly returned to in-person concerts following the coronavirus pandemic, how did Nakata Yasutaka, the brains behind CAPSULE, decide to go with a virtual performance instead? We'll take a look at the story behind the production with Nakata and the show's director, computer graphics artist ReeeznD.
Translation by ystk-archive ・ 3,712 words ・ Original interview ・ Concert
【Start of VR live project】 The virtualization that stemmed from VR meetings
I'm going to start off with some basic information about VRChat. Also known as "VR SNS," VRChat is a platform where users create avatars and communicate with one another. Areas in VRChat called "worlds" serve various purposes that range from conversation hubs, to places where one can enjoy beautiful virtual scenery, to hosting fashion shows or, in this case, live concert events. Putting it simply, VRChat is being improved by the day through social input, and its cutting-edge atmosphere is part of its allure.
─ When did the plan for this VR concert start?
Nakata: The music videos for our latest album Metro Pulse already featured virtual worlds, but the MV creator Saisho Kentarou-san suggested that if we could use a videogame engine, it'd be possible to move around those worlds in real-time. The music videos had to be done using Cinema 4D, but I kept thinking about getting more usage out of my virtual avatar. So it didn't start with the idea of doing a concert in VR, but rather it came about from wanting to make stuff that could go into a CAPSULE music video.
─ In addition to the VR concert hall area, you also created a space called the "CAPSULE HOUSE" for users to explore.
Nakata: It's a building that looks exactly as it did in the "Virtual Freedom" music video. I designed it alongside the director [Saisho] with a "resort studio" concept, and I proposed that we use it as a sort of lobby area for the concert hall since we already had the data.
─ At what point did you earnestly begin working on this VR concert?
ReeeznD: I was asked to work on it sometime in March this year. Since the most important thing was to make sure the concert would be a success, I started by considering how much could be put into it, all while being conscientious of how much time I had until the concert date. Because of that, I suggested a realistic duration of four songs/fifteen minutes, but even with it being that short it was still worked on up to the last second (laughs).
─ What sorts of back-and-forth conversations did you two have?
Nakata: Those took place in VR without us realizing we were in VR.
─ What do you mean?
Nakata: Everyone wore headsets and entered the VR space to work on it, just like if it was a venue in real life. We had discussions like "it'd be better if the height was like that" and "the view from the audience seating should be more like this" and whatnot. Instead of everyone discussing while having one screen to look at, each of us could move around in the 3D environment and gesture towards things. It was pretty different from how we made the music videos.
─ So you held your meetings as avatars in the VR world.
Nakata: Yep, that's right. It was an interesting hands-on experience, but it's difficult to explain how fun VR is to people who haven't tried it. I think it's hard to convey the coolness of it to people reading this article and looking at the screenshots on a flatscreen monitor, so I hope they'll get ahold of a headset and jump in, no matter what it takes (laughs).
─ Lots of users on SNS who had never been in VR before were posting about their excitement for the show. The experience has an impact that's indescribable.
Nakata: That's true. I think it's important for a VR concert to be seen in VR in order to be fully experienced, just like live shows in real life. If you don't see it in person, you can't appreciate it properly. And it's amazing that VR concerts have gotten to the point where they can give attendees the same sort of feeling they'd get at concerts in the real world.
─ Being there as it's happening is now the same experience whether it's VR or in real life.
Nakata: It is different from just watching something on a screen by yourself; users can chit-chat together before the concert starts. In the early stages of development when ReeeznD-san and I were going over what they'd made so far, I altered the sound accordingly. You could say the audio initially sounded sort of dry, like it was left as-is the way it sounds on the CD release, but I wanted the audience to get the sense that there was more space for the music to permeate. VR differs from in-person concerts in that it's up to the user how they experience the music, but we still consulted about sound effects, like "how would it sound if someone moved over here?" and "we should alter it depending on how wide or small that part of the soundstage is." So from there ReeeznD-san would show me his progress and I'd add sound effects as I saw fit.
ReeeznD: Here's an example for you: during "Give me a ride," Nakata-san added an explosion sound when the logo appears.
─ So not only does Nakata-san handle the music for the performance itself, he also does sound effects. That's very like him, considering how much he loves film.
Nakata: That logo scene was originally supposed to happen at a key moment (laughs). But since it shows up after the song ends, I could put in a sound effect without messing up the music.
ReeeznD: Sound effects were supervised by Kinu-san. He works on his own VR concert projects, doing everything from sound to stage direction, and if the sound effects aren't good enough he'll add them in himself. But other artists' music is untouchable in a sense, people on the production side can't do whatever they want to it without getting permission. The two of us talked about how sound effects were going to be difficult to pull off for this particular show, so we added the logo and explosion visual when there was a lull in the action. I was really impressed when Nakata-san put his own sound effect in that part because we didn't ask him to — Kinu-san was excited too (laughs).
─ That's some valuable insight into what it's like for people working on a creative team together.
Nakata: Also while we're talking about it, I added a 40-50Hz, rumbling sort of low sound effect between each song. Just for the sake of giving it some ambience. I don't even know how many users could hear it, but I think if you wear headphones it's audible. I'd like for people to listen to the show using their best possible audio set-up.
【Building VR sounds】 Sounds that can "only be heard in that spot" while accounting for attenuation and venue dimensions
Although you could watch this concert with only a PC, it's infinitely more enjoyable to connect via VR headset and get immersed in the environment. Compared to VR's first year on the market (in 2016; so nostalgic...), with offerings like the Meta (Oculus) Quest 2 and HTC Vive et cetera, the technology is now widely available: Apple just announced their Vision Pro, and the Meta Quest 3 goes on sale this year. The only major disappointment is that VRChat is currently only available on Windows, with no Mac support. Regarding audio, you can listen via the headset's internal mic or, as Nakata suggested, connect your preferred DA converter and use your headphones.
─ How did you tackle the issue of sound quality?
ReeeznD: In VRChat, worlds are created using an engine called Unity, and many creators leave the audio up to Unity as well. However, since this was a concert, we wanted to retain as much quality as possible. What's challenging about doing a concert is the amount of people in the audience can cause the frame rate to lag, which slows down the visuals of the show, so because of that we were searching for a way to maintain sound quality without weighing down the processing. We compressed the audio while checking the quality and processing load in Unity.
─ You set it up with speakers on the left and right sides of the stage.
Nakata: We sourced it via stereo, but ReeeznD-san adjusted the sound within the world to give it a stereophonic, 3D effect. I added ambience to the stereo source, and ReeeznD-san set up attenuation processing on his side of things.
─ Of course the way head tracking works causes the left and right sides where the sound comes in to change, but height and distance also impact how things are heard. How did you go about managing that?
Nakata: Because the space itself is interactive by nature, users aren't, for example, looking at pre-rendered visuals, but are seeing things moving in real time. The music side of things also involves real-time positional processing. When we first did a VR soundcheck, it sounded like the music was coming from a tape deck that was left onstage. I wanted it to feel encompassing, so ReeeznD-san focused more intently on sound sources, and from there adjustments were made to things like from how many meters away sound is heard and so on.
─ In regards to a sense of distance, was there a particular tool you used to tweak the sound?
ReeeznD: Using VRC Spatial Audio Source, I was able to simulate the music in a 3D environment and make it stereophonic. The attenuation is essentially a graph that simulates the actual real sound, but for our purposes I rewrote the whole thing to create a live listening environment that's pleasant on the ears. However, only using stereophonic sound would cause the audio quality to drop, so I mixed in an unnoticeable amount of non-3D sound to balance it out.
Nakata: The concert audio is different depending on where you're listening to it from. I wanted to get that aspect of it right. There may be people who want to hear it the exact same way from no matter where they're standing in the venue, but I want it to be a listening experience you can only have in VR.
ReeeznD: Initially the floor of the concert hall was completely level instead of being an amphitheater. Partway through development, Nakata-san suggested changing it, and this altered the acoustics as well. Since my background is in music video production, I was thinking at first that people would be happy with a final stereo mix like you hear in a video, but Nakata-san was very considerate of the fact that this was a VR concert and made suggestions to capitalize on that, so we kept coming up with ways to match his expectations.
Nakata: There a lot of things you could call VR, like fixed images that have a 360° camera but won't allow the viewer to move around in the environment, or even non-3D objects, but in that sense of the term I think this was the most "VR" live show I've seen so far. Users could have conversations with each other and them moving around would change what they could see and hear. I'd like as many people as possible to know about the world of VR.
【VR and DTM* production environment】 An amazing era where you can do anything with a modern PC *DTM = desktop music, or music that's created using MIDI/computers
With the mention of the game engine Unity, a DTMer reading this may think that VR is a whole separate world from music creation. On the contrary, Nakata sees similarities between the two fields. ReeeznD agrees: "Actually, the difference isn't that great."
─ From the sound production side of things, producing VR content seems extremely challenging. Being able to do both would make one a force to be reckoned with...
Nakata: Basically, people who do music and people who create VR content are not entirely dissimilar. Both can be done in real time without the need for rendering. Just a CPU is enough for today's DAWs, and you can work on projects in real time without having to write things out in advance; there's a lot you can achieve. I think we live in a time where we have an incredible amount of power to take advantage of that. It's huge that someone could do this in their own individual environment.
─ It's a time where anyone with motivation could do anything.
ReeeznD: Yes. The path is open, and there are outlets to showcase it.
Nakata: Of course having skills and good taste are important, but the means to create are widely available now. That's amazing, to me. ReeeznD-san, how did you get to the point where you can create content like this using game engines? From studying Unity, right?
ReeeznD: I worked as a director at a game company for about ten years. Afterwards, I went freelance, doing CG and music video production. I first started using Unity as part of motion capture work with lower-priced consumer goods; I'd bought an HTC Vive for somewhere around seventy- to eighty-thousand yen to do mo-cap with. After that, I started seeing screenshots on SNS from VRChat servers like Ghost Club and thought it looked really fun, so that's how I got into the world of VRChat.
Nakata: It's interesting to me how in VRChat, you have hobbyists' work intermingling with that of professionals. It'd be fun if I could get to the point where I can make my own world.
ReeeznD: I was influenced the most by hobbyist worlds while making this VR concert, rather than pros. There are a massive amount of music worlds in VRChat and I've been to a lot of them. Kinu-san, production team member tanitta-san, and cap.-san, they've all got more experience in VR than I have, and they've made worlds as well as avatars.
Nakata: You see the same sort of thing in music. When you're trying to create something, it's not helpful to take cues from what the people at the top are doing. I think the more interesting creations come from regular people.
─ That seems to be how it goes with new cultures, they spread out from a grassroots origin but eventually become commercialized.
Nakata: I think a whole lot of people would agree with that (laughs). VR as a platform is relatively young, isn't it? I was really lucky to be able to work with ReeeznD-san and Kinu-san along with numerous other people active in the field. If I only concerned myself with music production and nothing else, I don't think I would've done this, but I'm interested in the tech part of it and I think the culture around VR and the user experience are important. VRChat wasn't designed for music performances in the first place. If we'd just thrown the songs into a VR concert without any care, we wouldn't have been able to accomplish so many things. I learned — and goofed off — with others throughout the whole process and it was a very meaningful experience. I really want to learn how to make my own world. Even though I know how hard it is to start from zero when learning something like DTM (laughs), it's easy to blindly dive into a new thing.
─ For someone starting out with no knowledge of it, how long would it take to learn Unity well enough to create a VRChat world?
ReeeznD: Assuming it's their first time ever using Unity... I think it's doable in about a month.
─ In that short amount of time?
ReeeznD: Making your own VRChat world is a daunting task, but resources for them are plentiful, so I recommend starting there by changing things to suit your preferences. That way you'll learn the basics, like adding music and placing a video player, and it'll most likely be about a month until you feel ready to publish the world. Once you've done all that, you can gradually make it more original by replacing purchased assets with your own modeled ones.
Nakata: Similarly in DTM there's something called a construction kit that has pre-made loops in it that you can use as a basis when making your own songs.
【Possibilities of VR live】 A future where avatars can switch the presets on a synthesizer in real time
I experienced firsthand through attending this concert that it's a different experience from simply watching something on a screen. Terms such as "virtual" and "immersive" are overused, and it's understandable how someone only familiar with VR in its current early stage of development would write it off or just imagine what it's like before they've seen it. To be entirely honest, I was one of those people. However, Nakata points out the tremendous entertainment potential of VR live shows, which brings to mind certain prejudices myself and others have about the superiority of "real concerts." Maybe a lot of creators who read this interview will come away from it wanting to learn more about this new field immediately.
─ Before, you mentioned that the production during the concert was done in real time. In which specific parts is this noticeable?
ReeeznD: An easy example is during the chorus parts of "Hikari no Disco," you can see streaks of light going every which way, and since the only instruction given was for light to scatter within a certain area, there's an element of randomness. But above all, the true random element is how users can view the performance from any vantage point they like. Even the sound changes depending on where in the 3D environment they're standing. It's difficult to notice because this kind of thing is obvious in real life concerts, but it's only possible here because a computer is undergoing real-time processing to achieve it.
Nakata: It's important not only to create the environment in real time, but to be actively working on behalf of the user's experience too. If I learn a bit more about the sound aspect of it, I think I'll be able to amp up the interactive elements. For this concert I prepared the music ahead of time, but if we could do it in real time I could make it more interactive and it would better convey the advantages of the VR format. If we really wanted to, we should be able to have the avatar up on stage push a preset button on the synth and change the music.
ReeeznD: Actually, there is a world called Fractone where you can play the synthesizer and program a sequencer.
Nakata: But if we try to implement things like that, your workload is gradually gonna increase (laughs). Honestly, out of all my performances, this show was the one that utilized the most of my ideas. When you try to do it in real life, it's difficult to find a venue to begin with, or what you want to do is flat-out physically impossible, or you just can't do it regardless of budget. However, in VR there aren't limitations like these. Rather, you can add aspects that give it a more realistic feel.
ReeeznD: When I talk to people familiar with the VR experience, nowadays they aren't sure if what they're seeing is fiction or reality. Another way you could look at it is Disneyland was made from fiction, but going to Disneyland is a real-life experience. I think that's the kind of sensation happening in VR. It may be a world created with CG, but it's still a place you can experience with your friends that isn't any different from reality.
Nakata: For example, when an online meeting concludes, I just think "it's done." But when I've been in a VR world, I take off my headset and think "I'm heading back." Like I'm going home (laughs). I can really tell the difference. It's as if I left the house for a bit.
─ Between ReeeznD-san and Kinu-san's talents and Nakata-san connecting with them, this turned out to be a great collaboration between fellow creators.
Nakata: Oh, no, not at all, it's more like I was lucky to get mixed up with some VRChat pioneers.
─ How are you planning to make use of VR in your future activities?
Nakata: Places where music is played bring with them a set of experiences, I think. Festivals are definitely like this, but there's a lot of people who just enjoy the process of going to them in itself. So I consider music to be a part of the production of an event like that, and I feel it's best to create things that suit each respective platform. In VR's case — as we were talking about sound effects a little while ago — sound doesn't have to be created under the assumption that it'll only be coming out of two speakers, so it's necessary to create a different mix specifically for a VR environment. It's been a rule-of-thumb to do things like increase the low end for songs meant to be played in clubs, or to make a song slightly louder for karaoke purposes; this is just the VR equivalent of that. It's just like how a film's multi-channel audio is mixed differently from its soundtrack. Since I mastered a stereo file this time, I want to try parallel processing for the next one.
─ With Nakata-san having cut the ribbon, if other artists get involved in the VR concert arena, I get the feeling we'll be able to see a new sort of future.
Nakata: I think so too. Then again, I'm worried about ReeeznD's schedule if everyone starts doing this (laughs).
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linepauvert · 2 years
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The Growing Profession of Video Game Design: What You Need to Know
People who make video games are called "video game designers." They use their imagination to come up with ideas for new games. They also decide what the game will look like and how it will work. Video game designers use computers to create their games. Some people who design video games also create the artwork and music for the game.
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Overview of Video Game Design: What You Need to Know Different Roles in Video Game Design: Level Designers, Storytellers, Interface Artists & More Tools Used in Video Game Design: Software Programs & Hardware Devices Skills Required for Successful Video Game Designers: Creativity & Dedication Conclusion: Why Video Game Design is a Growing Profession
Overview of Video Game Design: What You Need to Know
Video game design is a profession that is growing quickly. This means there are more and more jobs in this area. People in this profession make video games that people play on computers or other devices.
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You need to be creative to do this job and be able to think of new ideas. There are many different parts to making a video game, such as designing the levels, coming up with the story, and creating the art for the game's interface.
Different Roles in Video Game Design: Level Designers, Storytellers, Interface Artists & More
Video game designers come in many forms. The people who make the levels for the game create the places where players explore and plan out what events happen there. The people who handle the story part of the game create immersive storylines to make players want to keep playing. Interface artists create user interfaces like menus and buttons, so that the player can interact with the game. All of these roles require a skillful hand to bring the digital world to life.
Tools Used in Video Game Design: Software Programs & Hardware Devices
Designers use several software tools to create their projects. 3D modeling, animation and scripting are all done with programs like Maya and Unity. For hardware, game designers rely on consoles, computers, controllers and virtual reality devices to bring their games to life.
Skills Required for Successful Video Game Designers: Creativity & Dedication
A successful video game designer must be creative and have an eye for detail. They should also be willing to dedicate their time in order to bring the game world they’ve envisioned to life.
Having experience with coding and programming languages can help a designer better understand how their game works, as well as give them the ability to troubleshoot any problems that arise during development.
Graphic designers use many tools to create their designs, including Adobe Photoshop and Illustrator
Graphic designers need to know about colors and how they work together. They also need to be able to make pictures that look good. Graphic designers work with other people who are making the game. They help put all the pieces of the game together so it makes sense.
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Graphic design programs are essential tools for video game designers and other creative professionals. These programs allow designers to create stunning visuals that bring games to life. Adobe Photoshop and Illustrator are two of the most popular graphic design programs used by professionals in the gaming industry.
Adobe Photoshop is software that helps you edit pictures and make custom graphics
Photoshop has layers, masks, filters, and color correction tools to help you improve your designs. Illustrator is a vector-graphics software used for logos and illustrations. It offers advanced editing tools for creating precise shapes and designs.
Graphic design programs are essential for any video game designer. Not only do they provide a platform for creating stunning visuals, but also help designers save time and meet deadlines. With the right tools, video game design can be an incredibly rewarding profession.
Conclusion: Why Video Game Design is a Growing Profession
As the gaming industry continues to grow, so does the demand for talented video game designers. You can become a video game designer! You just need the right tools and skills.
As a designer, you get to create digital experiences that people all around the world will enjoy playing. It doesn't matter if you're a level designer, storyteller, or interface artist. Video game design is a fun and rewarding profession.
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Graphic designers are an integral part of the video game design process. A graphic designer’s job is to create visual elements such as backgrounds, characters, and logos that bring the game to life.
Graphic design requires an eye for detail and a creative approach to bring the game world to life.
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vrplus · 2 years
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Since 2018, VR PLUS has been one of the pioneering Technology Agencies in the field of researching & applying Virtual Reality (VR), Augmented Reality (AR) solutions, 3D/ VR360 contents into businesses; and providing expert advices on integrating these technologies into sales & marketing strategies via multiple platforms and channels.
Core product/ services: https://vrplus.vn
- AR/ VR solutions & delivery
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- 3D Visualization/ Modeling
- Virtual Commerce, Virtual Event, VR Games, VR Booth, Livestream
Contact us: :
Hotline: (+84) 963.186.388
Website: www.vrplus.vn
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3D Experiential Virtual Platforms in Noida | Maximum Virtual Services
Embark on a journey into immersive virtual experiences with Maximum Virtual Services, your go-to destination for 3D experiential virtual platforms in Noida. Revolutionize the way you engage with your audience and bring your ideas to life in stunning 3D environments.
Visit Us:- https://maximumvirtual.com/3d-experiential-virtual-platforms
Call Now:- 9315708926
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pulsestudiousa · 1 year
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Designing 3D Virtual Spaces for Incredible Online Experiences
In an increasingly digital world, providing immersive and interactive experiences is key to success. Pulse Studio's expertise in designing 3D virtual spaces enables you to captivate your audience like never before.
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Benefits
Realistic Environments: Our 3D virtual spaces are designed to mimic reality, providing an authentic and immersive experience.
Interactivity: Engage your audience with interactive features that encourage exploration and participation.
Customization: Tailor your virtual space to meet your unique requirements, ensuring a one-of-a-kind experience.
Compatibility: Our 3D virtual spaces are designed to work seamlessly across various platforms and devices.
Conclusion
Transform your digital presence with Pulse Studio's 3D virtual spaces. Get in touch with us to create a virtual world that leaves a lasting impression on your audience!
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The Influence of Global Trends on Diamond Jewelry
Introduction
Diamond jewelry has long been a symbol of luxury, elegance, and timeless beauty. However, like any other fashion element, diamond jewelry is influenced by global trends that shape its designs, demand, and appeal. With the rise of digital shopping, it has never been easier to explore and purchase unique pieces, such as when you decide to buy charm bracelets online. In this blog, we’ll explore how global trends in fashion, culture, and sustainability are influencing the world of diamond jewelry.
1. The Rise of Personalized Jewelry
Charm Bracelets: A Global Trend One of the most significant trends shaping diamond jewelry is the move toward personalization. Charm bracelets have surged in popularity as they allow individuals to express their personality and stories through customizable charms, including diamond accents. When you buy charm bracelets online, you can easily select individual charms that resonate with your experiences or style.
The Appeal of Unique Designs Consumers are increasingly looking for one-of-a-kind pieces that speak to their individuality. This has led to a rise in demand for custom diamond jewelry, where buyers can create personalized necklaces, rings, and bracelets with diamonds that hold personal significance.
2. Eco-Friendly and Ethical Diamonds
Sustainability on the Global Stage With the growing awareness of environmental issues, sustainable and ethical practices in the diamond industry have become a major global trend. The demand for lab-grown diamonds, which are more environmentally friendly, has skyrocketed as consumers are now seeking ethical options without compromising on luxury.
Eco-Conscious Buying Decisions Consumers who buy charm bracelets online, especially those seeking diamond-adorned charms, are increasingly checking whether the diamonds are conflict-free and sustainably sourced. Brands that focus on sustainability are becoming more popular, particularly among younger generations who prioritize ethical consumption.
3. Minimalism and Modern Elegance
Minimalist Aesthetics Minimalism has influenced many aspects of global fashion, including diamond jewelry. Clean lines, simple designs, and understated elegance are now favored over extravagant, overly complex pieces. Diamond jewelry, including diamond-studded charm bracelets, often reflects this trend, with delicate, minimalist charms that add a touch of luxury without being overly flashy.
Perfect for Every Occasion This trend allows diamond jewelry to transition seamlessly from everyday wear to special occasions. Whether you're buying a diamond necklace, ring, or charm bracelet online, the modern, minimalist designs ensure that these pieces complement any wardrobe.
4. Cultural Influences on Diamond Jewelry
Global Inspirations Jewelry trends are increasingly drawing inspiration from different cultures. Whether it’s intricate Indian-inspired designs, geometric patterns from Africa, or minimalistic Scandinavian influences, these global aesthetics are being integrated into diamond jewelry design. Charm bracelets, in particular, have become a canvas for this fusion of cultural elements, with charms representing symbols, motifs, and patterns from across the world.
Cultural Significance of Diamonds In many cultures, diamonds hold symbolic meanings, from representing strength to serving as a symbol of eternal love. This cultural significance influences how people buy diamond jewelry, especially for important life events like engagements, weddings, or anniversaries.
5. The Digital Revolution in Jewelry Shopping
Buying Diamond Jewelry Online The way people shop for diamond jewelry has transformed with the rise of e-commerce. Whether you're looking for custom engagement rings or want to buy charm bracelets online, digital platforms have made it easier than ever to find unique pieces at competitive prices.
Virtual Try-Ons and Customization Many online jewelers now offer virtual try-ons, 3D previews, and customization options, allowing customers to create personalized diamond jewelry from the comfort of their homes. This trend is especially popular among millennials and Gen Z shoppers who value convenience and innovation.
6. Statement Pieces and Bold Designs
Daring, Bold Jewelry While minimalism is trending, there is also a growing appetite for statement jewelry. Bold, oversized diamond pieces, including charm bracelets with larger-than-life diamond-studded charms, are making waves on global runways. These pieces are designed to stand out and are perfect for those who want to make a fashion statement.
Blending Traditional and Modern Designs Another global trend is the blending of traditional diamond jewelry with contemporary designs. Classic diamond cuts, like the round brilliant or princess cut, are being set in modern, unconventional settings, giving them a fresh and updated look. This blending of the old and new is particularly popular in high fashion and celebrity-inspired jewelry.
Conclusion
Global trends in fashion, sustainability, and cultural influences are reshaping the world of diamond jewelry. Whether you’re drawn to the minimalist elegance of modern designs or want to embrace personalized pieces like diamond-studded charm bracelets, these trends offer endless possibilities. When you buy charm bracelets online, you can tap into global fashion movements and create pieces that reflect both your personal style and the world’s evolving tastes.
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priyankashares · 6 days
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The Impact of Metaverse Technology on India’s Digital Transformation
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India’s digital transformation journey has been nothing short of remarkable, marked by rapid advancements in technology, widespread internet penetration, and a burgeoning digital economy. Over the past decade, the country has seen internet usage surge from just 10% in 2011 to over 50% in 2023, reflecting a rapid shift towards digitalization across various sectors.
As the nation strides forward, the Metaverse—an immersive digital universe that blends physical and virtual realities—is emerging as the next frontier in this evolution. A 2022 study by Deloitte estimates that the Metaverse could contribute up to 2.4% of India’s GDP by 2030, highlighting its potential to play a pivotal role in reshaping industries, enhancing digital experiences, and accelerating India’s digital transformation.
A 2023 report by PwC further supports this, predicting that by 2030, the Metaverse AI could generate nearly $1.5 trillion globally, with India expected to be one of the leading contributors.
Matthew Ball, a leading expert on the Metaverse, offers insight into this transformation, noting, “The Metaverse is not a place, it’s a moment in time when the digital world becomes more valuable than the physical one.”
As India embraces this transformative moment, the Metaverse will open up new opportunities across sectors like business, education, and entertainment, driven by innovative metaverse companies in India, propelling the nation toward an even more connected and digitally empowered future.
Driving Factors Behind India's Digital Transformation
India’s digital transformation is driven by several key factors:
Government Initiatives: Programs like Digital India (2015) have expanded internet access and promoted digital literacy.
Internet Penetration: Over 50% of the population is online, thanks to affordable data and widespread smartphone use.
Technological Innovation: Advances in AI, blockchain, and cloud computing are transforming industries and driving growth.
Startup Ecosystem: A thriving startup scene is disrupting traditional industries with innovative digital solutions.
E-commerce Growth: Platforms like Flipkart and Amazon have made online shopping mainstream, boosting digital transactions.
Digital Payments: UPI revolutionized payments, processing over 8 billion monthly transactions by 2023.
Youth Demographics: A young, tech-savvy population is fueling demand for digital services and platforms.
These factors collectively position India as a global leader in digital innovation.
Case Studies: Metaverse Applications in India
India is rapidly embracing the Metaverse, leveraging this innovative technology across various sectors. Here are some notable case studies showcasing how the Metaverse is being applied in India:
1. Education and Training
BITS Pilani's Metaverse Convocation
BITS Pilani, one of India’s premier educational institutions, made headlines by hosting its convocation on the ibentos Metaverse platform. This groundbreaking event allowed graduates to experience their convocation in a fully immersive, virtual environment. Students created avatars, interacted with peers, and received their degrees in a 3D digital setting. This innovative approach not only brought the global BITS Pilani community together but also set a new standard for how educational institutions can leverage the Metaverse for large-scale events.
2. Retail and E-commerce
Reliance Retail
Reliance Retail has ventured into the Metaverse by creating virtual shopping experiences where customers can explore digital stores, interact with products in 3D, and make purchases using digital currencies. This initiative is part of their broader strategy to integrate physical and digital shopping, providing customers with a seamless and engaging retail experience.
3. Real Estate
Hiranandani Group
The Hiranandani Group, a major real estate developer, has adopted Metaverse technology to offer virtual property tours. Prospective buyers can explore properties in a fully immersive environment, complete with 3D walkthroughs and interactive features. This has revolutionized the way real estate is marketed and sold, making it easier for buyers to make informed decisions from anywhere in the world.
4. Healthcare
Apollo Hospitals
Apollo Hospitals has implemented Metaverse applications in healthcare training and patient care. Through VR simulations, medical students and professionals can practice surgeries and complex procedures in a risk-free environment. Additionally, virtual consultations and therapy sessions are being offered to patients, expanding access to healthcare services across the country.
These case studies highlight how the Metaverse is not just a futuristic concept but a present-day reality in India, transforming industries and creating new opportunities for innovation and growth.
Benefits of Metaverse Adoption
1. Enhanced Collaboration and Communication
The Metaverse fosters real-time, interactive communication in virtual environments, improving remote teamwork. According to a 2023 Gartner report, virtual collaboration tools are expected to increase team productivity by 25%.
2. New Economic Opportunities
The Metaverse creates new revenue streams through virtual real estate and digital goods. A 2022 PwC study predicts the Metaverse could contribute $1.5 trillion to the global economy by 2030.
3. Immersive Learning and Training
Virtual environments enhance learning and training experiences. A 2023 report by Deloitte highlights that immersive training can improve knowledge retention by up to 70%.
4. Personalized Customer Experiences
Businesses can offer tailored experiences in the Metaverse, driving customer engagement. Forrester Research (2023) found that personalized virtual experiences can boost customer satisfaction by 30%.
5. Global Accessibility
The Metaverse enables global participation without geographic constraints. A 2022 McKinsey report noted that virtual platforms could expand market reach by 40% for global businesses.
6. Innovation in Marketing and Branding
Brands can create unique virtual marketing campaigns. According to a 2023 AdWeek survey, immersive brand experiences in the Metaverse increase brand recall by 50%.
7. Sustainable Practices
Shifting to virtual events and meetings reduces carbon footprints. The 2023 Environmental Impact Study found that virtual events cut travel-related emissions by 60%.
8. Future-Proofing Businesses
Early adoption of the Metaverse positions businesses for future growth. A 2023 Accenture report highlights that companies investing in Metaverse technologies are 35% more likely to lead in digital innovation.
Adopting the Metaverse offers significant benefits, including improved collaboration, new economic opportunities, and enhanced customer experiences, supported by recent studies and reports.
Conclusion
The Metaverse is accelerating India’s digital transformation by revolutionizing sectors such as education, retail, and healthcare. Its impact is clear in the enhanced engagement and new opportunities it offers.
To leverage these advancements and stay ahead, explore how ibentos, a trusted metaverse technology company can support your Metaverse initiatives. Connect with ibentos to discover how our solutions can elevate your digital strategy.
Source: https://ibentos.com/blogs/the-impact-of-metaverse-technology-on-indias-digital-transformation/
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jaisrakesh · 11 days
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Exploring the World’s Most Innovative Unity 3D Companies
Unity 3D has transformed the landscape of game development, AR/VR experiences, and interactive content creation. As one of the leading real-time 3D development platforms, Unity empowers developers and artists to bring their visions to life. Let’s explore the world’s most innovative Unity 3D companies that are setting new standards in this dynamic field.
1. The Rise of Unity 3D Companies
Unity 3D companies are becoming the backbone of the gaming and digital content industry. From indie game developers to large-scale studios, these companies use Unity’s robust tools to create stunning visuals, immersive gameplay, and interactive simulations. The flexibility and scalability of Unity 3D make it the preferred choice for companies looking to push the boundaries of what’s possible in digital content.
2. Top Unity 3D Companies Leading the Charge
Niantic: Known for the global phenomenon Pokémon GO, Niantic is a leader in AR gaming, leveraging Unity 3D to create immersive outdoor adventures. Their innovative use of Unity’s AR capabilities has set a new benchmark for mobile gaming experiences.
Zynga: This social game developer has utilized Unity 3D to create engaging and vibrant mobile games. Zynga’s ability to rapidly develop and deploy games with Unity has made them a standout company in the mobile gaming sector.
Epic Games: While famous for the Unreal Engine, Epic Games also utilizes Unity 3D for various projects, showcasing the engine’s versatility and power. Their use of Unity in projects like Fortnite events demonstrates how Unity can be used to create real-time interactive experiences.
3. How Unity 3D Companies Drive Innovation
Unity 3D companies are not just limited to game development; they are at the forefront of innovation in industries like architecture, automotive, film, and healthcare. By harnessing Unity’s real-time rendering and interactive features, companies are creating groundbreaking simulations and training applications that are changing how industries operate.
4. The Future of Unity 3D Companies
The future looks bright for Unity 3D companies as they continue to innovate and expand into new markets. With the rise of virtual reality, augmented reality, and the metaverse, these companies are well-positioned to lead the next wave of digital transformation. Unity’s continuous development of new tools and features ensures that these companies will remain at the cutting edge of technology.
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sm-techved · 13 days
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The Metaverse Revolution: Unleashing Business Potential in a Virtual Realm
As we stand on the cusp of a digital transformation, the Metaverse is emerging as a game-changing frontier for businesses worldwide. This immersive digital ecosystem, powered by cutting-edge Metaverse technology, is reshaping how companies operate, engage with customers, and create value. By leveraging augmented reality (AR), virtual reality (VR), and artificial intelligence (AI), the Metaverse is opening up unprecedented opportunities for innovation and growth.
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Metaverse for Business: A New Paradigm
The Metaverse transcends traditional online experiences, offering a fully interactive 3D environment where businesses can thrive. Unlike conventional 2D models, Metaverse development enables companies to create dynamic, engaging spaces for customer interaction, collaboration, and commerce. Early adopters of this technology are poised to gain a significant competitive edge in the rapidly evolving digital landscape.
Key Opportunities in the Metaverse
Virtual Real Estate: The demand for digital property is skyrocketing, with businesses investing in virtual land to establish their presence through storefronts, event spaces, and brand experiences.
Metaverse Marketing: This revolutionary approach allows brands to craft immersive, interactive campaigns that captivate audiences in ways never before possible, from virtual product launches to VR showrooms.
E-Commerce Evolution: The Metaverse is elevating online shopping to new heights, offering customers the ability to explore virtual stores, try products using AR, and make purchases with digital currencies.
Metaverse App Development: As the Metaverse expands, so does the demand for innovative applications across various sectors, including social networking, gaming, and education.
Immersive Training and Education: Companies can leverage the Metaverse to create lifelike training simulations, providing employees with hands-on experience in a risk-free environment.
The Technological Triad: AR, VR, and AI
The seamless integration of AR, VR, and AI forms the backbone of the Metaverse, creating a truly immersive and intelligent platform. While AR and VR provide the visual and spatial elements, AI enhances user interactions, automates processes, and delivers personalized experiences. This powerful combination enables businesses to gather valuable insights, optimize operations, and create unparalleled customer experiences.
Embracing the Metaverse Revolution
The Metaverse is not a passing trend but the future of digital interaction. As the boundaries between physical and digital realms blur, businesses have an unprecedented opportunity to innovate and expand their reach. Those who embrace Metaverse technology early will be well-positioned to lead in this new digital frontier.
Conclusion: Securing Your Place in the Virtual Universe
The Metaverse is transforming business landscapes, offering innovative ways for brand development, product innovation, and growth. By investing in Metaverse development and exploring opportunities in virtual real estate, Metaverse marketing, and app development, companies can secure their position at the forefront of this digital revolution. Now is the time to explore how the Metaverse can propel your business forward and establish a strong presence in this exciting new realm.
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