If you want to run a Court of Fey & Flowers Game, dnd isn't what you need
...because it's not what the Dimension 20 cast played, either.
I talked about this a little bit once before, very early in the season, but now that it's done, it's really clear to me that they played Good Society by Storybrewers with a few Dungeons & Dragons elements hacked in, not the other way around. Aabria Iyengar loves Good Society, and it really shows. She merged the systems really beautifully to suit the expectations of D20, and that's why I think players at home will get a better experience by starting with GS materials than by trying to reverse engineer the mechanics Iyengar showed in action.
Things they got from DnD:
-Skill levels/stats.
-Rolling dice to determine success.
-The game master/facilitator (Aabria) playing most characters.
-Some creatures and spells (the dog that has an old man's face, the telepathy spell I can never remember the name of).
-Aabria giving out Inspiration.
Things they got from Good Society:
-The principle of having a character goal that may be kept secret. (In fact, some of D20's specific goals were probably even chosen from Good Society materials. The player character with a secret spouse? There's a card for that.)
-Social reputation tracked by degrees, conferring descriptions and perks. (They did not use GS's exact system. Whether it was a hack or a mix with a game system I haven't played, I don't know.)
-Trading tokens that can be burned to make strong moves. (Again, not GS's exact mechanic--GS uses tokens throughout instead of dice. That game lets you decide what your character is capable of. Tokens make sure everyone has fair chances to act, especially when players have conflicting goals.)
-Additional guidelines and mechanics for agreeing on how the table wants social events to work, as well as how to navigate the varying dynamics of relatives, friends, and rivals.
-Rumors and epistolary phases. (There's a fun post going around about Brennan asking about these because "he wanted to get a good grade in dnd," but I think he was sincerely curious how they worked, because they aren't dnd!)
-The overall cycle of play, dictating the order of phases and pace.
-Some mechanics for the reputations and interactions of fae courts as entities were taken from Good Society's Fae Courts mini-expansion.
-Monologue tokens. (D20 has Aabria as the only one who can use these, GS allows anyone in the game to ask someone to monologue.)
-Additional guidelines for determining world state, character creation, and keeping the story within a consistent style and tone that feels like a recognizably Regency story...even when giant owlbears can get gay married.
-Other flavoring and approach details.
Things Good Society has that Dimension 20 didn't get to show off:
-The ability for players to also choose a secondary character to control, allowing them to participate in more roleplay and experience multiple personalities or social roles in the same game.
-A really rich and thoughtful collaboration phase, before the story begins.
-The ability to share facilitator duties among the table, and to allow the facilitator to play a main character as well as supporting cast.
-Advice and expansions for adjusting the game to various tones, genres, and other historical periods.
So you're looking at buying Good Society:
What you need is pdfs. Definitely grab the base game for $21.00, that has most of what I just described. If you're excited to see their Fae Court specific materials, it's included in the Expanded Acquaintance bundle with many other pieces of content, or there's a bundle of the base game and every expansion they've produced. You do not need to buy the more expensive bundles that include physical books and cards unless professional physical versions delight you, the pdfs are designed to be printable. Storybrewers also made and provide spreadsheet templates for sessions meeting online, so you can all see your worksheet choices.
Good Society is a really fun and flexible system, and it's most of what we loved about how A Court of Fey and Flowers was structured. It's your best route to a recreation, and well worth playing in its original form. I love that it doesn't have stats and dice--if you've never played a ttrpg that doesn't make you do math, this is a great introduction. I'm so glad Aabria featured it on the show!
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Finally finished this Binx drawing! I really loved ACOFAF, and especially Binx. She’s honestly such a good mix of mysterious and dorky, they’re honestly just a big mood. I also really love the moth inspired wings, I like moths. So yeah, here’s the lovely Binx! I’ll be putting this design up on my redbubble soon, so if you like it and want to help me raise money for top surgery, pick up some stickers or something from there! Every little bit counts, so anything is appreciated!
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‘Xscape': Huellas Imborrables
Hoy hace 15 años nos despedíamos del Rey del Pop, por eso hoy, en memoria de uno de los íconos más grandes de la música, recordamos su último álbum de estudio, que se compone de temas escritos por el mismo Michael entre 1982 y 2001 y que esconde más de una curiosidad.
Hoy hace 15 años nos despedíamos del Rey del Pop, por eso hoy, en memoria de uno de los íconos más grandes de la música, recordamos su último álbum de estudio, que se compone de temas escritos por el mismo Michael entre 1982 y 2001 y que esconde más de una curiosidad.
Reseña Musical | ‘Xscape’
El fallecimiento de Michael Jackson el 25 de junio de 2009 es de esos eventos que marcan generaciones,…
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i am SO grateful to omar and surena for like..... really nailing the loving tone of andhera/binx that doesn’t feel like a complete invalidation of andhera’s aro-aceness? like there is such a balance created for andhera that feels both platonic and romantic and either/or are given significant weight, like you can really feel the love of the bond these two have and it doesn’t have to be strictly platonic or strictly romantic but also it could be entirely platonic, it isn’t just...... pure unfettered romance in the way media says romance can only operate. it’s confusing and i love it
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