#Augmented Spatiality
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Researchers in the emerging field of spatial computing have developed a prototype augmented reality headset that uses holographic imaging to overlay full-color, 3D moving images on the lenses of what would appear to be an ordinary pair of glasses. Unlike the bulky headsets of present-day augmented reality systems, the new approach delivers a visually satisfying 3D viewing experience in a compact, comfortable, and attractive form factor suitable for all-day wear. “Our headset appears to the outside world just like an everyday pair of glasses, but what the wearer sees through the lenses is an enriched world overlaid with vibrant, full-color 3D computed imagery,” said Gordon Wetzstein, an associate professor of electrical engineering and an expert in the fast-emerging field of spatial computing. Wetzstein and a team of engineers introduce their device in a new paper in the journal Nature.
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#Science#Technology#Electrical Engineering#Spatial Computing#Holography#Augmented Reality#Virtual Reality#AI#Artifical Intelligence#Machine Learning#Stanford
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#altered alley#metaverse#augmented reality#spatial#web3#art gallery#spatial gallery#nft#over the reality#alteredalley
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Hey, sorry if this is bad(?), but I was wondering if you had any advice for getting into the xr world/career. I think I've seen you mention the topic (encouraging others to join the field?) at least once, but I don't know how to even get started. Thank you for your time!
(If you could answer this not publicly I would appreciate it, but it's fine if you do, or like, if you don't answer at all)
not a bad thing to ask at all! I've actually been in the middle of writing a guide about this for some time that I will.... hopefully finish sometime soon ghskgh.
I hope you don't mind me posting this publicly - I ended up writing a short novel and figure it might be useful to others who are curious as well! anyways, the advice I give to people with a background in illustration is to start out with a Quest 2 headset. they retail at $300 new, but you can get them used via eBay, Craigslist, FB Marketplace or someplace like that for around $200 or under. the Quest 2 works without needing to be plugged into a PC, though you will probably want to buy a more ergonomic head-strap to make it more comfortable. (the head strap that Meta sells is overpriced, but this third-party one is really good) if you're interested in working with augmented reality (the type of work I do!) and have the ability to save up some extra money, I'd recommend waiting for the release of the Quest 3, which will launch this fall and cost $500. totally not a requirement at all to start learning, though.
other than that, I'd recommend starting out with free art programs like Open Brush and Gravity Sketch to familiarize yourself with creating in-headset. both of these programs have a large amount of tutorial videos up on YouTube - as well as an active community of other artists who are all generally very friendly and eager to help people learn. VR Art Live and The Spatial Canvas's Discord servers are the communities I'm part of. :)
after that, it all just comes down to posting your new artwork online to as many platforms as you can mentally handle (this is the hardest part for me, ghsghs), and also looking at paid XR artist programs/gigs. Mozilla Hubs, Horizon Worlds, and Figmin XR (that's me!) all have some creator opportunities where they pay people to create things on their platform.
you can also find work doing XR concept art, art performances, and I've even seen grant programs for XR artists from art galleries. these things are harder to find, but if you make a LinkedIn page and a modest portfolio of your XR art, chances are high that you'll get some eyes on it.
it's ridiculously easy to be a big fish in a small pond right now if you have any kind of skills with these programs. I will say that there does seem to be a push towards people who can create things that are interactive and can be shared with others (like AR Snapchat/TikTok/Instagram filters, experiences created and published to platforms like Mozilla Hubs, Figmin XR, etc.), so that's something to keep in mind while learning - but not something that should stop you!
going from 2D illustration to creating things in 3D space is a whirlwind of learning new skills that can often feel overwhelming, but the most important thing is that it should feel fun and enjoyable to you. I started out by just listening to music while painting in Tilt Brush (Tilt Brush was the original version of Open Brush, before Google made it open-source) and creating whatever felt the most fun in the moment. everything else just came from natural curiosity and connecting with other artists in the space.
lastly... I have no technical (coding, traditional 3D modeling) skills. I am a 2x college dropout with chronic mental illness, and prior to my current employment I was never able to hold a job for longer than 3 months. and yet....... this new industry has changed my life completely, and at 29 years old I finally feel like I have a purpose. I'm somehow a software developer now, without needing to know anything about software development. that's wild!!!
this is why I'm so excited for the future. if this brand-new technology (still in its infancy! viewed as frightening by so many!!) was able to help me in such a radical way... what will that mean for even more people discovering it as it becomes more accessible?
I don't know the answer to that yet... but I do know how wonderful it is to see people learning about all of this for the first time. helping with that alone is more than enough for me 💖
#auropost#also if any artist who sees this wants a free key to download figmin xr on the quest store i can give that to you#you can just dm me for it#i would give headsets away too if i could... but alas i don't have THAT many connections. yet.#i am just!! so enthusiastic about encouraging other people to make this type of art!!!#xr#vr#virtual reality#augmented reality#and lastly#apple just announced their headset#it's coming out next year but has like no interesting software yet#so there is about to be a huuuuugeee demand for people who know how to design spatial experiences/worlds/art/ANYTHING#things are changing so fast in the digital art world right now#but despite everything i think the demand for artists is only going to increase#people will quickly realize that ai cannot create anything new#and art made by humans will only become more valuable#more than anything i want people to use all this new technology to create what they personally love#because that's what will carry us forward
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Apple Vision Pro
#apple inc#visionpro#apple vision pro#spatial computer#computer#tech#technology#ar vr technology#augmented reality#wwdc 2023
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I finally added tons of work I did for Magic Leap to my portfolio site. Now that the ML2 is available, I don’t have to keep 2+ years of rad Motion Design secret anymore.
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Niantic has sold Pokémon GO and its gaming division to Scopely for $3.5B—marking a major shift from AR gaming to AI-driven geospatial technology. But can Scopely keep Pokémon GO alive, and will Niantic Spatial succeed in the AI revolution? Explore the industry-changing deal, its risks, and what it means for the future of gaming.
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Cognitive Load as Currency
So I was reading this Atlantic article the other day about the fact that labor as the fundamental economic building block of society is being supplanted by "attention". You know: You need to pay attention to Facebook, Twitter needs some too, But wait...TV and newspapers used to exist, etc. Perhaps it was because I have at least 3 jobs and a kid that I felt a certain pang of empathy for our common plight in that moment so I actually read the whole thing. Nice work.
But then it got me thinking: In that economy - people who have a naturally-higher cognitive load capacity than others will have a competitive advantage. It's like being the big, strong labourer vs. the spindly little guy. In an economy which consumers labour, one of those fellas is a lot more hirable. That said, it won't be as obvious at first glance - so what other advantages will it bring? Maybe additional resilience vs. cognitive hijacking by omnipresent ads? (I'm looking at you, Keiichi Matsuda.)
All this is just a little tangent in reference to what kind of screen time I should allow my kid. Most parents don't even know that "screen time" isn't a monolith, so that's how far behind this new economy we are as a proletariat. Good luck, everyone. < 3
#virtual reality#augmented reality#interface design#screen time#heady#mixed reality#extended reality#spatial interface design
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Extended Reality Market is estimated to Witness High Growth Owing to Increasing Adoption Across Industries
Extended reality (XR) refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. It includes augmented reality (AR), virtual reality (VR), and mixed reality (MR) and allows the users to interact with digital content and the physical world. XR delivers disruptive experiences by seamlessly merging the digital and physical worlds, offering an immersive viewer experience. Major application areas of XR technologies include gaming, entertainment, retail, education, healthcare, design and engineering, and more. The seamless blending of the physical and digital worlds enhances immersion, presence and experience for the users. The global extended reality market is valued to grow from US$ 46.3 Billion in 2023 to US$ 197.3 Billion by 2030, at a CAGR of 23% during the forecast period (2023-2030).
Key Takeaways Key players operating in the Extended Reality are Meta Inc., HTC Corporation, Unity Technologies, Microsoft Corporation, Samsung Electronics Co., Ltd., Magic Leap, Sony Corporation, Vuzix Corporation, Apple Inc, Niantic Inc., Northern Digital Inc., Snap Inc., SoftServe, and Accenture. The key opportunities in the extended reality market include increased investments from technology giants, evolving consumer preferences and capabilities, growing demand across vertical industries and development of 5G networks. Rapid technological advancements, growing focus on collaboration and shared experiences are driving the adoption of VR and MR solutions globally. The adoption of XR technologies is growing across regions. North America currently dominates the Extended Reality Market Size owing to large technology companies and early adoption. However, Asia Pacific is expected to witness the highest growth aided by government initiatives for digital transformation and increasing investments in emerging technologies from China, Japan, South Korea and others. Market Drivers The increasing adoption across industries is driving the growth of the extended reality market. Major industries like gaming, entertainment, healthcare, education and manufacturing are leveraging XR solutions to enhance customer experiences, create immersive training environments and drive productivity. Growing investments from technology giants are focusing on developing innovative XR applications and solutions. This is further fueled by the increasing processing power of devices and developments in 5G that are able to deliver low latency remote experiences.
PEST Analysis Political: The extended reality market sees increasing government support and funding for research and development projects. Regulations regarding data privacy and security are also evolving as the technology advances. Economic: Extended reality technologies promise to significantly boost productivity across various sectors like manufacturing, education, healthcare, etc. This would positively impact the broader economy over time. Social: Younger generations are more receptive to immersive technologies. More users are adopting recreational and social virtual experiences on consumer-focused extended reality platforms. Technological: Integration of 5G, artificial intelligence and computer vision are expected to radically improve the user experiences offered by extended reality. Graphics capabilities are also advancing to generate photo-realistic virtual worlds. The APAC region accounts for the largest share of the global extended reality market in terms of value. China, Japan and South Korea are major countries driving the rapid adoption of augmented and virtual reality solutions in industrial, commercial and consumer segments across APAC. As the economywide digital transformation gains momentum, extended reality technologies find increasing application across industries like manufacturing, healthcare and education. North America represents the fastest growing regional market for extended reality globally. Presence of leading technology companies as well as significant venture capital funding are supporting R&D and innovation. Growing entrepreneurship in the fields of gaming, retail and entertainment is supporting the deployment of extended reality platforms and services. The region exhibits early adoption of new immersive technologies among both enterprise and individual users.
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About Author:
Ravina Pandya, Content Writer, has a strong foothold in the market research industry. She specializes in writing well-researched articles from different industries, including food and beverages, information and technology, healthcare, chemical and materials, etc. (https://www.linkedin.com/in/ravina-pandya-1a3984191)

#Coherent Market Insights#Extended Reality Market#Extended Reality#XR#Augmented Reality#Virtual Reality#Mixed Reality#Immersive Technology#AR#VR#MR#Digital Reality#Immersive Experiences#Spatial Computing
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2024's Game-Changing Technologies for Metaverse Development

Picture a universe where virtual and physical worlds blend seamlessly, allowing you to interact with digital elements in real-time. As 2024 draws near, groundbreaking technologies are shaping this metaverse, making such interactions more immersive and dynamic than ever.
The metaverse, an expansive network of virtual environments, is evolving rapidly as we approach 2024, driven by several key technologies. Virtual Reality (VR) and Augmented Reality (AR) are at the forefront, enabling immersive experiences that blend the physical and digital worlds. VR technology has advanced significantly, offering users enhanced graphics, realistic simulations, and responsive feedback that create fully immersive digital environments.
AR enhances the physical world by overlaying digital information, enriching experiences in retail, healthcare, and entertainment through interactive and engaging environments.
Blockchain technology is essential for the metaverse, providing a secure and transparent method for managing digital assets and transactions. Non-fungible tokens (NFTs) allow users to own unique digital assets like virtual real estate and art, while smart contracts facilitate automated and secure transactions. The decentralized nature of blockchain promotes trust and reliability, making it a crucial component of the metaverse's infrastructure.
Artificial Intelligence (AI) further enhances user experiences by creating intelligent virtual agents, personalized interactions, and realistic simulations. AI-driven non-player characters (NPCs) provide engaging and adaptive experiences, and AI technologies enable natural language processing and speech recognition for seamless communication between users and virtual environments.
Edge computing and 5G technology are critical for the seamless operation of the metaverse. By bringing data processing closer to users, edge computing reduces latency and improves the responsiveness of virtual environments. 5G networks provide the high-speed internet required for real-time interactions, supporting scalable and complex virtual environments.
The Internet of Things (IoT) and spatial computing further enhance the metaverse by capturing physical movements and translating them into virtual actions, creating realistic and immersive experiences.
Elevate your business with Intelisync's cutting-edge metaverse solutions. Reach out to Intelisync today and learn how our advanced technologies in VR, AR, AI, and blockchain can revolutionize your operations, enhance customer engagement, and drive your Learn more...
#AI-driven NPCs#AR/VR for interactive product experiences#Artificial Intelligence (AI)#Augmented Reality (AR)#Blockchain#blockchain for secure transactions#Blockchain Technology#Edge Computing and 5G Technology#How Intelisync Uses this Technology for Growing Client Business#Increase in Engagement#Intelisync’s Metaverse Solution for Retail Business#Internet of Things (IoT) and Spatial Computing#IoT devices#Market Expansion#Metaverse Development#Metaverse development company#metaverse game development#Operational Efficiency#Personalization with AI#Sales Growth#Secure Transactions with Blockchain#smart contracts#social VR platforms and games.#Top 5 Technologies for Metaverse Development in 2024#Virtual Reality (VR)#Virtual Reality (VR) and Augmented Reality (AR)#Virtual Showroom#What is the Metaverse?
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What Is Spatial Computing?
Vision Pro is touted by Apple as a new era in spatial computing – what does that even mean? Last summer, Apple announced Vision Pro as a ‘revolutionary spatial computer’. Vision Pro launched earlier this month, but many people are wondering “What the hell is spatial computing?” That’s a good question, and I think I have the answer. Combining the best elements from a computer, a headset and a…

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Powered by AI: Redefining the Office Landscape and Work Dynamics
(Images made by author with Microsoft Copilot) The landscape of work has undergone significant transformation in recent decades, propelled by the rapid development and adoption of telecommunication and information technologies, as well as the growing influence of artificial intelligence (AI). The traditional office, once regarded as the cornerstone of administrative work organization and…

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#AI#augmented reality#digital transformation#digital workplace#dunder mifflin#future of work#hybrid work#office#remote work#spatial computing#virtual reality#work2.0
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Voyager
Tomorrow is the day that Apple Vision Pro becomes available, and today, Apple announced over 600 new apps built for it. As Apple typically does, they seeded certain companies with advance units, allowing them to develop and test on the device. Our design organization has a partnership with Apple, so we were one of those privileged companies. If you scroll down through the linked article, you'll see a short video clip of an app called Voyager by ForeFlight. ForeFlight is a Boeing subsidiary and the leading electronic flight bag provider for pilots in general, business, and military aviation.
No, I didn't get to work on the app, but one of my colleagues did. There were strict restrictions on who had access to the device, so I never got to see it. The app is a really interesting use of the technology—cool enough to be one of a handful featured by Apple.
Apps like Voyager by ForeFlight give spatial context to the coordinated nature of air traffic control, creating the ultimate playground for aviation enthusiasts…
The app combines satellite imagery, high-resolution terrain, and live traffic data to represent airports and the airspace above them.
Using a live traffic feed, Voyager depicts commercial and business jets, turboprops, piston aircraft, and helicopters flying near the selected airport, all shown at their actual to-scale altitudes with realistic pitch and bank. Users can select any aircraft to view detailed information about its flight plan and aircraft type, as well as live speed, altitude and heading information.
You can read and see more details about the Voyager app on ForeFlight's blog. It reminds me of the holographic tables in the first Avatar film.
It’s going to be a lot of fun seeing what else our teams cook up as we further explore the device.
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youtube
#Spatial Computing#Apple Vision Pro#Augmented Reality#Virtual Reality#AR#VR#MR#Mixed Reality#Meta Quest#Luxeon#Youtube
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The Power of Spatial Computing vs Augmented Reality
In today’s quickly expanding technology landscape, we are witnessing the rise of immersive technologies that are transforming the way we engage with the digital world. Two such technologies that have attracted substantial interest are spatial computing and augmented reality. In this article, we will delve into the intricate details of these technologies, explore their differences, understand…

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