#Digital Reality
Explore tagged Tumblr posts
clockworkreapers · 8 months ago
Text
Tumblr media
Then why should you not become like me? I know you envy it. I can't, my consciousness isn't in an envelope, I'm not code written by some programmer. But if you had the chance to choose... would you stay in this eden?
94 notes · View notes
fubenalvo87 · 2 months ago
Text
Checkpoint 7x10: Újságíróból fejlesztő, fejlesztőből forgalmazó
Kevés ember fordult meg annyi helyen a játékipar környékén, mint Daubner “Dauby” Tamás. Azzal kezdte, hogy hobbiszinten, illetve másodállásként játékmagazinokba írt cikkeket, aztán lehúzott hét évet a Digital Realitynél egyre fontosabb pozíciókban, majd jött egy igen neves játékokba bedolgozó grafikai cég, aztán egy teljes évtizedig a forgalmazói lövészárkot járta meg, most pedig egy esportos…
0 notes
omegaphilosophia · 3 months ago
Text
The Ontology of Virtual Objects
The rise of digital technology, virtual reality, and artificial intelligence has challenged traditional ontological categories. Virtual objects—whether they are digital avatars, video game items, NFTs, or software simulations—raise fundamental questions about existence, identity, and the nature of reality itself. Are virtual objects "real"? If so, in what way do they exist?
Virtual Objects and Ontological Status
A virtual object is an entity that exists in digital or simulated environments rather than the physical world. Unlike physical objects, virtual objects depend on computational systems to persist.
Materialist View: Virtual objects are not real in the same way that physical objects are because they lack material substance.
Information Ontology: Virtual objects are real but exist as patterns of information rather than as physical matter.
Extended Realism: Some philosophers argue that virtual objects are real within their own ontological domain—just as fictional characters have a kind of "existence" in literature.
Virtual vs. Physical: The Problem of Persistence
Unlike physical objects, which persist independently of human intervention, virtual objects exist only as long as their underlying code and digital infrastructure remain intact. For example, a sword in an online video game ceases to exist if the game's servers shut down. This raises questions about the ontological stability of virtual entities.
Representation and Simulation: What Makes a Virtual Object?
Virtual objects often represent or simulate physical-world objects, but does this mean they are less real? Consider:
A digital painting vs. a physical painting
A virtual table in a 3D-rendered world vs. a physical table
Some argue that virtual objects, while non-physical, can have functional reality—if they fulfill the same role as their real-world counterparts, they exist in a different but meaningful way.
Virtual Objects and Human Experience
Phenomenologically, virtual objects feel real to users. If a virtual house in the Metaverse can be bought, sold, and lived in (digitally), does it not have some degree of "reality"? In this sense, virtual objects exist in relation to human perception and interaction.
Conclusion
The ontology of virtual objects is still evolving, but one thing is clear: digital reality challenges traditional notions of what it means to "exist." Whether we consider them as informational entities, simulated realities, or extensions of human perception, virtual objects demand a reconsideration of ontology in the digital age.
0 notes
aurosoulart · 11 months ago
Text
Imposter Syndrome
something I've been working on overcoming lately...... maybe others can relate
15K notes · View notes
creativeera · 10 months ago
Text
Extended Reality Market is estimated to Witness High Growth Owing to Increasing Adoption Across Industries
Extended reality (XR) refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. It includes augmented reality (AR), virtual reality (VR), and mixed reality (MR) and allows the users to interact with digital content and the physical world. XR delivers disruptive experiences by seamlessly merging the digital and physical worlds, offering an immersive viewer experience. Major application areas of XR technologies include gaming, entertainment, retail, education, healthcare, design and engineering, and more. The seamless blending of the physical and digital worlds enhances immersion, presence and experience for the users. The global extended reality market is valued to grow from US$ 46.3 Billion in 2023 to US$ 197.3 Billion by 2030, at a CAGR of 23% during the forecast period (2023-2030). 
Key Takeaways Key players operating in the Extended Reality are Meta Inc., HTC Corporation, Unity Technologies, Microsoft Corporation, Samsung Electronics Co., Ltd., Magic Leap, Sony Corporation, Vuzix Corporation, Apple Inc, Niantic Inc., Northern Digital Inc., Snap Inc., SoftServe, and Accenture. The key opportunities in the extended reality market include increased investments from technology giants, evolving consumer preferences and capabilities, growing demand across vertical industries and development of 5G networks. Rapid technological advancements, growing focus on collaboration and shared experiences are driving the adoption of VR and MR solutions globally. The adoption of XR technologies is growing across regions. North America currently dominates the Extended Reality Market Size  owing to large technology companies and early adoption. However, Asia Pacific is expected to witness the highest growth aided by government initiatives for digital transformation and increasing investments in emerging technologies from China, Japan, South Korea and others. Market Drivers The increasing adoption across industries is driving the growth of the extended reality market. Major industries like gaming, entertainment, healthcare, education and manufacturing are leveraging XR solutions to enhance customer experiences, create immersive training environments and drive productivity. Growing investments from technology giants are focusing on developing innovative XR applications and solutions. This is further fueled by the increasing processing power of devices and developments in 5G that are able to deliver low latency remote experiences.
PEST Analysis Political: The extended reality market sees increasing government support and funding for research and development projects. Regulations regarding data privacy and security are also evolving as the technology advances. Economic: Extended reality technologies promise to significantly boost productivity across various sectors like manufacturing, education, healthcare, etc. This would positively impact the broader economy over time. Social: Younger generations are more receptive to immersive technologies. More users are adopting recreational and social virtual experiences on consumer-focused extended reality platforms. Technological: Integration of 5G, artificial intelligence and computer vision are expected to radically improve the user experiences offered by extended reality. Graphics capabilities are also advancing to generate photo-realistic virtual worlds. The APAC region accounts for the largest share of the global extended reality market in terms of value. China, Japan and South Korea are major countries driving the rapid adoption of augmented and virtual reality solutions in industrial, commercial and consumer segments across APAC. As the economywide digital transformation gains momentum, extended reality technologies find increasing application across industries like manufacturing, healthcare and education. North America represents the fastest growing regional market for extended reality globally. Presence of leading technology companies as well as significant venture capital funding are supporting R&D and innovation. Growing entrepreneurship in the fields of gaming, retail and entertainment is supporting the deployment of extended reality platforms and services. The region exhibits early adoption of new immersive technologies among both enterprise and individual users.
Get more insights on Extended Reality Market
About Author:
Ravina Pandya, Content Writer, has a strong foothold in the market research industry. She specializes in writing well-researched articles from different industries, including food and beverages, information and technology, healthcare, chemical and materials, etc. (https://www.linkedin.com/in/ravina-pandya-1a3984191)
Tumblr media
0 notes
scriblesandbits · 4 months ago
Text
Tumblr media
God IS a middle schooler and we ARE a science project except he does know we exist and has very mixed feelings about the whole ordeal
8K notes · View notes
s0larize · 2 months ago
Text
Tumblr media Tumblr media
2K notes · View notes
bardspeak · 3 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Here's the comic I made for War Never Changes, a Fallout charity zine that's still available to puchase digitally here: link.
The captions are lyrics from Autopsy Garland by the Mountain Goats. I've been dreaming of making this for literal Years, and the mods for the zine let me do it for them! I'm still pretty proud of it, and only regret that I completely forgot to replace Col. Hsu with General Lee Oliver in the final. Sorry man.
1K notes · View notes
deorwineinfotech · 2 years ago
Text
In this article, we will go through some advantages and Disadvantages of Metaverse in IT industry.
0 notes
overwritexr · 2 years ago
Text
Tumblr media
1 note · View note
liminal-x-wave · 2 months ago
Text
Tumblr media
y o u r s o u l
1K notes · View notes
fubenalvo87 · 2 months ago
Text
Checkpoint 5x23: A Reuniontól a Sine Moráig
Kistamás János neve ismerős lehet azoknak, akik látták a Vakondok 4-et, hiszen ott is megszólalt. Ott volt a Digital Reality elődjének megalakulásánál, részt vett a csapat első játékának fejlesztésében, majd több vargabetűvel megjárta az Appaloosát meg a Stormregion is, miközben kétszer is visszatalált a DR-hez. Elég érdekes életút, meg is kerestük Jánost, hogy mesélje el nekünk, hogy is volt…
0 notes
critterishere · 6 months ago
Text
Tumblr media
hyperfixations be damned,,, why are they in the same room😭
1K notes · View notes
bananafire11 · 9 months ago
Text
Tumblr media
Cuddles in a Quiet Room
1K notes · View notes
iamespecter · 2 months ago
Note
*kratos voice* ZIKUUU DRAW LIFETIME SHOWTIME DRINKING BUBBLE TEA WHILE COMPARING THE SIZE OF THEIR HANDS AND MY LIFE YOURS (just a suggestion)
Tumblr media
I ignored the bubble tea part of this but I will be expecting your life in my mail in 3 to 5 business days because fuck this was kinda painful
Tumblr media
Also a bonus because I've been wanting to do the differences between their hands for a long ass while now and this post is PERFECT for it
453 notes · View notes
puppetmaster13u · 11 months ago
Text
Prompt 334
So. Danny has discovered he might erm, might be technically a necromancer. At least as far as magic is concerned. Like even if it’s just via resurrecting himself the magic side of things (god, he’s more scientist- sided dangit) count it as such. 
Which means that half the time someone tries to summon a necromancing-esque being, he’s the one who gets tugged if he’s even a centimeter within range. It was annoying enough in high school, it’s no less annoying in this world they’ve all moved to. 
On the bright side, thanks to also being half dead himself, the summonings and other rituals can’t actually drag him somewhere. It just causes him to feel like someone was crushing a lung or two, which honestly nothing new. (Gosh were those days of vigilante work really that violent? Huh, guess they were)
What he wasn’t expecting was for a tiny child, a living child, to track him down despite him not existing legally or anything similar in this world, to revive their previous local child vigilante. Which like, hey, first of all, he has a few questions? Just a couple and yeah sure, he’ll shake on it- can he have your name first there kid…? 
Tim, on the other hand, is getting a little concerned when he realizes a lot of the questions the probable-fae keeps asking are in line with the stuff CPS asks. (Unknown to him, that is exactly where Danny is getting several of his questions about this scrawny vigilante kid. Erm. He might have to take the kid, for like, his own safety- hey Frostbite he needs your help he has some questions-) 
1K notes · View notes