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#BN Zero
mithclearwell · 1 year
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Zero.exe
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no1ryomafan · 3 months
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I really need to get into Astro boy at some point but from what I know I find it funny how it and Kikaider being both big inspos for mega man have the trope of “MC is based of a dead human son of a scientist” even if it’s in different ways and I find it so funny how this never happened with rock- but then I remembered exes ordeal and went “wait a fucking minute”
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lofthousezzz · 1 year
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sovereign-skyy · 10 months
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So was the cypher just a 22 shift cypher with + at the end of the alphabet or did you do something special beyond that? Bc while I know what the correct translation should be I can't quite put together why an answer with just the 22-shift would be close if the decoder is just using the regular alphabet but completely off when using a 27 letter alphabet of A through +. I know the paragraph before is supposed to have all the clues but there's definitely something I am missing and I gotta know what. Sorry to just pop up randomly and ask you this but I saw Amity reblog another question about it and just like zeroed on your blog in bc cryptography and flirting is so fucking cool and your rules do say to send you an ask.
First of all, don't apologise for popping up out of nowhere I love this! I have it in my bio for a reason lol
For anyone who didn't see the cipher in question (which I expect to be almost everyone who sees this) here's the link to @k1nky-r0b0t-g1rl's post (I'll also be quoting the relevant stuff but if you wanna try to kinda still solve it for yourself start there, I'll be explaining it in detail here):
I'll make this a more comprehensive explanation for anyone who wants it so it's probably gonna contain quite some stuff you already know, if you want to skip it just scroll until you see 'NOW FOR THE GOOD STUFF' in big text!
SO
Here we have the original message:
E sxjp pk ejopxhh x oqynkqpeja ejpk ukqn ouopaio pdxp ixgao ukq osepzd ejpk dknju ik+a sdajaran E oxu "Kd Xiepu gjkso sxuu ikna xykqp pdxp," ok pdxp E zxj ixga ukq atlhxej atpnaiahu zkilhezxpa+ pklezo sdeha ukq'na oq++ajhu qjyaxnxyhu dknju xj+ pnuejc +aolxnxpahu pk de+a ep.
And this is the hint I gave:
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There's three important parts to this so I'll go through them in order
Firstly, the hint is about Julius Caesar, hinting at the fact that the later text is encoded by a Caesar cipher. This is a cryptographic method where you move all the letters forward a certain amount (called the shift) of letters in the alphabet. So a caesar cipher with a right shift of 1 shifts all the letters one space forward, eg. A -> B, X -> Y. Generally the right shift is the default so I left it at that. A better hint would have also incorporated the right part but eh I'm not perfect.
Secondly, I talk about 23 people stabbing him, which indicates a shift of 23, giving us the following conversion table:
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where the top row is the original letters and the bottom is the shifted letter values. If we left it at this and tried to decode the message we'd get:
H vams sn hmrsakk a rtbqntshmd hmsn xntq rxrsdlr sgas lajdr xnt rvhscg hmsn gnqmx ln+d vgdmdudq H rax "Ng Alhsx jmnvr vaxx lnqd abnts sgas," rn sgas H cam lajd xnt dwokahm dwsqdldkx cnlokhcasd+ snohcr vghkd xnt'qd rt++dmkx tmbdaqabkx gnqmx am+ sqxhmf +droaqasdkx sn gh+d hs.
Which is very much not correct. Now, we can cheat a little and change this to a 22-shift cipher (which is not correct) and get the following:
I wbnt to instbll b sucroutine into your systems thbt mbkes you switdh into horny mo+e whenever I sby "Oh Bmity knows wbyy more bcout thbt," so thbt I dbn mbke you explbin extremely domplidbte+ topids while you're su++enly uncebrbcly horny bn+ trying +espbrbtely to hi+e it.
Then we see something comprehensible, but not quite correct: there's some random B's, C's and D's in there and still some plusses in the middle of words. Regardless, you can make out from this wrong result what the message was supposed to be (an oversight on my part, and something I will take into account if/when I do it again)
And now comes the spicy part!
Thirdly, I say "a little (+) at the end" which (as you correctly identified in your ask) refers to the fact that I didn't use the default 26-letter alphabet, but instead used a slightly modified 27-letter alphabet with a + at the end, so we'd have the following letter order (I'll be referring to this as alphabet+ for brevity)
ABCDEFGHIJKLMNOPQRSTUVWXYZ+
If we try to decode the message as a 23-rightshift caesar cipher with alphabet+, we get the following conversion table and message:
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I want to install a subroutine into your systems that makes you switch into horny mode whenever I say "Oh Amity knows wayy more about that," so that I can make you explain extremely complicated topics while you're suddenly unbearably horny and trying desparately to hide it.
Which is finally correct! Yay, we have the original message!
NOW FOR THE GOOD STUFF
But now we finally get to your question: why does the regular 22-shift almost work if it's totally wrong for alphabet+?
For that, we can consider the equivalent left-shift operations of our right-shift decodings:
For any standard alphabet caesar cipher, the 26-shift (left or right) operation is the same as the unencoded version (because A + 26 spaces is once again A), which means that we can also express our right-shift operations as a left-shift operation of shift 26 - R where R is the shift of our right-shift (if this doesn't make sense to anyone I'm happy to try to expand on it btw).
For the alphabet cipher, that means a 23 right-shift is equivalent to a 3 left-shift, and a 22 right-shift is equivalent to a 4 left-shift.
However, for alphabet+, it doesn't take 26 shifts to get back to normal, but 27 (since there's 27 characters in alphabet+). This means that a 23 right-shift alphabet+ operation is equivalent to a 4 left-shift and NOT a 3 left-shift.
Now, since they're not the same set of characters, an alphabet 4 left-shift is not the same as an alphabet+ 4 left-shift. However, it's good to take into account that the solution in alphabet+ is also very similar to our almost-solution in the regular alphabet.
If you'll look at Table 1 and 2 again, you'll see that while A, B and C translate to X, Y and Z for both 23 right-shifts, the + in the middle for alphabet+ messes everything up and leaves us with an icky leftover left-shift of 1 (which is close, but still incomprehensible to humans since it's such a big portion of letters)
However, if we create a conversion table for the 22 right-shift of the alphabet we get the following:
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If we compare this to Table 2, we see that A, B, C & D are not the same for both. However, from E on, these two are EXACTLY the same. The part left of the + just has a right-shift of 1 (which is symmetrical to the left-shift of 1 we saw in Table 1).
So, in conclusion: because of the difference in amount of characters, both the 22 and 23 right-shift alphabet decodings are not EXACTLY the same as the 23 right-shift alphabet+ decoding. However, due to the similarity of the lower 4 left-shift, the 22 has more correct characters and is therefore more comprehensible.
I hope that helps a little and I didn't make it more confusing lmao, this is longer (and also took longer) than I thought it would be but it was fun to write, so thanks for asking! If anything is still unclear feel free to reblog with a question or send me an ask (that counts for anyone reading this btw)! Also, since you said you're a fan of flirting + cryptography, how about I unleash the next cipher on you? ;)
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theletterwsartflap · 3 months
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So my favorite mega man games are 4 and 5 and y’know
Most people in 4 start with toad man, but i always start with pharaoh man, toad man’s boss is easy but his level is a bit on the difficult side for me, but then again i was never good with wind physics in 2D platformers
that's fair! I think that's the neat thing about the Classic Mega Man games, there's no 'right' order to do the stages. Sure, there's the most efficient ways, but you're not gonna end up in some sort of corner just because you started with Toad Man instead of Pharaoh Man. I think at worst, you might have to do some sort of backtracking for an optional power up.
I can't speak much for the X/Zero games since they don't hold my interest as much as Classic, and the BN/SF games play completely differently.
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waythroughtheice · 18 days
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Please. I beg of you. I've been trying to get into the Megaman series (I watched the X crossover of the cartoon for like five minutes and decided if this was a representation of the series I was not interested. I was wrong.) And have no idea where to start. I've been looking into battle network because I have the starforce games but.
Stars help me what do I look at first the release order is unhelpful.
Squeaks in terror
Okay. So I am not the person to ask for this, holy--
However, I don't mind giving my understanding of the situation. This is my recommendation, and please don't be afraid to disregard it!
If you have SF, play those. Basically, my advice runs with: whatever games you have, play the games you have first as to not spend money immediately. SF is pretty disconnected from the other MM franchises, and has only the barest hints of the others in it. They were my first MM games.
If you're looking into BN, I'd recommend the legacy collections. They contain all 6 games, and those can be played straight through 1-6. Very self-contained stories, no need for the other games to play those.
As for the classic timeline--which includes Classic, X, Zero, ZX, and Legends--you can play classic pretty much in whatever order you'd like. The story is fairly similar from game to game to game, with a revolving cast of enemy Robot Masters. The Classic timeline is pretty self-contained. The rest, though.....
I'd play X--or just any X game before playing Zero, and I'd play Zero before ZX, or at least know the plot and major characters before ZX. All of those games build off each other, and their stories intertwine. Start with MMX1. Great game--so I'm told--and it'll give you a good start. Alternatively, the remake of it--Maverick Hunter X--will do the same thing. Either works from there.
As for Legends, you can pretty much play those without playing the others. You won't get a lot of the references, but you can play them for the story and not be bothered.
Hope this helps!
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themossyossie · 9 months
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Kirby Swap AU
Lately i've been having swap au brainrot so i decided to show my Kirby Swap AU to you guys. Enjoy!
Kirby ―▷ Morpho Meta Knight ―▷ Papi Knight King Dedede ―▷ Queen Velvelvet Bandana Waddle Dee ―▷ Bandana N-Z (or just BN-Z for short) Marx ―▷ Ribbon Ribbon ―▷Marx Fairy Queen ―▷ Penguin King/King Nova Nightmare ―▷ Zero Zero/0² ―▷ Midnight/Midnight² Magolor ―▷ Kitsanne Susie ―▷ Secretary Taranza Taranza ―▷ Faunalor Adeleine ―▷ Veronica Vividria ―▷ Acrylicria Zan Partizanne ―▷ Drawcia Francisca ―▷ Claycia Flamberge ―▷ Paintra Hyness ―▷ Ying-Yang Yin-Yarn ―▷Hycotton N-Zs ―▷ Waddle Dees Prince Fluff ―▷ Prince Aeon Galacta Knight ―▷ Royal Knight Gooey ―▷ Duskeey Dark Matter Swordsman ―▷ Jet Matter Archer Morpho Knight ―▷ Heart Sorcerer Galactic Nova ―▷ Cosmical Ripple Ripple Star ―▷ Nova Star
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shinysamurott9 · 4 months
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2024 Gametalk: Mega Man X5 Improvement Project
So I want to try making a thread or series of posts talking about all the games I play over this year. I'll start with this one, the Mega Man X5 Improvement Project
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So I've played most of the main Megaman platformers via the Legacy Collections, haven't played BN completely, SF or Legends though. As anyone who has played the main platformers can tell you, quality can vary a lot, especially, especially with the X Series. Base X5 is definitely on the weaker end of the spectrum imo. It's not an awful game but it's a major step down from X4 and it has a lot of issues and poor execution. From what I've read a lot of that comes down to a significantly lower budget and little direction from Inafune beyond "Conclude the story".
I was aware of the improvement hack for a long while but I got curious about it a few days back and decided that I'd give it a shot, and frankly, I was extremely impressed. This game fixes, not every issue with X5, but a hell of a lot of them, along with a lot of miscellaneous changes. This includes, letting X use incomplete armours, Heart Tanks sharing between X and Zero, additional ways to get certain items, letting Zero get all Heart Tanks and all parts being obtainable with no worry about rank.
There's plenty of other notable changes like a proper retranslation to be more accurate to the original script and removal of RNG with the Shuttle, but the things mentioned above are the most important to me because let me tell you, they are absolute game changers when playing through. It allows you to be so much more flexible with the order you fight each boss, making the game so much more replayable, an essential element to Megaman games imo.
It really does feel like you can get a lot more out of the characters tool kits. The Gaea Armour is not just viable for X, but actually really good, because of some rebalancing, and the fact you're not locked out of using it until basically the end of the game. Many of the special weapons are given new functions. Like Dark Hold giving you Spike Immunity, F-Laser and Charged Tri Thunder being able to destroy the bomb in Duff Mcwhalen's stage, Zero's F Splasher being able to push Gaea Blocks and you can even re-enable the Fourth Armour’s Nova Strike if you want it.
There are some issues I have with the game though. Some of the original design decisions don't mesh well with the new changes, primarily the timer, which is made basically irrelevant by all the streamlining. It was never that big of a factor in a playthrough unless you wanted parts but now it's just kind of superfluous. A lot of the not great parts of the stages still aren't great. Duff Mcwhalen is still mostly an autoscroller, Volt Kraken still has the Bike Section, Zero Stage 1 is still a replica of Quick Man and the Shadow Devil still exists. The hack does what it can to remedy this like speeding up the autoscrollers, lowering the amount of energy items you need to get from the bike section to get the Falcon Armour Part and making it so you won't get caught on walls in Zero Stage 1. Shadow Devil still kinda suck though, especially as Zero.
I'm not gonna hold these issues against the hack or it's creators though as the ideal solution would be to completely rework or replace these elements with something better, which is definitely beyond the scope of a rom patch like this. What I will say though is while they did a lot to improve the Gaea Armour, in my playthroughs at least, the Falcon Armour felt really underutilised. It's entirely possible to get everything you would otherwise need Falcon for via other methods such as the more accessible parts, the updated Special Weapons, using Zero or some combination of these three factors. I literally never needed to use it on my second playthrough. This could be just down to my playstyle but in almost every situation, the Fourth or Gaea armours were strictly better in my opinion. I feel like if it had the ability to charge special weapons like X6 then it would at least be on par with the Fourth Armour. Maybe it would have more use in an X solo run but idk.
The complaints here are mostly minor. Overall, the hack is a fantastic piece of work, it improves on X5 in almost every aspect it can reasonably be expected to. I honestly think it brings X5 up to the same level as a lot of the better Megaman games. Maybe not as good as X1 , X2 or X4, but probably not far behind them. If you've ever played X5, like it or not, I'd heavily recommend this hack. I'd put it in A Tier easily.
Why did I rank it like it’s a tier list? Cause it is.
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For the last year or so I've been progressively ranking all the games I've ever played. I thought it would be a neat way to look at everything. X5 Improvement ranks in A Tier between Pikmin 3 and Megaman ZX. I'll update it with each game i finish. Feel free to roast me for my taste in games.
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spaceorphan18 · 1 year
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Have you listened to any glee podcasts other than Kevin and Jenna’s (and yours)?
Or do you have any general podcast recommendations?
I listen to podcasts all the time! I don't listen to any other Glee ones -- tbh, I think they'd drive me (more or less) crazy. That's no shade on the people making them -- apparently, there are some good ones out there? But I'd just get too annoyed if they got a detail wrong, or if I couldn't debate a position, so I usually stay away.
But... here's what I'm subscribed to! (Besides Kevin and Jenna's)
All About Agatha - Yes, that's right, I listen to a podcast where the hosts talk about everything Agatha Christie has ever written. This podcast is all around wonderful. Unfortunately, one of the hosts passed away recently, which is sad, but the other host is continuing on. They go into more than just Agatha Christie and discuss various aspects of detective fiction, too.
The NYT Book Review & Poured Over (The BN Podcast) - I don't listen to these a whole lot, but I have them more so for work related podcasts. But if you want book reviews of new books in a more commercialized setting - these fit the bill.
Pod Meets World - Three of the stars of the 90s show Boy Meets World break down their time on the show and watch an episode each week. I can't stress this enough, this might be my favorite podcast right now. Not only are they really open to their experiences - but they talk in depth about all aspects of the show - from the story itself to all of the behind the scenes stuff. It's really amazing.
Office Ladies - I'm sure a lot of people know this one - Angela Kinsey and Jenna Fischer from the office break down an episode week by week. I do love this one a lot. But as we're nearing the end of the series, I get a sense that both Angela and Jenna are, maybe, beginning to get a little tired of it. (No shade on them, and it's just a feeling I'm picking up.) They spend more time going down deep dive rabbit holes than talking about the episodes. I still enjoy it, and I do think they're both wonderful people. Another great podcast for learning the ins and outs as to what make a tv show.
Star Talk - With Neil DeGrasse Tyson. It's all about science! And I love learning about science. I've been listening to this one the longest.
Jay and Miles Xplain the X-Men - I've also been listening to this for years, too. The hosts started back in the silver age, and have been unpacking and reading every X-Men and X-Men related comic book ever written. It's been about a decade and they're nearing the end of the 90s. It's really cool for anyone wanting to find an in into X-Men comics.
Double Love - @constantcompanion This is the Sweet Valley High break down podcast I mentioned earlier. These two women (who are about ten years older than I am) have been reading through every SWH book ever. And bless them. They discuss them with a great amount of humor
Dawson's Critique - Two women hosts rewatch all of Dawson's Creek. The cool thing is that they're my age, and experienced DC at the same time I did - which is cool. But kind of like how I view DC now, I can only take so much of it at a time. It's a solid podcast, but I have to be in a mood to listen to it.
Zack to the Future - which is on permanent hiatus. This is the one where Mark-Paul Gosselaar and a comedy writer named Dashiell Driscoll watched old Saved by the Bell episodes. It was... hit and miss, tbh. MPG seemed a bit uncomfortable doing it, but always at least had interesting things to say. Driscoll, though, was a terrible co-host. I feel bad for the guy - because he knew he was getting skewered online, but he had zero chemistry with MPG, and didn't seem like he knew what he was doing half the time. *shrugs*
The Tolkien Professor - I don't listen to this one that often, just more or less have it as a reference -- but the host is an actual professor of literature who really, really deep dives into Tolkien. It's sometimes more or less like taking a college course in Tolkien.
So, that's pretty much it -- amazing, i kind of listen to things that break down other stories and dive into story telling. I'm sure y'all are surprised.
I do have Darren's podcast downloaded, but i've never listened to it. Idk. Plus, I have random episodes of other podcasts - like all the ones Chris has been on. :)
If you guys have any good ones - let me know!
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beevean · 8 months
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Top 5 incarnations of Mega Man (Classic, X, Legends, Battle Network, Star Force)
5) and 4): BN and SF. Sorry, I don't know them at all 😅
3) X. Sadly he's a victim of his own series fawning over Zero lol. I'm sure that back in the day the idea of a Megaman being unsure if fighting is the right thing to do was a novelty, but now I don't really feel it much, hell The Megas' songs were more poignant than the whole X series lol. But I will defend him from the accusations that he's nothing than a whiny pacifist, that's not it! I just think his potential went untapped.
2) Legends. He's fun! I haven't indulged in the games' morality system much, but I like that he can be a little rascal. Also holy shit that backstory--
1) Classic. You know what? Sometimes simple is good. Sometimes a cleaning robot kid who chooses to fight for everlasting peace is compelling enough. He's cute and brave and he won't stand for Wily's shit <3
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Working on getting a Megaman group rp server set up. I have no idea if anyone's gonna join this, lmao. But uh, quick runthrough of the details:
AU timeline, set in America, in a metropolis with the most ridiculously American name ever
Takes elements from X and the EXE/Battle Network games
18+ only SFW server because everyone in there rn is 30-ish
Zero is the villain
Hero humans and robots working together like in BN, with chips and PET technology but also able to join together with the robot becoming a sentient mech suit
emphasis on the humans hiding from/disguising themselves from the villains
canon characters from any part of the franchise can be played, just gotta adapt them to the setting
REALLY need a Zero tbh
If you're interested, follow me under the cut
Hit the cut for the plot as I've written it now and the link to the server:
20XX - Superior City, America
The story starts like it always does, two men, once friends, now enemies. Thomas Light, Albert Wily. Geniuses unlike any others. They revolutionized society with their machines and inventions. Wily faded from sight. Light founded the Light Institute, a place for brilliant youths and the young at heart to learn and grow and shine. Professor Light was never seen without his three robot children - Blues, Rock, and Roll - even when his biological children grew and moved away. A bright future awaited the world.
So much for that.
Wily rests in a healing stasis, but the plans he created are still in motion. His ultimate machine, Zero, struck and struck hard. Blues and Rock did not survive. Many of their friends fell as well. The Professor badly hurt, and his granddaughter, kidnapped. Nothing could be done. So Zero thought.
But Professor Light was not one to give up…
It is not a conventional plan Light has created, but it's the best he's got. To defeat Zero and his allies, human and robot must join together. New robots - new bonds. From the combined strength of Blues and Rock, he created Light X - a thinking, independent, caring machine. With X as a basis, he created more robots, each combat ready, and each with a secret - after a blood bond is made with a compatible human, man and machine can become one, the robot transforming into a sapient mecha suit to better fight their enemies.
It's not conventional. It's not exactly safe, either. A robot can be repaired - these robots can activate new equipment and armor with a few chips or cards. But the humans are always at risk. The Professor tried, he did, but there's no helping it. The humans can't hide away in a small room miles away from the fight - they have to be in range to help their partner. There's armor, and masks, and dozens of forms of hiding their bio-scent, the signals of their electronics, but in the end, it's up to them to keep from becoming like Light's granddaughter…
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no1ryomafan · 7 months
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I be semi back into mega man and I’ve been thinking about why-despite it objectively being more known-it was harder to get people into compared to getter and I think it’s chalked up to the gameplay comes first over any story stuff. MM lore is still insane and a funny rabbit hole to fall into but its not what people think about when they think about this franchise past a basic plot summary, they think about a grueling platformer with freedom to do the stages in any order. But playing all these games, especially if platformers aren’t you thing, doesn’t give you all the lore context given this was a series made in the late 80s and continued up to the 2010s, so pieces of lore were kept to manuals or sometimes even interviews. Sure, a lot of people are use to outside sources for lore, but given how many games there are even if you could pretty much take away the first series out of it to make it seem clearer, you still have to deal with the fact the lord didn’t really pick up until the third platformer because X didn’t know if it wanted to be episodic like classic or actually be more serious- which among other reasons lead it to probably be the messiest series in terms of lore. And then there’s the fact you can’t even recommend someone to read a manga or watch a anime for lore retellings because all of the mangas basically are their own takes of games and anime? Lol despite some games having animated cutscenes the ones who got the anime privilege was the RPG games which everyone in the lore circles always ignore because it’s a separate timeline.
Basically: Mega Man really be “gameplay first, lore bits second” and given I meet a lot of people who don’t play many platformers/are good at them, + the factor there's multiple fucking series which makes it slightly confusing or overwhelming to a outsider, yeah me recommending niche mecha show that’s somewhat convoluted tends to be the better option.
#meg text#mega man#rockman#mm is honestly more of a interest I keep to myself even if I should mention it more#because I don’t want people to think I’m just getter#but it’s kinda hard when- it’s like this lol#it’s not as messy as KH and FNAF in terms of lore but it’s harder to beat those#but it’s main issue is nothing smoothly connects even if within a series context it’s fine to be stand alone#it’s just they never played it or when they did something had to go wrong#looking at you Capcom when you decided to continue mmx after x5#when the plan was to end it there and tie to zero but this threw a hole into everything#though also recalling how legends wasn’t supposed to be canon but made canon bc of the inti games is funny#we never see the gap bridged and there’s some confusing details between them so you could technically just ignore legends#but then you realize in ZX “oh wait humans are becoming robotic and everyone in legends is human-robot hybrids”#it worked out in their favor compared to other things even if it’s sad will never see it tie perfectly#also on the end subject with the side material the lore fandom needs to stop ignoring BN/SF#it’s especially saddening how much Starforce gets flanked for “not tieing to BN well” when IT HAS A FUCKED UP TIE IN THE FIRST GAME#the scene late game where all the PETs are in a dumpster- that saids so much#but also starforce has interesting lore in itself even if it’s not connected to the main series and vastly different#aliens and em waves are cool you guys just SUCK#I was also gonna add a rant about Capcom and how they did too many series here but this is too many tags
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spinningbuster98 · 11 months
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Mega Man X5 Ending (Zero)
So Zero’s fight against X is actually a bit harder than when you’re playing as X vs Zero
Here you can even find a secret Dr.Light capsule. With X (assuming you’re armorless X otherwise you won’t find anything) you’ll get the Ultimate Armor. With Zero you get Black Zero, which doubles Attack and Defense.
I decided not to get it. Why? Because it’s a permanently missable power up that you won’t know exists on your first playthrough, meaning you’ll have to do the final level as regular Zero.
And oh the final level
The boss rush can be better as Zero, due to his higher damage output
Sigma though can go suck the world’s nastiest robot dick
The first phase is awkward enough to hit but the second?
The fucking second phase!?
All the issues I mentioned earlier as X are 10 times worse here! He does a RIDICULOUS amount of damage because of Zero’s lack of defensive uogrades, not to mention the fact that you can’t possibly maximize his health due to some heart tanks being exclusive to X.
That FUCKING PINK BLOCK ATTACK!! LOOK AT HOW MUCH DAMAGE IT DOES!! LOOK AT IT!! IT EATS LITERALLY ABOUT 90% OF MY HEALTH! IT’S ALMOST AN INSTA-KILL!! AND HE SPAMS IT LIKE THE PRICK HE IS!!!
Wanna know what one of my greatest memories of X5 is? Just trying to beat this asshole as Zero and getting killed over and over and over and over and over and...
Sigma was not properly balanced with Zero in mind, I’m sure of it. No other boss in the series is like this, it feels borderline broken. I genuinely think that, when playing as Zero, this is one of the, if not THE worst final boss in Mega Man (well maybe X7 Sigma takes that spot due to being X7 and all that entails).
In the end I only beat him because he just randomly decided not to spam that fucking block attack for once. So I just got lucky.
Everyone I see always uses Black Zero for this fight, which certainly makes it far more manageable, but I repeat: that’s supposed to be a misseable secret you’re not gonna know of unless you look up a guide, it’s asinine to expect me to use what is basically a sort of cheat code just to avoid having a miserable time against the final boss when the other playable character doesn’t have this problem.
Ok this concludes X5. I COULD show off the bad ending but that would require replaying the whole thing just to show 3-4 different cutscenes and I simply don’t think it’s worth it.
Well I guess there’s only one path to follow now...
Only one other game that I can play after this one
It’s time folks
To play a very....important Mega Man game from 2001
A game that I really was not looking forward
But I have to play it, because there’s no turning back now
It’s time to play Mega Man Battle Network
Why yes, it’s a VERY important game, I don’t think anyone could dispute that, just look at the sheer popularity that BN still has to this day!
Now it’s true that I’ve never beaten the game before
In fact I’m not really into BN in general
I wasn’t even counting into putting it into my retrospective!
It’s also true that I will probably not enjoy myself, especially since BN1 is kinda infamous for being very rough around its edges
But who knows? I may change my mind! And afterwards I will finally be able to get to the Zero series, which is one I have much attachement towards, and then afterwards I’ll handle ZX!
Hell now that I think about it I may just start doing the Legends games! The series pretty much died after 2000! At this point I’m just glad to have finally reached the end of the X se-
OK I’LL PLAY MEGA MAN X6!!!!!! YOU HAPPY!!!??? YOU FUCKING HAPPY!!!!?????
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cylikaart · 2 years
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It's kinda funny I came into this Fandom by playing the X series.
I still like X/Zero but I don't know since I touched the Classic/BN series . I feel way more drawn to them I guess it is how unique so many characters are in that timelines and with their personality.
I could always cry and being just shocked of surprise from their story.
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possessedscholar · 10 months
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What sucks about the Battle Network series is they had a side game that establishes The goddamn Zero Virus still exists in the BN Timeline (or did until is was converted to the NetNavi Zero.EXE) yet we don’t even get an offhand mention of it in other games.
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Garmed /gɑɹmd/
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ʔ aɪ̯ aʊ̯ eɪ̯ iː oʊ̯ uː æ ɑ ɑː ɔɪ̯ ɔː ɛ ɛə̯ ɜː ɪ ɪə̯ ʊ ʊə̯ ʌ m k j p w n s t b l h g ŋ d f ʧ ʃ z ʤ v mb ŋg nd ð θ ndz nz ɹ ŋk nt mp ʍ bv ns nʧ nts ps ng bz dl ts kf nh nl tn pm tl bd bj bl bm bn bs bskj bskɹ bst bstɹ bt bɹ bʤ df dg dgɹ dj dkw dm dn ds dst dv dw dz dɹ dʃ fj fl fs fspɹ ft ftl ftw fɹ gd gj gl gm gn gz gɹ gʤ kd kgɹ kj kl km kn ks ksf ksk kskj kskl kskw ksm ksp kspl kspɹ kst kstɹ ksw ksʧ kt ktf ktl kts ktɹ kw kz kɹ kʃ kʧ lb ld ldf ldh ldl ldn ldz ldɹ lf lg lgɹ lj lk lkj ll lm ln lp lpf lpl lptj ls lsh lsʍ lt ltj lts ltɹ lv lvd lvz lw lz lð lɹ lʤ lʧ lθ mbl mbɹ md mf mfl mft mfɹ mh mj ml mn mpj mpl mps mpt mptl mpɹ mpʃ mpʧ ms mst mt mw mz mɹ mʧ mθ nb nbɹ ndj ndl ndm ndɹ nf nfj nfl nfɹ ngɹ nj nk nkl nkw nkɹ nm nn npl nsf nsj nskɹ nsl nsm nsp nst nstɹ ntl ntm ntɹ nv nw nzl nzp nɹ nʃ nʤ nʤd nʤm nθ nθj pj pl pt pw pɹ pʃ pʧ sd sf sg sgɹ sj sk skj skl skw skɹ sl sm sn sp spj spl spt spɹ st stj stl stm sts stw stɹ sw sʧ tb tf th tj tm tsm tw tɹ vd vj vl vm vn vz vɹ zb zd zj zl zm ðdɹ ðst ðz ŋd ŋgj ŋgl ŋgw ŋgɹ ŋks ŋkt ŋkw ŋkʃ ŋkʧ ŋl ŋz ɹb ɹd ɹdz ɹf ɹg ɹk ɹks ɹkt ɹl ɹm ɹmd ɹml ɹmz ɹn ɹnd ɹpl ɹs ɹsm ɹst ɹt ɹtl ɹts ɹv ɹz ɹʃ ɹʤ ɹʧ ɹʧt ɹθ ɹθw ʃm ʃn ʃt ʃɹ ʤd ʤm ʤt ʧl ʧm ʧt θf θl θs θɹ x
Basically, there are 360 symbols assigned phonetic value from either English vowels/diphthongs or consonants/consonant clusters, numbers range from 0-359.
I have no idea how to make a table for that, but here's a link to a Google Doc with all the symbols numbered. Note that /ʔ/ is a "zero" character.
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