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#Bloodborne on pc when
boozerman · 1 year
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playstation showcase... is everyone’s clown costumes ready? 
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blue42fox · 4 months
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My OC Thimoléon but he is in a Bloodborne AU, eheh Once a renowned young hunter, he has succumbed to the blood-drunkenness of the hunt and now haunts the streets of Yharnam in the guise of an horrible wild beast c: Credit for the pose reference : https://www.deviantart.com/theposearchives
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lowstrear67 · 1 year
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Yayy bloodborne ladies
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undefeatablesin · 8 months
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You know what? Fuck you. *Bloodbornes your Pinnochio again*
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moon-pepper · 5 days
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Nintendo explicitly saying multiple times "we aren't going to talk about the Switch successor yet" is great for me because I'm almost definitely tapping out once they move on from the Switch
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maumoraart · 2 years
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"Welcome home, good hunter. What is it you desire?"
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passengerpigeons · 6 months
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started playing thru dark souls to cope with still no pc port of bloodborne
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dreamingnaiad · 1 year
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Sometimes my unrealized desire to play Bloodborne is overwhelming.
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rlyehtaxidermist · 1 year
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my bloodshake brings all the beasts to the yhard
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si-fii · 2 years
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the duality of man (ID below)
ID:
(Sketchy comic taking place at the FromSoft Headquarters.)
Panel 1: I burst through the door, stanced up and full of fury. I yell “Elden Ring DLC?! Bloodborne PC???”
Panel 2: A poor artist/coder crouched on the floor turns around. Their eyes are heavy with exhaustion and their arm is chained to the desk above them. They quietly whisper “kill me”.
Panel 3: Close up of my horrified realization. I am haunted by this mistake. I should have never asked. “I am SO sorry.”
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oleskellybones · 2 years
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itching to publicly harass sony over bloodborne again
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mochapanda · 2 years
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last of us wasnt on pc before????
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progmanx · 2 years
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I guess I'll just start... writing and posting metas here again??? I'm assuming people still do that here. Typically, I'd just write a fic around the idea and throw it into the world that way, but there's no reason I can't do both.
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eliotbaum · 1 year
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Them³. 
Some people expressed interest in the backstories & relationship between these characters so it’s under a cut. Beware, it’s full of Vallaki spoilers and. very long……. 
Lydia Petrovna/Fiona Wachter/my pc Father Dunant
Alright so, a not-so brief overview of each individual’s background and where their stories meet. Mind you, that is everything I currently know about the characters, and I'm pretty sure Lady W is still hiding something.
Lydia Petrovna has always been a frail, meek-hearted woman, but with a kind soul. For what she lacked, her best friend from ever since made up for it; Fiona Wachter was everything she ever wanted to be. Strong, assertive and with force of will. 
But Lydia also desired her in a different way, one that went beyond friendship and admiration. Fiona was not aware of those feelings and pursued Nikolai, while Lydia fell for Vargas, despite Fiona’s warnings and wishes for her not to do so. It fell on deaf ears, as Vargas seemed like a genuinely kind man. Suffice to say to those who played the game: the good qualities Lydia loved disappeared over time and he ended up emotionally abusing her, smothering her in a way where she completely lost who she was. Lydia was always desperate to help others despite her constitution and lack of powers or influence, so she thought putting on a bright face and encouraging the "all will be well" ideology would suffice. But she suffered greatly under it, too, coping with solitude and drug/alcohol abuse. Regardless, she kept holding onto hope, believing a better tomorrow will come one day. 
Vargas growing more paranoid of everyone ended up manipulating Lydia into believing Fiona and her husband were not to be trusted. And with Lydia’s facade steadily replacing what Fiona loved about her, ultimately drove the friendship to a breaking point after decades.
Fiona Wachter received a prophecy from an oracle (Madame Eva) while she was a young lady. The prophecy foretold of an outsider coming into Vallaki to bring great ruin, but his blood would also bring back sunlight to the town. She believed in this prophecy ever since, all the while pledging allegiance to Ravenloft as a family tradition, which earned her conflicting powers. On one hand, she could perform miracles and harm with radiance, on the other she received darker powers from her pledge. As such, she is also caught between two fronts — wishing for sunlight to shine upon the lands again while serving Ravenloft as is her family tradition. (This is something my PC challenges her with a lot)
This was all kept secret from her best friend as Fiona had always been a cautious woman. Fast forward to her strained relationship with Lydia that broke apart during Nikolai's early death. 2 years before the campaign starts, he died of an illness, and when Fiona turned to Lydia for comfort she didn't receive it. Lydia pretended like everything was fine still, and tried to deflect any mourning or sadness with Vargas’ messed up ideology. Suffice to say, Fiona felt betrayed, bereft, in more ways than one. And then, her daughter, who was to be betrothed to Viktor Vallakovich, Lydia's son, went mad after prolonged contact to Viktor. Fiona went scorched earth and planned an assassination on Vargas ever since.
In comes my lil guy! Father Kasper Dunant, a humanitarian priest always striving to be virtuous, to be of help, but who leaves calamity in his wake for whenever he tries to do good. Up to a point where experimentations with blood healings destroyed his hometown, (if this sounds like Bloodborne. big inspo haha) and he fled — only to get trapped in another ruinous and cursed place. In Vallaki, he helped with the St. Andral church and Father Lucian, Lydia's brother. Vargas also took a liking to him, which resulted to Kasper and Lydia growing closer. He was attracted to her gentle heart, her kindness he found beyond her facade. They became light in each other's darkness. 
Meanwhile, Fiona Wachter invited him & the party, intrigued by hearing of outsiders. She had hoped they could be part of her prophecy, and she intended to more or less rope them into her assassination plans. Now this being conflicting with many values and relationships our characters built, the party took a "safer" angle, in which we removed the biggest threat (general Strazni) from town and saved townspeople during riots following the assassination; Lydia being among those saved, who they hid away at the Martikov’s tavern. Lydia, who had fallen for Kasper early on, held onto him as she had lost almost everything (Vargas assassinated, Viktor teleported away) and they both found new hope, comfort and love in eath other. 
And in a way, Fiona also freed Lydia of the shackles of her abusive marriage.
Fiona would've taken charge of Vallaki had it not been for Kasper's suggestion to establish a council instead of a single ruler. Consisting of him, Fiona, Vasili (completely different character in our game and not secretly, yknow), a homebrew NPC and Ireena. Fiona and Kasper started to develop this dynamic of push and pull, feeling for how much they can trust and work each other with their opposing views in terms of politics and Ravenloft. But they had one moment where they forged a bond; Kasper, a blood cleric, summoned a mock sun through 'Daylight' for her (my flavor is that he spills blood for some spells). 
Voila, exactly what her prophecy foretold. She understood it wasn't real, but Kasper promised her to bring true sunlight back to Barovia. In a moment of fervor, Fiona suggested they could rule the town, the country together.
They are still very cautious but enjoy the tension and mystery they have about each other. Lydia, in the meantime, has been growing conflicting feelings about Fiona. While she was certain old feelings have been put to rest, the things Kasper tells her of Fiona seemingly awakened something again. There's a lot of guilt and hurt there, though, muddled with affection, and Lydia is sorting out her feelings still.
Meanwhile, Fiona still resents Lydia for her weakness. It was always clear how much Fiona cared for Lydia, repeatedly challenging her to put down this mask, to be herself again. And being hurt by seeing her friend lose herself so easily.  It's bitter, but Kasper has been meekly trying to calm the waves, to little avail so far. 
It is, A Mess to say the least, and Kasper together with Lydia have been growing concerns and worry for Fiona’s safety and ultimately, herself, since she changed so much, became so much darker since her husband’s death. But those two idealists hope there is still a chance to save her 🥺💦
tl;dr young outsider priest becomes entangled in noblewomen’s personal drama while both believe the gods and fate has sent him their way as he tries to mend a broken relationship 
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cerastes · 2 years
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so Drimo for those of us who do not know what is the Armored Core series about [leaves out convenient soapbox for no reason]
If you asked a room of 100 people nowadays, "do you guys know FromSoftware?", the majority of them would stand up and answer, "oh, yeah! The guys that made Dark Souls, right?" You would hear about people wondering when Bloodborne will be ported to PC, or when it will get a sequel. You would hear lamentation for the lack of Sekiro DLC. You would hear praise and anticipation for Elden Ring DLC.
If you were in 2008 and asked a room of 100 people, "do you guys know FromSoftware?", maybe 4 would stand up and say "Oh, the guys that make Armored Core, right? My cousin had it, it looked ok."
The truth of the matter is, FromSoft was a niche studio before Demon's Souls planted a seed and it grew into the massive tree we know as Dark Souls, and its countless branches lush with beautiful flowers, like Bloodborne, Sekiro, and Elden Ring. It even inspired nearby trees, all beautiful in their own right! Trees like Code Vein, Nioh, and others.
But I'm not here to talk about fucking trees and their god damn branches.
I'm here to talk about the sterile wasteland, the wilderness of fallen angels, where the ocean meets the sand. I'm here to talk about pre-Soulsborne FromSoft, when FromSoftware was an unknown, niche, small video game developer barely hanging on to relevancy. They had games like King's Field. They had games like Shadow Tower. They had games like Armored Core. Hell, all of these games still live on in Soulsborne! Did you know? The notorious Mushroom enemies that punch your entire lifebar out from Dark Souls are originally from 1999's Shadow Tower:
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Iconic boss fight, Seath the Scaleless from Dark Souls? He's originally from King's Field 2!
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The well-loved bald rascal with a penchant for annoying fighting styles and kicking, Patches? Originally from Armored Core! Lucky Patches AKA Patch the Good Luck:
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The Moonlight Greatsword? That's originally from King's Field:
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Knight Commander Dragonslayer Ornstein? The Bloodborne Reiterpallasch? Armored Core originals, baby:
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The truth is, Soulsborne is as dear to old school FromSoft fans such as myself as it is because it carries the past of FromSoft, it carries part of all the old games. The old, niche, unknown FromSoft that we fell in love with lives on in this new, successful, popular FromSoft of nowadays, all without selling out. FromSoft's design philosophy and mission statement has always been to make things that are out there, that aren't generic, that have that slab of esotericism to it, that are inspired and raw and difficult and challenging and oh so rewarding. Soulsborne wasn't a surprise hit. Soulsborne exists built on a foundation of trial and error that carries in its DNA years upon years upon years of difficult, niche titles. I've not even mentioned all the Tenchu references that Sekiro has! How the Powderkeg weapons from Bloodborne are mostly Armored Core weapons scaled down to human size, such as the iconic Stake Driver being the mighty Kiku from Armored Core!
Armored Core was the biggest franchise FromSoft had prior to Soulsborne. The biggest. And it wasn't too big, to be honest. A rather niche, unknown game franchise with numerous titles that did just well enough to justify sequels, with strong cult followings, Armored Core is all about that mecha high octane action, right? Well, it's 50% about that mecha high octane action! Your average Armored Core is a high intensity, breakneck fast game full of machine guns, laser swords and huge explosions when you're in the field, but in order to be able to do that, you must construct your machine, your Armored Core, piece by piece. Not just the chest core or the head piece or the arms, we're taking about generator, radiator, targeting system, thrusters, subsystems, all of that! And each given piece has a stat screen that looks like this:
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This is a single laser rifle's stat screen. Every piece has about this many numbers to it. As you can imagine, it wasn't everyone's cup of tea, but for those that took the time to understand it? That familiarized themselves with the game well enough to just be able to look at a piece and understand what it did and roughly how well it performed? Oh, this was to die for. The amount of unique builds, of mechs that were your very own, unique creation, catering to your own specific tastes, was basically infinite. You could make your own dream gameplay machine, that operated in exactly the way you wanted it to. 50% of the time, you were in your garage, tinkering, mixing and matching different parts to improve your Armored Core more and more, to make it better, comfier, stronger, cooler.
Do you know what was influential in Dark Souls' success? And I say this with all the love in my heart, as a massive Dark Souls fan: It was simplification. Dark Souls is a different beast in many regards, of course, compared to Armored Core, but what Dark Souls did was simplify the Armored Core formula, in both comparative gameplay execution and building, and focused on other aspects, like making incredibly cool unique enemies, polished combat, great enemy placement, the works. But end of the day, Dark Souls is a simplified Armored Core. You're not boosting around and firing laser weapons in Dark Souls, but the fundamentals are all there: Tempo based fighting, with intensifying speed, lots of numbers to play with in order to optimize your character to your preference and needs, and the flexibility to switch around builds to certain degrees, more so in the mid game and late game. Hell, the ever-present "little plain white number above the enemy that shows you how much damage you did recently" and how Poise works in Dark Souls are both originally Armored Core things. Most every Armored Core veteran that I know, myself included, that played Dark Souls just felt it click naturally after a bit. Because it's an extension of Armored Core (and King's Field/Shadow Tower).
Armored Core, since its inception, has been about being a mercenary in a callous world where companies that are as powerful as countries, plural, wage in economic war with each other. Rarely has there ever been a good guy in Armored Core, it's the pristine FromSoft absolutely horrid and doomed world narrative that they love so much. You can even go into debt! Your rewards at the end of any mission are affected by how much ammo you consumed and how banged up your AC got, you have to foot the bill for repairs and ammo (unless your client specifically states that they'll cover it for you), and if you don't perform too well and end up going into sufficiently big debt? Why, you forcibly get put into the Human-PLUS program to offset your debt, which actually makes your stronger, since it gives you the ability to ignore Total Weight restrictions and gives you infinite energy! At the cost of, you know, your humanity. At that point, you're literally just a corporate drone with more machine than brain in the nogging. It's a fancy Easy Mode toggle, so to speak, that comes with lore. This game is from 1997. Even from back then, they were making stuff like this. The setting of Armored Core is ruthless, cruel, and brutal... And yet, beautiful, the little things, they are there. But I won't tell you about them. You have to find them yourself. The beautiful things only have value if you find them in a horrid world by your own merit.
This is true for Armored Core, and this is true for Dark Souls.
Armored Core, on a personal level, is what I grew up with, what inspired me as a child, the kind of storytelling that gives you a few explicit morsels, and the rest, figure it out yourself. Armored Core is basically what came before Dark Souls. I consider Soulsborne sequels to Armored Core. They are so very alike.
Brutal gameplay, challenging management, ruthless storytelling... It's heaven.
Armored Core is a series of a gaming era long gone. Armored Core is the opposite of "cinematic experience" games. Armored Core is brutal, it wants to test you, it grants you no quarter, but it wants you to succeed. Armored Core wants you to master its management systems and its high speed combat. Armored Core wants you to be a sharper, better you.
Armored Core is a video game series about giant robots blowing each other to bits.
Armored Core is both a test and teacher, and it wants you to win. It wants you to become the you that can beat it.
Armored Core loves you. Armored Core will do all in its power to prevent you from winning. Armored Core knows you can win, which is why it tries so hard.
Armored Core is a good video game.
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thegnomelord · 24 days
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BLOODBORNE MENTJONED RAHHH
how well do you think the 141 would do if they had to survive the night in Yharnam? Personally I think that Soap would fit right in with the powderkeg hunters but would ultimately succumb to beast hood while Ghost would end up stuck in the hunters nightmare. Having a harder time figuring out what would happen to price and Gaz lol
OMFG I lOVE bloodborn but sadly I can't play it cause I can't shell out that much money on a Ps4 just to play one game :( I so hope they make a pc port one day.
I feel like Simon would inevitably become the infant old one the hunter can become at the end of the game, driven by the desire to have his friends and lovers back.
Johnny definitely would be the powderkeg hunter, but yeah, he'd become a beast, maybe keep some of his mind under Simon's influence when he becomes an old one. Maybe Johnny turns into some kind of guard for Yharnam which would be the cradle of old one Simon
Price would probably become a blood minister, desperately trying to keep his boys both alive and sane while trying to find a way to cure the beasts.
Gaz becomes a hunter of hunters, like Eileen. It's an ironic thing, and hypocritical, that he kills the hunters that have gone too far into beasthood but tries his best to keep Soap sane, to keep him away from the other hunters even as fur and feathers start replacing Johnny's skin, gunpowder sticky with blood sticking to his body.
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