#Brass Modular Terminal Blocks
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terminalblocks123-blog Β· 6 years ago
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otterapps Β· 3 years ago
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Hippoglyph (text based client)
A platform for text based gaming. Language can be pretty amazing to emerse yourself in. You can't have the same experience with a movie that you can with a book, and interactive imagination is state-of-the-art. An RPG physics engine that includes a nexus for entering and exiting worlds, with deeper game mechanic of time stamping world states to utilize an object structure of individualized randomseed, and creates a time travel mechanic that lends well to the ecosystem of a heartbeat driven mud. Preforming with intervention localized to have butterfly effects. An editor mode uses glyphs to build maps and link exits, with basic logic programming and a standard of functions in order to make compatible worlds. Playing the game you'll have the opportunity to explore an unlimited universe of creative content while progressing with the same character. Trying to retain a universal core of simulation and rogue-like reward. Characters are based loosely in mythology and science fiction, or world included custom entry and story modes. Client has 60 unlockable races and a spectral fragment system you generate with retired characters. Overall a story and world client for inspiring dream-like adventures. A simplified environment graphic or siluette shows an area type, the day sky, weather, and star generated night. Flickers the foreground with fire, the background with lightning, and shakes with the earth. Food enables hp healing, coffee can heal extra mp and stacks disabling mp healing. Mittons in Brass, I don't know. YingYang Marbles quest gets out of hand, like aggression maybe being feminant.
Avatar (modular rogue-like experiment)
A pixilated 2.5D raycaster first person rpg heavy on retro fantasy, with an experimental rogue-like dimension portal and modular world loading design. Levels are randomly selected to compile effects on your persistant character and objectives while retaining the ability to back track. Alternatively focused on a universe like Marathon, with text based interactive AI terminals and prehistoric planet survival. Regardless, has a 2.5D retro simulator for space travel also. Right now the basic raycasting fakes an illusion of vertical depth (strobe might work), and is missing transparant faces to round out the block style map design, allowing levels to be made easy. Could enable a map editor or procedual generated content. The original idea being a chaotic explorer of seemingly endless prehistoric universe dimension fantasy. It might also include a blind portal system. Never knowing where one might lead or what might come out, similar to the Palladium Rifts game with epic mysticism or magic revolving around it.
Deep Zone (Guardian Legend, prequel)
Miria returns to her homeworld to find humanity destroyed, greeted in space by a malfunctioning planet defense system which has neutralized the surface, and then within the fortress by a warning message left for her. Uniting had allowed evils to usurp domination, having faith in technology and opening rifts to dimensions beyond reality. Miria is a military version of the companion bot. She can transform, fly, grow giant, and otherwise pilot specialized mechs, aquiering new technology throughout the game. Explore the deep world to find surviving gynoids who can help rebuild the surface, and discover the ruined temples swarming with monsters. Enter a rift after defeating its guardian, put into alien space for a second boss in order to close it. In the deepest and uncharted area, containing the apollyon, Taraxippus, close the 9th rift to complete the game, continuing the battle while entering the rift. "Curse you for my jealousy. I will destroy the world to end my suffering, and nothing can escape the power of my revenge. Embrace the wrath you have earned for neglecting the importance of my existence, you miserable, selfish children!" The gynoids become guardians of knowledge in catastrophy the universe has fundamentally. Evolution of technology breaking an ecosystem, themes of universal apocalypse, adult anime, and technology having a way of creating straight lines that drive an anologue reality insane. 4bit collision maps generated by overlaying space with a digable mask, background climbing or water and a solid tilemap.
Automa (Guardian Legend, sequel)
A heavily mechanized coalition and militarized society of giant pyramid-like city structures, drug infested with every aspect of life controlled in some way, symptom upon symptom. Zephyr, a gynoid-like transferable intelligence who cannot cope with her violent programs becomes defective. Haunted by old routines she periodically becomes mindless and berserk. Gigantic titans of ancient technology are destroying resources like runaway trains with incompatible communication, civilization too busy with complex programming and distraction to even notice or have any effect. Miria comes to this world and meets Zephyr. Together they explore an approaching catastrophe. Switch between Zephyr, who can transfer into mechs, or the sub-systems of buildings, and Miria who can pilot mechs, transform with alien technology, fly or grow giant. Much of the game is avoiding the militarized police controlled by the ancient technology, with expansive terrain maps between cities where they can use flight modes and encounter automations. Abandoned relics such as a bottomless cement waterfall of bowling pins, lifelessly loud, seem to forshadow an artificial insanity. Miria and Zephyr are registered as defective and destroyed in the end. The original programming wanting survival is unstoppable and continues to negate evolution for permanance. Unavoidable dark ending with hidden alternate of escape. Technology in control, going insane, anything that can happen will, miscommunication metaphor and theme about the absolute nature of words, fitting yet neglect a whole story and in turn can make things fit into completely wrong ideas. A spin city, brainwashed by its own slander. Example of audio dialed up digitally. Too much of a good thing, and our minds being products of experience, warpped by supernatural editing and that artificial sturggle to be yourself.
Omicron (multiplayer adventure)
A small civilization living on a fantasy planet with a toxic atmosphere, forced to explore underground from volatile surface happenings, radioactive by ancient technology. Side view pixel art with platforming and a mix of input and combo-like percent generated combat. Changing world state and ocean simulation with vehical. Titans and monsters create obstacles to avoid or defeat. World view of big things in water and giant bones on land, lured by food, with smaller things like wolves forced into strategy of fighting back. Origin of poison breathing trees, mutating dinosaurs coming out of the ocean, and a mamualian version of reptiles like cats. Giant, environmental creatures still lurk in the deep planet, as well as temples of random occupance. Non-players of bipedal alligator are aggressive and maliciously harming, even to each other. Similar shark-like race appear unreasonable. Escalading sized monsters further down, deeper house of mirrors labyrinth of crystal with background slipping and portals back to abandoned castle of purple.
Trent grew from a fifth dimension, terraforming water and became centry to maintain it and starfish to explore, creating spider, shark, lizard and octopus in water, wombat, gremlin, seadog and dodo on land. Symbol of tree in gradiant from individuality to empathy stereo blur seeing deeper, surrounded by an inpenetrable circle of fire. They became spideroid, wyvern and wolfcat on land, and dodo, dolven and thrull in water, as well as normal rats and octopus. Wolfcat castle of clay with planted trees and fireflies. Machines for crafting and fire. Also the playable race. Dolven castle of tree roots cocooning fresh air, island between continance with a star gaze theme. Dolven chatter like electricity, overlays map with transparency of solids and wolfcat can ride one for this effect. Wyvern castle of gray rock and undead thorn bushes. Observitory to surface with security breach measure. Thrull castle of obsidian rock and undead dinosaur bone, chemical labs and libraries. Empty castle of purple rock and tunnels of tooth-like crystals and caves like roaring mouths. Endless horizontal scroll, round earth theory. Laser is like derailed straight line, damage maybe doesn't heal or needs an oppupied temple with a hot tub. Keep world alive way to fix surface with true self thing and reincarnate ending.
Tech orbital for magic casting thing, maybe firebreathing. Suit of flight to become magic visor suit with stun immunity. Auto near paralax background run to descend pits or climb on. Spideroids tech laser, cacoon trap, and have natural undead quest giving without orb casting. Technodrome in a deep ocean burrowed underground. Theme of tech giving mentality supernatural grand theft auto, crossing absolutes and creating lasers. Spideroids can teleport you to purple rock chamber of abandoned castle with cybernetic cocoons you emerge as a zombie in shades of gray. Defeating technodrome allows natural disaster to end the planet, no longer protecting itself. Zombie wolfcat can gaze and stun dodo but cocooning creates blob invasion. Clusters multiply size changing circles connected by rubber bands endlessly to fill areas and create giantoids that collapse to a black hole. Maybe themes of escalating into an addiction of digging deeper, seed of madness, combine victory and feeling of loss, the same thing expecting novelty, triggering doomsday surface detonator to break apart and explode the planet completely. Dodo have a teleport pocket, and with one on their back a wolfcat can hug them for that effect, disappearing to an asteroid game-like movement, also loading near areas at random. Respawning environment and random loot. Unique and key items are passed around, hunted for and fought over. Themes of kleptomania, finding treasure and navigating a deep world that contains prehistoric evidence, weird technology and abandoned structures.
Time Storm (multiplayer adventure)
Set in a universe of complexity and ruled by artificial intelligence. Ships are like fish in a pond and act as your character and recruit a range of pilot characters from andoid to organic. Company ships and pirating rogues roam an interstellar society, endeavoring to understand the worlds and exploring dangerous, colossal constructs of unknown origin to find secrets and new resources. Customize and swap ships in garage space to utilize missiles, harpoons and various guns in effort to create tactical and modular exploring tools. Company and clan acquisition war masks an underlying theme to find purpose through inner peace. Unconscious alien threats come from the deep space, and playful UFO's might appear as well to be helpful or mischievous. Large threats to planets and stations at times, including large scale battleship war to contest realisate. Planets are randomseed hashed for resource generation which can include prehistoric wildlife and function as passive idle games. Volitile portal technology can be destructive or random. Top down vector engine with a blind aution black market theme and gambling element with minigames. Abyssal is a graphical nethack with heavy text element for interaction with planets or as a starting point. Quest and item scheme similar to Hippoglyph. Can either build your tower or take your hero deep into the abyss. Honeycomb map surface to build towns and recruit heroes in the vien of master of monsters. Explore the world, develop relationships or defeat others. Deep within the planet caves find creatures and hidden relics as a dungeon explorer. Select a race and types of magic to begin with. As you recruit heroes or summon monsters they evolve with experience. The more towers you control the more power you gain. If you take over the world you win but without a good ending since you've destroyed everything else. The goal is to venture underground and defeat the demonlord or something. Theme of technology taking over space like an ocean, to render resources of planets and become entropic with no other place to go. Planets are fortraces and abyssal is grounding. Ships have pilot slots and need at least one main but can cycle explore. If main dies ship is salvage, or it goes insane. If ship dies you start a new pilot and retrofit ship clone. Ai of ship can loose sanity, destroy their pilots and become an auto attacking npc.
Stardust Misery (puzzle story)
You're a soldier for an advanced race yet abducted into a strange universe and tasked with finding solutions to a hostile maze. Themes of simulation theory and tempting the god, Fate, with danger. You begin to question existence and seek clues for the sake of understanding. Reading into things and getting paranoid, tower of babel theme, if you don't know something it can be made to look like anything. Action platforming puzzle game. Progress through areas by defeating monsters and avoiding traps, navigating complex level design with precise movement techniques and physic puzzles. Weapon systems are modular and add tactical elements. You also become harassed by an imp who wants you to fail, and become captain hypothetical as you explore the survival of an increasingly alien space, improvising the variety of vaguely deserted planets and situations. Grade of humor when you can't trust someone, at all, as well as making someone laugh when theyre in an extremely dangerous situation and trying to hide. Trying to find clues to reach a survivable point with imp taking them and distracting. Alternate mode might include: Jin Saotome (mega man clone and mechs), Miria (transforms and mechs), Shantae (genie with animal transforms), Arthur (knight who controls magic weapons), Volgar / Rygar (barbarian with super strength), Kaho (priest with magic spells), Morrigan / Lilith (vampire with shadow magic), Jack-o (weird angel thing), "Captain" Kronos (castlevania whips and dagger), Strider / Ryu (ki magic like lovecraft summons), Vi (half demon / angel monster), Kirby (brown plant dragon, fly like gargoyle). Characters should cover a wide range of platforming techniques.
Cryptic Plague (puzzle story)
A seemingly endless underground world. World is secretly alive. Trees and rocks grow clues to unlock depths of the planet or challenge you monsterishly. You start the game in an encampment with a tutorial. It teaches you to do certain things, but you can stop doing that and travel freely to discover the uncomfortable and naked universe without the preconceptions which direct you on an impossible earand. If you complete enlightening quests you retain new tiers when you die, otherwise permadeath. RPG with a retro arcade look and medieval fantasy feel. Dragons have human forms and try to enlist you into campaigns against their enemies. A magic sword will randomly appear, offering a powerful weapon for a short time. No classes except guilds, limited by how much you can learn. Portals lead to alternate dimensions and link between random places. You never know where they lead or what might come out. Fiery hell where evil things come from. Heart of dimensions final battle. Dark arcade look, top down tile engine with vector based physics. Fluid movement, maybe locking targets to zoom in on encounters with heartbeat combat, as well as areas traps or obsticles. Creatures are rare enough to feel like special encounters with some puzzle like solutions, otherwise navigating an interactive environment.
Legacy Weapon (action story)
Begins with Sophia waking up from a nightmare in a swamp with memory loss. Normally a girl with white hair, she uncontrollably becomes other creatures and treated as a monster. A shadow demon, Orose is beginning to take over the world. Defend towns while using or avoiding the random morph. A serpentine waterfall fae helps you to transform blond, green and dragon-like, or use amulets to control normal forms. Polar Bear, Red Bird, Brown Spider, Black Wolf, Yellow Frog, Gray Cat, Blue Goat, Purple Octopus, Bronze Armadat and Orange Crab. Armadat being aardvart-like, with long ears, callused armor, rolling, burrow, and has subsonic chatter. Beasts will restore, heal, teleport or enpower you, Sefirot, Nihphex, and Baphomet, combating the incarnations of Orose, Belphegor his devine protector, Orobas, Jowblex, and Vorbola, who curse you to a shadow magic blue naiad that no longer morphs, with mention of the Demiurge. Themes of being different discovering solutions, empathy, and how without desire or fight there would be no motivation, care or force of nature. Theme of utopic extreme, picturing singular ways of thinking, science even destroying the elements of discovery, mutation and misgief. Three tower quests unlock the shadow demon's protective barrier, and five underground temples hold books that summon armor with stun immunity, and a pendant that causes a magical version of the wearer, a chromatic seraphim, demon devourer to end the game. She also uses a bronze shield and shortsword, an undead oak longbow, and a cloak of thorns. Pink Pig from Boink, to be captured for infiltrating a castle. Enpower will enlarge full body dragon with anteloupe horns, sloth claws, stegosaurus fins and tail spikes, needed for Cyclops battle seeing world less enjoyable looking close with one eye closed. Cursed enpower might create Cybernetic Lobsteroid which cannot uncurse but combats Geryon for a subquest ending.
Dragonaught (tactics)
A mideavil fantasy world plagued by the monstrous effects of god-like beings such as Cthulu, filling the world with fantastic beasts. Many towns have arenas and careers to become champions. Side quests eventually lead you to discover that the arenas are a devise to create subliminal fear and desire for protection, as an evil king hordes wealth and commands self-serving economic performance. Serah, an angelic paladin will intertwine with a sub quest, who transforms green and like a dragon. Annah, a ninja with demonic transformation is on a quest to recall her true self and defeat the demons who had corrupted her, becomes a hairy wolf dragon with vampire-like healing, infiltration and magic. Themes of becoming concious, thinking for yourself, and that everything counts, a path of math. Different builds for different classes. Fight monsters in arenas and dungeons. World map has sparse random encounters that are situational and story driven. Can focus on building a career or following the quest line. End games can trigger apocalyptic battles. Maybe if your hero is female you attract different sub characters. Is that weird? You're weird. Random encounters could include monster stalking like packs of wolves.
Apocalypse (multiplayer sports)
Play as waring civilizations with unique characteristics, like being aquatic, insectoid, feathered, demonic or artificial, with their own breed of technology. Two sides compete on a side view map with their base at each end and strategic towers between them. There's also a dimension of dinosaurs, swarming and eating each other, which cannot invade but is difficult and brutal. A tower defense game, platformer and fighter game like. Control the invasion in real time, applying tasks for the computer to automate or control a unit yourself. The match is over when one side is conquered one way or another, with a tug of war between the colossus if a game continues very long. Includes a basic fighter game, alien arena, with the various creatures abducted and placed together experimentally to combat, or as a companion game to put champions one on one. Select from different alien people and creatures, each with a unique technique and effects based on the main game. Arenas can involve platforming or hazards. Different modes can offer items during a fight, a tag team mechanic or alternative goal to win.
Hour of the Horde (multiplayer sports)
World of Pleonexy? The starting town acts as a central point, branching off into the realm with very few alternate means to avoid passing through it. Areas cover a wide range of medieval and modern fantasy and contain special rogue-like dungeons, generated minor quests, and a major quest list. Guild and clan system after selecting your race. "A shadow shall fall over the universe, and evil will grow in its path..." Themes of boiling pots, motivation and corruption. Invasion events with heaven/hell, or alien insects. Dangerous and very big pig-bears can go anywhere, even safe zones. Random snakes in strategic spots that the player is likely to go. Birds can counter a snake ambush if one is around. Locker system with unstoreable magic items. A glowing green amulet makes one person super powerful and can be fought over, based on the Locnar. It digests the person if they keep it too long without attacking other players, and maybe can't remove it. Player killing transfers unspent experience. Spend experience to raise skills and stats but they become more expensive until nearly impossible to raise. Dying causes you to loose a percentage of stats, making it devastating at high levels to encourage playing within a sweet spot. Can alternatively play in beastmode as one of many creatures and try to survive or harass players. Careful approach to combat since a wounded animal is an easy target. Different creatures have different rituals to grow and focus on fight or flight.
Rancor (level based)
You're a dragon-like monster trying to kidnap a princess, who maybe wants to be kidnapped. Various levels end with a castle like Mario, guarded by a boss. Ghouls and Ghosts style Map with some navigation choices. Eating items causes effects, and maybe character swapping to create puzzle elements. Cast: Drake (fire, claw, tornado, flame/dash), Basilisk (spit, smash, electrocute, stone/skeleton), Wyvern (frost, bite, portal, waterfall), Griffin (reflect, claw, hammer, knock), Hydra (headshoot, bite, hypnotize, poison), Thallid (beam, slime, spore/corpse, bomb), Eliphid (spike, grapple/oil, banish, teleport), Ogre (frost, rancor, shadow, knock), Dryad (fire, bubble, plant/trap, heal), Chimera (siren, mix/morph, foxfire/trespass), Gremlin (sword, slash, anchor, climb), Bangren (drain, claw, barrier, resist). Fire burns doors/bush. Frost makes metal doors breakable. Hit the side of an item block and it will pop out oppositely. Rock crushing for items maybe, or eggs can hatch items and cast magic. Puzzles with eggs, needing to carry them in mouth. Swap current dragon for another by eating glyph rocks. If dragon dies you swap, needing something to restore it. Eat flowers for abilities maybe, or special creatures, frog, crab, butterfly, mouse, spider. Shake screen on landing if really big. Frog becomes giant blob if science. World very reflection opposite.
Muddy Apples (level based)
Based on the Appleseed manga, shadowgate varied between top down landscape puzzles of combat. Deunan, Hairy, Zelda and Klaus, military heroes, discover too late a plot to rewrite history and instigate war. While attempting to remedy the conflict they're framed as traitors and forced to retreat to an enemy prison. Another plot to release super bacteria unfolds, as well as a threat of nuclear doomsday. Themes of information war and the anticipation of weapons, such as having a gun around causing desire to see it go off, or drama in movies wanting reality to become dramatic. The modified bacteria plague escalates, and within the oceans begin mutating massive dinosaurs that come onto land and continue to mutate. The military tries to suppress a pandemonium of insatiable reptiles, while holding off an apocalypse of nuclear chain-phase technology that would render the planet devoid of life for eternity. The story ends with the group living like cavemen, unlikely to survive, launching a time capsule of bacteria into decaying orbit to survive the chain-phase explosions. Alternate ends in these scenarios. Lots of war torn, abandoned, modern cities to traverse carefully, favouring night. Use of technology including power suits. Fight storng dinosaurs which are individually relentless, then weaponised into missile-clad cyborg. Find points of safety, such as well protected buildings and attempt to reach a military base in the moutains. Mix of shadowgate with top down tactical simulator games with metal gear and mass effect like mechanics. Alternatively the top down landscape could be side view like Omega Warrior but jumping isn't an input, and interacting with landscape has tactical realism. Simple shmup game included, similar theme and accessed in game. Fight your way to defeat the boss ships that control the swarms, discovering bizarre and fantastic opponents. Enter deep space to locate the floodbringer homeworld and try to remedy the infection at its source.
Megaton Entropy (level based)
A classic Mega Man game with selectable levels and a huge fortress to defeat. Dr. Wily has uploaded his intelligence into the Ghost Machine to control a network of robot masters. Using the technology to make himself smarter it has increased his insanity, infecting the network and causing an irreversible breakdown of robot facilites. Mega Man must sever his connection, shutdown environmental disasters and rescue others being zombified before time runs out, to then face the fortress and confront Wily. Rescued masters won't remember anything but can combine their abilities with Mega Man. Playable characters: Rock Man, Bass Man, Grimalkin Girl, Tighty Whitey and Mega Maid (transformable). First wave, last 4 contain sub quests: Plant Man (jungle), Steam Girl (desert), Mouse Man (woods), Sheep Man (hills), Hornet Man (mountain), Toad Man (swamp), and Tidal Man (ocean), Golem Girl (space), Ring Man (temple), Skull Girl (crypt). Second wave, to deactivate the barrior: Chain Man (factory), Splinter Man (trash), Lizard Girl (snow), Abyssal Man (lava). Final Fortress: Serpantine Dragon (shark), or Carapace Dragon (lobster), end with Cement Machine. Inferno Man and Glacier Man, end with Corrupt Dragon (poison). Clock Machine (contained auto-scroll maze), end with Ghost Machine. Tunnel underground, Mutant Wily (alien phase), then escape a timebomb to win and celebrate a post apocalyptic return of nature. Includes Mutant Pinball, an open world pinball game, set in an organic, monster-like environment full of puzzles and traps. Could intertwine a mysterious story, articulated through the ball as a character and the world as a metaphor, with eyeballs. Unlock areas to progress and fight monsters in pinball style arenas, earthquaking or in water. Powerups give your ball tactical approach. Evolve from area configurations and world changes. Safe areas can pause your ball to make decisions, input area interactions or equip abilities. Score acts as currancy for parts of the game that might require it, such as area unlocking, energy fueling, weird minigames, ability activation or devinity worship.
Fatality Quest
Point and click shadowgate-like game with interactive scenes. Space simulator lets you hail or attack other ships. Mix of graphical and text based. Similar to books such as Gulliver of Mars, which depict a headstrong captain-like character lost in fantastic interplanetary adventure. Ruined cities, forsaken peoples, copper-skinned swordsmen, ancient rocket ships, castles of ice, jungles of certain death, alien princesses, insect civilizations, sarcasm, weird and awesome monsters, floating battleships, and the fate of the universe. Stun Hunter racing engine to participate in planet themed archaic career racing. Travel to alien planets and customize your racing machine, or tamed animal thing. Can also place bets, or participate in alternate games, gambling and city attractions.
Omega Warrior (arcade rogue-like)
Suto-3D side scrolling tile engine. Background of day sky, weather and star generated night. Darkness, torch light, platforms with bridges and a swimming mechanic in water. Explore caves, ruins, and menu-like towns with attractions and path embarking, to unlock castles of dragons and world changing events. Simplified character building with sarcastic, responsive dialogue in reaction to combat or discovering. I'd feel safer doing trust exercises with a sofa. 4 players or mercenaries, stetching the field of view between everyone to force sticking together, when out of view maybe yelling where they are. Build fire, add wood, cook meat or grab torch. Cloak protects the durability of items from weather. Poison cures infection. Castles burrow downward to a bottom with the dragon and a terrace portal. Dragons come slithering "out of chaos" subpixel, spiral from center growing larger and then start walking on tiles. Burn tiles, detect traps, find keyitem loot and break slabs with glyphs for random casting. Auto jump, hang or drop from ledges or crouch at obsticles. Combo locking combat of % chance special attacks, with commands to abort, or casting from a held button menu. Target lock and range attacks. Tombs might raise and break apart to enter a random powerful monster.
Starting cast: Barbarian, mystic brute: Resist hp drain. Astral mark: Cannot heal. Examine: Info/compass. Berserk: Haste. Lizardman, skillful quick: Eat poison. Dash: Ambush/flee. Ravage: Bites anti-heal. Electrocute: Stone if poison. Nymph, plants magic: Resist illusion. Crush: Structure damage. Entangle: Plant trap. Summon: Random pet. Android, configurations: No energy points. Steam: Repel, jump. Module: Hp, shield, laser. Grapple: Harpoon.
Tier1 cast: Grimalkin, cat-like gremlin: Speed bonus. Reflex: Counter. Derange: More damage/takes. Shadow: Hides for ambush. Miconnid, toothy monster: Immune to sleep. Spore: Anti-armor, explode corpse. Hover: Attach. Devour: Eat corpse. Spriggan, small, auto-big: Resist magic damage. Vanish: Disappear for time. Decoy: Multi-image. Enchant: Luck bonus. Leprechaun, magic skeleton: Resist ep drain. Gobble: Drain hp and slows. Puddle: Transform. Dopple: Clones target. Mermadon, fish-like speed: Swim breath. Raise: Corpse. Squirt: Anti-fire and stun. Whirlpool: Drowns target. Cecaelia, psychic tentacles: Immune to blind. Suffocate: Drain breath. Lance: Drain haste. Teleport: Hover jump.
Tier2 cast: Demogorgan, demon with hover: Immune to death. Seizure: Damage % hp. Minion: Support familiar. Armor: Hp shield. Seraphim, angel with hover: Immune to stun. Reflect: Transfers status. Mjolnir: Distance attack. Regen: Healing. Blue Elf, weird magics: Beer drinking bonus. Rubber: Resistance. Reflex: Counter. Vanish: Disappear for time. Gray Elf, shadow magics: Bonuses from darkness. Dim: Lower light. Nightmare: Arrows of shadow. Shadow: Melds. Kobold, magic mutants: Immune to illusion. Raise: Corpse. Derange: More damage/takes. Foxfire: Ghost only. Halfling, dragon magics: Luck bonus. Enflame: Fire breath. Siphon: Drain ep. Charge: Builds damage.
Unlockable: Ushikuma, lobster bear: Energy from moon. Foxfire: Ghost, freeze touch. Trample: Galloping. Spawn: Onikuma. Troglodon, cyborg ant-like: Resist effects. Spike: Summon icsicle. Charge: Builds damage. Banish: Freeze, break %. Gargoyle, dragonope statue: Immune to fire. Break: Crushing touch. Siphon: Drain ep. Harden: Immobile and immune. Hobgoblin, troll with horns: Regen bonus. Enflame: Fire breath. Chant: Terrifying ep poison. Mutate: Form changing. Chicken, vulnerable at first. Can aquire mechanized gear. Barrier: Deflect magic. Ninjitsu: Dash attack. Fly: Hover.
Careers: Valkyre: Cure: Heal, regen. Bless: Shield, status. Hammer: Break and stun. Smite: Turn undead. Avatar: Bonus stats. Vampyre: Drain: Steal hp. Mask: Ghalych strength. Deform: Increasing damage. Blight: Lowers ability. Gaze: Stun undead/ghalych. Rogue: Fletch: Create bows. Sneak: Hide movement. Trap: Various traps. Soothe: Heal and stun. Dash: Sprint attack. Wizard: Tornado: Cast wind/fire. Enrage: Attacks all. Warp: Cast reposition. Enchant: Luck bonus. Arcana: Bonus info/compass. Knight: Bash: Damage, break. Fury: Extra hps. Taunt: Attacks you. Counter: Extra attack mode. Block: Extra parry mode. Advantages: <Force <Magic <Nature <Death <Hope.
Armor of 5: Ring of Portals, Ring of Protect, Feathery Ring, Crepuscular Ring, Ring of Gold and Metallic Ring. Leather Bracer, Emerald Bracer, Spidery Bracer, Adamant Bracer, Gemstone Amulet, Undead Amulet, Viridian Amulet, Orange Amulet, Scarf of Grasp and Metallic Goggles. Toothy Fur Cloak, Cloak of Darkness, Pale Sage Cloak, Vermillion Cloak, Cloak of Midnight, Cloak of Radiance, Crimson Tabard and Mantle of Gloom. Cerulean Robe, Verdant Leather, Tattered Robe, Woolish Parka, Gray Scalemail and Jade Plantmail. Glowing Chainmail, Suit of Flight, Yellow Ringmail, Shadow Ringmail, Misty Boneplate and Rubicund Chitin.
Hands of 2: Sanguine Shield, Phantasm Shield, Iron Shield, Mushroom Shield, Bronze Buckler and Cobalt Buckler. Bone Wand, Wooden Marbles, Wand of Thorns, Mirage Wand, Iron Kir-Threen and Gothic Boomerang. Orb of Teeth2, Conflict Orb2, Wooden Shortbow2, Wooden Katana2, Darkening Bow2 and Ashen Oak Bow2. Knuckle Duster, Froghand Cestus, Catspaw Gauntlet, Lizardy Gauntlet, Rock Gauntlet, Doom Gauntlet, Furry Red Claws2 and Big Moldy Claws2. Wooden Katar, Charm Dagger, Ghost Dagger, Obsidian Dagger, Plague Knife, Nightmare Talon2 and Butterfly Knife2. Wooden Baton, Oaken Club, Greenish Mace, Morning Star, Dusty Cludgel, Hammer of Aegis2 and Dinosaur Bone2. Axe of Thorns, Corrupted Axe, Abyssal Axe2 and Flame Ax-Sword2. Whip of Thunder, Chain Lightning, Meteor Chain2 and Anchor Chain2. Spectral Pike, Gnarled Staff, Vorpal Halberd2 and Barbed Harpoon2. Gleaming Sword, Maelstorm Sword, Frozen Claymore2 and Dark Broadsword2.
Scroll, wand or orb magic: Stamina: ep heal and/or regen. Vitality: hp heal and/or regen. Equilibrium: hp and ep are averaged. Entwine: Share healing and damage. Lucidity: No ep drain, hangover. Hazard: Small heal, chance of big dam. Doom: Ball that implodes. Blob: Ball that sticks heavy. Telepathy: % to confuse target. Time Snare: Repositions target. Sleep: Stun until attacked. Muddle: Stun, disarm, stop combat. Lightning: Outside only. Earthquake: More damage inside. Flame Wheel: Catches and damages. Frozen Touch: Chance to freeze. Goblin Punch: Hit from a distance. Dyrnwyn: Flame bow hurts evil. Shadowstil: Shoots with evil. Division Fist: Barehanded break. Magic Cloud: Null magic or affected. Dopplegang: Multiple images attack. Spike Shield: Be slow and reflect dam. Feathershed: Stacking projectiles while hovering. Dreadnaught: Magic storm cloak. Royal Guard: Flourish of flying swords and knockback.
Area Types: Forest + Haunted: Centry Clock. Rocky + Snowy: Crystal Clock. Meadow + Swamp: Tyrmhagodt. Desert + Tomb: Death Gator. Unlockable: Moon + Oasis: Chickesaurus. Underground + Corrupted: Wurm. Ocean + Atlantis: Lava Clock. Volcano + Jurassic: Tar Clock. Dungeons with secret or chance miniboss: Crypts, graveyard of secret passages (Griffin). Ships, unlockable alien or ghost ship (Slime Clock). Caves, can find portals or treasure (Chimera). Zones, unlockable fantasy or hell zone (Concrete Clock). Encampments, can find merchants maybe (Mummy Bandit). Shrines, summon area with secret passages (King Slime). Temples, can find portals or treasure (Furry Spider). Towns, menu-like maps, path selecting (Bird Warrior). Rock Castle: Green Dragon. Clay Castle: Blue Dragon. Obsidian Castle: Red Dragon. Ice Castle: Gold Dragon. Menu-like town areas with paralax entrance: Darkness Den, only from underground: Black Dragon (vampyre). Tech Fortress, to access moon: White Dragon (valkyre). China-like: Bangin'Bangren inn. Indian-like: Astral shrine for ships. Futuristic: Minigames. Stone Rustic: Metal forge. Dickensian: Science lab. Natural: Dimension shrine for zones.
Ending boss: Uragryph summons Dark Heart (swarm). Hippocamp summons Omukade (ride). Draconope summons Kraken (moving target). Goblin Warrior summons Hydra (multi target). Gnoll Warlock summons Taraxippus (barriers). Neferet, green axe knight, secret boss leading to paradise area with extra treasure, or teleport to crystal labyrinth with random monsters and wall food. Giant minotaur-like teddy bear with laser eyes. Gwendolyn transforms multiple Gaasyendietha: Giant ferret weasel with t-rex arms and additional oversized arms, standing on big elephant feet (for weight, opposite of hoof precision). Giant peacock thing with following eyes. Poltergeist becomes massive ghost mouse with glowing red eyes and tattered skeletal final form. Science lab monster with environment mechanics. Potion of Summon, attacks everything: Jubakko (red tree), Myrmid (blue ant), Gaja (green elephant), Hehu (black frog), Karkinos (yellow crab), Vorhe (white boar), Hecate (purple spider), Judjub (pink bird). Potion of Portal, teleports temporary realm: Manticore (air), Gnome (earth), Salamandra (fire), Wendigo (cold), Wart (frog alien with four vertical-slit eyes like a crown or devil horns). Goblin: the end of the world is, Omukade. Player: Omukade? that doesn't sound like heavenly music and trumpets. Goblin: ...trumpets?
Extra critters: Piranhacon, shark-like slugs. Roc Gagana, dragonite bird. Thalladite, drow miconnids. Juggernaut, golem automaton. Apollyon, skeletons of random form. Valkyn, flying bird people with tridents. Ghilaton, bipedal fish-like cyclopic alligator. Owlbear, beaked monster bear. Urhundyn, big slug with horns. Geryon, meld of 3 warrior. Gigelorum, shrinking purple monster. Kasai Rex, zebra striped velociraptor. Kelenkenope, giant bird moa. Quetzalraptor, quadruped bird. Ankylobadon, spikes and armor. Stegomotops, spikes and armor. Dimetraloch, large fin shocks. Tarbosaurus, giant rex-like. Apatosaurus, giant bronto. Jorogumo, woman upper half and spider body. Tarasque, elongated lion head, six bear arms, scorpion legs and armor. Amarok, giant wolf. Ghatotkacha, big person of magic. Gogmagog, unihorn big cyclops with 4 arms. Hecatoncheires, giant multiple of fifty body parts. Kludde, cat-bat. Ogopogo, giant serpent dragon. Vritra, snake dragon. Sleipnir, floating dragon horse with blurry 8 legs. Akhekh, antelope features, cross of griffin and drake, tiger fur and claw, feathered wings. Drakon Kholkikos, like Akhekh but big with 3 tongues and magic teeth. Chainsaw Lobster, cyborg carapace. Hatuibwari, four eyed rear winged drakes. Vodkobynikrax, double tailed snake, wings, human head, ox horns and drooping rabbit ears. Yahglamog, bipedal wolf-like bats that teleport. Baku, boar, elephant tusk & nose, dream eater. Ghul, shapeshifting horse skeleton that regenerates. Jungonock, rhino-tops pangolin, sting bites. Centycore, lion body, horse hooves, elephant ears and single ten-point antler. Carbuncle, squirrel like with ruby in forehead. Tiamet, fish like crocodile, grabbing tongues. Chatloup, cat head, stag horns, claws, hoofs. Boreyne, antelope, ram horns, dorsal fin, barbed tongue, tiger claws, hind talons. Ass-Bittern, donkey with bittern bird head. Anthalops, antelope with beak and saw horns. Arguhoga, fish body, random eyes in scales, four talon, tusks and ox horns, shoot rocks. Enfield, bipedal fox lion, throw axe and bomb. Gwnhidwy, satyr mermaid throw water balls. Heliodromos, vulture griffin mummy. Wolpertinger, goat-like unicorn lion rabbit. Jackalope, horned chimera rabbit. Kitsune or Kumiho, good or evil multi-tailed fox. Angwm, anteater like black bats turn red. Veluetan, tortoise with long haired spike shell. Lukwata, predatory catfish salamander. Mandragora, plant monster insanity screams. Merrow, undead merfolk monster. Mermicoleon, fish like antlion insect monster. Musimon, goat added with ram, double horns. Muscaliet, weasel mole with lower of squirrel. Nagha, snake jaw, lower snake, knife & shield. Udmup, shark body, human arms, eel tail. Platypus, cross of duck and beaver with sting. Glatisant, leopard body, talons, snake head. Surmalox, bronto unihorn, flippers, eel body. Scolopendra, whale shark tentacle centipede. Swamfisk, mollusk, rabbit ears and cow teeth. Tarandrus, color changing horned squirrel. Tatzelwurm, shoot rock, acid bite, electrocutes. Tiphon, wolf, lion tail, mane, pointed snout. Xaggorota, orca dragon, backward fins and b&w teeth. Maorete, spell casting otter-like monkey. Yippotryll, six leg hippo with bigger maw. Whowhie, dog headed furry chicken dragon. Zlatorog, white goat with gold horns.
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terminalblocks123-blog Β· 6 years ago
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terminalblocks123-blog Β· 6 years ago
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terminalblocks123-blog Β· 6 years ago
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terminalblocks123-blog Β· 6 years ago
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terminalblocks123-blog Β· 6 years ago
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elmex309 Β· 5 years ago
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Terminal Blocks – Types and Uses
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A terminal block in an insulated frame is a modular block that is used to secure multiple wires. There are many types of terminal blocks available in the market along with a wide range of accessories. In this blog, we will quickly learn about 5+ Types of Terminal Block Accessories as listed by Elmex. Elmex is a certified pioneer company manufacturing and supplying advanced electrical wire technology products and appliances.
In electrical wire termination technology, terminal blocks have a key role to play. Terminal blocks are used to secure multiple wires to lessen chances of electric shock. There are many types of terminal blocks available in the market. In this blog lets learn about 3 types of terminal blocks compiled by Elmex. Elmex being a pioneer supplier of terminal blocks and terminal block accessories offers, manufactures and supplies all kinds of terminal blocks.
Elmex offers screw type terminal blocks.
BRASS TERMINAL BLOCKS
Brass Terminals are made of Brass, Brass Strips, Alloy, Copper zinc alloy, Copper, Aluminum material. Primary application of brass terminals includes circuit protection (switch gears, circuit breaker and more), energy meters, inventers, high mechanical connections, flexible connections, direct connections, and low voltage devices. Corrosion resistance and current resistance make brass terminal a top choice in the market.
Elmex is a well-known brass terminal manufacturer in India.
THERMOCOUPLE TERMINAL BLOCKS
Elmex Thermocouple Terminal Blocks are composed of thermocouple grade calibration alloys. Thermocouple Terminal Blocks are usually grey in color. Thermocouple terminal blocks are further categorized according to the type of thermocouple type. Elmex offers 4 kinds of thermocouple terminal blocks.
Elmex is one of the best clamp manufacturers in India.
SHORTING TYPE TERMINAL BLOCK
A popular kind of terminal block in the market is short type terminal block. Elmex supplies shorting types terminal blocks in bulk order as well.
Order your terminal block now at Elmex – the best electrical panel manufacturer in Vadodara, Gujarat.
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