Duwunerider
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"i don't need no light to see you shine,
it's your golden hour!
you slow down time,
it's your golden hour!"
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After being beaten back by the Hive Fleet Behemoth, the Skitarii of the Covenant of the Omnisiah retreated back to a local air field to repair and retrofit their aircraft. They had little time to prepare before the tide burst out of the ruins...
The goal were to protect the two green and purple generators, while attempting to get the Archeoptor flying. It would need 3 turns to lift off. The emissary leads the Hive Fleets first wave, fresh off it's commanding performance in the last battle...
However this time the best is *absolutely bodied* by the Covenant gunline. My left flank proves a tuff nut to crack my right flank, however. That was having issues.
The rangers defending the right generator all dead, the Duneriders charge the Guant Mother, hoping to keep her away from the aircraft before it could depart. Just off screen, a noble engineer swathes through hordes of Termagants, holding the line until....
The Acrheopter Fulisade is able to successfully depart! With air support re established, the tide of the hive fleet withdrawals, hoping to reconsolidated biomass and prepare for another push.
Above them, however, the holy members of The Sanguine Knights, successor Chapter of the Blood Angels, have just come out of the Warp. There battle barge, *The Table Round*, stand ready to tip the tide of the battle.
Next time, the Death Company of the Sanguine Knights drop behind enemy lines, in a Deep Strike Tastic mission. Stay tuned!
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Adeptus Mechanicus Skorpius Dunerider
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They aren't perfect, and I sadly can't show you the others as they are at my gf. But they are mine and I love them
Oooooh, haven't gotten a dunerider yet, love it!
The 'urple, copper and blue is very nice, love the color scheme! Detailing on the tech priest is great, and the dunrider's fantastic!
Very nicely done, I also love them!
Also, these are perfectly good, just as they are! If the mini ain't gray, you've done everything right! Don't let anyone tell you otherwise, especially yourself :)
Purple, skits, dunerider, perfect
Skit's rating 10/10
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Meet Topaz Dunerider, an Elf Sorcerer looking for the origins of her family's magic.
Topaz was gifted with magic since birth. While encouraged to become more powerful, she was always interested in the origin of her powers. However, her parents couldn't seem to answer the question of where her powers originated from. But as Topaz began to study history and family lines as she grew up, she managed to track down a historical site said to be a place of worship for a group of ancient elves. Topaz then managed to join a group of archeologists hired to go and explore the site. Once there, Topaz managed to find artifacts that could have been significant to her lineage. The job was going great until one night, Topaz and the Archeologists were attacked by a group of tomb raiders who killed half the team, and stole the artifacts. While Topaz herself, managed to survive the attack, but she couldn't seem to find where the artifacts went. She searched all over the nearby towns for anyone they could've been sold to but no one seemed to have them. Now Topaz is on a journey to find the Tomb Raiders and find out why they stole the artifacts. If the artifacts weren't sold for money, perhaps they serve a different purpose.
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Built My first dunerider,
I'm going to call it the Deimos Mechanicus Vessel (DMV) The Glades partially because @machinespirited mention that they look like the hoverboards of my home swamp
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Riding a quad bike is one of the best ways to explore the Sahara Desert.
Is the Sahara Desert on your bucket list?
📌: Merzouga Desert, Morocco
Www.saharaatvquadadventures.com
#sahara_atv_quad_adventures #sahara_atv_quad_adventure #sahara #quad #quadbike #quadbikes #quadaventure #adventure #adventuretime
#adventureawaits #ergchebbi #merzouga
@saharaatvquadadventures #merzougadesert #atvridingadventure #atv #morocco #duneride
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I was at a tournament yesterday, someone needed a teammate and I joined in! I brought Admech and my teammate brought thousand sons. I didn't have a meta list, it was something I threw together at the last minute because of the short notice. I don't own any breachers so it would be an uphill battle. I didn't have time to paint everything either, so that's why you see a few silver models.
Game one: Vs black templars and thousand sons, 98-70, loss
Game two: vs T'au and emperor's children, 48-67, win
Game three: vs death guard and chaos knights, 96-32
Game one was against two good friends of mine, we had a lovely time, Magnus was scary but bad positioning on my end and not knowing the power of flamer bombs made this a loss.
Game two, underestimating the power of crisis suits the game™ in total a block of 6 suits and a commander killed 10 Ruststalkers, 9 wounds on a dunerider, 10 rubrics, Ahriman, 2 ironstriders and 6 out of seven wounds on a sydonian dragoon on turn 2-4 until they died. We still won because we had a cheese mission where we needed to put out extra objectives and scored max primaries on round 2 and on. The emperor's children didn't do much, they were mostly an annoyance from time to time. Also 3 kroothounds killed 5 skirarii in two fight phases. We had too much table presence in the end and had luck with secondaries making this a win.
Game three, it was the last game, I was out of steam so I didn't really think much and getting swiped by deathshrouds and Knights with very little heavy arms made this a definitive loss.
My first 3 games of 10th edition, it was fun! I will probably stick to smaller games and more casual settings for now. I mostly did this to help out my teammate because no one else wanted to. I'm a casual player and I'm okay with that. If I would change my list I would change my electro priests + dunerider to kastelans and as to have a bit more heavy firepower and something tough.
Fun fact, my manipulus killed 8 terminators worth of wounds with the meme cannon he only got to shoot 3 times, once for each game.
3 imperium ones with 2 wounds extra
3 chaos ones with 2 wounds extra
1 deathshroud termie
Have a good day y'all! 💕
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so a few days ago or so, I began a modded terraria playthrough, and I decided to make art of my character so far
if you want the stats (mod names are in parentheses)
HP: 240
Weapons: Starfury, Blood Septer (Homeward Journey), Corpse-Walker Staff (Redemption)
Armor: Silver helmet, Snow coat, Frigid Greaves (Spirit)
Vanity: all accessories off, Ancient Diver's Helmet (Spirit), Boreal Wood Breastplate, Marksman Boots (Spirit)
Accessories: Blizzard in a Bottle, Sandstorm in a Bottle, Dunerider Boots, Lucky Horseshoe, Shield of Cthulhu, Trapped Soul Bauble (redemption)
Defeated bosses: Trojan Squirrel (Fargo's), Eye of cthulhu
Art with references
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Just got some sweeeet dunerider boots in terraria
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I miss Austin. When he said he was gonna take a break I really was not expecting complete silence from him lol
realizing we haven’t heard his voice since the oscars outside of a little smidge in time 100 videos and the jfk airport video did a um number on me a couple weeks ago. i miss him bad i cannot wait for masters of the duneriders press to start.
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i think i need to get a skorpius dunerider for my imperial guardsmen or else i might die
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After being beaten back by the Hive Fleet Behemoth, the Skitarii of the Covenant of the Omnisiah retreated back to a local air field to repair and retrofit their aircraft. They had little time to prepare before the tide burst out of the ruins...
The goal were to protect the two green and purple generators, while attempting to get the Archeoptor flying. It would need 3 turns to lift off. The emissary leads the Hive Fleets first wave, fresh off it's commanding performance in the last battle...
However this time the best is *absolutely bodied* by the Covenant gunline. My left flank proves a tuff nut to crack my right flank, however. That was having issues.
The rangers defending the right generator all dead, the Duneriders charge the Guant Mother, hoping to keep her away from the aircraft before it could depart. Just off screen, a noble engineer swathes through hordes of Termagants, holding the line until....
The Acrheopter Fulisade is able to successfully depart! With air support re established, the tide of the hive fleet withdrawals, hoping to reconsolidated biomass and prepare for another push.
Above them, however, the holy members of The Sanguine Knights, successor Chapter of the Blood Angels, have just come out of the Warp. There battle barge, *The Table Round*, stand ready to tip the tide of the battle.
Next time, the Death Company of the Sanguine Knights drop behind enemy lines, in a Deep Strike Tastic mission. Stay tuned!
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