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#Fire Fighting Pumps Manufacturer
krunaldigitalads · 5 months
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Buy Fire Fighting Pumps Manufacturer
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simsinter · 5 days
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idexindia · 7 days
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midseo · 5 months
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precionengneering · 9 months
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Fire Fighting Pump Manufacturers
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flowmorepump · 1 year
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robertreich · 3 months
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Boeing Is Everything Wrong With American Capitalism
Excuse my language, but why is Boeing such a shitty corporation?
Their planes are literally falling apart in the sky.
At least six Boeing planes have had parts fall off this year — including an exit door in mid-flight. A whistle-blower has accused Boeing of a “criminal cover-up” of its safety failures.
But beyond this one company, Boeing’s descent is a case study in how American capitalism has become so rotten. Let me explain.
I’m old enough to remember when people used to say “If it’s not Boeing, I’m not going.”
But in 1997, everything changed when Boeing merged with McDonnell Douglas and became the only major maker of commercial aircraft in America. With no domestic rivals, it no longer needed to stay on the cutting edge of innovation.
Executives at Boeing who once specialized in engineering were replaced with Wall Street types who looked down on the engineers. One money-hungry CEO described those who cared too much about the integrity of Boeing’s planes, and not enough about its stock price, as “phenomenally talented assholes.”
To keep Wall Street happy, Boeing began spending billions on stock buybacks that pumped up the value of shares — money that could have been spent on safety and innovation.
It doled out hundreds of millions on campaign contributions and lobbying to lower safety standards, rake in massive government contracts, and boost its bottom line.
To cut costs, Boeing outsourced roughly 70% of its design, engineering, and manufacturing rather than rely on its experienced union workforce.
To further undercut its union, Boeing opened an assembly plant in South Carolina, a notorious anti-union state. Executives reportedly told managers not to move any unionized employees there.
This quest for profit resulted in massive quality control problems that were reported by engineers and machinists, but allegedly ignored by management. All of this inevitably led to the deadly safety issues Boeing faces today.
And because of Boeing’s monopoly-like power, it has been largely immune from any repercussions for its poor performance.
Boeing made it seem like it was punishing executives who led it astray by firing them, but still rewarded them with “golden parachutes” on the way out.
Folks, Boeing’s troubles should serve as a cautionary tale. It’s reflective of broader trends in our economy over the past forty years. Monopolization. Wealth siphoned off to rich shareholders at the expense of everyone else. Cutting corners on safety to save a dime. Bashing unions. All while spending big money lobbying the government.
Boeing may have become a shitty company, but that doesn’t mean we have to put up with it.
The government has the power to increase antitrust enforcement to bust up big companies — something that we are already starting to see in other industries.
It should also attach strings to government contracts and subsidies to ensure that private corporations are working in the best interest of the country, and not just their bottom lines.
It should ban stock buybacks, which were illegal before the Reagan administration, so profits are put back into improving the company, including the safety of products, rather than solely padding investors’ wallets.
Union power should be rebuilt, so that workers can once again act as a countervailing force to Wall Street.
And we should continue the fight to get Big Money out of politics.
It’s not too late to reverse course and chart a new flight path.
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shewrites02 · 3 months
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I don't know if it's okay to make a second request but can you make 14 for Zoro too? It's okay if you don't want to<333
Prompt Fourteen | Zoro x Reader |- “You said you loved me last night.” “Drunk words don’t mean shit.”
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A/n: This is apart of my 400 follower event. I've decided the prompt will be more of drabbles, than full fics. Check the prompt list here: 400 follower event
WARNING: NSFW (I knowww i said no nsfw, but this one just kinda happened lol)
I'm so sorry for the wait, I hope it lives up to all your expectations! Enjoy :)
Word Count: 1.1k
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How did you allow yourself to get here? So swept up and enamored with the swordsman. The first mate. Your crewmate- had life really been that cruel to you? Or was this manufacturing of your own doing? Don't think you'll ever get the answer to that., at least not now. Not staring into his drunken eye swooningly in the way you do.
"What?" Zoro asks, bringing the bottle to his lips again. You shrug, turning your face so he can't see the giddy grin that creeps up. Or the way your hands fly to your face at the feeling of warmth.
Zoro doesn't wait for your reply. Instead, his lips met yours in a slow, sloppy, passionate kiss. You can still taste the alcohol that coats his mouth.  
There were many times the swordsman has tenderly kissed you, but never have his lips tasted this intoxicating. It has you wondering what the pirate may taste on your lips. The vanilla of your lip gloss? The booze you had downed before sneaking into the green haired pirate's quarters? Or maybe it's just desire. A desperate primal need to savor the first mate .
"Touch me Zoro." You beg, though it's unbecoming. Although sober you will be cursing the memory tomorrow. You beg the swordsman for what only he can give you.
-
"Mhm ... you feel so good." Zoro grunts into your ear. 
His arms wrap around your waist pulling your bare chest flush against his. You nuzzle your head into the crook of the swordsman's neck.  Attempt to muffle your moans in his skin. The slow purr of Zoro's jagged breath has you questioning how much longer you'll last. 
"Fuck, Zoro-"   Your breath hitches in your throat at the fire that crawls across your skin. A burn that only intensifies with each thrust the swordsman makes. 
"I'm  gonna -"
The coils in your stomach snaps before your warning makes it to Zoro, but it is of no concern.  The swordsman is chasing his own relief. He holds you tighter, continues to fuck you through your high. His hold has moved from your waist to the cheeks of your ass. In quick fluid motions he is lifting you up before fully sheathing himself back into your heat. His fingertips burrow into your skin with growing fervor. The irregular, hurried pumps let you know he is close. 
"Fuck-" Zoro exhales in a ragged breath. The thread of his restraint completely unravels as he shoots his cum into you. His forehead lays against yours while his dick twitches inside you.
"I love you so much." He whispers planting a kiss to your  temple.
-
The following morning you wake to find yourself  alone in the swordsman's quarters.  The sheets ruffled, and cool to the touch in his absence. You try to fight against the furrow of your brows. The way your heart clenches at his stealthy escape. You knew the relationship- or lack thereof- you had with the pirate. Causal. Just sex. Were you foolish to believe his lust filled words were going to change that?
You unwrap yourself from the sheets. Dress in last night's clothes, to go creeping back to your quarters. You hear the rumbling of your crewmates in the galley. The sounds of breakfast beginning. The commotion has you moving in a hurried pace, praying that none of your friends would venture their way into the hall. Had no answers for all the questions they were bound to ask. It isn't long before you are presentable. As you approach, you can hear Luffy inquiring about you from down the hall.
When you push the galley doors open the entirety of the crew is at the table . They all stare back at you , awaiting an excuse for your tardiness. One that is not going to come. With a smile you take your place next to Chopper. The seat across from Zoro.
The swordsman has not met your eyes since the moment you walked in, and now was no different. His eyes cling to the plate as though the breakfast is the best Sanji has ever made.
It was an odd sight to see. The stoic swordsman, who had seen you naked , can't bring himself to look at you. Is he embarrassed? Does he regret what he said? You don't push him, wouldn't dare in the presence of all your friends. Just sit quietly eating at your food.
-
The watch on your wrist beeps aggressively at the top of the hour. A feature you are starting to regret asking Usopp for. The blaring reminder is just more evidence of how oddly the green haired pirate is acting. With a huff you push yourself to your feet. Give one last glance around before exiting the crows nest. You are moving faster than your mind can think. Before you have the opportunity to talk yourself out of it, you're storming to the pirate's quarters.
You don't bother knocking before barging right in. Zoro jumps from the bed startled by the sound. His brows furrow to the center of his face while he stares deadpan at you awaiting an explanation. An expression you return ten fold.
"We are supposed to train today... like we do every day."
With a huff the pirate rolls toward the wall turning his back to you. Mumbles something about being 'too tired' and to just train without him.
"You're being weird because you said you loved me last night!"
This has freed the pirate from any slumber that plagued him. He is now sitting upright, eye wide staring back at you. For a brief moment Zoro shifts his gaze away from you.
"Drunk words don't mean shit." he huffs.
"Is that so swordsman? cause your behavior surely isn't that of a man who didn't mean shit."
Zoro opens his mouth to speak but words don't follow. Just aimless sounds as he fumbles. Can barely maintain his composure as you are approaching with a devious smile.
"You're avoiding me. Admit it."  You tease in a whisper bent at the waist to eye the swordsman. Your hand meets his cheek , you feel the warmth before the red tinge peaks on his cheeks. "Is roronoa Zoro too scared to admit his feelings?"
"I'm not scared of shit."
In all of this back and forth the pirate has not shied away from you once. Tried to reclaim any personal space for himself . Instead he remains firm in your presence, even welcoming of your touch.
"I can tell you I love you." He mutters, darting his eyes to the lone porthole .
"Uh? Say that one more time Roronoa."
The swordsman grasps your cheeks pulling you forward till  your lips meet his. The kiss is not gentle, or soft. It is rough, demanding, but passionate all the same.  Everything the pirate is. 
"I said I love you. Don't be a brat now."' Zoro reprimands against your lips .
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If you enjoy my content or if you have $5 to spare , please consider donating it to Besan . she is a mother trying so desperately to get her family out of Gaza. She is still so far away from her go fund me goal!
Operation Olive Branch Spreadsheet
I know everyone may not have the means to donate, but if by some chance you have an extra $5 to spare please consider donating it to the families trying to escape the Gaza strip.
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y2klostandfound · 1 year
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Review - Jet Set Radio Future on Evolution Magazine Vol.3 (Videogame Magazine) (Italy, 2002)
Translation in English:
(Page 54-55)
DISTRIBUTION - INFOGRAMES
GENRE: ACTION PLAYERS: 1-4 MANUFACTURER: SEGA DEVELOPER: SMILEBIT FORMAT:XBOX MEDIA: DVD-ROM
The concept of love, roller skates and a can of spray paint...
Almost two years ago, Jet Set Radio for the Dreamcast revolutionized the concept of modern video games. It wasn't a sequel, it wasn't a third-person adventure, it couldn't benefit from a character of attraction like Sonic but, despite everything, we were facing a great game. To tell the truth, it wasn't even easy to classify it in a precise genre; Jet Set Radio was an action game, but it had one feature that was increasingly difficult to find in this industry; the originality. Too bad that for most everything has gone unnoticed for the simple fact of running on Dreamcast. Fortunately, the European launch of the Xbox has resurrected a franchise deserving of the attention of the mass (yes: I said mass) of gamers.
The scenario of the action is a futuristic Tokyo of 2024, in which we will dart around with our "fireblade" model skates at high speed, drawing graffiti on the walls and performing acrobatic evolutions on all plausible and "grindable" surfaces. The aim of the mission, in the role of the young skater Yoyo, will be to recruit new members for our gang (after having regularly defeated them) and fight the terrible Rokkaku, a corporation that keeps the city on fire and acts with the complicity of the police local. This will chase us with any means, including tanks and helicopters! The whole adventure will be narrated by Professor K, a rebel DJ at the head of the transgressive private radio Jet Set. After passing the tutorial, disguised as the first level of the game, and having made the acquaintance of Gum and Corn (already present in the Dreamcast version ) we will be ready to dive into the most eclectic and fun challenge of our new career as writers: painting the walls of the city! And it's a real blast running around Tokyo, especially thanks to the beauty of the levels, some of which are truly jaw-dropping. Local traffic, crows perched on the roofs of houses, people in modern clothes who run away when they see us, everything has been created with particular attention to the refinement of detail. Unlike the first episode, in which the graffiti was created through complex rotations of the analog stick, now it is sufficient to press the R key (or the X and Y keys if you are in the air); understandable choice, if you take into account the fact that most of the graffiti you will have to do during the race. Jet Set Radio Future, in fact, is faster and more adrenaline-pumping than the prequel, and the emphasis was placed by Smilebit more on the stunts to be performed with skates than on the drawing of the graffiti. Precisely for this reason, to try to reach the most hidden areas to paint, we will have to learn how best to exploit the livery of our skates to slide (grind) on the most unusual surfaces (telephone wires, railings, stairs and lamp posts) and increase the thrust of our jumps. Furthermore, after collecting ten cans of spray paint, we will be able to activate the turbo boost, useful for having a greater thrust during the stunt phase. This effect is emphasized by the Xbox hardware through a spectacular screen deformation, which lets the gamer's jaw sink a few feet.
If all this were not enough, know that by continuing in the missions we will be able to select new characters, each with their own personal characteristics, from a rich roster that includes twenty-one skaters. JSRF is not only great playability: the originality and immediacy of the gameplay are accompanied by an equally valid technical realization. Graphically, Jet Set is one of the best titles to appear on Xbox so far, if not the best. The three-dimensional engine behind the Sega production is entirely in cel shading: although the environment is entirely polygonal, the less trained eye has the impression of watching and playing a real cartoon. The large number of moving objects on the screen at the same time immediately catches the eye; but the much-discussed slowdowns are very few and, certainly, not such as to negatively affect the gameplay.
The richness of details is astonishing: not only will you be "inundated" by polygons wherever you turn, but also the variety and resolution of the textures are incredible. The whole game is full of touches of class: lighting effects, lens flare used at best, stylistic traits designed to give greater dynamism and speed to the evolution of the characters, very vast and decidedly "alive" environments. And all of this shoots at an almost constant 60fps! Fortunately, Xbox Pai owners weren't penalized by the conversion: JSRF makes use of the 60 hertz mode, the image is full screen, without annoying black bars, and all the dialogues have been subtitled in Italian.
The audio part is no less impressive, with a soundtrack that mixes songs from the Japan and U.S.A versions of Jet Set Radio and adds new ones. The opening track made by Hideki Naganuma (The Concept Of Love) is already an editorial catchphrase, and we wouldn't be surprised if you started humming it habitually, too. If you own a Hi-Fi system with Dolby Digital 5.1 decoding, be sure to plug in Xbox and savor the sweet panning of Jet Set Radio Future. If you do not yet own it, you may be satisfied with the more classic stereo mode.
“...the originality and immediacy of the gameplay are accompanied by an equally valid technical realization.”
Some elements of the three-dimensional environments can be destroyed.
The characters are made up of polygons in Cel Shading and animated in a fluid way.
(Page 56)
THREE CHEERFUL GUYS OUT OF THEIR MINDS
JET SET RADIO FUTURE SOUNDTRACK
The Jet Set Radio Future soundtrack includes a tracklist created by artists from the American hip hop scene. The Latch Brothers, a group formed by three nice composers (Mike D, Tick and Wag), wrote and composed five tracks of the soundtrack of the title Smilebit. The chosen style varies from rock to hip hop, passing through electronic music that gives the title a greater futuristic atmosphere. In addition, the Latch Brothers have remixed the songs from the prequel (which we recall were played by the likes of Bran Van 3000, The Prunes and BS 2000), resulting in an almost unprecedented musical accompaniment. To top it all off, there are some "extended versions" by other musicians on the defunct Grand Royal label: Bis, Cibo Matto, Scapegoat Wax and Russel Simins. WaveMaster's Hideki has also left his mark on the Xbox version of JSR: by him the opening track "The Concept Of Love". A track that has already entered the Evolution charts ...
The Latch Brothers discuss with Smilebit the possibility of composing some tracks of the Jet Set Radio Future soundtrack.
After an elaborate discussion, the proposal is accepted! In exchange for three copies of the game, the Latch Brothers will produce five unreleased tracks and the remix of those from the last edition. Of course, the final compensation was quite different....
(Page 57)
On the longevity side, Jet Set Radio has some ups and downs: although finishing the game the first time will not engage you for more than 10-15 hours in total, the Sega title is not the classic product that, once completed, you abandon altogether. In addition to the aforementioned characters to unlock, we will have the opportunity to "learn" new graffiti as well as to create new and customized ones. In this way, we will be able to unleash our artistic talent and daub virtual walls with only the limit of our creativity. In addition, multiplayer ensures (if you have friends to play with) a good number of additional hours of gameplay. There are five modes available, supporting up to four players: City Rush, a real speed race; Tagger's Tag, in which the goal is to "tag" your opponent first with spray paint; Graffiti Wars, the "graffiti war," in fact, where the winner will be the player who manages to cover as many walls as possible with their graffiti (you can even draw over each other's graffiti), Flag, a nice variation of the "capture the flag" seen in titles with pronounced shoot-em-up ambitions, and, finally, Ball Hog, a race through the chosen level in the company of a ball that we won't have to let get out of our hands.
The latter mode is even more fun when played "cooperatively" together with a partner to whom you can pass the sphere!
Looking for flaws in a title like Jet Set Radio Future leads one to first analyze the framing system: often, in fact, the virtual camera, in the grip of the speed at which your "skater" travels, tends to lose sight of the centrality of the scene. Other times you will have to move on very narrow surfaces, and, at times, the too-close view will be the cause of easy and deleterious falls. Although in the long run this slight flaw can be frustrating, it will be possible, at any point in the game, to bring the virtual camera view back perfectly behind our backs by simply squeezing the left trigger of the pad (somewhat as happens in Capcom's Maximo). It is actually likely that you will still make it through all the levels without too much trouble.
The difficulty, on the other hand, could and should have been calibrated in a more thoughtful way: overall, Jet Set Radio Future is quite simple to complete and, in some points, it is boring having to repeat the same situation too many times; just think of the fight with the boss of the last level: to get to the platform where he awaits you and to be able to face him, we could take more time than the actual fight requires. Also, the streamlined nature of the graffiti certainly doesn't add to the hostility of the missions. In any case, these are minor flaws, which in no way affect Jet Set Radio Future as a must for anyone with an Xbox and looking for a fast-paced and fun game, but also exceptional to watch and... to listen to! And if you loved the prequel on Dreamcast, you really can't miss it: JSRF is worth at least double its parent! - Ornella Lepre 
“... the Sega title is not the classic product that, once completed, is completely abandoned.”
This is the amazing screen warping effect you will witness when you activate the turbo charge
The dialogues are all subtitled in Italian and help to better understand the story.
CONTROL BOX - XBOX
PLUS:
- Breathtaking graphics that are smooth and full of classy touches - Original and funny - Excellent Pal conversion - Numerous multiplayer modes
MINUS:
- Framing system not always perfect - Simplified graffiti system - Long-lived but not infinite
GRAPHICS - 9
PLAYABILITY - 9
LONGEVITY - 7
SOUND - 8
GLOBAL - 8
An original title, fun to play, beautiful to look at and full of touches of class. A must for new Xbox owners
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usafphantom2 · 8 months
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France has Mirage 2000D fighter-bombers left over and Ukraine wants them
It is no wonder that rumors continue to circulate around France, Ukraine and the Dassault Mirage 2000D fighter bomber.
Fernando Valduga By Fernando Valduga 02/09/2024 - 15:41in Military, War Zones
Ukraine needs warplanes. France is retiring some of its Delta Mirage 2000D. And the French government has already promised Ukraine the best precision-guided ammunition from the Mirage.
If France is really going to donate Mirages, the announcement may occur soon. French President Emmanuel Macron is expected to visit Ukraine this month.
It is obvious that Ukraine would want some of the Mirage 2000D left over from the French air force. Supersonic, single-engine and two-seater Mirages are fully compatible with SCALP-EG cruise missiles and Hammer smart pumps. The first missile model is already in use in Ukraine; the Hammer will arrive soon.
The French Air Force acquired 86 Mirage 2000D fighters from the manufacturer Dassault and, after three decades of intense use during which several jets fell, it chose to upgrade 55 of the jets for service by the 2030s. This leaves about 20 of the planes that are surplus for France's needs.
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Ukrainian authorities have been keeping an eye on this type while working with Danish, Dutch and Norwegian authorities to acquire dozens of surplus European Lockheed Martin F-16s – and qualify Ukrainian pilots in single-seater fighters in the United States and Romania.
“It is possible that the combat capabilities of the Su-24M bombers will be improved by the Mirage 2000D,” Ukrainian Air Force commander Lieutenant General Mykola Oleshchuk wrote last month.
Oleshchuk is not wrong in linking the French fighter to the existing Sukhoi Su-24M bombers in his air force. The variable geometry sukhois are the main long-range attack aircraft of the Ukrainian Air Force.
Firing British-made Storm Shadow and French SCALP cruise missiles at a range of about 320 kilometers, the Su-24 blew up Russian navy warships, attacked Russian air bases, knocked down bridges in Russian-occupied territories and destroyed Russian headquarters.
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France gave Ukraine about 50 of the SCALPs of 2,900 pounds in 2023 and recently promised another 40. However, the United Kingdom donated an unspecified number of similar Storm Shadows - probably dozens of copies.
However, the Ukrainians have few bombers. The only Su-24M unit of the Air Force, the 7ª Tactical Aviation Brigade in Starokostiantyniv, western Ukraine, went to war in February 2022 with probably two dozen Sukhois. In 23 months of hard fighting, according to the Oryx website, he lost 18 of the bombers.
Although it is possible that Ukrainian technicians can bring back to flight status some of the dozens of abandoned Su-24s that were mofing in open storage in several aircraft cemeteries throughout Ukraine, there is another way to restore the strength of the front line of the 7ª Brigade: to give it the Mirage 2000D.
Yes, French jets would need new logistics infrastructure. Yes, Sukhoi crews may have to spend months qualifying for the Mirages. The investment may be worth it, however.
On the one hand, it is increasingly unlikely that Ukraine will obtain surplus warplanes from the United States. Republicans aligned with Russia in the U.S. Congress blocked more aid to Ukraine for months. If the Ukrainian air force intends to rearm itself, it should do so with European planes.
In addition, the Mirages may reach Ukraine shortly after Ukraine also receives a large shipment - hundreds, according to Macron - of bombs driven by Hammer rockets, each with a range of up to 55 kilometers.
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The Hammers, which come in 276, 1,100 and 2,200 pounds versions with a variety of search engine options. They are comparable to the Joint Direct Attack Munition gliding bombs that the United States gave to Ukraine before the Republicans cut the aid, and that the Ukrainians installed on their former Mikoyan MiG-29 fighters.
Where it takes time and effort to integrate a new Western ammunition into a Soviet-made Sukhoi or MiG warplane, the Mirage 2000D has been compatible with Hammer bombs since the ammunition debuted in French service in 2007.
Source: Forbes
Tags: Armée de l'air - French Air Force/French Air ForceMilitary AviationMirage 2000DWar Zones - Russia/Ukraine
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Fernando Valduga
Fernando Valduga
Aviation photographer and pilot since 1992, he has participated in several events and air operations, such as Cruzex, AirVenture, Dayton Airshow and FIDAE. He has works published in specialized aviation magazines in Brazil and abroad. He uses Canon equipment during his photographic work in the world of aviation.
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rametarin · 2 months
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A thought
Cybernetics and 3d printing and regenerative medicine are going to overlap in a way that some may consider disgusting, but is actually absolutely fantastic.
Okay, so. Currently, we grow agricultural animals for food, and byproducts, like wool. Be it sheep wool, alpaca wool, llama wool, cow leather, horn, etc.
We do not currently farm some animals, despite their superior quality, because doing so is difficult. Like spiders for silk. Yes we do have silkworms and things, but it's not the same.
Nature and animals have manufactured exotic things just as a consequence of adaptation and survival for hundreds of millions of years, and some extremophiles have devised strategies that fit into nature yet offered absolutely surreal amounts of mastery over any given thing. Be it gecko feet being adhesive free super sticky pads, or camouflage, or what have you, or the strongest teeth in nature belonging to a SNAIL.
And they don't use exotic ingredients; they just use common everyday basic minerals and ways to express them at ultrafine molecular levels that make them biologically. So.. It stands to reason, someone that can organize and program proteins and cultures of meat, could program structures to grow these things in controlled conditions.
If you're not picking up what I'm putting down here, I think we're going to have 3d printers that use animal proteins as a base in a chemical nutrient sludge to start them, and then grow those special parts of an animal like they're on a mutant specimen that just so happens to only be, for example, a sheep's skin. So you grow these absolutely enormous sheets of wool uniformly without the necessity of taking care of hundreds of sheep.
Now, logically there's no need for that; you're fighting with agriculture for blankets and shit. Unless you're a psychotic vegan trying to crash the natural grown wool market and ruin profit margins for sheep herders, there are so many better, more exotic and difficult to acquire things you COULD be doing with the technology. For example, you could have the 3D bio-printer make snake venom to make antivenins. You could have this synthetic pit made of viper DNA that is just a gigantic venom gland, literally producing as much venom as the entire family of snakes produce in a year, or have ever produced since nature gave us snake with venom as a defense mechanism.
Isn't that fucking wild?
Or how about an entire tunnel lined with bacteria and acid producing pumps leading to an enormous series of artificial bowels that do nothing but turn food waste into forms of methane that can be sequestered and made useful, dealing with the problem of breaking down bio-matter without intense heat, fires, smoke, or atmospheric contaminants? Dealing with every bit of garbage for unutilized calories and preventing it from just producing millions of tons of methane in a landfill, which pound for pound/kilogram for kilogram can be worse for the atmosphere and the environment than millions of cars on the road? Because organic structures made to exist independent of an animal could do that.
In theory there'd be no biohazard elements, it'd be as dangerous as having a goat die. Yes there's some risk of bacteria and shit, but. it's just a dead body, not a nuclear wasteland.
And speaking of nuclear wasteland; What about artificially generated biological containers for bacteria that consume radioactivity? Imagine some sort of techo-organic GI tract that could consume the Elephants Foot faster than that bacteria have eaten it where it currently lays in Chernobyl. Nuclear waste that would've taken tens of thousands of years, or centuries after vitrification, gone in months.
Organic 3d printing is so much more than just the ability to rapidly fabricate cloned hearts, nerves or any other organ.
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krunaldigitalads · 5 months
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simsinter · 5 days
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Movie Review | Monster Hunter (Anderson, 2020)
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Maybe I was more tired than I realized watching this, or maybe I'm just getting dumber and reacting to movies on the level of pure sensation than actually trying to keep track of narrative elements, but I had a weirdly difficult time following along with this. I won't rule out those first two reasons, but I also found this awkwardly paced. One can charitably describe this as "lean", in that we're basically hit with incident after ostensibly exciting incident, and it's refreshing when a movie isn't bogged down in exposition, especially for potential future sequels (although this annoyingly ends with a cliffhanger and post-credits scene). But I still expect a movie to set things up and sell us on the significance of certain developments. Perhaps I was too zoned out to notice all the intricate groundwork this might have been laying, but it seemed that every few minutes we were getting hit with a new monster that it never bothered to set up, rushing through the confrontation so as to undermine any awe the monster might inspire, and the racing along to the next action scene. There's no breathing room, no moments to sit back and savour what the movie's serving.
I also think some of that lack of awe stems from the visuals, largely the 2.35:1 aspect ratio, which often suggests grandeur when deployed in the more tactile epics of yore, but feels claustrophobic here, undercutting any real grasp of the monsters' size. And while I understand there was actual location shooting, the CGI-assisted cinematography renders everything plastic in a way I often found unpleasant to look at. Paul W.S. Anderson is a director I've been unable to fully embrace, and I don't think this makes a particularly good case for him. His affinity for clean geometric compositions clashes with the desert setting, as whatever order he finds in the manufactured interiors of his Resident Evil movies is totally absent here, and the plain desert landscape leaves a dearth of interesting things in the frame to look at. And while the action is less incoherent than in the last Resident Evil movie, the cutting is still too frantic to let any of the juicier images breathe. I will at least say that the confrontations here at least seem free of the inconsequential back-and-forths and arbitrary denouements of his fight scenes elsewhere. And there are individual images, like the shells piling up as the heroine fires a machine gun, or the part where she whips out a rocket launcher, that made a direct appeal to my inner fifteen-year-old, the dork who saw the end of the first Resident Evil when the heroine pumped a shotgun and the camera pulled back and thought it was the coolest shit ever (but then waited over a decade to watch the whole movie for fear that the movie would actually be lame, which sadly turned out to be the case).
Despite the fact that production was completed prior to the pandemic, this definitely feels like a pandemic-era "blockbuster" with its small, weirdly insular and artificial world, but I suppose Anderson's movies have always been modestly scaled and budgeted for special effects extravaganzas. I do wonder if my growing interest over the past few years in '90s studio vehicles has been a subconscious reaction to this, as those movies offer large casts, seemingly lived-in worlds and tactile pleasures. This one has a bunch of randos that it fails to define with any personality and throws in even more randos in the third act, although I did enjoy the chemistry between Milla Jovovich and Tony Jaa, who bring their own brands of charisma to the material, and for some reason there's an anthropomorphized cat not unlike the one in Dragon Ball Z, and I will never say no to Ron Perlman showing up at any stage in a movie.
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midseo · 23 days
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flowmorepump · 2 years
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Fire-fighting pumps are an essential tool for fire control and protection. These powerful pumps are used to deliver large volumes of water to the site of a fire, providing the necessary pressure and flow to extinguish the flames and prevent the fire from spreading. In this article, we’ll take a closer look at how fire fighting pumps work and why they are essential for effective fire control. 
We’ll also discuss the different types of fire-fighting pumps available, the advantages of using these pumps, and factors to consider when choosing the right fire-fighting pump for your needs. Whether you’re a firefighter, a building owner, or a concerned citizen, this guide will provide valuable information on firefighting pumps and their role in fire control and protection.
The different types of fire-fighting pumps available
There are several different types of fire-fighting pumps available, each with its own unique features and capabilities. Here are some of the most common types of fire-fighting pumps:
Portable pumps: Portable pumps are small and lightweight and can be easily carried to the site of a fire by firefighters. These pumps are typically powered by a gasoline or diesel engine and can be used in a variety of settings, including forests, buildings, and vehicles. Portable pumps are ideal for responding to fires in remote or difficult-to-reach areas.
Stationary pumps: Stationary pumps are larger and more powerful than portable pumps and are typically installed in buildings or vehicles. These pumps are often connected to a water source, such as a fire hydrant or a nearby river, and can deliver a higher flow rate and pressure than portable pumps. Stationary pumps are ideal for protecting buildings and vehicles from fires.
Electric pumps: Electric pumps are a type of stationary pump that is powered by electricity, rather than a gasoline or diesel engine. These pumps are quiet, efficient, and environmentally friendly, but they are only suitable for use in areas where an electric power source is available.
Hydraulic pumps: Hydraulic pumps are a type of stationary pump that uses hydraulic fluid, rather than water, to fight fires. These pumps are often used in industrial settings, where water may not be available or may be unsuitable for use on certain types of fires. Hydraulic pumps are highly effective at extinguishing fires, but they can be expensive and require specialized training to operate.
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