Freja Aldhomr
*character design subject to change, potential rework in progress.
CHARACTER BIO
NAME: Freja Aldhomr (pronouned fray-uh awld-ho-murr)
AGE: Physically 27, true age unknown due to spending time in the realm of the fair folk
LANGUAGES: Common, norse-equivalent (based on setting)
BIRTHDAY: October 11th
SPECIES: Iceborn human
GENDER: Female
PRONOUNS: She/her
SEXUAL ORIENTATION: Heterosexual
PROFESSION: Mercenary / Adventurer
PHYSICAL DETAILS:
HAIR: Short, white
EYES: Light blue
SKIN: Pale white
HEIGHT: 5'9"
WEIGHT: 150 lbs
TATTOOS / SCARS: Freja has a fist-sized scar near her left shoulder blade and above her sternum from when she was impaled by a cursed spear.
SPECIAL ITEMS: Enchanted oversized bracers that hover around her wrists.
Physical Capabilities:
Strength: Freja is quite strong, being able to fight on the frontlines in combat. Part of this is due to the elemental she is bound to.
Dexterity: Average
Hardiness: If Freja is one thing, it’s durable. Her body has been reinforced by the elemental spirit housed within, and she’s even capable of deflecting blades off of her arms when using its power. She is by no means impervious, but she is certainly harder to wound than most
Weapons: Freja conjures a spear made of ice as her main weapon
Mental Capabilities:
Intelligence: Average, though she is quite learned in alchemy and general herbalism from her time with the witch Melusynne
Wisdom: Average to slightly above average. She’s learned a few lessons in her lifetime.
Charisma: She’s a bit clumsy when interacting with others, but some see it as endearing. She does try to be friendly, however.
Supernatural Capabilities:
Elemental Binding: Freja’s life was saved by Melusynne, the witch. Melusynne stabilized her from death by binding Freja to an ice elemental whose natural power aligned with Freja’s iceborn blood, granting her even further hardiness. Due to this, Freja is able to call upon the elemental that is bound to her to enhance her combative capabilities by borrowing its strength.
Backstory:
Freja Aldhomr is the daughter of Lars and Friga Aldhomr, an only child. When Freja was a child, her family entered the Eynvarg tribe, a northern tribe of barbarians formed of outcasts bound together. The tribe she was born into, the Völsung, was decimated in an enemy attack. Fearing raising a child in a tribal war, Friga took Freja from the Völsung with the chieftain’s blessing and Lars stayed behind to fight. Freja and Friga never knew what happened to him for certain, but the fact that he never sought them out afterwards was telling enough.
Within the Eynvarg tribe, Freja was selected as a candidate for the iceborn blessing in her youth. It was a magical ritual that would imbue her with the ability to manipulate ice magic, as well as extend her natural lifespan. The Eynvarg’s chieftain Tyrvald was one of the few who knew the secret means to bestow such a powerful blessing. While each iceborn’s proclivity towards ice magic varied, it was nonetheless a powerful boon and a great honor to receive in their culture.
While her blessing gave her a proclivity towards ice magic, Freja was more interested in melee combat. Her childhood crush Arkyn Baldr, the grandson of the chieftain, was also an iceborn who focused more on physical training rather than magical training. Additionally, the tribe was full of expert warriors from all across the lands who could train her. After all, the Eynvarg tribe was made up of exiles and strays, lone wolves who united together to form a new pack. Freja found she had a talent for the spear, but she was only just barely proficient with it when a tribal war began. In the first battle, Freja broke her leg and was unable to fight until it healed.
She was resting in the medical tent a week and a half after breaking the bone when the camp was surprise attacked, their approached concealed with magic. Freja managed to escape immediate death by hobbling out of the tent with a spear as a walking stick, but she didn’t get far. Enemies chased her, and Freja ran into the night to escape. In the tundra plains, there wasn’t much cover, and she took a spear to the back. Ironic, really. She didn’t make it much further before she collapsed. But in the little distance she did walk, she unintentionally stumbled across a gateway to the realm of the fair folk.
Freja awoke in a witch’s hut, the thick smell of herbs in the air and pain all over. Her memory was a mess, and the woman who was caring for her was a complete stranger. Melusynne was her name, a black haired beauty with pointed ears who looked to be in her twenties. Melusynne informed Freja that she came upon her dying in the woods with a cursed spear through her torso. The curse was a violent one, designed to poison not only the body, but the spirit, draining the recipient of their vitality and mana until death. Melusynne explained that she summoned a spirit of nature to reinforce Freja’s mana to fight the curse, but unexpectedly, the spirit made a bond with her. The witch gestured to Freja’s hands which she found covered in ice with jeweled bracers floating around her wrists, bracers much too big for any human to wear.
The bracers, Melusynne explained, carried a special enchantment to house the ice spirit that had bound itself to Freja. The ice spirit would continue to provide mana , reinvigorating Freja’s body until she could overcome the curse. Eventually, Freja would learn to manifest part of the elemental spirit’s power through the bracers as a medium, gaining even more control over ice magic..
Over the next few weeks Melusynne helped Freja to rehabilitate her body which was in awful shape from the battle she no longer remembered. After that, to repay the woman’s kindness, Freja helped Melusynne with any work she could around her small log cabin.
Freja of course let Melusynne know of her memory loss, and over three months the two had little luck recovering any important information. Freja knew she had come from somewhere cold, but Melusynne lived in a temperate forest, nowhere near any Arctic or Antarctic regions. With no real idea of where to go or who to find, Melusynne proposed the idea of Freja traveling the world by herself. Perhaps experiencing a myriad of new things would jog her memory. Freja agreed, and after a warm goodbye to her savior she departed. And so, Freja left Melusynne behind, leaving the fair realm and seeking new experiences and adventure.
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