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#GDC Summer
antiquitea · 1 month
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𝐧𝐢𝐧𝐞 𝐩𝐞𝐨𝐩𝐥𝐞 𝐢 𝐰𝐚𝐧𝐭 𝐭𝐨 𝐠𝐞𝐭 𝐭𝐨 𝐤𝐧𝐨𝐰 𝐛𝐞𝐭𝐭𝐞𝐫
i was tagged by @swifty-fox and @sempervera - thanks babes!
LAST SONG? airport motels by crystal skulls. i'm putting together a playlist of vibes from one specific summer (2018) and ... that's on it!
FAVOURITE COLOR? lately it's been yellow 💛
CURRENTLY WATCHING? it's always sunny in philadelphia. it's mostly a rewatch right now, but i haven't seen later seasons.
LAST MOVIE? 21 jump street. it's a comfort movie for me, and i've probably watched it a dozen times.
SWEET/SPICY/SAVORY? fuuuuck. i'm both a sweet and savoury girlie. kinda depends on the day.
RELATIONSHIP STATUS? married to a golden retriever gamer boy, affectionately known as mr. megan.
CURRENT OBSESSIONS? i am still deep in the trenches of my masters of the air obsession. glen powell is in there too.
LAST THING YOU GOOGLED? the address of a cafe mr. megan and i are going to later to hang out with some people he met at gdc a couple of years ago.
LAST THING YOU READ? (thanks for adding this one @sempervera!) done and dusted by lyla sage. it was a a DELIGHTFUL and spicy western romance. pictures lewis pullman as luke in my head the whole time. i'm reading the sequel, swift and saddled right now, and wes is glen powell. i don't make the rules she literally wrote them that way.
no pressure tags to the following people: @whirlpool-blogs, @wildbornsiren, @anachilles, @dreamingundone, @carnevol and @bcofl0ve!
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leafened · 6 months
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video game demo i co-wrote is out and went over extremely well at a gdc indie party like was the crowd fav out of smth like 80 entries and we're in talks with publishers (finally omfg). got very positive feedback from other indie creators and mainstream execs alike. stressed because i don't know when the budget will be approved and I'll be out for summer break in less than two months so like.. entering financial purgatory once more.... but at least things look good. after this is all over and i can commit to a place i wanna get a job as a legal researcher/assistant or a private investigator. i'll miss this job so much tho I'd teach art forever if it paid enough
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ramtracking · 6 months
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AMD promises big upscaling improvements and a future-proof API in FSR 3.1 [ Nvidia ]
AMD promises big upscaling improvements and a future-proof API in FSR 3.1 [Highlights] Last summer, AMD debuted the latest version of its FidelityFX Super Resolution (FSR) upscaling technology. While version 2.x focused mostly… FSR 3.1 reduces ‘shimmering’ around objects and offers improved detail preservation, among other upgrades. AMD unveiled FSR 3.1 at GDC, upgrading the API so that you can…
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jcmarchi · 10 months
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Enchantment, Esteem, And Eulogies
New Post has been published on https://thedigitalinsider.com/enchantment-esteem-and-eulogies/
Enchantment, Esteem, And Eulogies
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Introduction
“Do you miss E3 in-person events?” Geoff Keighley reads calmly.
It would not have been, all things considered, an unusual question to ask one of the game industry’s leading personalities. The Entertainment Software Association’s Electronic Entertainment Expo, better known as E3, has long been a dominating feature of the summer. But in the wake of the COVID-19 pandemic, the ESA hasn’t been able to open the doors to the highly regarded in-person convention.
However, Keighley is the driving force behind Summer Game Fest, a newly established but increasingly successful showcase effectively competing with E3. The query came from one of the many viewers who tuned in to see him speak candidly on YouTube following the Xbox/Bethesda showcase, one of Summer Game Fest’s crowning jewels. Keighley’s answer notably dropped any mention of the ESA’s show.
Admittedly, talking about the rival event and the current, contentious shape of the summer showcases is a strange way to begin a look back at the renowned show. But, curiously, the question above underscores just how impactful E3 has been for the game industry. Without the apparent intention to slight Summer Game Fest’s producer, the viewer conflates the idea of a summer gaming convention with E3. The question concisely articulates what the show still means to many: a traditional, inevitable, and unshakable mainstay of the industry’s yearly agenda – even if E3 has undergone cancellations, adjustments, criticisms, and competition in the last few years. Despite its recent stumbles, the expo continues to hold on to its carefully cultivated clout, which goes back decades.
Foundations of Gaming’s Biggest Show
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Foundations of Gaming’s Biggest Show
The first E3 took place in 1995. Some might argue the Game Developers Conference (GDC), first held in a California living room back in 1988, can claim a longer history, but GDC didn’t coalesce into the shape we recognize today until 1996, the same year as the first Tokyo Game Show. Other current popular game-centric events, like PAX and Gamescom, didn’t hit the scene until the early 2000s. And according to Kinda Funny co-founder and one-time E3 host Greg Miller, that long legacy is what makes the show gaming’s biggest.
“What makes E3 such an event is its history,” Miller tells Game Informer. “E3’s reputation precedes itself. And it grew by leaps and bounds because the more people would talk about it or report on it, the more people would read that. And then the more people would be inspired [to say], ‘Oh, I want to go to that.’”
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It’s hard to argue with him. E3 has been around for 27 years, meaning an entire generation of gamers have never lived in a world where the show didn’t exist. Many up-and-coming game journalists entered the profession hoping to cover the expo. It was the industry’s white whale. And numerous veteran writers still recall the excitement of its rise, realizing their niche hobby was jumping into the wider consciousness.
“I remember getting that first E3 badge and being like, ‘Oh my gosh, I’ve made it,’” Miller recalls. That was 15 years ago when he was still writing for IGN. But despite the many conventions Miller would later attend, he explains the ESA’s show had an element of magic. “E3 was always this event where the excitement was crackling,” he says. And he’s not the only recognizable personality with long-time veneration for the convention.
“22 years ago, I walked into the first E3 as a wide-eyed 15-year-old kid who didn’t quite know his place in the world. E3 Expo brought my hobby out of my computer and into mainstream culture,” writes Geoff Keighley. The expo’s future competitor used this line in 2017 to introduce the world to his new, interview-focused E3 offering, the E3 Coliseum. Its panels brought developers, publishers, industry insiders, and more together to dive deep into some of gaming’s most anticipated projects.
“To be honest,” Keighley continues, “the spectacle of E3 convinced me that I should devote my career to this incredible medium.” The allure of the busy show floor and spotlighted stage wasn’t limited to just video game media; it attracted people from every corner of the industry.
Magic On and Off the Stage
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Magic On and Off the Stage
Though now retired, former Nintendo of American president Reggie Fils-Aimé is one of the industry’s most recognizable faces and no stranger to the E3 stage. In a recent interview with Game Informer’s Brian Shea, he reminisced over his introduction to the show with the famous words, “My name is Reggie. I’m about kicking ass, I’m about taking names, and we’re about making games.” It was a moment that not only endeared him to the gaming audience at large but also underscored how unexpected, compelling, and influential the live shows could be. Fils-Aimé became an almost overnight sensation, proving E3’s stage was the place where a personality-laden speaker could make a powerful impression on gamers.
Thanks to new technologies, the overflowingly popular shows were beginning more and more to aim directly at the target fanbase. This shift helped make gaming executives – like Mario creator Shigeru Miyamoto, who came out wielding the Master Sword the same year as Fils-Aimé’s debut – and their products household names.
“The reputation of E3 goes hand in hand with the coming up – and I’m old, of course – but the coming up of the internet. It starts from me reading EGM,” recalls Miller, referencing the Electronic Gaming Monthly print magazine that served as many pre-internet gamers’ source of news. “But then it becomes running out of class and going to IGN, going to GameSpot being like, ‘What has gotten announced? What’s happening?’”
With so many new audience members eager to hear the updates spilling out from its stage, the summer showcase rose to even higher prominence. Miller describes E3 as becoming a “giant runaway huge event” unlike any other trade show.
“You’d see Nintendo and PlayStation and Xbox and Konami and everybody side-by-side out there to talk about what they’re doing and really have this thing of, ‘We’ve all agreed, there’s this unspoken contract that this is where we will go, and we will tell you where the next 12 months of gaming are going to take you,’” Miller says. “That’s what made E3 ‘E3.’ It was this idea of the industry coming together to talk about where they’re going.”
While it’s easy to see how that electrified atmosphere could affect viewers, who went away excited for the newly revealed titles, Fils-Aimé explained to Game Informer how the show’s power began transforming things behind closed doors in the industry’s biggest companies. According to Fils-Aimé, his famous debut lines – and the fans’ viral reaction to them – changed the way Nintendo evaluated all future gaming presentations. After 2004, the home of Mario, Zelda, and more started to comb through fans’ online responses to press conferences carefully. It would then incorporate that information into the corporation’s marketing strategy. But while E3 was large enough to affect various facets of the industry, it was far from impervious to the winds of change.
The King is Dead, Long Live the King
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The King is Dead, Long Live the King
Inevitably, any conversation about E3 will feature the participants questioning each other about the first time they attended. I couldn’t resist asking Miller, but it led down an unexpected path. Without delay, he replies that the first E3 he attended was in 2007, following this up with something slightly startling.
“And it’s notable, of course, because it was the year E3 died.”
For such a lively, energetic show, the phrase ‘E3 is dead’ has been a constant refrain. No matter what had happened during the event – awesome reveals, intriguing news, et cetera – someone would declare its certain demise. However, Miller has a pretty good reason for his assertion.
“My first E3 was the Santa Monica E3, where Gamecock had a funeral procession through the streets of Santa Monica for it. And we bounced around to a million different little locations trying to get to it before they were like, ‘You know? This is actually worse. We will bring back E3 the traditional way the next year.’”
In 2008, the organizers brought the, at that point, 13-year-old showcase back to its familiar home in the Los Angeles Convention Center, but it was far from a traditional experience. The past year’s move had been the symptom of the expo’s ongoing identity struggles, not its cause. Hoping to brand itself as a place for the industry’s insiders, the ESA strictly limited E3’s 2008 guest list. Only about 5,000 people walked through the deserted-feeling convention halls, which could easily accommodate ten times that number. The wildly restricted turnout still holds the record for the show’s lowest attendance.
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But E3 wasn’t dead, and over the next decade, it became just as popular as ever. Years like 2016, where Sony revealed its God of War reboot, announced Marvel’s Spider-Man, debuted Horizon Zero Dawn gameplay, and more, earned their way into gaming showcase history. E3 began selling an almost record-breaking number of badges every year and, once again experimenting with what it wanted to be, even opened its doors to the public.
Everything changed in 2020. For the first time in its over two-decade life span, E3 was canceled. The abrupt action left an obvious vacuum, which game makers and promoters attempted to fill with their own digital showcases. Trying to adjust to the needs of the time, E3 came back in 2021 as an online-only event, boasting hosts from around the industry, including Greg Miller, Jacki Jing, and Alex “Goldenboy” Mendez. However, the show was again canceled in 2022. Talking with The Washington Post, ESA president and CEO Stan Pierre-Louis recently announced that E3 is set to make a comeback next year.
“We’re excited about coming back in 2023 with both a digital and an in-person event,” Pierre-Louis said. “As much as we love these digital events, and as much as they reach people and we want that global reach, we also know that there’s a really strong desire for people to convene — to be able to connect in person and see each other and talk about what makes games great.”
Despite the CEO’s confidence in E3 and the importance of an in-person convention, it is uncertain if it will be safe to hold a large-scale conference next year. Other shows, like GDC and PAX, have put on physical events, but ensuing COVID cases dogged both. However, it seems like the ESA is going full speed ahead with its plans as it announced a partnership with ReedPop, the company behind New York Comic Con, Star Wars Celebration, and PAX. This unprecedented team-up hints that E3 will continue to move away from its industry-focused image, becoming an event for the public like other gaming conventions when it returns in June 2023. And once again, E3 seems poised to wrestle with its identity, leaving its future unclear.
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“I don’t know what E3 is anymore,” says Miller when asked if the show is still the grand event it once was. “I think E3 doesn’t know what E3 is anymore. And I think that comes from a multi-front war. You have Geoff Keighley moving in on their turf and doing a great job with Summer Game Fest. You have COVID changing the way the world and the industry work in general. And then you have this show that already was struggling with, ‘Are we for consumers? Are we for the press? Are we for the industry?’ Where does all that net out? I feel like we haven’t seen E3 have the chance to really negotiate that water and figure out what they want to be and what they’re going to become.”
As I speak to him, it seems like the Kinda Funny co-founder would accept a new era of summer showcases. However, gaming’s long-time ‘biggest show’ isn’t ready to relinquish its crown, and Miller is still cheering it on.
“I would be heartbroken if E3 went away,” he says. “I think for all its warts and problems, E3 is something special, both for the people who attend and the audience back home watching. I love E3, and I want it to succeed. But I want E3 to succeed doing the right thing. I don’t want it to just exist to exist. I want it to exist because it’s benefiting the industry, the fans, the publishers, the developers, you name it. It needs to work for everybody.”
Greg Miller On E3 And His Career
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Greg Miller On E3 And His Career
In-person shows have been essential for the game industry as these events facilitate finding work and making vital connections with peers, fans, and employers. And there was no bigger venue for that than the long-time, industry-centered Electronic Entertainment Expo. But its career-boosting properties aren’t always apparent. When asked whether he believes the show influenced his career success, Kinda Funny co-founder and CEO Greg Miller took an uncharacteristic pause.
“I mean, I think I’d be remiss if I say it hasn’t affected my career,” Miller eventually responds. “The problem is, I think it has affected it in so many ways that are so small. But, you know, I’ve been around for so long. And I’ve made so many – not even to use friends like we’re going to go grab a beer – but I’ve made so many acquaintances in the video game industry. I remember when I’d come on for one or two interviews during an IGN live show. And when you do that kind of thing – as we’ve seen throughout the industry is for better or worse – that’s usually a gig you’ll do over and over again.”
“[E3 gave] me those kinds of opportunities and those kinds of ‘at bats’ to get in there and really earn my keep and prove that I’m good at talking. Then I can be put on the grandest stage of them all and eventually get to the point where even E3 themselves say, ‘Okay, well, you should come in and host for us professionally.’ E3 has been a key success metric, I guess, every year of how I’m doing. It seems like the opportunities keep getting grander and grander.”
This article originally appeared in Issue 348 of Game Informer.
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thetoxicgamer · 1 year
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Remnant 2 Completely Revamps Your Build Choices, and Soars as a Result
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While PCGamesN was at GDC 2023 in San Francisco, we had the opportunity to get hands-on with Remnant: From The Ashes 2, the sequel to the third-person Souls-like co-op shooter. The co-op game has redesigned its progression and build customisation so that you'll never have the same character twice. Soon after revealing Remnant 2 at The Game Awards last year, Gunfire Games offered me the chance to play the game. To temper your expectations, I played as three of the game’s classes – or archetypes as they’re called – repeatedly in one level and against one boss. I didn’t play the game in co-op either, so exactly how all of Remnant 2’s systems stack up when played alongside others remains to be seen. If you haven’t played the original Remnant: From the Ashes, it’s important to note that Gunfire Games has really leaned into some of the core design principles of the genre defined by Dark Souls. Spatial awareness is key, so understanding what each enemy can do, how they can move, and what they’ll be doing when not in your peripheral vision is vital. Combining this with solid shooting mechanics and a wide range of guns is a lot of fun, as once you find yourself dodge rolling around enemies and their attacks while popping off crits and using your abilities, everything about Remnant 2 starts to click. It might take a while to get to that clicking point though, as the new passive abilities and archetype system are a lot to get your head around. I was forced into playing mid-game with a complete build (such is the nature of a preview) but with some proper onboarding, you’ll be there in no time. The new archetype system is a really fun twist on the original Remnant formula too. I got to grips with the fast-firing Gunslinger and their quickfire ability (which is very similar to Cassidy’s ult in Overwatch 2), the heavy and their damage-absorbing abilities, and the Handler, who was automatically my favourite archetype simply because they come with a dog companion. Every game that gives you a dog is automatically on my radar so, I stuck with this archetype. https://www.youtube.com/watch?v=ujJl1oWiJH8 The Handler was great for solo play, as the dog can revive friends, target specific enemies, and provide you and your team with buffs. It’s clear Remnant 2 is going to offer a metric ton of player build choice too, because any two archetypes (three of which I played) acan be combined into one build. So you can be a gunslinging handler or a heavy with a quickdraw, if you so choose. I was also given revolvers, rifles, machine guns, shotguns, and more for each arsenal, and you’ll be able to mix and match any guns you want with your dual archetype build, creating truly unique opportunities for your characters. You don’t just blend weapons with archetype pairings either, as a plethora of weapon mods offer up alternative fire modes, from grenade launchers to under-barrel shotguns. Remnant 2 completely revamps your build choices, and soars as a result If it hasn’t been made clear already, between weapons, weapon mods, dual archetypes, passive perks, and abilities you’ve got a countless number of build combinations in Remnant 2. Hopefully the progression system’s pacing – which I didn’t really get a chance to feel out in my mid-game demo – matches the breadth of choice Remnant 2 wants to offer, because if it does there’s an excellent game in that mix that you’ll be coming back to again and again. Playing a vertical slice of a game where progression and long-term customisation are half of the fun, it’s hard to fully understand just how these parts of the game will work. With that said, the sheer amount of customisation I was shown while playing was unreal, so you shouldn’t ever be stuck for unique builds and options. While you wait for the slated summer 2023 launch of Remnant 2 on both Steam and the Epic Games Store, our list of the best Souls-like games and RPG games you can play right now is sure to keep you and your group of friends busy. Read the full article
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k00287270 · 2 years
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Icon Design Workshop
Today I took the Icon Design workshop for my GDC elective. We were tasked with creating an icon that clearly demonstrated a concept related to our project. I chose to create these snake ticket icons as it related to my project concept of the movements I made couch surfing throughout the summer of 2022.
I started the icon design process by sketching out various shapes of train tickets in black, grey and white.
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Icons must be easy to read from a distance and stand out. I took the outline of a train ticket and cut the silhouette of the side profile of a snake weaving through. I was travelling a lot last summer and I felt like a snake for finally speaking up more about my home life.
I also sketched out some concepts of my a figure surfing a moth. Thinking further about deceptive and generally disliked animals, moths came to mind. I especially liked the idea of using a moth in my icon as they are often drawn to lights tuned on at night during the summer, much like myself last year. A figure surfing the moth like a wave as a more literal reference to couch surfing.
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I ultimately scrapped this idea as it felt like more of a reach in terms of metaphor, and was visually unappealing.
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Here is a clearer close up of some of my snake ticket icons:
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I appreciated this workshop for how it made me think about readability and communication within icon design. The workshop also inspired me to explore the snaking aspect of my icon, and the emotions felt during this time.
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ummunanik · 2 years
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Pur 202 Cluster Griya Utsmani 2 Lokasi strategis dekat ke jalan raya Kp.Sawah Jatimulya Kota Depok. Selangkah menuju sekolah favorit, perkantoran GDC, Pasar Tradisional, Alun Alun Depok dan dekat ke Stasiun KRL Depok Lama. One gate system, security 24 jam serta terdapat Musholla di dalam Cluster. Spesifikasi : SHM, IMB Luas tanah 78 m2 Luas bangunan 45 m2 1 Lantai KT 2 KM 1 Taman depan dan belakang R. tamu R.keluarga Dapur Carport Harga Rp 670 jt Keunggulan : - Spek Bangunan Berkualitas - Row Jalan Cluster 5 meter - Fasum (Musholla dan Taman) - One Gate System 5 menit ke pasar Tradisional 5 menit ke Alun Alun kota Depok 15 menit ke stasiun KRL Depok 15 menit ke Transmart Depok 15 menit ke ITC Depok 20 menit ke Tol Cisalak ( Cijago ) Spek bangunan : Pondasi Batu kali Lantai Granit 60 x 60cm Dinding hebel putih Rangka atap baja ringan Atap genteng keramik Closet duduk shower Mesin air summer sieblle Listrik token 1300 W. MORE INFO : 08121888670 (nanik) --------------------------------- #rumahdijual #tanahdijual #rukodijual #rumahjatimulyadepok #rumahsukmajayadepok #rumahcilodongdepok #perumahandepok #rumahgranddepokcity #perumahangdcdepok #rumahcluster #rumahminimalis #rumahmurahdepok #rumahdijualmurahdepok #rumahdekatstasiun #stasiundepoklama #rumahmargondadepok #rumahkalimulyadepok #tiptopdepok #itcdepok #rumahpns #pemkotdepok (di Jln Kampung Sawah Jatimulya Cilodong Depok) https://www.instagram.com/p/CkweF5ESufm/?igshid=NGJjMDIxMWI=
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skybirdhook · 2 years
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Ps3 eye games
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Expanding on the market-leading heritage of EyeToy(R) USB camera for PlayStation(R)2 computer entertainment system, the sophistication of PLAYSTATION Eye naturally complements the advanced features and capabilities of PS3-all in one intelligently designed, unobtrusive unit.ĭesigned specifically to work with the next generation of social gaming titles and new services being developed for PS3, key features of the PLAYSTATION Eye include:
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Scheduled for a Summer release, PLAYSTATION Eye is an essential accessory for voice, video chat and online gaming that will enable gamers to enjoy their PLAYSTATION(R)3 (PS3(TM)) Computer Entertainment System experiences like never before.ĭesigned specifically for PS3 and featuring huge advances in USB camera and microphone technology, PLAYSTATION Eye is set to revolutionize the experience of both interactive gaming and online communication on the PLAYSTATION(R)Network. Intelligent Camera and Noise-Cancelling Microphone in One Sleek Package Offering Expands Gaming and Communication OptionsįOSTER CITY, Calif., April 26 /PRNewswire/-Sony Computer Entertainment America (SCEA) today announced the arrival of the next-generation PLAYSTATION(R)Eye camera. (PRNewsFoto/Sony Computer Entertainment America Inc.) PLAYSTATION Eye brings next-gen communication to PS3. Sony’s semi-official ThreeSpeech blog has a Q&A with more information from Sony, and Famitsu has some screen shots showing the interaction between the PlayStation Eye and the real-world cards from Eye of Judgement, and Sony’s full press release continues below. New games like the Eye of Judgement collectible card game will utilize the PlayStation Eye to insert real-time 3-D graphics over the images of the cards the player has. Altogether these improvements should vastly enhance the EyeToy experience. Audio also has not been left behind in the update – a new noise-reduction array of four microphones sits atop the Eye, allowing for positional 4-channel audio and voice tracking in the new device. Optical quality should be vastly better, allowing clearer operation in low light as well as supporting dual zoom settings. While the new camera isn’t supporting HD resolutions like previously speculated, the Eye does have an upgraded resolution, supporting 320x240 at up to 120 frames per second and 640x480 at up to 60 frames per second. The new camera has lost the EyeToy moniker and will be known simply as the PlayStation Eye. They both appear to work perfectly.Sony today announced their next generation camera peripheral for the PlayStation 3. Also, I haven't experienced any issues with either Mesmerize pack. Sorry if my 'incorrect' behaviour offends your delicate sensibilities, but it's really not relevant to the point of this topic.Īnyway, I discovered last night that Aqua Vita works via Remote Play (pointless as that is). Yes, I'm well aware that the intended Store for a Japanese PS3 is the Japanese Store. It wasn't a troll on Sony, nor was it an invitation for you to tell me I'm not using the Store correctly. This information might be of interest to the owners of Japanese PS3s on this board. The point of this thread was to try and establish which currently available Eye games do or do not work on a Japanese PS3. I simply pointed out that the tech support guys' response wasn't actually applicable to my situation. While you're at it, you might want to take a moment to notice that I'm not actually complaining about the games not working. Go find your interviews if you're so keen to prove I'm "at fault". NTSC/PAL, which has no relevance to this topic). Phil Harrison stated in his GDC keynote in 2006 that all PS3 games would be region-free and the only limitation on that would be TV standards compatibility (i.e.
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Operation: Creature Feature - incompatibleĬlick to expand.Oh noes. (BTW, I contacted Playstation tech support and they didn't know anything about any titles being incompatible, but said "we do not support downloading of products from other territories" which wasn't very helpful given that I am trying to download the products from my own territory's Store.) So, I ask the JP PS3&PSEye-owning gaffers, do we know the compatibility of any of the other PSEye apps currently available? It's been confirmed that Trials Of Topoq and Operation: Creature Feature both crash on the loading screen on Japanese PS3s, regardless of the display resolution or camera settings. However, I've read here on gaf (and elsewhere) that some of these games won't even load up on Japanese PS3s (like mine). I just received my Playstation Eye and am keen to try out a few of the cheap PSN PSEye downloads.
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spreadshotnews · 4 years
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SpreadShotNews Podcast 414: Agarra un cacho del anillo y tirá 100 Halos ahi - Red de información y magia Edition
¡Ni los cilindros huecos segmentados podran detenernos!¡Porque es lunes y SpreadShotNews Podcast ya llegó!
En este episodio:
Maxi nos cuenta sus impresiones finales sobre Ghost of Tsushima, Nico continua con Death Stranding y ademas nos dan una breve actualizacion sobre Astroneer.
En el Rapid-Fire, Valve testea cosas en steam, la GDC Summer se prepara para correr, Flight Simulator llega a steam, como la ausencia de la E3 no modifico nada, Private Division sale de compras y Halo Infinite y su flamante multiplayer, ademas de un #BREAKING NEWS.
Para la Main Quest, charlamos sobre un articulo de Gamasutra que habla sobre la rentabilidad de los DLC pagos y varias tangentes.
En el Special Move, auspiciado extraoficialmente por Digital Foundry, Nico nos recomienda el video sobre la calidad visual de Halo Infinite y Maxi el preview de Flight Simulator 2020.
Por ultimo, recuerden que ahora nos pueden escribir preguntas directamente a traves de google forms en el siguiente link: spreadshotnews.com/preguntas.
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mxdwn · 4 years
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via mxdwn GAMES: GDC Summer Will be an All-Digital Event
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https://games.mxdwn.com/news/gdc-summer-will-be-an-all-digital-event/
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gdcee · 4 years
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tagged by @hyperesthesias
honey and lemon or milk and sugar // musicals or plays // lemonade or iced tea // winter or summer // beaches or forests // diners or cafes // unicorns or dragons // gemstones or crystals // hummingbirds or owls // fireworks or sparklers // brunch or happy hour // sweet or sour // rome or amsterdam // classic or modern art // sushi or ramen // sun or moon // polka dots or stripes // macarons or croissants // glitter or matte // aquariums or planetariums // road trip or camping trip // colouring books or water colour // fairy lights or candles
tagging @empress-only-in-name @silencedfalcon @silvergryphon @diaryofawriter @mamma-dragon @tvlovesfandom and anyone who wants a go
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askagamedev · 2 years
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I see people talking about how companies like Nintendo or Blizzard will conveniently have a new game announcement or news of some sort shortly following some negative development, like when a Melee tournament was shut down and then Sephiroth was announced to "Distract" people. I have a hard time believing a company will dedicate that many resources to just distract people from bad news, but is there any truth to that as a marketing technique?
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Not to my knowledge, no. It takes months of planning, development, tuning, and testing in order to create a new character for a fighting game like that, let alone a whole new game announcement. The truth of the matter is that most publishers are constantly developing new content in development and have new announcements scheduled on a regular basis. The relentless march onward toward new content and new games necessitates new announcements regularly.
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Think about the summer industry events for a moment. In June, you’ve got E3. July has Comic Con. August has GamesCom. September is Tokyo Game Show. Most game publishers will have some kind of hype announcement scheduled for each of these events. If any negative publicity occurs during any of these months, you’re really only a week or two away at most from a major announcement. There’s also GDC, the various PAX events, BlizzCon, DICE, the various eSports events, Evo, Final Fantasy Fan Fest, Capcom Cup, QuakeCon, South by Southwest, and so on and so forth. Because we cannot go for too long without announcing new things, any kind of negative publicity will, more likely than not, run into a new announcement of some kind before too long.
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brajeshupadhyay · 4 years
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GDC Summer Event to Take Place in August Following GDC 2020’s Cancellation
Game Developers Conference aka GDC 2020 was cancelled owing to coronavirus concerns, which was bad news for gaming fans and an even bigger blow for developers. But there is finally a positive development on this front. The show’s organisers have announced that GDC is returning with a 3-day event in August, aptly called GDC Summer. The scale will be smaller, of course, but there will be some interesting events such as round-table discussions, interviews, and more importantly, a two-day floor show. GDC Summer will be “all things game development”, and will soon start accepting registrations for the show.
GDC Summer dates are August 4-6 and it will be held at Moscone Center in San Francisco. Conference passes for early birds start at $299 (roughly Rs. 22,400), while the expo pass will set buyers back by $99 (roughly Rs. 7,400). Ticket prices will go up after July 10, but you can pay more for on-site registrations as well. Aside from presentations and interviews, GDC Summer will also host a new series of talks and fireside chats. There will also be a dedicated space for career development sessions for developers. The last two days of GDC Summer will be dedicated for floor demos, which is a day-shorter compared to the typical 3-day floor show for GDC.
To recall, the organisers had promised to hold a summer GDC event later in summer after the show’s cancellation a few weeks ago due to the ongoing coronavirus situation. However, GDC Summer is not a full-scale replacement for GDC 2020. Moreover, GDC Summer is not written in stone and can be cancelled if the situation worsens.
If you are excited about GDC and rue the cancellation of the main show, you can check out the Steam Game Festival: Spring Edition on Steam, where demos of indie games supposed to be showcased at GDC 2020 are free to download and play.
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Nadeem Sarwar Nadeem Sarwar has been writing about technology, smartphones, and gaming for Gadgets 360. He closely follows new launches, leaks, and the latest developments in the world of tech. More
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ramtracking · 6 months
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AMD promises big upscaling improvements and a future-proof API in FSR 3.1 [ Image scaling ]
AMD promises big upscaling improvements and a future-proof API in FSR 3.1 [Highlights] Last summer, AMD debuted the latest version of its FidelityFX Super Resolution (FSR) upscaling technology. While version 2.x focused mostly… FSR 3.1 reduces ‘shimmering’ around objects and offers improved detail preservation, among other upgrades. AMD unveiled FSR 3.1 at GDC, upgrading the API so that you can…
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readnewseveryday · 4 years
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GDC Summer 2020 to be an all-digital event
GDC Summer 2020 to be an all-digital event
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GDC Summer 2020, the replacement for the cancelled GDC 2020, will now be an all-digital event, the show organizers announced. It will run from August 4 to 6.
Find the full message from the show organizers below.
We have been continuously reviewing the best ways to serve the game development community over the past few months as the world has continued to adapt to developments.
While we very…
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gadgets360technews · 4 years
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GDC Organiser Schedule New Summer Event in August
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Game Developers Conference aka GDC 2020 was cancelled owing to coronavirus concerns, which was bad news for gaming fans and an even bigger blow for developers. But there is finally a positive development on this front. The show’s organisers have announced that GDC is returning with a 3-day event in August, aptly called GDC Summer. The scale will be smaller, of course, but there will be…
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