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#Granted I looked at no tutorials and just did it by brute force and it shows. The text alone is shambolic
karaokebearwithal · 8 months
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(volume warning maybe?)
The start of the vid is pretty grating!
It's based on this Headcanuary Fic by @optiwashere featuring The newly weds Asheera (Opti's Tav) and Shadowheart with this Tiktok audio . She's white girl wasted serenading her wife.
To be quite honest I made this the same day I downloaded the software (today) and I have never edited before in my life. It is so hard....
It'll be a lil' treat to start of Femslash Feb on a bang like them early 2000s youtube MVs.
It's like their wedding video!
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operationrainfall · 6 years
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Title Dragon Marked for Death Developer INTI CREATES CO., LTD. Publisher INTI CREATES CO., LTD. Release Date January 31st, 2019 Genre Action RPG Platform Switch Age Rating T for Teen Official Website
Editor’s Note: For simplicity, the italicized sections represent Marisa’s impressions, while the regular ones represent Steve’s.
I recently spent some time with the latest offering from Inti Creates, Dragon Marked for Death. I went into this one expecting your standard Action RPG with some different classes and some ho hum missions. What we got was way beyond what I expected. You will hear from both myself and my partner in crime for this review, Marisa. We’ll answer the most important question of all, was this game fun?
In this game you take control of a member of the Dragonblood Clan. This was a group of humans that were caught up in the war between the Celestials and the Astral Dragons. They were saved by the blood of a dying dragon named Atruum. Why he decided to give them his blood is not known, but anyone born into the clan from this day forward would bear the Dragon Scar on their body and worship Atruum. In present day, your clan has sworn revenge on the Medius Empire for destroying your home, but first you will have to prove your place in this world as the clan isn’t seen in the best light.
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  When purchasing the game, you have a couple of different options. You can take the fighter pack which contains the Empress and Warrior, or play more strategically with the Shinobi and Witch. These packs cost $14.99 each and you can purchase both if you want to have access to all four different classes. I played with the Warrior mostly, but I did check out the Empress as well. They are very similar, but the Empress seems to be a bit faster than the Warrior. She also seems to do a little less damage, but that could’ve been because the weapon I had equipped wasn’t as good as his currently equipped axe.
In terms of raw gameplay, the game does a decent job in tailoring a smooth and quick experience. Combat moves typically don’t have huge amounts of delay and it’s simple enough to access the menu and use equipped items. Characters themselves are also easy enough to understand that with practice, using their abilities is basically second-nature. Even the Witch, which relies on incantations based on repeated button inputs, is not complicated to play as. Speaking of characters, there are four different characters, two designated as Frontline attackers and two as Advanced attackers. Each has a specific playstyle, ranging from brute force to utility. This means that a party of four has tailored roles to support the group.
After the tutorial mission you will find yourself in town. Here you can visit shops, take items out of your truck and take on quests. The shops in town will provide you with weapons, accessories and consumables that will be vital to your survival. You do need to watch out when purchasing equipment, as a certain level is required to use most of it. Once you setup all your gear, it’s time to take on a quest. The objectives of these are widely varied. They can be anything from clean out the monster dens to catching up with a floating balloon. While some of these are less fun than others, variety is the spice of life and this certainly works in the game’s favor.
Combat and exploration is perhaps the game’s best attribute. Quest areas typically have treasure chests to find, along with other secrets. As usual for Inti Creates games, enemies have specific reasons behind their attacks. Like the frog enemy may suddenly do a tongue attack at times, but will only do so if you are close enough for it to trigger. For bosses, they can either have a specific pattern for attacks or have a specific animation to tell what they are about to do. As such, fighting enemies and bosses is not typically a chore. Quests themselves also help to keep gameplay variety.
Quests are where the majority of EXP and gold are received from. They can range from merely going from point A to point B, to gathering a certain amount of items, and protecting civilians. For the most part, the requirements to complete a quest are lenient. The actual main concern is the time limit. For some quests, particularly if you are playing single-player, the time limit can be exceptionally tight. If you don’t rush for the goal, you might merely have a minute or so to spare. Combined with at times bulky enemies, this aspect of the game can be rather annoying.
Unfortunately, the game’s progression can require a bit of extra work. The EXP granted from defeating enemies is typically merely a fraction of the EXP gained in a quest. Even then, much of the time completing a quest typically won’t give a level up even if your level is that suggested for the quest. What makes the issue worse is that you can only keep accessories and weapons found if you have successfully completed the quest. If you are having a difficult time completing quests, either due to running out of lives or time, minimal progress will be made. Even if you can complete quests in one go, it feels like you have to do every quest available to even keep up with the level curve. It would be best if enemies gave better EXP as to not have players feel they have to grind slowly to level up or do every quest imaginable just to complete the game.
Graphically, this is one of the best looking sprite based titles I’ve seen in quite a while. This came as no surprise to me when I found that the character designer was Toru Nakayama, known for his work on the Megaman Zero franchise. Throw in graphics designer Hirokatsu Maeda, who worked on the Gunvolt series and Blaster Master Zero, and it’s no wonder Dragon Marked for Death looks amazing.
The character designs are richly detailed and you can customize your avatar with a few colors. Enemy models are equally impressive, especially some of the bosses. That first big ogre you fight is massive and he bites the head off some guy right off the bat. I think the most impressive thing are the actual levels themselves. Some span many areas, from forest to caves, and onward to castle interiors. They are all masterfully crafted and look amazing. It really makes you want to explore each level thoroughly, not to loot items, but to take in all the amazing level design.
The soundtrack here is top notch. Most of the tracks are a mix of something you’d find in a medieval fantasy movie and a classic samurai film. The two styles mix together very well, and I found myself humming along often as I laid waste to all of the foes before me. The sound effects are pretty much what you would expect for a title like this, and you can customize the voice of your created avatar. While a few more voice choices would’ve been welcome, there is enough here to get the job done.
Combat here is your typical side scrolling hack ‘n slash. You will run around slicing up all enemies in your path. You do have some dragon skills that will allow you to do things like guard attacks, gives you some buffs or restore a bit of HP. You can also hold down the attack button to charge up for larger attacks. These usually cover more ground and do lots of damage. The odds are very much stacked against you most of the time. This is where the items you brought with you really save your bacon. The enemies will also drop some items that may fix your status aliments, give buffs or maybe even restore a bit of HP. This is all about luck and ironically, your luck stat plays into how often you get drops.
Now, this game is meant to be played with other players. Indeed, the game is best played with other people as it makes the time limit and bulky enemies much less of an issue. Having played with another online, it’s safe to say that the game runs smoothly as ever with very few issues. There was rarely a hint of lag while playing, not to mention the game’s balance became much more appropriate. That said, there were times where the other player would just disappear from the screen but was still registered on the minimap. This hasn’t affected the gameplay at all, but it was a notable visual issue hinting at an improper connection. The main issue in the end however is not so much the multiplayer itself, but rather that the game is specifically balanced around multiplayer. This is why single player is not as balanced. What could’ve been done is that if played in single player, the game merely auto-adjusts values to level the playing field.
The problem I found with the fighter classes is they simply take too much damage. The weapons have little range, so you have to be up close and personal with monsters to take them out. You do way more damage than the ranged fighters, but item management and effective dodging are very much key to staying alive. Though in general, this game is not really all that much fun in single player because of the difficulty. I highly recommended you play this one with friends via local multiplayer or the internet. Having even just one more party member that is ranged class makes a huge difference. You basically cancel out each others weaknesses and can fight as one well-oiled machine. Marisa and I played this quite a bit online and there was zero lag, and we had no issues finding each other to party up. Honestly, this is one of the smoothest online experiences I’ve had.
While I think Dragon Marked for Death isn’t balanced very well for a single player game, I think the online play more than makes up for that. There is a ton of quest variety, the levels have tons of depth and the game is just simply a blast to play with a friend. I’m not even a big fan of multiplayer games like this, and if I had more time I’d still be playing right now. I think the amount of quests here and replay value more than justify the inexpensive entry price, and hack and slash fans should grab a friend and be all over this one.
[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”4.0″]
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Game provided by the publisher for review purposes.
REVIEW: Dragon Marked for Death Title Dragon Marked for Death
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operationrainfall · 4 years
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Title Galaxy of Pen and Paper +1 Edition Developer Behold Studios Publisher Behold Studios, Plug In Digital Release Date April 8th, 2020 Genre RPG, Simulation Platform PC, Mobile, Nintendo Switch, PS4, Xbox One Age Rating E for Everyone 10+ – Fantasy Violence, Language Official Website
I was actually introduced to Behold Studios by the Knights of Pen and Paper games. I picked up both of them for a steal on a Steam sale years ago, and was pleasantly surprised by the clever banter and colorful aesthetic of both games. While I’ve been watching Behold bring those games to consoles in recent months, I was waiting to see if Galaxy of Pen and Paper would make the Switch. When I saw it happen back in April, I knew I had to ask for a review copy, and luckily my request was granted. The only question is how well this series devoted to tabletop RPGs translated to the Nintendo Switch.
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Part of the reason I enjoyed the earlier Pen and Paper games was because they played like streamlined Dungeons & Dragons. There’s a large part of me that’s always been interested in playing tabletop RPGs, but for various reasons haven’t been able to devote sufficient time to that hobby. So when I get a game that simplifies the complex bits, such as dice rolling and intensive character creation, and just let’s me experience it solo, I’m a happy boy. Galaxy of Pen and Paper +1 Edition takes that formula from the Knights games, and brings it to the science fiction realm. No more gargoyles and goblins, now we have alien species, robots and other assorted menaces. Thankfully, the general combat, humor and aesthetic come along with that genre transition.
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The story in Galaxy of Pen and Paper +1 Edition is split between two perspectives. One is occurring in-game, where your party plays their specific roles and the GM directs you. But there’s another narrative, focused on the turn of the new year (the game takes place in 1999) and all the potential problems that entails. I won’t go into specifics, but there’s a certain event that everybody was worried about back in those days, and it ties into both narratives in interesting ways. That said, because you’re basically directing the entire story, there’s not much in the way of character development. There’s none, really. Though I do feel your selection of class and race might affect statements given in the heat of the moment. For example, I had one party member that was a Simian, and he immediately became the dumb brute on my team. Not by my choice, mind you, though perhaps my decisions for his typing did play a role. Oh and because I’m a fan of many things, I named my entire party and ship after Mega Man characters. Cause I’m that guy.
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At the start of the game, you’re allowed to create two party members. You choose everything about them, including their class. That last part is very important, though their race can define passive abilities, such as my Green party member occasionally getting a free ability use, while my Simian would sometimes inflict spread damage on groups of enemies. What’s crucial is that you only have two characters to control for the first Episode of the game, and you’ll have limited class choices. Later on, you’ll be able to recruit two more characters and also take on quests to unlock more classes. Once that happens, the game really opens up in a wonderful way. Unfortunately, getting to that point was more than a bit of a chore. A large reason for that is early on, you can only have one ability equipped per character. What’s crazy is they come to you with a ton of ability choices, and picking just one is tough. As you level up, you’ll gradually unlock more ability slots, which is great. What’s less great is that you need to choose whether to devote those slots to active or passive abilities. Suffice to say, this made combat early on really difficult and grindy. Especially when you factor in your team and most enemies have a regenerating shield, and if you can’t do enough damage each turn to whittle it down, you’re gonna have a rough time actually inflicting damage. It’s no exaggeration that in the game’s first Episode, I constantly lost to battles with just one or two foes. And keep in mind, you’re almost always the one that’s allowed to choose the size of enemy forces arrayed against you. Thankfully, once I got through that first Episode and started to unlock more options, my adventure got easier and much more fun.
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Besides the combat, you also generate your own missions, as well as continuing the main campaign. You can only have two mission types active at the same time. What this meant was I would often take on smaller quests, such as searching for resources or hunting dangerous space criminals, to get experience and cash in between the main story beats. You generally only get a minor amount of cash, so it’s good to try the same mission again and again. Just the process of wandering around planets nets you a little experience, and you’ll occasionally come across random encounters that also offer rewards. Often these will be an item or a chance to improve your team’s reputation. I’m not entirely sure what reputation affects, but I never let it dip into the negative either. The bulk of the game is combat though, and it’s both fun and slightly lackluster. It’s standard turn-based RPG fare, with an ATB, attack selection and the like. The tricky thing is that if you’re beaten in battle, you go back to your ship’s med bay to heal up. Sometimes this will cost you, either cash or even experience points. This happened a lot early on in my adventure. I only learned later that you can return to your ship at any time to heal for free, but that wasn’t really spelled out clearly. Boss battles are a bit more interesting than the standard fare, since you don’t have any input on the size or difficulty of those encounters. There’s some really zany foes, including a pop duo, cultist praying mantis and elder deity pasta. No, you didn’t hear that last one wrong, and it’s easily my favorite boss in the entire game.
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Once Galaxy of Pen and Paper +1 Edition gets rolling, it’s tremendous fun. This is a great game to just sit and unwind with a few minutes at a time. Though my entire playthrough took some 16 hours, I was also taking my time to just enjoy the experience. It was only held back by a series of unfortunate glitches. Now to be fair, Behold Studios has already addressed one of the worst ones in a recent patch. Namely, the game didn’t showcase how much total money I had acquired. Another patch has made it so that instead of moving from one planet or node to the next, you move a cursor around like a computer mouse to both select and see your environment. Though I’m not sure that last one helped much, the currency problem was a very necessary fix. Unfortunately, there’s a host of others I’ve encountered. They’re more minor, such as planets not displaying properly in mission creation or the cursor on the ATB bar being out of sequence, but they do bring the game down a bit. I haven’t checked if these bugs are present in other versions of the game, but I do hold out hope that Behold will address them as soon as possible. Besides glitches, I also had some issues with the UI at times. Mostly just it being vague about gameplay elements. It’s nothing a tutorial or two wouldn’t fix though. And lastly, there’s some grammatical problems in bits of the dialogue, though overall it’s well written, funny and whip smart.
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Aesthetically, Galaxy of Pen and Paper +1 Edition is attractive and reminiscent of many classic games. There’s lots of use of bright colors and a variety of models for friend and foe alike. It looks like a better SNES game, and I had no complaints. Lots of creepy insectoids, arrogant aliens and eldritch monsters. Musically it’s a bit more withdrawn, but not in a bad way. There’s sufficient tunes for space exploration and battle, just nothing really memorable.
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In the end, I did have a good time with Galaxy of Pen and Paper +1 Edition. Sure it started slow and grindy, and it does still have its share of glitches, but despite that it put a smile on my face. And for only $12.49, you really can’t go wrong. I had a lot of fun playing it, and hope this isn’t the end of the Pen and Paper series. I think Behold Studios is a talented team, and expect they have a lot more stories to tell us.
[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”3.5″]
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REVIEW: Galaxy of Pen and Paper +1 Edition Title Galaxy of Pen and Paper +1 Edition
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