Please can someone tell me the dialogue or what happened during the tarot reading scene? I got as far as Helene and Xiao sitting down and I wasn’t sure if there was anymore to it or not so PLEASE TELL ME IF THERE IS BECAUSE I LOVE HIM AND I WANNA KNOWWW
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I think it's a crime that in Potion Permit I can't be in a polycule with Osman and Cassandra.
But in all seriousness I'm so sad that there's such a large cast of characters and there's only five romantic options. I know they're adding more and I hope I get to kiss Forrest on the mouth but for now I will pine.
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Can you share a list of all the characters who still need propaganda so it's easier for us to find?
Oh damn lemme look
(I'll update the list with the propaganda I receive so if you see something disappear, no you're not going crazy lol)
-The Spirit and The Huntress from Hooked on You
-The Emperor from Baldur's Gate 3
-Lord Nicholas Acewryn from How To No Become A Queen
-Theo and Aster from Titan Arum
-Rodion from Vilainess Idolized By Everyone
-Asher from Assignment Due: Project Blue
-Adrian and Stephanie from Trouble Comes Twice
-Helene from Potion Permit
-Kagetsu, Diamant and Fogado from Fire Emblem Engage
-Odin Dark and Felicia from Fire Emblem Fates
-Syo Kurusu from Uta no Prince-sama
-Lysander and Priya from My Candy Love
-Kuras and Ais from TOUCHSTARVED
-Clive from Heart Fragment
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Re: relationships in Potion Permit
The grind in Potion Permit is awful and tedious. The player's options for money/resources definitely fall short of the variety in Stardew Valley or Coral Island. But, I've decided this game is not for the player who actually wants a lot out of the central simulation. This is for the simulation player who wants to see character development in the NPCs, and not just in the romanceables.
Often, the other townies are even more interesting than the dateables. Every single townie — even the freaking cat — has a storyline to unlock. Everyone is figuring something out about themselves, or about the town, or about you, and you just need to get to know them to be part of the process.
As usual, there's a lot of busted stuff around town that only gets fixed as you progress through the game. But, at least the way I've been playing, making friends is part of that progress. Because I'm getting mixed up in people's lives and getting to know everybody, I know I'm not the only one working for the betterment of the town.
So, it doesn't really feel as though everyone is just sitting around while I pay for everything. The mayor, the law enforcement, the crafters, the rangers — they all seem genuinely interested in doing their part for Moonbury, and genuinely grateful for my help. I'm forever needing to chop a gazillion thousand wood and break a bajillion thousand rocks 🥴, but hey, if it helps restore the environment, or helps a mother and a daughter hone their craft and respect each other, maybe it'll be worth it.
I also appreciate the dose of realism the Chemist gives every character whose story involves a potion request. Yeah, I'll give you something for your insomnia, but you still need to work through your anxiety and fix your sleep schedule. We all need to do the work.
Romance in this game definitely leaves something to be desired. [SPOILERS] Once you reach the dating stage with someone, after the thrill of the confession cutscenes, little else changes besides the option to go on a date every now and then. And I do like the dates — I like the idea of hitting the bathhouse with my boo after a long day chopping wood / breaking rocks (gods, so many rocks 😩😩😩). But maybe marriage in Stardew has spoiled me; it would be nice to be able to move in with my Potion Permit partners, start and end the day with them, and get a bit more variety in the cycle of dialogue lines now that our relationship has changed.
As for the options: Rue reads as too young and naive for me. Martha, the first person to try to make friends with the Chemist, is a real sweetheart who deserves to be happy and loved. Leano — haven't actually made level-two friends with her as I don't go to the beach that often, but I can see the appeal. I picked Matheo purely for the tsundere enemies-to-lovers arc, but I genuinely respect his ideals and his conviction. Xiao is logical and studious, but also surprisingly forward — I hear his wanting to spend more time with me in the same matter-of-fact tone I imagine the rest of his dialogue, and it always catches me a off guard. Reyner is a tough guy who needs to soften up, and he has the most suggestive cutscenes. 👐🏼👀
Oh — *is handed a card; squints* — I've just learned that partners don't get jealous if you date other people! That will at least save me from the wood/stone grind of a new save just to explore all the romantic options.
The devs have also said they'll be adding more romanceables. I guess I'll just keep fingers crossed for Lucke (sweet farmer boy genius), Helene (cheeky button-pushing games mistress), and Runeheart (could probably break me in half with her arms).
Overall, this game is pretty low in the mechanics department (seems dumb that you can't use your own healing potions on yourself). But I've still really enjoyed meeting all of the characters and becoming a part of Moonbury.
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