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#I Wish It Would Rain
jt1674 · 25 days
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helloparkerrose · 10 months
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withbellzon · 2 years
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“I Wish It Would Rain” x The Temptations (1967)
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myimaginaryradio · 4 months
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I Wish It Would Rain - Phil Collins
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freakoutgirl · 1 year
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At the point where I'm just tired of watering plants. Can y'all just give me a break for a couple days thanks
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freshthoughts2020 · 2 years
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☔️
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36. I Wish It Would Rain by The Temptations debuted Jan 68 and peaked at number four, scoring 1134 points.
By the end of the year, when Cloud Nine charted in Nov, David Ruffin was out as lead singer, replaced by Dennis Edwards. David demanded a name change to David Ruffin and The Temptations, and the others unanimously voted him out.
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empresscosmolips · 6 months
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This song is really good.It actually reminds me of a fictional couple I like.
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urae-nus · 11 months
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v cozy rn
only problem is its hot asf
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edenparkway · 1 year
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When the music my neighbor is blasting lines up just right with the whining sound from my air conditioner it sounds just like the weird kid chanting from the movie Sinister. So now I'm just sitting here hot because I'd rather be hot than feel crazy.
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serafisolaris · 6 months
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The devil has my ear today I'll never hear a word you say
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myimaginaryradio · 1 year
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I Wish It Would Rain - The Temptations - 1968
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skybristle · 2 months
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rbs > likes
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ATTACK 14 - Paths Left Untaken @fauxbia
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beneathsilverstars · 3 months
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been thinking about the differences between SASASAP and ISAT lately. because looking just at ISAT and the two hats ending, you'd think loop went through the exact same house as our siffrin, but looking at SASASAP, it's different. it's mixed up. it's obviously a condensed prototype.
but. that doesn't have to mean it's a different universe entirely.
maybe that's just what happens after a thousand loops.
the house warped in act 5. siffrin lost their shit and the house got changed and corrupted, far past its baseline king uncanniness. so it wouldn't be too out-of-the-question for it to be able to warp in more subtle ways as well, due to a more subtle breakdown.
like a jpeg uploaded and downloaded a thousand times, siffrin changed, and the loops changed. over a thousand loops of efficiency, the house got more efficient. rooms combining. items moving. data compressing. and of course, run in a changed house, the script changed as well. it did so slowly, one bit at a time, over a thousand loops of zoned-out half-listening – and by the time siffrin would have noticed each difference, they were already used to it. (and in the moments that they did look at a room that was less familiar than it should be and realize that they had no idea where to find the key, well. that's just classic siffrin, isn't it.)
through sheer repetition, siffrin was corrupted, and the loops and the house along with them. all purpose lost, all signals distorted, until finally they couldn't recognize the meaning in any of it. it was all noise and despair.
so they made a wish. and the loop restarted. not just a reboot, but something more complete.
the data was backed up onto a star – a guide, a warning, a reference – and the loops were factory reset. and for the first time in a thousand loops, siffrin woke up to a clear mind and the crisp sound of birdsong.
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seventeendeer · 9 months
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sorry to keep bitching about frustrating rain world fandom trends, but I think if you read downpour as a pure "being alive is good, actually" metaphor with a weird dissonant twist at the end (saint's campaign), that ... reveals a shockingly surface-level reading of the story that ignores every interesting question the game poses in favor of trying to force a comfortable, one-note moral that only actually works if you ignore a significant amount of canon.
like, I'm sorry, but there's no way to in good faith pry a straight answer out of this story. I know fandom tumblr is a hotspot for disillusioned former christians, and stories about how religion isn't all it's chalked up to be are comforting for many, but this simply is not that kind of story. if that's your takeaway from it - that the world the game presents is worth sticking with, that ascension isn't the right choice - that makes sense, it's a valid personal opinion to come away with. however, to argue that the void sea endings are objectively the "bad" endings, or that saint's campaign makes no sense thematically, is to overlook a massively important reason why rain world works so well as a game in the first place: it's intended to be a choice.
saint's ascension ability is in YOUR hands. the game is asking you, the player, what you got out of this, what you think is best. it is asking you to reflect on the themes it's been trying to communicate to you for the last several dozen hours
(can you cope with a life that brings you more pain than joy? if there was another way to exist, would you choose to change? what would you give up to attempt another existence? everything? what if you're being fooled and you're chasing a terrible fate? what if powerful people are preying on your misery and it's all a scam? what is left of you when stripped of all things that cause pain? is it your true self? in a world without pain, what is even left? what if it's everything that means the most to you? what if you're going home? what if you could love without the fear of pain, loss, sickness, death? is the grand more important than the small? is it better to stick with familiar pain, or to chase something frightening that may ultimately make you happy? who can you trust to guide you? who will take advantage of you on the way there? what would get in your way? your own ego? your guilt? bitterness? love for the world you know, an ability to see beauty in the midst of tragedy? is this weakness or strength? etc etc etc don't even get me started on the commentary on religious institutions, classism, structural and familial abuse, and how this is all woven together)
like, I'm sorry, rain world is not a saturday morning cartoon trying to teach you life lessons, it's a piece of interactive fiction using game mechanics as a vehicle for some extremely interesting philosophical discussions, which it politely asks you to actively engage with as you go along. I'm sorry if that's uncomfortable to people who don't relate to those topics, but declaring bad writing on a piece of fiction for not presenting you with a clear-cut moral stance at the end that already aligns with your personal lived experience is just ... a godawful way to interact with stories.
(deliberately handwaving or ignoring major and obvious pieces of symbolism for the sake of declaring it a Good Story That Agrees With You, Actually frankly isn't much better. stop making me read analysis posts where half the story has to be a drug trip for your point to make sense)
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