3.0 and Aether Raids
IS announced that after tommorow’s update, there will be new ways of gaining lift (and the battles are closed today, so we cant waste aether and then regreat it) and ... yeah, I’d say everyone has seen this coming, since if you think about it - it’s flat out impossible to make Tier 20->21 leap as of now, and that has to change.
But the most straighforward solution (and something that will likely get implemented at some point, since Aether Fountain HAS level, unlike cosmetic items) to that problem would be simply making the fountain upgradable... But that doesnt fall under “new ways of gaining lift” description. And even if it somehow does - “wasting aether on day 1” wouldnt be an issue, so I say no.
Now, its no secret to anyone that I absolutely love AR the way it is. Now, to anyone complaining about repetitive LynHardtRonicaDDR def - yeah, guys, that’s called “meta” and you cant get rid of it in some shape or form no matter what you do. But unlike current arena - it’s tied to units’/skillsets’ actual performance and team synergy rather than some arbitrary scoring number. I (T16 now, was pretty close to T17 but didnt make it), personally, saw a huge variery of pretty interesting defence setups that dont use these, and even some that do (actually I straight up lost a couple of times, and god, those losses were not against the team above. That’s why I’m not T17). As well as offence teams that use some ‘exotic’ +10 SS units/even functional theme teams built around them. Yes, you can use ‘meta units’ but you dont have to, especially if you have well-built faves.
So I would be really upset if they add some kind of limiting factor (such as bonus unit kills they did for arena - which instantly turns offence/defence meta into babysitting/anti-popular-bonus galore, even thought it’s not as bad as BST scoring). I am not entirely against changes and I’m curious of what more cool things they can do (I have no idea why you guys keep talking about light/dark structures when it’s clearly blessings, but okay whatever, that’d be interesting too), but still, I do have my worries.
Probably should’ve just waited a day, huh? But I wanted to say that anyway.
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updated ideas
One piece inspired pirate rpg
Basic stuff and ideas:
Instead of 6 stats, instead only have 3: body, mind, and spirit
Have different skills, based on combinations of body mind and spirit as well as just normal skills
“Saves”: wisdom (mind and spirit), endurance (body and spirit), focus(mind and body)
Speed and strength also important stats that feed into dodge and block respectively, as well as movement for speed
Skill list: persuasion (mind/spirit), deception (mind/spirit), history (mind), animal handling (spirit), insight (mind), intimidation (body/spirit), perception (mind/spirit), performance(body/spirit), nature (mind), stealth (body), sleight of hand (body/mind), constitution (body), athletics (body), investigation (mind)
Combined skills are the average of both unless you get a feat
Instead of simple ac, have dodge skills and block skills that act like saves to physical attacks
Get to take special skills, basically feats, either 1 major or 2 minor and a skill proficiency, at start
Each class/subclass gets extra special skill and boost to stat + proficiency in something related
Initiative is somehow body, mind and spirit;
If subtracting for any mod, it is a 1:1 ratio, body is always 1:1 for initiative, mind is 0.5x mind mod, rounded down, and spirit is 1.5x spirit mod, rounded up
Add all together after calculating
+1 to mind is +0 to initiative, +2 to mind is +1 to initiative, +3 to mind is +1, etc.
+1 to spirit is +2 to initiative, +2 to spirit is +3 to initiative, +3 spirit is +4, + 4 spirit is +6, etc
Ex: +1 mind, +2 body, +3 spirit would be 0 for mind, 1 for body, and 4 for spirit, so a total of a +5 initiative
Armor and weapons give bonuses to block, depending on weapons and armor, might detract from dodge
Basically a feat in any given crew for “captain” that gives them bonus to initiative, bonus to persuasion to own crew and bonus to intimidation for others (or vice versa if you're a crappy captain/ maybe a marine)
Design your own ship? Upgrade it during rests, have lots of fun weapons?
Everyone has a swim speed, but tritons and mermaids have more, plus certain classes and feats might make it faster?
Movement speed: every 10ft walking spd is +1 to dodge (round up), so 25ft is +3, etc.
Stats?? Roll 5d6 drop the lowest or just standard 4d6 drop the lowest….. Point buy so total of mods is +7 or total points for body mind spirit is 42?? idk
Classes:
Fighter (with altered subclasses based on monk, ranger/gunslinger, and fighter/barbarian)
Sniper- ranger/gunslinger
Fighter- what it says on the tin
Monk- idk if there's a better name
Spellcasters
Archaelogist- (ok this one is just straight up only robin) basically a wizard, good at languages?? And history and stuff
navigator - combination sorcerer +divination powers? Weather related mostly
musician - basically a bard
doctor - basically a cleric with hints of druid? Or maybe thats just chopper
Other: shipwright - can control ship, gets to choose upgrades?, kinda like artificer, cook - paladin ish and can give buffs during/after rests, thief - just a rogue bc nami is both navigator and thief so i made a separate role, hmmm maybe warlocks could just be devil fruit users tho that would be complicated
Races:
Humans - basically just variant humans with a way wider range of size and can have fun stuff like horns and teeth
Three eyed people - divination powers?
Long arm and long leg - bonus to attack and speed respectively or something
Skypeople - useless wings and have primitive observation haki aka super high perception and passive perception
snakeneck - honestly idk man but why not
Cyborg - halfway between warforged and human
Modified humans - humans but physically better and not nice
Minks- furries aka shifters but they have an animal form and an even more animal form
Fishmen- tritons basically
Merfolk- what it says on the tin\
Giants?- idk how that would work in a dnd inspired world bc they too big
Dwarfs- like pixies/halflings
Celestial dragons- worse and more stuck up than elves but otherwise humans
Hybrids:
Centaurs, satyrs, harpies, zombies?, skeletons, clones, idk everything
Skills:
Major skillz
Uhh captain
First mate - gets basically telepathy w captain, same but lesser skills plus attack bonus
coward - gives you bonus action disengage/hide/dodge/dash
Heckin skilled mate - lets you use the full combined total for 3 skills and 1 save
Swimmer - underwater combat, higher swim speed, dont need to breathe for like 15 min idk, can get like sneak attack if they come up from the water
Minor skills
Artist - honestly mostly an aesthetic but also possibly can give bonuses to the ship for stealth, intimidation, plus can make money on the side or something
Liar - prof in deception, exceptionally good at distracting and granting advantage
Good with animals idk - proficiency in animal handling plus get to have basically a familiar?
Built in weapons
Language expert idk this is becoming very straw hat specific
Helmsman - idk what this one would do if you already have a shipwright i guess allows you to also control the ship bc someone has to be manning the ship unless somehow they get autopilot
Blocking - bonus to blocks
Coward but cheap - bonus to dodge
Like,, calligrapher or forgery artist or something that gives adv on persuasion and deception when through a written message
Fighter
Class features:
HP: 1d12 per fighter level
Proficiencies: all armor, shields, simple and martial weapons
Saves: Endurance, strength or speed
Bonus to body
Fighting style:
Evasive: bonus to speed and dodge, get bonus action disengage
Just straight up dueling: +2 to damage rolls with that one weapon, goes up to +3 at level 5
Two weapon fighting: goes up to 3 weapon fighting at level 5
Protection: when someone attacks an ally within 5ft of you, can use reaction to give their attack disadv and attempt to block it, at lvl 5 can attack back if you successfully block their attack
Second wind (1d12 instead)
Action surge
Reckless attack
Sniper
Class features:
HP: 1d10 per sniper level
Proficiencies: all ranged weapons and simple weapons, light and medium armor, and shields
Saves: the focus one, maybe also wisdom
Bonus to mind or body
Fighting style:
Rifle: long range bonus, adv if use action to aim last turn
Pistol: closer range bonus, no disadv on melee range ranged attacks
Slingshot: multiple types of shots
Bow: bonus to something idk, prolly somewhere between slingshot and rifle
Can do dif types of shots, like fire dmg, pierc, ice, basically cast entangle, but unless rifle and pistol get to choose 2 types outside of standard, bow gets 3, slingshot gets 5
Second wind
Action surge
Monk is basically exactly the same as 5e so far
Archaeologist/wizard
Class Features:
HP: 1d8 per archeologist lvl
Proficiencies: 4 simple weapons of your choice, 2 mind based skill of your choice, idk some sort of archaeologist kit
Saves: wisdom
Bonus to mind
Spells!!! - mind based
Ritual Casting the wizard way
Learn spells by spending time during a long rest 1hr/spell
Arcane recovery
School: - get history related bonuses for each of these?
Conjuration
Illusion
Enchantment
Invention
Navigator
Class features:
HP: 1d8 per navigator lvl
Proficiencies: 5 simple weapons of your choice, two skills of your choice, navigator’s tools
Saves: wisdom
Bonus to mind
Spellssss
No ritual casting but more cantrips i guess
“Navigator points” aka sorcery points also metamagic but i need a better name
Style:
Weather manipulation/prediction - divination and weather magic mostly
Playing field control- move other people/extra charismatic, illusions
Bard is basically the same as 5e so far
Doctor
Class features:
HP: 1d8 per doctor level
Proficiencies: light, med armor, shields, simple weapons, medical kit
Saves: focus one, blocks
Bonus to mind
Speellllss; more healing spells and buff spells, less ranged spells -- mind based
Ritual casting,, the cleric way
Style:
An actual doctor ^™: bonus to healing spells, prof. With heavy armor and more weapons
Animal doctor: talk to animals, wildshape basically but still appear weird and sentient and only have like 3 forms and limited uses until later levels
War: what it says on the tin again
Surgeon of death: hey its trafalgar law and he's here to steal your heart (literally) - confusion powers, plus bonus to dodge and more weapons
Shipwright
Class Features:
HP: 1d10 per shipwright level
Proficiencies: any weapon used in building a ship as well as guns and unarmed attacks, carpenters’ tools, alchemist supplies, woodcarver’s supplies, tinkers tools, smiths tools, leather workers tools, steering the ship, shields, light and medium armor
Saves: endurance idk
Bonus to body
“Magical tinkering” its just cola but sure
Infusions
Cannons
Style:
Artillerist- extra cannon options and damage, plus can eventually add them to the ship
Armorer- more personal focuses, can idk have extra attacks
Battle smith - yeet a companion (or a tank if you want) also eventually get extra attacks
Cook/chef
Class Features:
HP: 1d10 per cook level
Proficiencies: cooks supplies, all weapons, shields, light and medium armor
Saves: endurance? Probably
Bonus to spirit
Essentially casts spells only during rests and as rituals, but has cantrips??
Basically divine sense except its chef’s instincts and specializes in if something is edible or a threat or neither
Can essentially craft potions that give buffs and health and use them during battle if necessary, can make like 5x chef level in common “potions”, increase rarity costs more
Fighting style:
No weapons fighting, no hands, aka the sanji: feet are weapons and boy are they good ones
Knives: common weapon, extra damage and bonus to attack rolls
Literally any other weapon: idk same as above??
Rogue
Literally a swashbuckler rogue,,, idk what else to say, except all rogue ac bonus goes to dodge
Warlocks
Required to multiclass into warlock, have 3 basic types:
-can turn into animal (aka a zoan) - animal related powers
-control/produce element (aka logia)
-other (aka paramecia) idk how to do this one tho
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Alright; rambling time mostly talking abt my Thoughts on what to do rn with orbs, feel free to give advice/thoughts. Scroll fast if on mobile bc holy HE C K this is getting super long
so options
I had 450 orbs (*proud look*) and i was guarding for this banner, thinking the mythic would be Anankos or Formottis and especially an anima hero, which i need a lot since naga is frankly almost useless and any defense loss hurts your gut. I spent 70 orbs and i got one hrid and one yune. Then i stopped myself because i felt guilty on spending orbs. (its...wild that when you go through an intense hoarding period that shit like 380 orbs becomes in your eyes super little)
Of this banner, i would only summon in red( DC fodder and Eliwood, who i dont have and am emotionally invested, Eirika, who i already have tho would hurt a lot to get pitybroken)) and green (Thrasir(Anima hero) and BunnyVeronica(G Duel Flier for Reyson, who is +7; Yune, would again, hurt to get because i already had her with perfect IVs and i just got one more of her))
Like, intellectually, by both looking at the options and the calendar of returning legendary/mythic heroes(*blows kiss to reddit user who compiled it*) this IS a great banner to try for thrasir, since the next time she is in, she will color share with gunthra, AND atm Bunny Veronica has a widly highly coveted skill that could help a lot my arena team (i am in tier 20.5). And it is a great time to try for Eliwood since DC fodder.
Eliwood will return in january (no one knows yet who will color share with him)
And watching the lines of thrasir and thinking of her story, i do like her, her art and voice lines are stunning and i highly prefer her to Duma(who i dislike the art a L O T and his niche and usability is powercrept and i also dont like his character...)
However:
a) I know i would get very very pissed alá my newfound renewed hatred for hector that wouldnt let me get Naga if i got pitybroken in trying for eliwood by eirika, and , after a time, hrid
b) i am starting to get on the fence on veronica because shoud i really justify using my orbs for just for duel skill? Yune also doesnt help a lot since i have yune AND sothis, so i pratically lose nothing on defense loss even if my team gets all killed
c)Everyone is talking on the possibility of Lif and Hel being BOTH mythic heroes. And i like them both far more than Thrasir( Hel bc i love Hel, and Lif bc Kozaki has my entire being with his art and.because the story of him is very very cool and i am highly enjoying (that cutscene?? METAL KILLED ME HOLY SHIT) meanwhile the story barely cares that Thrasir exists and like... the only like...piece of even a character thrasir got was last week) So..i like them both far more and should they end uo being mythic heroes... i would end up needing a lot of orbs for them both
c.2) The problem with them as well is that Hel would be a dark mythic according to speculation which i have TOO MUCH of, and Lif kit would be complicated considering his weapon effect. The good news would be that people are theorizing he would be an Astra hero. Bad news however if he is light i will have even less justification to get him, because Eir is like...... the AR Savior
d) Halloween banner; Halloween ( and Festivals and Bride/Grooms) are the only seasonals i like, and i am considering the possibility of someone i love ending up as a alt. (i am.... listen... thinking on Lyon getting a Halloween alt because Lute is gonna get a refine; rein and berkut, villians/antags, got one, and he scored high on the CYL3)
e) New heroes banner; same thing, i am also scared of a banner of people i love ending up releasing. (For the record: Fates banners, SS banners, RD banners and a Morph elibe banner)
f) Also the possibility of a legendary hero i like
ehhhhhhhhhh like idk i want grails and i like thrasir and eliwood and this banner is great for both of them; but idk what to do. I am scared on ending up on a saving circle and never summoning.
Yet after spending 70 orbs, i felt a LOT of guilty; something i didnt experienced when i went batshit on the fallen banner or the brave banner or when i went feral for L!Azura and basically drove me to 0 orbs. I think its a sight i might not be as invested in this...
Idk man... i really want grails because a lot of my favs are grail units; yet Legendary banners are fricking traps, that are never kind to me... and i yeah.
Like....i am considering waiting until the last day of the banner to see if we get any info on the halloween banner units.... but i am scared i might end up not suceeding because of my poor impulse control... and if we do get info then i will think on the units of the new heroes banner and arrrggg
i really really hope we get info on them...
aaaaaaaaaaaaaaaaaaaa i just idk... i need an anima hero but at the same time? Mythics/Legendarys are huge investments man... but i have a shitton of favs on grails.... but i also have to think on new heroes and stuff...
AAAAAAA WHY COULDNT THEY JUST BE IN A 3 HEROES BANNER WHILE ALSO BEING MYTHIC HEROES AAAAAAAAAAAAAAAA
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