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#I need this style of game in my life so baaaaaddd
knackeredforever · 7 months
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I was talking to one of my friends about this and he was enthusiastically wondering the same thing as i which was:
Why doesn’t an rpg game instead of having turn based combat, have fighting game style combat.
Of the top of my head there are four common kinds of rpg combat:
Classic turn based combat with some variation such as time based turns so you can still be attacked as you browse menus
Real time action oriented combat e.g. modern Final Fantasy games
Having mini games the player must complete for input when completing an attack e.g. paper Mario rpg’s and the Mario and Luigi rpg games.
And bullet hell based combat e.g. Undertale/ Deltarune.
Why combat is done these ways is usually to make combat more reusable while still being engaging as in most big rpgs would require much more effort to make if every enemy encounter was an action oriented style battle.
Which is why making rpg battles fighting game type battles in the style of street fighter , mortal kombat, guilty gear etc makes a lot of sense to me because it fits into that reusable combat mechanic idea that all the other combat styles fit into.
There have been some games that have tried mixing RPG’s with fighting games most recently Street fighter 6’s world tour mode which gives you a story mode where you run around beating people up in an over world and then transferring you to fighting game combat for the fights.
However this isn’t what I’m looking for as SF6’s world tour mode is still mainly a fighting game at heart with rpg elements which is fine for what it’s trying to achieve but I’m looking for something grander I’m looking for a final fantasy esc rpg but every fight is a fighting game battle. It would solve a lot of problems I have with RPG’s combat is a million times more engaging as your not just browsing menus have the time and waiting for animations to play, encounters with normal enemies would be quick and fun as you beat up groups of enemies at once. Each party member would be more unique as they each have their own fighting game moveset, I’m imagining a marvel vs capcom 3 style tag in system allowing you to bring 3 or so party members per battle and switch them out mid combat. Boss battles would be way more memorable as bosses have movesets equivalent to the player characters allowing for difficulty but rewarding fights. Honestly this is definitely going to be a style of game I’ll try to make at some point or at least prototype because it’s dream game material for me next too my several other dream games I have, I’m already coming up with ideas for it.
Also if anyone has any game recommendations that are similar to the game I’m describing then I’d genuinely love to try them out because I’ve been thinking about the concept for weeks.
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