FNAF SPOILERS! SCROLL! TALKING ABOUT THE SPRINGLOCK SCENE!
i’ve seen so many people discussing the springlock scene in both negative and positive ways and i think it brings up really cool points about how matthew played that scene and balanced fan expectations with his own characterisation.
i think the discussions around this movie have rlly exposed the disconnect between fanon and canon in fnaf, especially talking abt the core games in isolation, bc frankly in the game universe (ignoring the books) we get Very Little characterisation for William other than the obvious, but Matthew managed to add so much in the way he talks and his body language.
in the reveal scene, we see afton at arguably his peak. in his first scene, he comes off as somewhat demeaning and judgemental until he recognises mike’s name, at which point he seems to have this nervous energy, rushing to cover it up but stumbling slightly, his reaction to the tables being turned even slightly is massive.
this is a man who committed multiple mrdrs in essentially broad daylight, hid the bodies in the most obvious place, and still got away with it, and then kept the crime scene as a trophy of his actions, and an ongoing prison sentence for his victims. he has been in complete control for decades, and is confident that he can deal with any kind of threat quickly. his confidence in his reveal is palpable
it changes when vanessa shoots him. the whole parallel with vanessa and the animatronics is hugely interesting too- how william refers to the animatronics almost endearingly as “kids” when he wants them to obey, how both vanny and the animatronics have an unearned loyalty to him, almost a pseudo-adoption through what he did to them, taking them from their parents and keeping them under his thumb, forever stuck as naive, forgiving, obedient children. vanessa breaking from that control shakes him, but the mask slips back into place almost immediately.
then, he’s outsmarted by the brother of one of his victims, and the child he planned to end next. his pseudo-children turn on him and he can no longer manipulate his appearance or shed his skin to escape. he explodes on them, and his language is incredibly telling that he is being dishonest.
he calls them small, trying to belittle them into submission, even though they are ten feet tall metal animatronics powered by rage. he is grasping at straws to regain control, and failing miserably.
finally, the springlocks go off. the locks in the movie look more like a ribcage, so the first two likely puncture his lungs. they’re slow, and painful, but he doesn’t scream or beg or sob. he grunts and groans, gritting his teeth and only letting out sounds of pain that sound almost involuntary. there is no way in hell he would visibly let himself show weakness or pain in front of these creatures that he believes he has control over. he isn’t brought to his knees until there are eight metal spikes embedded in his abdomen. he doesn’t let the mask fall for even a second, until he literally PUTS THE ACTUAL MASK ON and finally collapses. even then, he’s fighting for consciousness, twitching and writhing with no control over his body. william afton thrives on control, and his soul will not rest until he gets it back.
it’s why he keeps the pizzeria- he always comes back. he can’t help but return to the scene of the crime, putting on his old costume, continuing his killings. he revels in being a constant threat on the horizon. and now, he knows he is going to die, and he knows the suit will bring him back, and noone will be able to get rid of him then. so he puts the mask back on, and waits.
in terms of the sfx- they’re pretty accurate. with stab wounds, you need to leave the knife in the wound as long as possible for best chance of survival, as it stops the blood from escaping. in terms of the springlocks, there wouldn’t be copious amounts of blood as the locks are keeping the wounds filled- which is good because it means a slower, more painful death.
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this little quest chain was one of my favorites in ew because of the perspective it gave into the ancients, a very different one from what little we get from emet and hermes. there’s pretty ample proof that their society was not in any way perfect and was actually really deeply flawed to the core, but this is a look at people, individuals, and ones outside of the main bunch we talk to
put in a read more to spare your dashes
they go to speed up the aether dispersal of some creations (animals) that were killed and they call the deaths distressing and want to find a way to pay respects to the fallen and bring peace to their souls. at the wol’s suggestion they gather flowers for the dead. and they say what amounts to a prayer over the bodies. it’s so very very different from how hermes believes everyone feels and how hythlodaeus spoke of ‘returning to the star’ being beautiful (though even hythlodaeus said a brief prayer for the first boss in ktisis hyberboreia)
and yes, they still talk about life and death in terms of ‘purpose’ and this is no way refutes the callousness towards other lives we’ve seen some of the ancients display in elpis, but my personal take is that it shows that some of them at least understood on some level that there were important things missing in their culture that they needed. even if they didn’t fully grasp why, they were searching for these missing pieces. in this case, a way to process grief and acknowledge the worth of a life, even a non-human life. and they also actively ask for the new ideas the wol presents and talk about incorporating them into their lives and duties
there’s also a ton of little side quests in elpis that involve one person asking you to find or check on another person, or to carry a message to them. there’s so many people who care about each other and are just absolutely godawful at expressing it in person and need the poor wol to act as an intermediary (this happens in present day as well but it was just every 5 seconds in elpis)
there’s one striking one where one person asks you to bring a second person a message about how that second person’s concept was approved and succeeding (I forget the exact details) in the hopes that it would dissuade them from returning to the star. it didn’t dissuade them and the first person accepted that pretty calmly, but the thought was there. there was this hope that they could keep someone they cared about around longer even if the argument they tried to use to persuade them came back to that grim ideology about ‘purpose’. they lacked the framework to think about it another way, but they still tried
it’s definitely a stark contrast from the shade amaurotines we saw in shb (assuming for the sake of argument that they were accurate depictions and not biased by emet which is a big assumption), especially the ones who turned the topic of ‘should we save the lives of others on the planet or just focus on ourselves’ into a casual debate topic as a pastime. there are really terrible ways of thinking about the world that have been ingrained into the population presumably from birth. that’s not something that can easily be changed. but it could be changed. the potential was there
at a societal level the ancient world was terrible in so many ways, and ultimately doomed if it couldn’t change, but at an individual level the people had so much potential and at least some of them were trying their best to make sense of the things their society denied them and adapt their lives
my personal takeaway from all this (which is just a headcanon aka an opinion and i’m not trying to sell as canon), was that if their society could have been changed then the ancients had the potential to have produced people who could have faced meteion. i’m leaving aside the questions of the timeframe and zodiark tempering everyone because that’s not my point. my point is that the ancients weren’t inherently unable to be who was needed to save their world. the density of their aether making them unable to interact with dynamis is highly symbolic of the flaws of their society, of course, but that shouldn’t have stopped them from talking to meteion, from showing compassion and understanding and hope in the face of despair
i’m not trying to take any jabs about any characters’ decisions in the story because the actual situation they were in was extremely complicated (like hey zodiark tempering people!) and that would also miss my point. mostly i’m just saying this makes the fate of their people even more depressing. they were an entire race of people who had all the potential that the sundered humans do despite being stuck in a shit society that happened to be shit in the exact way that made dealing with meteion and the final days a seemingly insurmountable task. their near-immortality and creation powers made it even harder for them to really understand the problem, but not impossible. they had the raw potential and lacked the tools to use it to save themselves. it’s just really damned sad
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see the thing is the fnaf movie really wants me to root for mike and abby's relationship and care about them and sure i can play along. but my emotional investment in them is severely hampered by the fact that we never really see them... having fun together? the first scene of them interacting is them being annoyed/frustrated with one another, mike rolling his eyes at abby's talk of her "friends", abby resenting him for that. abby's teacher says abby loves mike, but besides the pictures she draws, we never really get to see that for ourselves. the one moment between them that made me go "aww" was when abby said she hated jane and mike said "it's funny how we finally agree on something" with tears in his eyes. other than that, they have their extremely hurried emotional moment during the climax that's not really given any time to breathe ("i love you too, mike, but we should probably go now" wasn't. really anything), and one or two bits where abby's having fun around mike, but not really with him. i really want to believe they're a sweet sibling duo who love each other, but the movie doesn't seem all that interested in establishing that.
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It breaks my heart that people think the hero of time’s story is just a tragedy
Ocarina of time is absolutely a tragedy, but Majora’s Mask is not
Majora’s Mask is one of the most hopeful pieces of media I’ve ever consumed. It has a bittersweet end, but you finish the game knowing that link will be okay, that he can and will survive on his own. Sure he had to leave his friends behind again, but he CHOSE to do that this time. He knew he couldn’t stay in Termina and he made the choice to be a child again.
I do not for a second believe his entire life is a tragedy, NOT after all of Majora’s Mask. The game specifically designed to be about healing and love. Idk where the theories that link died or became a child soldier (?????) came from but I feel like the entire message of Majora’s Mask was just completely lost on a ton of people 😭
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