#Innovative Projects
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kids-worldfun · 6 months ago
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10 Fun Activities to Spark Creativity in Kids
As silly as they may sound (as we all did once), kids have an immense sense of curiosity that helps them understand themselves and perceive the world around them. Based on this, they process emotions and give way to imagination and creativity. Being all so fragile, young minds are highly perceptive of their surroundings and the affairs they are going through. Which is why it is important to…
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l337gamingapparel · 1 year ago
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Ultimate Do-It-Yourself Guide on Kindle
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Green Horizon Unveiled: Saskatoon's Environmental Meetings
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japanbizinsider · 2 years ago
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dailyfigures · 10 months ago
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Hatsune Miku ; Vocaloid ☆ Apex Innovation
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sunlight-shunlight · 4 months ago
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thinking about veilguard and bioware in general, i think we are reaching a point where people need to grapple with the inherent limits of what stories can be told in our Current Society and in AAA gaming companies.
on a labour level: mass layoffs, tons of developers leaving despite previously talking about how passionate and happy they were to be involved, not even paying severance, and crunching employees to the point of burnout. this is unfortunately pretty standard for AAA game companies.
on a cultural level: it is SO white and SO centrist-ly Canadian. i wrote up these asks outlining how. it is a repeated pattern of writing in which they go into tortured racial oppression allegories at best, while constantly peppering in a "but BOTH SIDES were wrong and made mistakes :( :( :(", in between their fictional atrocities that are clearly mirroring irl genocides and enslavement. or at worst, it's "the qunari are radical islamic borg" which has even less nuance. i personally thought, since dai came out in 2014, and a lot has changed since then about the world and in public awareness, that this would have filtered into the narrative and resulted in more satisfying and historically grounded writing. unfortunately not the case. it's shocking if you compare it to how sharp and aware and unflinching something like disco elysium is.
so what does this mean?
under these conditions, it is unavoidable that we get development by people who are rapidly cycled out of the company or demoralized into burnout. we get digestible, easy little soundbites of lore without much substance, because any complexity needs more time and coordination rather than the process of "quick, we have these assets, a lot of people involved in making them just got laid off, we need to make Something by next quarter to show the CEO". we get very little cohesion between games, despite the clear intent from dai to have so many plot points set up to follow through in a sequel, because the team and development are so chaotic that they can't hold onto a vision and complete it.
we also get this inherent caution and "conservatism" from the narrative, because on an ideological level, they're largely white people who want cops to be included in pride. so any major change to even a fictional society is Bad and Scary, and shouldn't be done without making sure that every character finger-wags appropriately at non-state violence. there is clearly not much ideological or even ethnic diversity within the leadership; or at least not enough that anyone there felt comfortable even speaking up on minor issues like the Incredibly Orientalist Isabela Outfit, let alone anything larger.
i don't personally think there's too much value in trying to analyze veilguard's plot or lore at this point. the final product is chaotically developed and does not seem to reflect the goals of the creators as set up in prior games, it's basically a ship of theseus in terms of the people and ideas involved in making it. this is sad for all of us, who were interested in the story, and attached to the characters, and were creatively fulfilled by engaging in the fandom. it's probably worse for the developers who have lost their jobs, burnt out, or feel unhappy with the game that they spent years of their life working on. it's certainly miserable as an indictment of The Industry, as well as the general societal climate of white Canadian centrism.
the solution is to create a society where people can develop games in peace and prosperity and stay on projects for longer, rather than constantly getting turfed out without severance pay. and to get some genuine leftists, poc, and indigenous people on staff who can weigh in and provide significant input, rather than a Council Of Liberal White Edmontonians every time.
in the meantime, at the very least, let's please stop preordering AAA games and supporting companies who notably abuse their employees.
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unbfacts · 4 months ago
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feligayzed · 7 months ago
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Work scribbles upon ya 🤲
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mikufigureoftheday · 1 year ago
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🦋Today's Miku figure is:🦋
Apex Innovation Pick Me Up ver. 1/7
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thegikitiki · 5 months ago
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UrbaSport Trimuter Electric Vehicle
Mechanix Illustrated, February 1980
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identityquest · 1 year ago
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some rapo girlies 💖
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utane · 9 days ago
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Hello! another Gaslight District fan! I had like.. a lot of questions if you don't mind answering.. plus, I love your art sm! even if it's not TGD related👍️
So...
First off.. I wanted to hear your opinions abt TGD. 'Cause I loved it! and people complain about the pacing but honestly? I don't necesarry mind it.
'Cause, imo. There might be a chance that it won't have enough budget to get a full length season.. so, they tried to rush a few things to make the pilot appealing to their audience to make a lot of episodes to explore the potential story!
And Second!
how does it feel to be sort of the founder of the ship between Mud and Diligence???
I mean.. if I never saw your art in the first place, I think I might've just kept the ship idea to myself and let it just.. not known.
So, in a way.. I thank you for drawing them in your beautiful artstyle. That is just *Chefs kiss*
Anyways, tysm for reading this 'cause I can't imagine how many comments you get abt the ship lol. But seriously, you don't have to answer this! just reading it, or a quick glance would still be appreciated👍️
Have a good day/night!
Helo
1. I don't really see what would be wrong with the pacing of the pilot. Well I mean, I KNOW what is wrong with the pacing but that's mostly because it's not really a pilot. At least not a pilot they ever intended to pitch to studios. This is a pilot to pitch to the fans, hence why it's packed with lore and plot hooks to get people interested and excited. I'd call it an intro to the series more.
Besides just meaningless definition gripes, I think the episode was great. It's obvious the showrunner has a clear idea and vision for the world and characters. They don't need to have monologues explaining about characters because they show how they act and how others react to them. And their entire demeanor gives a lot of history. I like it when a show doesn't spoon feed you history and answers. I thought it was very solid for a youtuber indie project 👍
2. Well I mean, I don't feel much about it. Not like it's a super huge leap in logic imo to think it would be fun if Mud and Diligence started a situationship afterwards :^D Just normal part of fandom, and not really a big deal?
Thank u!
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dailyfigures · 1 year ago
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Remilia Scarlet ; Touhou Project ☆ Apex Innovation
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adafruit · 8 months ago
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Sunken USB Type C breakout 🔌🛠️🧩
Folks love our standard USB Type C breakout (https://www.adafruit.com/search?q=usb+type+c+breakout) - and we recently got a request to carry a 'sunken' Type C breakout - what's that mean? It looks like this! instead of sitting above the PCB the connector sits in the midline for a svelte look. this connector got our pick because it has four burly THM tabs to keep the connector from cracking at the contact pads.
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innovation-is-key · 2 months ago
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*transfers period cramps to you*
"'WHAT THE FUCK I DONT DESERVE THIS'"
[he yells in agony]
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