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#Invader Zak
piggiebonez · 11 months
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ZAK BAGANS DIB. do you see????
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errmm
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no-144444 · 20 days
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catch-up- l.norris (no.4)
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summary: lando after Monza.
pairing: land norris x fem! reader.
warnings: talk of workplace harassment
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Lando walked into your apartment with a sour expression on his face. You’d been waiting for him all night. P1 to P3, not exactly a good result. 
“Hey darling,” you sighed, walking up to him and wrapping your arms around his neck. He didn’t hug you back. You tried to press a kiss to his cheek, but he shrugged you off and moved further into the apartment and left you in the living room as he went to your bedroom. 
Your day hadn’t been great either, if he’d cared to ask, but you didn’t really think faulting him right now was a smart idea. Emotions were high, you’d seen the interviews, you’d seen his face on the podium, and you’d seen him. It still stung.
You followed after him and leant against the doorframe, watching him take off his clothes to be left in his boxers. He didn’t look in your direction once. He lay down in the bed, his back to you, and that was that. 
Shit. 
“Great discussion,” you mumbled under your breath, and closed the door. Imola to Monaco was only a 3 hour flight and he’d left Imola at about 10pm. It was only about 2am now, and you had work in the morning. Work that you didn’t want to go to. The new co-worker you were teaching was probably the creepiest guy you could ever imagine, and he decided that you were his to touch all day on Friday. Disgusting. 
You saw the door open as you settled on the couch, just hoping to drown out the worried and upset thoughts that ran through your head. You were worried about Lando, worried about the Driver’s Championship, worried about Oscar, worried about Lando and Oscar’s relationship, worried about Lando’s confidence, worried about going to work, trying to think about a strategic outfit, worried about the other girls in the office, worried about-
“Hi,” his soft voice invaded your senses, and you turned to face him. There he was, beside you, his hand in yours. 
“Hi,” you answered, your voice hoarse and tired. “I’m sorry about today.”
He nodded. “It’s my fault,” he shrugged. “Oscar made the pass, and I was allowed to race him-”
“Lando, you’re not seriously blaming yourself for today, are you?” You asked. He didn’t answer, just staring down at where your hands connected. “It would’ve been a 1-2 finish if Stella and the team didn’t take a page out of the Ferrari handbook of how to fuck shit up. Papaya rules can fuck off, and so can Zak Brown. You deserved that 1-2. Both of you do. P3 is still good, but I know it’s not enough for you. But Lan, think about where you were last year, or the year before. The progress you’ve made this year alone? Unimaginable. Don’t get tunnel-visioned into hating yourself because of one bad race result when you know how talented and skilled you are, and how you won against Max with a fucking 22 second gap. Monza wasn’t your weekend, but next weekend will be and that’s what matters. Also, P3, standing on the podium being a bad result? I’d say you’re doing pretty well then.”
He smiled softly as you reminded him of who he was, but also how important you are to him. Speeches like that from you made him feel a thousand times better than any consolation pity pep-talk he could’ve gotten from someone in the team. “Thank you,” he pressed his lips to your cheek. “Please come to bed.”
You chuckled softly. “I doubt I’ll be sleeping much tonight.”
He cocked an eyebrow. “Why?”
“Just… head busy,” you shrugged. “But I’ll come in if you want me to.” 
He pressed his lips to your neck in a soft kiss. “I always want you near me.”
You chuckled. “Ok Romeo,” you scoffed, getting up. 
“How was work this week?” he asked, following you into your bedroom. 
“Shit,” you sighed, lying down. “But probably better than yours.”
“What happened?”
“It’s fine Lan,” you brushed it off. “You’re tired.”
“Not enough to not hear what you have to say,” he sat up, waiting for you to speak. 
You sighed and turned to him, resting your head in his lap as he ran his fingers through your hair. “I was training this new guy at work and he decided to make it his personal mission to make me as uncomfortable as possible. He just kept touching me, and not seeing how it was inappropriate. Now I have to think about what I wear even more, and tell the rest of the girls at the office, and-”
“Baby, you shouldn't be dealing with that,” he sighed. You could tell he was angry. “You need to tell HR.”
“That’s the worst part, he’s the HR guy,” you groaned. “Anyways, I just want to sleep, and I know you do too.”
He nodded, lying beside you and wrapping his arms around your waist to hold you close. “I love you.”
“I love you too,” you whispered. “Please don’t come to my place of work and threaten this guy Lan.”
He scoffed. “I wasn’t going to threaten him, I was going to get Max to do it.”
You chuckled. “You’re a child.”
“I’m a problem solver,” he shrugged. “Ok, but he needs to be fired. I can come in and I’ll pretend like he’s insulted me massively as a customer, boom, he’s gone.”
“Ok Superman, whatever you say,” you giggled.
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navigation for my blog :) (masterlist)
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drawnfamiliarfaces · 28 days
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Heyo! Quick question: Do the HoMies have a common place to meet up/chill/sleep between missions, or they just bust into any of the members' canon houses?
That's a question which kept invading my brain since I discovered your stuff. I'm especially curious on how you'll tackle June being unable to leave Orchid Bay because of her role of protecting her town.
Not really? 😅 They indeed most likely will crash in each other's towns/bases/homes, after a mission/team-up or just to hang out!
Jun is indeed a complicated situation, with her canonically being unable to leave Orchid Bay, but actually in HoM, there is a ... 'development' that allows her to temporarily leave it for a brief time! ;) It's going to be partially covered in Act 2, and more in depth in flashbacks, which I'm actually very excited about, because its one of the more important parts of this AU!
But honestly, besides Jun, others are also very location bound (even if they are not restricted by a magical barrier lol), so each of them would prefer to stay on their own territory for various reasons.
Danny is in or always close by to Amity, because it has a stable portal to the Ghost Zone. Jake is more or less required to stay on East Coast/New York because he is a guardian of one of the most central magical communities on the American Continent (the other major being Orchid Bay aka West Coast).
Kim, Zak, Jenny and Ben all have their solid homebases in their respective towns (or his parents/Saturday's mansion/lab house?? in Zak's case), but they travel a lot for work. Kim and Zak are more Earth bound, while Jenny and Ben also take trips to outer space. But each of them have a place where they can recuperate.
The only vagabond out of the lot is Rex (he is like a total opposite of home bound Jun lol), by circumstances and choice, so he often crashes in one of the other HoMies places, when he doesnt travel.
While I enjoy the AUs where heroes all live/work/chill out together in one complex (remember all those times of 2012 Avengers-live-in-Avenger-tower-domestic-shennanigans?? good times lol), I don't really want HoM AU to be like that, I guess. <;D
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Invader Zim AU, where Zim has a better human disguise and Dib actually likes 'Human Zim' (let's call him Zak)...
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Zak and Dib become friends, while Zim and Dib (who's covered in robot armor and calls himself the 'Alien Hunter') are enemies...
Dib doesn't know that Zak is his enemy and vice versa...
Zim/Zak was using Dib at first, but then slowly grows to genuinely care about him...
When they both learn the truth about each other, they are horrified...
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kai-anderson-whore · 1 year
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Best friends cousin (Warren lipka x fem reader)
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Summary: you stay with your best friend for a weekend and develop a crush on his older cousin who had been kicked out of his parents house but only thing was you were too young for him
Warnings: age gap, crushing on your best friends cousin, underage smoking (reader is 17) also based on my current situation in life, also mentions of siblings in social services and abusive father.
Taglist: @spill-the-t @iluwmycats @lili-tate @evanpeterswifeyy868 @jademunson @evanpetersfansblog @howtobesasha @lustforeverrrr @fand0mh03
Might do a part 2?
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You set out to stay with your best friend for a couple of days, they were like your second family the marrisons but what you didn't know that your best friends cousin was also camping at their place to.
You heard story's about Rick's cousin Warren his name was, he was a bit of a trouble maker for only being in his early 20s or actually 20, you didn't expect him to be there to since the house was small yet a lot of people lived there.
You entered Rick's House immediately engulfed into a hug by his little brother Zak, "y/n my favourite cousin in the whole wide world" Zak beamed making you smile, "aww Zak guess what" you smiled wrapping your arms around the eight year old, "what?" He questioned looking up at you from his glasses.
"Your my favourite cousin in the whole wide world" you beamed back making Zak cheer, he knew you weren't blood related but the family classed you as their own Rick's mum always said your the child she doesn't have the stretch marks for, "Zak I thought we were best buds?" A voice faked gasped from down the hallway making you jump.
"Yeah I know Warren but y/n is better she plays video games with me" Zak said, "well Warren that's you bombed out now y/n is up so she'll not have a minutes peace" Rick laughed you shook her head going into the living room, "Rick we all know I only come here to see Zak and my auntie Lisa" you teased bringing Rick in for a hug.
"Hi honey" he smiled giving you a hug, "Hey babe" you returned along with the hug, Rick is your gay best friend/ platonic cousin he was your rock, the person you went to when things got tough.
"Oh your taking my bed, Warren's sleeping on the sofa and I'm in the room with my mum and zak" Rick said you nodded leaving your bag in the living room and went into the kitchen to see your auntie Lisa who stood by the refrigerator smoking a cigarette, "Hiya auntie Lisa's gorgeous girl" she beamed also engulfing you in for a hug, "hi auntie Lisa how are you keeping?" You asked pulling away from the hug taking your pack of cigarettes out.
Placing the stick between your lips lighting the end of it, the nicotine invaded your lungs, despite only being 17 smoking was a bad habit you had picked up from the age of 13 but really kick-started when you were 15 after the loss of your grandmother.
You were to busy talking to your aunt Lisa you didn't notice Warren brushing past you, you couldn't understand why you stucked in a breath you barely knew Warren plus he was older than you, "sorry I didn't mean to brush past you there" he smiled his dimples on full display, "Oh it's alright I was in the way" you said giving him a small shy smile.
"Aren't you a little too young to be smoking?" He asked earning a swat on the arm from Lisa, "Warren she's 18 in August leave her be plus you were doing worse shit when you were her and Rick's age" she scolded Warren let out a playful laugh making your weak at the knees 'no y/n he's your best friends cousin plus he's older than you' you snapped yourself out of your daze.
As time went on it was about 11pm you, Rick and Zak sat in the living room watching a movie, Rick on one sofa with your aunt Lisa, you and Zak on the other Zak Cuddled up to you almost asleep, you felt the seat beside you dip down immediately knowing it was Warren, "What's this we're watching?" Warren asked waiting on an answer from anyone.
"Stuart little" Rick mumbled his eyes still fixated on the tv, Warren turned his head to you seeing that his little cousin was asleep in your arms, "is he asleep?" you asked unsure, "out cold, can tell your his favourite only other person he Cuddles up to his my aunt lisa" he chuckles, "I feel honoured" you jokes both of you chuckling, "plus i always had a nack when it came to looking after kids" you shrugged.
Ten minutes later it was time for Zak to go to bed your auntie Lisa put him to get calling it a night leaving you, Rick and Warren in the living room, "I'm going for a smoke" you sighed getting off the sofa and into the kitchen, lighting a cigarette and a can of soda from the fridge.
Your head was going crazy with all the thoughts about Warren he was so attractive and kind, easy to talk to but he was your best friends cousin and he's 22 and your 17 almost 18, deciding after you cigarette to also call it a night.
The next morning you slept in being woken up by Rick who was playing his PlayStation, "your awake" he said as you rubbed the sleep away from your eyes, "what time is it?" You asked curiously peeling the covers away from you, "it's 12 o'clock" he said his eyes fixed back on the tv.
You went into the kitchen making a cup of coffee trying to wake yourself up, your aunt Lisa staggered into the kitchen tiredly, "morning" you mumbled pouring the hot water into the coffee mug, "morning sweetheart" she yawned tiredly, "coffee?" You asked your aunt Lisa shook her head, "who's making coffee" you heard Warren's voice from the kitchen door.
"You want some?" You asked holding up the coffee pot, "Yeah thanks" he smiled you poured him some coffee into a mug handing him the hot beverage, taking a sip before pulling out your cigarette packet pulling out a cigarette lightning it taking a drag.
You barely spoke to Warren that day too busy with Zak once he got home from school, telling you how his day at school went, playing random games showing him games you used to play Rick also joining in with you both.
The next morning was Saturday your aunt Lisa and Rick had to go to see a family member leaving you and Warren alone to look after Zak, who was watching TV, you sat on the sofa tuned into the tv Warren sat on the opposite sofa you couldn't help but feel butterfly's in your stomach you were alone with Warren sure Zak was there and you couldn't do anything because of that plus your age but you couldn't help but feel nervously excited about it.
"Have you heard from rick?" Warren asked seeing you texting on your phone, "Yeah he's with daisy right now" you informed you knew daisy as Rick's cousin you were friends with her but since Rick's mum and dad split up a few months ago you seen less of her and Rick's dad's side of the family.
"You want anything from the store?" Warren then asked getting off the sofa grabbing his jacket, "cigarettes" you smiled handing him some cash Warren nodded taking the money, "Zak do you want anything?" He asked "doritos" he mumbled still fixated on the tv screen, "will you be okay with him for five minutes?" Warren asked knowing it wasn't your responsibility to look after a kid since you came here to see Rick, "Warren I literally study to work with kids plus I raised my siblings with my mum I'll be fine" you chuckled.
Warren left leaving you Zak you decided that maybe you should put on some makeup and get ready for the day since you'll be going back home, you dreaded it you loved being home but not as much as you used to, you have three siblings that are over 10 years younger than you the youngest being five and the oldest being 7 and the middle being 6 you loved them dearly they were you whole world but it all came crashing down.
Your father was abusive to both you and your mum which led to social services taking the kids out of yours and your mum care, you mum left your dad but it didn't get better that's how you were studying childcare then moving into social care learning to be a social worker as a step to get them back and to help family's going through your situation.
You never blamed your mother you understood why she never left all those years, guys like your father manipulate you into thinking you are worthless and dependent on them getting inside your head, you resented your father multiple attempts to give him another chance thinking he's changed but he never did so you shut him out of your life for the better.
Sitting back on the sofa with your makeup bag in hand you started getting ready, "are you going home today?" Zak asked noticing that you were applying makeup, "Yeah buddy but I'll be back next week I promise" you said "but I don't want you to go I wish you could live here" Zak sighed you couldn't help but smile your heart warmed at zaks statement, "aww buddy your the best little cousin ever" you said trying not to get emotional.
By the time Rick and Lisa got home you had to go home your bag packed a taxi on its way you gave your aunt Lisa a hug she also gave you a kiss on the cheek, "you going to be okay?" Lisa asked always wanting to make sure your okay, "Yeah I'll be fine aunt Lisa I'll be back next week" you chuckled pulling away from the hug.
You then gave Zak a guick hug and a kiss on the top of his head followed by Rick, "let me know when your home honey" he smiled you nodded before walking down the hallway, "I'll see you later y/n" Warren called noticed you were leaving you couldn't help but blush thankfully he didn't see, "see you later warren" you said closing the door you couldn't help but smile the whole night but since that weekend you wouldn't see Warren for a long while.
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fabuloustrash05 · 1 year
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My designs for 2012 Jhanna and Kala!
I feel it would’ve been fun if we got more classic female tmnt characters into the 2012 series and with them literally traveling into outsider space, it was wasted potential to bring back these iconic alien women! Jhanna from 2003 and Kala from 1987.
Jhanna in my version is a Daagon (remember the cosmic ocean the Turtles visited?), and is the daughter of Queen Hiidrala, making her the princess of the Daagons! Jhanna is a very proud princess, cares deeply about her people. She highly looks up to her mother along with the general of their army. She’s a fighter, believing a good leader should stand by their solider side in battle. Jhanna is also a very curious woman, always amazed to meet new people beyond her ocean paradise but still cautious and will bite you if you do her wrong (careful her teeth are sharp and can tear through steel). I’d say her character is a mix of Kida from Atlantis and Ariel from The Little Mermaid. Her color scheme consists of purple and light blues, with dark blue eyes.
The Neutrinos already exist in the 2012 series, being microscopic aliens that invade Mikey’s mind. My friend @pumpkinpie59_art and I have always been bothered by the fact we were robbed of Kala, Dask and Zak making a comeback so I thought of the idea of what if the 2012 Neutrinos are just Mecha Suits that Kala and the others wear in battle that help them grow and shrink in size? Think of it like the power ranger suits. Kala is cunning and clever, very dedicated to her job and talents as a thief. She and her team don’t care who they work for (good or evil) as long as they get paid, they’ll help you. She loves her teammates Dask and Zak, seeing them as her own crazy dysfunctional family.
For Kala’s design, I did a reverse of her 87 color scheme, with her hair and eyes now being black and her skin being green.
Also here’s some height comparisons. I made Jhanna taller than I originally said she was.
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Here's what I have so far for the Gryphonverse timeline (note: no set year)-
~12 Years Ago- Monsters Inc.
10 Years Ago- Lilo & Stitch (film events); Kingdom Hearts Birth by Sleep
9 Years Ago- Fall of Radiant Garden; Kairi appears on Kauai
5 Summers Ago- Ben 10 (original series events)
2 Years Ago- The Secret Scientists, led by Zak Saturday, battle V.V. Argost with armies of cryptids, resulting in Argost's death
Year A February-March- Emilie Agreste succumbs to her Peacock-inflicted illness, and Gabriel places her near-dead body in stasis, letting everyone believe she disappeared and is presumed dead
Year A Summer- Ben and Lilo meet when rescuing Experiments from traffickers, and start dating; Phoenix Wright passes the bar exam and makes his courtroom debut in defending Larry Butz for murder; Percy Jackson and the Olympians: The Lightning Thief
Year A Late August- The Heartless invade Kauai consume the Keyhole, smothering it and nearby islands in darkness; Sora, Riku and Kairi are lost in the Disnix Dimension while most of Lilo's friends and family are seemingly killed; Chloé helps Adrien forge papers to enroll him into public collège
Year A September- Lilo transfers to Bellwood High, and she and her friends discover evidence of a secret invasion of Earth; Marinette and Adrien are given Miraculouses to combat Gabriel's dawning campaign as Hawk Moth; Mia Fey is murdered, Phoenix takes Maya Fey on as his assistant, and Phoenix and Mia's spirit bring Redd White to justice
Year A December- Miles Edgeworth is framed for Robert Hammond's murder, and Phoenix both clears him of the charge and exposes Manfred von Karma as the one who murdered Miles' father; Ladybug mistakenly gets into a fight with Santa Claus
Year B January- Marinette meets Master Fu and begins training under him; Gabriel concocts an alibi to throw off suspicion to him being Hawk Moth
Year B June- Miraculous Ladybug- Shanghai Special; On Anne's birthday, she, Sasha and Marcy are transported to Amphibia by the Calamity Box; Luz enters the Boiling Isles and becomes Eda's protégé; Percy Jackson and the Olympians: The Sea of Monsters
Year B August- Luz blows up the Portal Door to keep Belos from using it, destroying her way home
Year B September- Amphibia Season 1 Finale-Season 2 Premiere; Jalil Kubdel leaves for college at Gressenheller University in London
Year B November- King Andrias betrays the heroes in Amphibia, Anne awakens her Calamity powers, Marcy is gravely wounded, and Anne and the Plantars are sent to Earth where they stay with Anne's parents
Year B December- Percy Jackson and the Olympians: The Titan's Curse
Year C January- Anne and the Plantars return to Amphibia and join the Wartwood Resistance; through Mr. X's contacts, the Plumbers learn from the Boonchuys about the coming invasion
Year C February- Anne, Sasha, and the Plantars thwart the Frogvasion and rescue Marcy, and have their Calamity powers returned to them so they can jump between Earth and Amphibia whenever they want
Year C Spring- Ladybug and Chat Noir discover Shadow Moth's identity and vice versa, and reveal the villain's identity to the city; Team Miraculous defeats Shadow Moth and reclaims both of his Miraculouses
Year C September- The Miracuclass starts their first year of lycée, while Pain and Tears insert themselves into Marinette's classroom
Year C December- Professor Layton vs Phoenix Wright; around the same time, Furio Tigre frames Maggey Byrde for murder and impersonates Phoenix to botch her defense
Year D February- Ace Attorney Case 3-5: Bridge to the Turnabout; Professor Layton and the Unwound Future; Team Miraculous jumps over to London to help Professor Layton stop Clive's giant attack robot
There's still a lot that I don't have covered yet, including lining up other entire series
That's a lot but hell yeah
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gstdaisuki · 6 months
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Part 1: A Chat with Paul Hutchinson
While I usually interview musicians, Paul is a programmer first, and musician when he needs to be. However, I still had a lot to ask about, as he was able to provide a fascinating window into what gamedev was like in the late 80s and early 90s.
This interview was conducted across several emails in 2024Q1. The exchange has been rearranged to flow more naturally as a conversation, with quote blocks mostly removed. There's a part 2, in a different format with more of a music focus. Both are mirrored on patreon.
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GST: I'd like to start with a somewhat open-ended question: most of your online presence is under the handle "Z80GameCoder". that's a really interesting processor to embrace! I'd like to know why you embraced that, and I guess how you got started on that path. I got the impression that you were part of the UK's "bedroom coder revolution" era, but it seems like the 6502 was more popular (C64, BBC Micro). Was the ZX Spectrum your first computer, perhaps?
PH: It all began when I was about 13 years old, in 1977. Technically, the very first computer I had experience with was via a 300 baud modem teletype (playing Tic-Tac-Toe, on a print-out), but I don't recall what was on the other end of the telephone line. This was an interim solution, until the new machines arrived at my school. Computer Studies (O-level) was a brand new course at the time, and my mum said I should give it a try, on account of it being such a new thing. When the first machines arrived, after a few weeks, they were RML 380Z desktop computers. Made by Research Machines Limited, as I recall, and Z80 based.
They were a lot more fun than the teletype. I dove right in, and became quite familiar with them. So that is probably why I got into the Z80 in the first place. I wrote some BASIC games at the time. A version of Tic-Tac-Toe, and a version of Star Trek, which was another game they had on the teletype. Man, we used up a lot of paper playing that game on the teletype.
I left school at 16, to go to College, where I took Computer Science (A-level). There was a computer lab with a bunch of RML 380Z desktops. I continued to program games in BASIC, including a version of Pong, Breakout, and even a rudimentary implementation of Space Invaders. The graphics were very blocky, four pixels per character square, with black, white, and two shades of gray, if I remember coirrectly. Yeah, that was pretty basic stuff.
I got a Sinclair ZX-Spectrum 16k in 1982, for my 18th birthday, my very first computer. We quickly replaced it with a 48k version, as 16k clearly was not enough RAM to be working with, even at the time. I bought, and played, all the games I could, spending many hours with my beloved 'Speccie'.
Meanwhile, back at college, a friend, and one of the teachers, challenged me to write my games in Assembler, instead of BASIC. So I then set about learning Z80 code. I basically taught myself, although, later on, the Computer Science class began working with Assembler. But by that time, I was already fairly proficient. And the rest, as they say, is history.
GST: So in other words, you taught yourself Z80 assembly outside of school. What resources were you using to teach yourself all that? It's a few years before google, after all.
PH: Yes, I taught myself BASIC programming, Assembler, and everything related to game development. You had to be able to do everything back then, so I did.
The resources I used were …
Sinclair ZX Spectrum BASIC Programming - Steven Vickers - Appendix A
(For some reason Appendix A has been removed from the PDF that is online, I have no idea why, it's very strange.)
I referred to the assembler code there, but it was not enough, long term, and I very soon got …
Programming The Z80 - Rodnay Zaks
This was the resource for the Z80 at the time. Very detailed descriptions, and, most importantly, the execution time T-states, along with the byte length, for each and every instruction. With this I was able to determine that using a bunch of LDI instructions in a row, with a JR instruction to loop back, was much faster than using an LDIR. This got used in the V-blank routines used to dump memory to the display, for example. It used up more memory, but it got the job done way faster.
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GST: How did you get into PSS? Did Xavior come first, and you found PSS as a publisher? Or did PSS find you? It looks to me like you found PSS and they brought you in to work on other projects, since your Amstrad games all came after 1984
PH: The first real piece of code I wrote in Assembler was for LBC's "Computer Club", a radio show hosted by Clive Bull. They would broadcast a program over the air every week. I sent in a version of Pacman I called MacMan, because it had a burger theme. (It's at the bottom of my game page at z80gamecoder.com ) After that I wrote Xavior. I spent about two months teaching myself Assembler, and coding the game. We were moving back up to Coventry from London, so I looked for a publisher in Coventry. That was PSS. I pitched the game to them, and they accepted it, and offered me a job. It was my first job. Pretty basic, not well paid though, but it got me into the industry. I got to work alongside Alan Steele (a really good bloke, I miss him), who was the leading War Game programmer at the time (at least in the UK). I worked with Mike Simpson (on Swords & Sorcery), who went on to do the Total War series of games, at Creative Assembly.
(As a side note, a member of Creative Assembly (I think his name was Ingi? Ingimar? [EDITOR'S NOTE: it was Ingimar Guðmundsson]) showed up to work at Gogogic in Iceland, when I was there. It's a small world, eh. re: the gaming industry)
I have worked alongside some of the biggest names in the history of game programming, looking back, it's pretty cool, tbh.
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GST: I'm kind of surprised to see a game development job described as "pretty basic"!
"Not well paid" is easy to believe, but games are complicated! What made it basic?
PH: I say "basic" firstly because of the low pay. With the contract I had after leaving PSS, a project with Firebird (BT), I earned my yearly salary in just two months, which would be a six-fold increase in earnings in one jump. Secondly, the place where we worked was a residential house, nothing fancy.
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(this off-white building is the same place in 2014, via google street view)
Mike's office was behind the top left window, our office space was at the back on the same floor. Humble beginnings. Although the bosses, Gary and Richard, drove around in super fancy sports cars.
GST: Actually, I'd like to ask about the names you mentioned. Maybe you can dig up some old memories about working with everyone and use those stories to illuminate what it was like at the time.
Or at least I think anecdotes are fun and interesting. :P
The credits I can find on Swords & Sorcery are all quite vague, saying that you and Mike Simpson both did "unknown".
I assume that he took the role of a designer while you programmed? Or is it impossible to cleanly divide who did what?
PH: Names …
Mike wore sweaters that were not the most fashionable, as I recall, and, as a result, got some degree of ribbing from co-workers. He was not always in the office, he came in when necessary. My involvement with Swords & Sorcery was with rendering the action window, Mike did the bulk of the coding, obviously, and he was the game designer. I contributed some graphics too, as I have some natural artistic ability. I worked on both the Spectrum and Amstrad versions (the full code conversion for Amstrad). The project took quite a bit longer than we expected, by my recollection. I remember a conversation with Mike about how excited he was with the possibility of fractal generation of environment, what is called 'procedural'? An example he gave was being able to generate graphic renderings of trees in games, using maths, rather than having a pre-rendered image of a tree. He was a bit ahead of himself, as he needed to get S&S finished first. … and now we have games like "No Man's Sky".
As an example, I did the graphics for this:
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GST: Looking at mobygames, you're in the credits for the ZX Speccy version of Bismark alongside Alan Steele.
It says he designed everything and you just provided "graphic help"?
PH: Alan was a really nice bloke, and very talented. One day he showed me a book he had gotten, and at the back was mention of Jacqui Lyons, who was just starting to represent game developers, having been representing authors for some time.
Alan said I should get in touch with her and see where it would lead. I took his advice, and ended up as one of her clients. She got the contract with Firebird. It was definitely a good move, and I am really grateful to Alan for that advice. In turn, after a couple of contracts with Firebird, Jacqui said I should consider an opportunity in America. The first one that presented itself was with EA, in California. I did an interview with them, I think it was with Trip Hawkins (if I recall correctly).
However, I was not ready to make the move, so I declined their offer. Subsequently, I was rather glad about that, as I have heard that working for EA was not easy.
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Later, the offer from MicroProse presented itself, and I was ready by then, and accepted. I interviewed with Steve Meyer, who had a firm handshake, which was something I noted about the Americans that I met. A level of confidence, assertiveness, that was not typical of your average Brit, including myself. I liked Steve, he was a good boss.
For Bismarck, I was working on the arcade screens, and the Amstrad version of those when I left. When I look now, I do not see that it ever got published for the Amstrad? Hmm. I commented the heck out of the code, right before I departed, and printed it all out, just to be certain it was well documented. That way I could not be said to have left things in a mess. I guess they never got someone to pick up the project. Oh, well. [EDITOR'S NOTE: this version was advertised as "coming soon", but never released.]
I had asked PSS to give me a contract right from the beginning, but they never did, so I had the freedom to leave whenever. When I told them I was leaving, they offered to double my wages, and give me a bonus there and then. However, double is still less than six times, and I had already committed to the contract with Firebird.
In my experience, and my life in general, everything happens for a reason. Looking back I can see all the turning points, and how everything just fell into place at exactly the right moment in time.
GST: I'm very fascinated with the situation you described with Jacqui Lyons. She's like an agent… for game developers? I'm surprised I've never heard of this!
PH: Yes, Jacqui was an agent for quite a few developers, some big names, apparently. She would find contracts, negotiate the best deal, and receive a percentage in recompense. It was well worth it. I got work, was well compensated for it, and I could just get on with doing what I loved, coding. I would go down to London from time to time, for a meeting with her, and for interviews with potential clients for projects. It worked out very well. She looked out for me, and I appreciated that too. When she got me the position with Microprose, all that came to an end, obviously.
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GST: Looking at your gameography, it looks like Project Stealth Fighter is the only released game from Microprose.
Did you do anything else there? Or was it just a series of contracted projects once you came to America?
PH: At Microprose I did the 128k version of PSF for the ZX-Spectrum, and then I squeezed it down to the 48k version, as I recall. By the time I was done, two years had passed. In the meantime I had met my wife-to-be, and we had a wedding date planned, so I was kind of committed to staying in America by then. Once the PSF project was completed, I tried to convince the management at Microprose that I was worth keeping on as an employee (because I knew for a fact that I was). However, I was not able to do so. The new boss (not Steve Meyer) decided to let me go. They claimed I was not useful for anything else, and could only do Spectrum related projects, which they had no need of any longer. At the time, it seemed like a bad situation, but, as with everything else in my experience, it was just a transition to something much better.
When they let me go, I had to pack up all my stuff immediately, and vacate the building. That is how it worked in the software business. Once they were done with you, you had to leave. Supposedly due to industry secrecy etc. I would continue to be paid, I just could not be in the office once I was being let go.
As I was leaving, walking to the end of the corridor, there was a fellow coder, who had his office door open. He asked me about what was happening, and I told him. He quickly produced a business card for "Innerprise", a nearby company that was started by Paul Lombardi, a former Microprose employee. The co-worker said I might want to try giving those guys a call. And so, there was another stepping stone to a brighter future.
After leaving I did give Innerprise a call, got an interview, and was offered a job. I just had to wait until after I was allowed to work again, with the correct paperwork. There was a gap, where I went back to the UK briefly, returned, got married, and got the necessary paperwork.
I do have some anecdotes related to MicroProse, if you are interested in those?
GST: Absolutely! Anecdotes are great brushstrokes that help paint a picture of the era.
PH: MicroProse was a great experience for me. For the first year and a half the "MicroProse Family" (which I think it was actually referred to as) was a lot of fun. There were a lot of social activities going on, which was actively encouraged. This was a good business strategy, because a happy workforce is a productive workforce. We were more of a team as a result.
The whole company went to the Air Show at Andrews Air Force base, for example. Where the Blue Angels put on quite a display. Then there was the company trip to have a flight on the "Miss MicroProse", an old WWII airplane, with a single propeller. "Wild" Bill Stealey was the pilot, and we each took our turn up in the air, donning a flight suit and clambering up into the cockpit. I remember it being a pretty wild, and noisy, ride. Much more fun/exhilarating than any rollercoaster I had been on. We all went on a trip to an aircraft museum also. No chance was missed to participate in Aeronautical activities related to the flight sims the company was developing at the time.
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(from an advertisement, courtesy SidMeiersMemoir)
The company purchased season passes for Merriweather Post Pavilion, for the summer concerts. We could select which concert we wanted to attend, based on availability. I remember going to see Herbie Hancock and Chick Corea, which was most agreeable. Herbie Hancock being one of my favourite artists at the time, an excellent keyboard player/musician. The weather was suitably "summery", and the music was excellent.
GST: Herbie Hancock and Chick Corea! That's a great pair already! This would've been not long after "Perfect Machine", one of my fav HH albums.
I'm very curious about your music tastes, but I don't want to derail your thoughts just yet.
PH: Each Monday there was a company meeting, where everyone gathered in the main area of the building. Bill Stealey would address us all, along with the other management, keeping us up to date on the various goings on. That was fairly mundane, tbh, and not the most fun. However, one time, someone (and I do not recall exactly who it was) had an idea to help make it more fun. They ordered some comical headwear for all of us, which we paid for ourselves. And so, one Monday, we all showed up wearing a fez. It took a few moments to become noticed, as we filed in and sat down. It was rather silly, but it did lighten things up, with a round of laughter to follow.
Sid Meier was a cool dude to hang out with. One time, after work, a small group of us, including Sid, played M.U.L.E. on an Atari 400. We each took turns on the console, making our moves, as the game is turn based. Pizza was ordered, so we would have something to eat for dinner. As I recall, whilst we were waiting for the pizza to be delivered, Sid came up with the idea of "Pizza Hijackers", where you would order the pizza to be delivered, then hijack it on its way, and end up being the one who delivered it to the customer, thereby removing all the (unnecessary) overhead of actually having a pizza business. After consuming the rather delicious pizza, we drove to the local 7-Eleven, and picked out a pint of Ben & Jerry's, each. Then returned to the office, and devoured the entire pint in one go. Ah, the joys of being young and carefree, eh.
My (humble) contribution to making things a little "funner" was a "Name The Gorilla" competition. I purchased a bunch of small stuffed gorillas, and posted details of the competition, the prize for a winning name was a doughnut (the budget for the project was somewhat limited, obviously, going mostly for the gorillas). There were a few participants, including Bruce Shelley. I think Bruce's winning name was "DrillBit". The only other name I can recall is "Gorilla MyDreams", which was John Kennedy's entry(?). I still have "DrillBit", in a box somewhere here. I used to hangout and chat with Bruce from time to time, he was a big fan of the Saturn cars, which I think were fairly new at the time. I remember him mentioning, more than once, how popular they were.
Man, I just remembered the pit beef. Was it "Sharkey's Pit Beef"? There was a nearby food shack that sold pit beef. My first lunch in America was a pit beef sandwich. I always ordered it the same way from that day forward: pit beef, salt and pepper, American cheese, on a kaiser roll. We grabbed the sandwich and went to a local field, where we ate, and threw a softball around for a bit. The company had a softball team, which I joined for a while (although I do not remember us ever winning a game).
I seem to remember the food quite a bit. My first burger, which was about twice the size of anything you would get in the UK at the time, and I was unable to finish it. The ribs at "The Corner Stable" too, which I really enjoyed at the time. Ah ... Roy Rogers ... One lunch time, we went out to get burgers from "Roy Rogers". When we got there, the restaurant was quite busy. So, my roommate, Kevin, said we should go through the drive through instead. Except, he suggested we park the car, and walk through the drive through in formation. Okay, so off we went, on foot, in formation, to order and collect our lunch. I think the drive through staff were a little perplexed, but we got our food, and had a laugh at the same time.
All in all, the first 18 months at MicroProse were a lot of fun for me, which helped me adjust to life in America. I can remember when I first arrived I had some culture shock. America was quite different from England. It felt a bit weird because everyone was talking with an accent, and, unlike on TV, it did not stop, I could not turn it off. I did get homesick for a while, as it was my first time living away from my family home. In the end, I adjusted pretty well, and grew to prefer America as a place to live.
GST: Man, that drive-through prank in particular is perfect. Beautiful. lol
Let's see... after Innerprise, you moved to Sega of America. How did that work? I recall reading that you were in a unique position with SoA…
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PH: I was at Innerprise working on the Sega Master System version of Spider-Man vs. The Kingpin. As such, I was in touch with Ed Annunziata, the project manager at Sega of America. The project was moving along, although maybe not as smoothly as it could have been. However, Ed and I worked together well, and had a good relationship. There were some things going on behind the scenes with the management at Innerprise, and I was not privy to such activity. What I did know, was that my paychecks were bouncing. I am not one to be working for free, and the cost/inconvenience of a bounced check is not to be tolerated for long. Ed came out to visit, we met and discussed the situation. Ed appreciated my honesty. After the third bounced paycheck, I had had enough, and I left my position at Innerprise as a result. After a brief period, I was contacted by Sega Of America and offered the contract to finish up the SMS version of Spider-Man vs. The Kingpin. (The Genesis version was still under development by Innerprise.) Thus, I found myself working directly with Sega Of America, as an independent contractor (rather than as a company), which made me unique. SoA seemed quite pleased with the choice, and so we continued our relationship across quite a few projects, moving on to the Game Gear right after Spider-Man was finished (beginning with that conversion).
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GST: Oh yeah, I had a very specific question about your work on Spiderman vs The Kingpin: the in-game credits say that you were the programmer "with assistance by John Kennedy". I assumed that this was a senior programmer that helped onboard you to the project, but I actually can't find any other credits to his name.
Do you recall what the situation was, here?
PH: John Kennedy helped with some subroutines on Spiderman vs The Kingpin, I was the majority programmer.
GST: I'm curious about these conversions in general, actually. What was it like working as an independent contractor? Specifically, I noticed that the credits always had a tiny number of people, and your name was often in programming, music, art, AND design.
Were you doing all of this with some kit at home?
PH: It was great working as an independent contractor. I got to do what I loved to do, and without a lot of additional stuff to deal with (business-wise). After I left Innerprise, and got the contract with SoA direct, I had to go pick up the development kit from the Innerprise Office. Then I went and bought a new PC to hook it up to. I remember paying about $2200 for it. A 486 DX2 66, as I recall. With a $300 14" CRT monitor. I think that is the most I ever paid for a PC. Later I got an Amiga 2000HD also, for doing art (using Dpaint), and music (using Pro-Tracker). The Sega development kit included a ZAX-ICE (In-Circuit Emulator), which plugged into an SMS where the Z80 cpu would be (the SMS top cover was removed in order to achieve that). Those ZAX units ran about $50,000 a piece at the time. SoA provided a second one later on, when I was doing Game Gear work, as backup. I still have both units (SoA said I could just keep them or throw them out at the end of the GG development cycle, they did not want them back), and last time I looked, some years ago, they were on Ebay selling for only about $500. The Game Gear had a special development board, into which the ZAX-ICE plugged, it looked nothing like an actual Game Gear. I coded, and then uploaded to an SoA BBS (this was before there was an internet for that sort of thing). Once a year they would fly me out to visit, and we would meet and discuss the next project. I worked from home, and I was a stay-at-home dad too. My wife was an anesthesiologist, so she was busy full-time with that career. It was a lot to handle, and I did the best I could.
I was involved in all aspects of the games' development to varying degrees. There would be a designer who wrote the initial design paper, and we would work from that blueprint, going back and forth to get the best possible game we could make that was practical. There would be a musician who composed music for some of the projects too. And, of course, an artist to take care of the bulk of the necessary artwork. I contributed to everything that I was able to. I would touch up bits of art in order to make it work right, particularly sprites. I had prior experience with Spectrum and Amstrad, where I did everything myself. I really enjoyed having a hands-on approach to projects, it was very satisfying to have that much influence.
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GST: I also spotted a Judy Hutchinson in the credits for the 2nd X-Men game. Any relation?
PH: Judy was my wife at the time, she was quite supportive. We supported each other. When the Game Gear projects ended, and the final X-Men 3 SMS conversion for Brazil was done, I was done working with SoA. I continued on as a stay-at-home dad. That was enough to keep me busy, with about three jobs worth of activity. A doctor for a wife, who was often on call. Three young children, all growing up. A large household, on 18.5 acres, that needed a lot of attention. Up to five horses, two pygmy goats, a pot-bellied pig, a rabbit, and around ten cats (at one point). I had my hands full all the time. I planned, drove, shopped, cooked, cleaned, mowed, planted, tended, … all the things. It was a great experience, which I would not repeat. I was a stay-at-home dad before that was even really a thing, so I was pretty much on my own (very challenging).
Looking at the .ASM files I can see the dates/years. We moved to the Gettysburg farm in 1995, I think. Before that we lived in a townhouse in Timonium, MD. There I worked in the basement. Slightly less work for me there.
GST: It's funny to hear that you were making these games on a farm! (Or, well, mostly basement.) I think most people imagine video games are made exclusively in high tech offices filled to the brim with cutting edge technology. I keep finding just the opposite! (Thinking of David Wise having to furnish his studio from a cattle shed...)
Anyway, from the above, it sounds like you were kind of a funnel: The person that put every asset and idea into the ROM.
... And you took advantage of that by polishing everything you got as you put it in.
Or am I misreading? I suppose you could've been uploading pieces to the BBS, for someone else to assemble/compile…
PH: That is correct. I put everything together, and built the finished ROM. I used the Avocet Z80 Assembler for coding. Turbo C++ to write utilities to convert data into assembler files (with db/dw statements, and lots of hex values). Dpaint artwork, and music files had to be converted from native formats. Maps were built in TUME (The Ultimate Map Editor). TUME was made by my friend, and ex-colleague from MicroProse, Dan Chang (Echidna, who made NES "Cool Spot", "M.C. Kids", etc.). He went on to work for Nintendo, and was in Washington state, last I heard. I programmed the EPROMs using a Needham's Electronics EPROM programmer. I put those into a test cartridge and ran it on a regular system.
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GST: I'd like to circle back and talk about music. You were getting into game making at what I think was a time of transition, when people were starting to expect music to be part of the game experience…
…but the ZX Speccy only had a beeper.
Your first 2 games featured (as best I can tell on my emulators) purely beeper music on their title screens. It's simple, but that's par for the course considering the hardware. I'm curious if you recall any of your thoughts/philosophy about music on the ZX and CPC.
I mean, you could probably have gotten away with a silent title screen, but you put the effort in to make some music, so you had to see some value in that, right?
PH: Absolutely, title music had value to me. Music on the Spectrum was quite limited, due to the nature of the hardware. The Amstrad had more to work with, obviously. Actually, I remember making an attempt at "Acid House" on the Amstrad. I made a demo tape from simple loops I constructed, in BASIC. I took it down to Jazzy M's record store in London (Michael Schiniou, Oh'Zone Records). I used to listen to him on LWR, a pirate radio station in London. I would go down and buy House Music from his store. He was a cool dude.
(Interview, 1h 50m 38s)
GST: Man, this interview is wild. It feels like a very distinct slice of time. I'm not familiar with pirate radio but it makes sense that someone like that would be the "A&R guy for the A&R guys", as he put it 🤣
PH: On a later visit I purchased an LP of UK Acid House (I think the cover is yellow, mostly), which had a track on it which sounded very familiar. I think my Amstrad demo tape was inspiration for it. This happened also with a track I did on the Amiga. I posted several tracks I made on an Amiga Music BBS, when I was living in Timonium, MD (1991?). One was called "Baby Beat", which I made whilst my then wife was pregnant with our first child, Samantha.
And this is the track that I think it helped inspire:
Orbital - Midnight (Live)
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I am unable to prove this, since my Amiga is long gone. I am not able to prove the Amstrad track either, unless there is a tape somewhere here that still has that recording on it (maybe I will find it one day, who knows).
GST: Man, I'd LOVE to hear a comparison between your CPC acid and the vinyl it inspired. Too bad it's been lost to time…
I also tried a quick search for any archived amiga tunes with "baby beat" in the instrument text, with no luck. alas…
PH: I released "Baby Beat" into the public domain, so it's fair game for anyone. I think I used my Mista "P" handle for that. That was the handle I ran with for pirate radio. We used to listen to Radio Invicta back in the day. Another pirate radio station, playing mostly soul, funk, jazz-funk etc. Stuff you could not hear on the BBC or even commercial radio at the time. I made, and sent in, large envelopes covered in funky artwork. Something to get noticed. We had lots of dedications read out, which were also designed to be stand-out (funky/quirky). Invicta was a South London based pirate station. They got to be quite familiar with us, due to our consistent interaction (via mail and phone). We (me and my younger brother, who called himself "Jam Thang", his name is James, btw) got to host a show once, with Steve DeVonne. We brought in all the Funk and P-Funk we had on vinyl, and Steve played it for us. We were teenagers at the time. The shows were recorded ahead of time, to cassette, then broadcast on a Sunday. Invicta would pick a block of flats somewhere, and set up their transmitter on the roof, for that afternoon. They had to stay ahead of the authorities, since it was not licensed. We even answered the phones one week too, so our home phone was used (just the once). It felt very cool at the time. I have a lot of the dedications on tape still, and the show we did with Steve too. I visited with Tony Johns, who ran the station. And I also made a banner for them in 1982 (when the "Falklands War" broke out, as I remember hearing it on LBC when I was painting the letters on the canvas). I met Steve Walsh (DJ), to deliver the banner, as I recall, when it was completed. I remember getting BBC Radio Medway to say stuff they were not allowed to say, that was fun. Dave Brown used to have a show on there. I sent in a dedication that included a "hi" to "Ray, Dee, Owen, Victor …" Hahaha … Dave read it out, before realizing what he had just said on air, then quickly said "Oops, who got caught out there? …" and laughed. That is on a tape I have. Man, I have to digitize those things before they fall apart, eh.
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GST: I encourage this! It looks like it'd be in great company, too: https://archive.org/details/70s-80s-radio-shows/
Skimming through some of these shows, I imagine this is what I'd be into if I were there at the time. Especially when they bring in the jazz fusion.
I even spotted some Shakatak! Seven years before my favorite album of theirs!
This kinda answers an earlier thought, where I was wondering about your musical tastes.
Though these roots don't show very much in your game scores, which feel more dancefloor inspired, to my ear. Looking it up, I guess the music on LWR is a closer match
PH: Shakatak!
I remember buying their first 12" (1980)
Back when Brit-Funk was starting to be a thing.
I was recalling going up into town (when I lived in South London), to visit Groove Records (to get Surface Noise's 12" "The Scratch") and Bluebird Records (Manfredo Fest "Jungle Kitten"). I think both stores were in the Soho area? (generally)
I still have the plastic carrier bags from those stores. :D
GST: I keep being amazed at all the little details you can find online. Check this out, a website dedicated to remembering these old record stores: https://www.britishrecordshoparchive.org/shops/blue-bird-records/
PH: That is cool.
Ok, Counterpoint is where I bought my first vinyl, it was just up the road from where we lived. I even worked there for a time. Dang. This is a different location. The one I shopped/worked at was on Westow Hill, Upper Norwood. https://www.britishrecordshoparchive.org/shops/counterpoint/
GST: Circling back a bit, you mentioned you that you wrote an acid tune... I think it's kind of funny to imagine the square waves of a CPC in rotation on a pirate radio!
Were you able to get that "ringmod" sound with the AY using BASIC? (This "triangular" sound.) I've never worked with the AY so I don't fully understand it, but I always figured that was a fast CPU trick…
PH: I don't think I achieved that with the Amstrad audio in BASIC. I remember I was doing bending/ramping somehow. It wasn't actual Acid House sound, but was as close to it as I could manage. It sounded funky, and had that chip-tune quality to it.
I am happy at the thought I might have inspired some actual musicians. :)
GST: That's a funny choice of words, I think. What is an "actual musician" and how does that definition exclude you?
To be fair, I've been making and sharing music for decades but haven't signed any record deals, so perhaps I'd exclude myself from a category of "actual musicians".
It's an interesting thought to me, though. "No true Scotsman" and all that.
PH: "Actual musician" … hmm … I guess I mean "professional"? Like, it's something the person projects as what they inherently are? Technically I got paid for my music, so simply earning money from it is not what I mean. I would say I was a Game Coder, who made music, as opposed to a musician. But maybe, if I look at it, then I am a musician, by simple fact of making music?
GST: You definitely carry the essence of a Game Coder, specifically on the Z80. ;)
I'd describe these as hats. You may primarily be a game coder, but you've worn your musician hat plenty as well.
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PH: Back on the topic of games … My time at Gogogic was even more of a family experience than it had been at MicroProse (the first 18 months there, that is). Such a cool bunch of people. I really enjoyed that time. There were co-workers who had grown up playing my games as kids (e.g. Jonathon Osborne, Australian, now in Montreal, Canada, I think).
GST: Was that the first time you had experienced that? I can imagine this being a shock, both with the realization that your work reached others, and the feeling of "I can't believe that I'm old now"
PH: Yes, that was the first time I experienced meeting someone who had played my games as a kid. It was kind of cool. It's heartwarming to know that I helped bring some fun/joy into the world. I don't regard game programming as something that has much impact on the world, in general, but knowing that it has had a positive effect is comforting. Yeah, there is a disconnect between programming games and the audience that plays them, for the most part. There are a few people in the industry who are "rock stars" that get that kind of experience. Most of us are just coding away, and getting on with our lives (and getting older).
GST: I'm also noting that you skipped straight to Gogogic, not really talking about what I presume was an era of self-study, learning how to write iOS apps. I suppose it was too transitional to mention?
PH: Ah, yes, the time before Gogogic …
I was doing the stay-at-home dad thing, on the farm, as I mentioned. I spent the time collecting consoles and games, in order to keep up with the industry in general. I was "The Entertainment Committee", and I had a (weekly) budget even. I built a home theater in the basement, with a projector, a 12' screen, large surround sound system, and six La-Z-Boy chairs, with the back row on a raised platform. It was super cool, especially when the THX sound played, at some volume. There was also an array of consoles set up, so the kids could all be playing whatever game they wanted, simultaneously. Then, after some years, I was being encouraged by my then wife to get back to work (since the kids were growing up, and requiring somewhat less supervision). I saw the growth of the iOS market, and people making a decent living from it. I had an iPhone, so I had played games on that. I set about finding out how to program iOS. It's a lot different from Z80 Assembler, the whole approach is different (high level vs low level).
We had a two story home, so I sequestered myself in the (finished) basement every morning for some months. I just pushed myself forward until it finally clicked. If game programming is supposed to be like "riding a bicycle", then it was more like having had muscles atrophy, and having to grow back muscle mass, before even getting to ride anywhere. It was literally painful to get my brain accustomed to programming again, but I persevered. I wrote a word puzzle game for iOS. I am sure the structure is terrible, because I did not apply the new philosophy of high level languages to the process. But, it worked. I made a word dictionary using a DAWG (Directed Acyclic Word Graph), which kept the size down to a minimum, and traversing it to find words was fast. Little did I know that it would come in very handy when I interviewed for Gogogic, and then getting hired within two weeks of arriving in Iceland.
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We had developed a friendship with the team at Gogogic through their Facebook game "Vikings of Thule". We played it a lot, and interacted with the development team, providing bug reports and feedback on gameplay. We were getting very interested in Iceland, after visiting during a stop-over on the way to see my family in the UK. To the point of wanting to live there, at least for a part of the year (it was a mutual preference/desire). When we bought a summer house in Kjós, near Hvalfjörður, we hosted the entire team at our home (during one of our stays in the summer). It was the "Gogogic Fanfest". CCP had their big annual Fanfest each year, and so we decided to host one for Gogogic. They hired a mini-bus, and drove up to visit. It was so much fun.
GST:
It was literally painful to get my brain accustomed to programming again
yeah, I feel that! I took a class on iOS development around the same time (~2012) and it's far, far removed from assembly! I was curious about that transitional period specifically for that reason.
I can't help but zoom in on some of the things you say: You make it sound like you were playing Vikings of Thule, noticed a bug, reported it, then heard back from the developers… and then repeated that cycle until you became friends and coworkers.
Is that what happened?
PH: Yes, that is it in a nutshell. We (Judy and I) played the game a lot, found bugs, as it was still under development, and reported the bugs. We also made suggestions for improvements and features. It was really cool to interact with them. We visited Iceland a number of times before buying the summer house. Firstly, we met Gogogic at their office, before they moved to Laugavegur, which was here …
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Glass building on the left, I think it was the third floor. The Japanese embassy is also in the building. To the right is the petrol/gas station that was used for the TV show "Næturvaktin" (highly recommended, very funny).
GST: that's a funny way to move to Iceland :P
PH: Actually, it was the perfect way to move to Iceland. Everything fell into place in exactly the right way. When our marriage came to an end, everything was in place for me to move there as smoothly as can be. The timing was perfect. I had just three days notice, from the time I was told "You have to go!", to when I was on the ground in Iceland. When I arrived, I had a car, a home, and a job lined up within two weeks. Jón Heiðar kindly picked me up, once I arrived in Reykjavík (on the bus from the airport), and we chatted on the drive up to the summer house (where the car was parked). He said Gogogic was looking for an iOS programmer, and I should interview. Which I did, not knowing how vital that would be at the time.
I also had developed a friendship with Jared and Hulda, and their friend Tim, which revolved around paragliding. They looked out for me, a lot, being concerned about my well-being, given the circumstances. I learned paragliding with them, up to the point of making an actual flight (a small flight, but nonetheless, I flew). I probably would not have made it without them. I am forever grateful.
I had been corresponding with Jared on account of his blog about moving to Iceland, and we had met at least once before I moved there. So I had actual friends as well, not just friends who were co-workers. Given that I ended up going through a divorce, everything else was perfect. It helped immensely, and I thank God for all of it.
GST: Paragliding? That's a funny recurring motif: flight!
PH: I bloody loved paragliding. I got really good at ground handling, which they told me is harder than flight, because in flight you don't have the ground to deal with. They all said they had never seen anyone learn so fast, and I was good. Tim said I could be one of the best if I continued.
(37s) "Hola Hop"
Hulda is holding the camera, and that's her voice. Jared is the other paraglider in the video.
They moved to Switzerland. During a flight, where Hulda was given instructions, which she followed, she got into a spin that was not recoverable from. She went all the way into the ground and died as a result. When I heard of this I quit. Hulda was the one who managed to get through to me with instruction the best, and we clicked as regards teacher/pupil. She trusted that instructor, and I would do the same. So I saw the potential of being in a similar situation. I could not risk that. My kids were pleased I gave it up.
GST: oh, that's a really tragic turn of events :(
I suppose it's nice to have experienced flight at all, but that's got to be haunting…
PH: Yes, it is a bit haunting. However, I remember all the good times we spent together, and I am forever grateful to Jared, Hulda, and Tim. I cherish those memories, and they always bring a smile.
GST: I'd like to circle back to gogogic. so, although both involve programming, working on high level iOS code in the 10s is extremely different from working on machine code in the 90s. I'm wondering if you experienced any culture shock, not just from moving to Iceland, but from jumping 15 years into the future of game development so to speak.
PH: yes, very much so. It was not just the Assembler to Objective C jump, in terms of type of language. It was also the jump from a lot of constraints, to relatively few. Space was at a premium on the Z80 devices I coded for. Whereas, it was not so on iOS. My co-workers at Gogogic were very helpful in guiding me in how to change the way I wrote code. On Z80 I used a lot of abbreviations, due to space. This makes code harder to read, obviously. On iOS they told me to name things according to what they were, or what they did. I did not have to abbreviate to save space. Then there is the object oriented aspect of the higher level coding. It is very different indeed. Working as part of a team was a change too. I mean, I worked on a team before, but I had more hands-on control over things on Z80. I enjoyed learning. We used Git, so I had to learn about version control etc. The way I did debugging was not to their liking, as I recall. I relied on intuition a lot, and it worked very well for me. They prefered a more systematic approach to debugging. I remember having my bug fixes rejected, after I came up with them very quickly. Then they went through the process they had adopted and fixed the same bug over again. It took them hours to do, but that is how they wanted it done. So that would be a change too, having to use the same methods as the team, with no room for bringing my own. I am good either way. My focus is on delivering the product, and doing the best job I can possibly do, regardless of anything else. If something is worth doing, it is worth doing well. That is how I have always worked, and it applies to everything in life.
GST: They didn't like your debugging? Interesting… I remember looking at your linkedin and seeing that you particularly enjoyed debugging code. I suppose this means you became accustomed to the team's "newschool" methods?
PH: Yes, I love debugging. I like fixing things in general, so that is the coding version of it. I did learn how to debug their way, and fit in with the team as needed. At AppDynamic I was praised by the boss for how I helped take the product(s) from something that functioned, to something that was really polished. Pratik was quite pleased with my debugging. He was really good at getting code up and running, but I don't think he liked debugging as much as I did. It's like a puzzle, you have to solve it. Puzzles are fun.
Fixing things is great. Taking something broken and making it of use, I love that. I can do anything I put my mind to as well. My friend Kent said "You can do anything that you want to do, if people do it, you can do it." "If you don't want to do it, have someone else do it" I took his advice, and I did all sorts of things. I bought a secondhand big dish (10') system, for $300, and installed it, so we had satellite tv. That required digging in the ground, hitting a boulder, drilling into the boulder, inserting rebar, pouring concrete, and setting a pole, perfectly vertical. I mounted the dish, ran the cable to the house, drilled through the wall, ran more cable. I set up the receiver, I buried an earthing rod and ran cable for that too. I aligned the dish with the satellite, and got C-Band stations across the entire arc. I had never done anything like it. It stayed in place throughout the years, through all kinds of wind and weather. We got a lot of enjoyment out of it. It builds confidence to achieve things like that. I did many projects like it whilst we had the farm.
Anyway, I digress, again …
GST: no, that makes sense! I think this mindset is why programmers are considered engineers.
I think I've covered all of the ground I was interested in, so I'd like to wrap up this interview with a few final questions.
First, since you mentioned it earlier [EDITOR'S NOTE: this mention was moved to part 2], have you worked with the PICO-8 at all yet?
PH: I have not worked on the Pico-8 yet. I bought the app, and I have it running on a Powkiddy RGB30 handheld. Which is the ideal platform for it, as the screen is square, and just the right size. I've played a few games, and watched a few videos (e.g. Pico Playtime on YT), and I just like the whole concept. It would be a fun thing to try, and not too much of a stretch.
GST: Another recurring theme I noticed: it's kind of fascinating that you still have an archive of all of your project files from so long ago.
Were you actively trying to preserve everything at the time? Or was it just a recurring thought of "hmm, maybe I shouldn't delete this"?
PH: I definitely meant to backup the files to the CD in 1999. I am a bit of a digital packrat, I have podcasts (including all the raw files from my own podcast) and all-sorts of digital archives from years gone by, because I don't like to throw out digital stuff. I started putting the Sega directory on whatever was my latest computer, so I would have it on hand for reference. I don't know if Sega still keeps that stuff after all this time, I would guess not, since it has been so long. I am not sure how long the NDA lasts, so I would not release the code into the public domain without asking them first (I don't have any of the paperwork I signed for them any longer).
GST: And finally, to endcap this interview, I'd like to open up a space for you to talk about what you're up to these days. Any upcoming projects you'd like to promote?
PH: We skipped over AppDynamic, where I coded for the iOS apps: AirServer, AirMediaCenter, and RemoteHD. Largely bug fixes, and some minor feature updates. I discovered that coding on its own is still fun for me, not just games. Again, because it is puzzles to solve.
I also spent a year without work, in Iceland, in between jobs, which was a challenge, but very necessary. Before I returned to the US, for the sake of my partner, and my (grown) children.
The last bit of coding I did was on the Ethereum blockchain. A project for my daughter's company (now dissolved, I think). So I taught myself that too. It was kind of fun. When it was published the contract number had "1dad" in it (what are the odds of that?), so my daughter had a t-shirt made for me with the address on it. :)
These days I am continuing to collect items related to retro gaming. I got into emulation pretty heavily, with a view to experiencing older titles on newer machines (for ease/convenience), and preserving them too. I want to have my own little video game museum, which maybe I can pass on to generations that follow me. I have most consoles going all the way back to pong. I recently acquired a bunch of retro systems, including a Wii, Wii U, PS2 fat, PS Vita, and a 3DS. Some of the hardware is getting harder to find, I got the last two devices from Japan. I collect games on the PC too. I have over 1300 games on my gaming PC, for example. Even though I have mostly just played Fortnite (with my sister) and Destiny 2 (with my youngest daughter). I bought Return To Monkey Island, and played that all the way through with my partner, as I just love point and click adventures. I have many fond memories of playing those types of games in the past. I listen to music a lot, and I make playlists on YT, either based on mixes, or of my own choices (lately, select tracks from a single label). I watch a lot of movies, and have a personal collection of DVDs/Blu-rays in the thousands. I have archived those too, and converted to them MKV, for convenient playback on a mini PC running Kodi. I love old movies, it's like time travel. Fascinating to see how the world was, over 100 years ago, for example. And for the nostalgia factor, for the years I experienced myself.
So … video games, music, and movies. That takes up a lot of my time currently, since I am basically retired (for now).
We live in a one-person apartment (it's a bit cramped, to say the least), so I am always looking for a house, to make into a home for us. When I get that, I will be able to spread out a little/lot. Set up all my old systems like I used to have them (they are currently in tubs, on shelves). I want to set up a home theatre again, so I can have that full movie experience once more. The audio in particular was what I enjoyed (I still have the speakers from that). I would get a new projector though, as now there are 4k projectors for less than the $3,000 I paid for my 720p projector for my old home theatre. I want to set up my podcasting gear again, and do some more recording. I miss that, it was a lot of fun. I want to set up my dual Technics SL-1200 turntables too, and listen to all my vinyl again (for now, they are all sat here on shelves).
I definitely want to do more creating, I do miss that quite a bit. I have been consuming a lot lately, but producing very little. Be it music, art, audio or video. Certainly doing some coding too. Maybe Ed Annunziata and I can collaborate on something cool, just like the old days. I would love that.
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xenopoem · 10 months
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When the moon goes beyond, the breath of the bottom of the tank, the universe invaded by bacteria, the last invasion of the species that deviate from the concept of humanity, that guy mutters the annoying self-righteousness, he's looking for something, he was walking around in a virtual world, getting pleasure in a world that has neither beginning nor end, rubbing the contradictions of information, a world that transcends the speed of light, an invisible planet, a huge microcosm, a self-conscious computer, a small unconscious universe, a simulation, a creation, a subject, an object, and in that world, even if a twisted body or mind appears, it will be accepted as a familiar figure. Now, another world is expanding on the screen, without distortion, without delay, without limits, without stagnation, without substance, without existence, without being, without meaning, without end. - Kenji Siratori (from introduction for Zak Ferguson vs. Kenji Siratori)
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lautoc · 10 months
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Garmilas language dictionary by me
this language belongs to the series Space battleship Yamato
_ there's th accusative because Japanese has the "wo" particle
I, me = il; accusative = ilk
my = iln
we = milon; accusative = miloh
our = milok
you singular plural = beh; accusative = belo
your = behk
he, she = zel; accusative = zeno
his, her = zes
it: 👇
dach = non-human lifeform
gach = object
di = abstract idea
bor = natural phenomenon
da = vehicle
ru = land, nation
ilt, kharma, do = thing
karma, kharma = this, it
torma = that
kharon = here
bashum = who, where
bashuk = what, why, how
bakehr = learn, repair, fix
balmes = shoot, launch (things bigger than a weapon)
bals = shoot, Fire!
beharak = fail, lose
zobak = to see, look
bera = repeat
berlaze = to like, to love
beysrak = eat, cut down, clear
bis = to be (in somewhere)
zes = to be, to exist, am, are
bor-ock/ bor ock = go back home
brauk = drink
dorfohk = expanse, spread
dorlein = prepare to
ehre = know
czvak = take, take away
etbat = use
etlade = throw, projection
deg = invade
del = spin, go around
ferdek = to have, possess
fohk = to open
fruk = be scared, fear
gang = to thank
garohl = advance
grag = -let, force
greyk = think
hap = get, grab
haptuk = arrest, capture, kidnap
ljud = to flow
jave = stop
mapatek = let, abandon, dospose of
ministak = to process, handle
negenroll = resist, struggle
orledin = hit, to land
ornied = run away, escape
paltas = understand; paltasvelg = hard to underdstand; paltasvel = easy to understand
plafye = walk
reze = to line up, column, formation, battle line
roffok = judge, punish
rohl = to fight, to battle
rumak = to leave
satik, djuratun = divide
ses = to go
signak = climb, get on
spatek = to lose (things)
tebo = to call
tosas = get close, approach
val = jump
verebor = to report
verna = fix, to be sorry, appologize
vual = dive
yan = reunite
yanma = collect, obtain
yarol = to act
yarolilt = will(ing)
zaak = give permission, allow, forgive
zak = follow
zakarak = do an act, move, action
zakarak, yarol, ministak = to conduct
askant = friend, partner
beshekies = ambassador, messenger, diplomat
beshek = diplomacy
degies = invader
det = enemy
ershtuk = prisoner
gash = command, boss, general, superior officer
gash, urobolk = command
gashzal = admiral
gra = war prisoner
hynne = witch
junavelgries = opportunist
Phuzeron = president, supreme leader
san = saint
shukren = major. captain
signakies = crewmate, crew
arczneye = war treaty
bikwo = permission
juk = government (abbreviation: j k)
kharniel = freedom, right (law)
lien = law
merauzel = preliminars
oklan = firendship, close
rieha = planet, world
rohlant = base, headquarters
ruha = land, nation
zibo = language, say, speak, tell
dels = battle
balsilt = shooting (battlefield shooting non-stop)
delsjave = cease fire
delszohl = combat group
detstak = enemy front line
gohstrate = Fleet Review
pribelt = high priority, first
rutas = clear, sunny
zasel = to monitor, pursuit, chase
zeen = to live, survive
zeba = to end, finish
zveniye = to step on
legens = should, must, have to
plegens = no need
melegens = we should, must, have to
reza = please!
preza = please don't!!
yes = zah
no = datt
stak = face, front
alkosh = sealed
alyoka = to cover, cloth
zohl = troop
durega =
nelin= but
holan = and also
alsa = alone
festele = to welcome
bash = like
dena = guys, all of
juna = political
deyn = great
dosh = heavy
feyahv = fast
kyul = cool, cold
mag = own
melberlaze = be loved
p'rauzel = wrong
rauzel = correct, right
rileh = far
rud = be noble
aln = once
bass, priez = now
berij = preferably, rather
era = moreover, an/other
nida = immediately
kash = up, above, high hierarchy
tash = down, low hierarchy
melve = from the heart
vel = good, well
veldan = clearly, obvious
vesta = before
del-sek = orbit
fiel = satellite, moon
salezar = sun, star, tomorrow
beitzuruska = sky, heaven
bira = river
falg = fog
fapli = wind
faplilt = flavour, taste
isk = island
meria = sea, ocean
fokt = fox
illas = monkey
Fun fact: Garmilas means monkeys from Galman
khaniechi = rabbit, bunny
kral = cat, kitty
behotz = heart
kia = hand
leese = soul
stak = face, front
vie = arm
zas = mouth
zaim = time
eschlaf = year
gek = seconds (time)
zeba = to end, to finish, end
zea = start, begin
gehstak, geskatak = curse
skahzi = scratch, damage
vind = to connect, bound
defriene = peace, silence; era defriene = holiday
flevkaroniel = fate, destiny
Galten! = thank you
gardola = glory
olnem = danger, problem, issue
suit = important, is need, crucial
askant = partner, friend
degies = invader, intruder
dopf = botton
drig = machine
fapli-alyoka = windshield
salmah, ferdis = war tank
fohkilt = cancellation, termination, end of some event
gah = aircraft
gesh-daal = wave energy
geshtam = dimension
kver = war/ship
kyul = cool, cold
gesh-vual = dimension diving
kbahdin = fuel, etanol
kliva = caution, warning
luvza = airtight
migo = reflection, mirror
rilehnebis = long range/distance
shtom = power supply/source, book
tekesta = to rescue
val = aviation, flight, fly
yuhzen = jat
bolmen = bomb
bolmen-don-rieha = interplanetary ballistic missile
czrobak = recoinaissance aircraft
kelpitz = patrol
dels-valgah = fighter jet
dosh-bolmegah = heavy bomber
drig-vam = machine gun
vam = gun, cannon
vamzas = enemy line/defense
fieze-valgah = thunder machine
gesh-daal-vam = wave motion guhn
ghadizak = aircraft carrier
gief = weapon
migo-vieha = reflection satellite
orzjof = strike
vezah = beam
tam = hour
ruspiel = era
kolm = l.y.
na = number
1 al
2 beo
3 nel
4 zi
5 gal
6 gig
7 zek
8 pak
9 pea
0 zeo
10 kes
Zah!! di zes lept zeba.
Neu eschlaf beln gardola!
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piggiebonez · 2 years
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this is so fucking funny to me
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gaykarstaagforever · 1 year
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That time Ghost Adventures went on the hunt in Ireland for "Celtic demons" (?), and Aaron got molested by a demon and started crying because he suddenly realized he probably shouldn't have let a pagan witch pour goat's blood on him in a cave a couple seasons before, because now he is 'marked.'
And also a banshee screamed at him. He says. Obviously only he could hear it.
He didn't die from any of this, though, so it sounds like the mythical monsters of Britain and Ireland decided to take a night off. Maybe they prearranged it with the Ghost Adventures crew.
Also I like how Zak keeps miscategorizing Neolithic tombs and cairns as "Celtic" or "Druid" and no one corrects him.
It's almost like they expect everyone watching this show to be an idiot or something!
Maybe that's why the demons are after you, Aaron. Your boss keeps associating them with the people who invaded and displaced them.
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Book Recommendations: National Zoo Lovers Day
We Bought a Zoo by Benjamin Mee
In the market for a house and an adventure, Benjamin Mee moved his family to an unlikely new home: a dilapidated zoo in the English countryside. Mee had a dream to refurbish the zoo and run it as a family business. His friends and colleagues thought he was crazy.
But in 2006, Mee and his wife with their two children, his brother, and his 76-year-old mother moved into the Dartmoor Wildlife Park. Their extended family now included: Solomon, an African lion and scourge of the local golf course; Zak, the rickety Alpha wolf, a broadly benevolent dictator clinging to power; Ronnie, a Brazilian tapir, easily capable of killing a man, but hopelessly soppy; and Sovereign, a jaguar and would-be ninja, who has devised a long term escape plan and implemented it.
Nothing was easy, given the family’s lack of experience as zookeepers, and what follows is a magical exploration of the mysteries of the animal kingdom, the power of family, and the triumph of hope over tragedy. We Bought a Zoo is a profoundly moving portrait of an unforgettable family living in the most extraordinary circumstances.
Zoo Story by Thomas French
Welcome to the savage and surprising world of Zoo Story, an unprecedented account of the secret life of a zoo and its inhabitants, both animal and human. Based on six years of research, the book follows a handful of unforgettable characters at Tampa's Lowry Park Zoo: an alpha chimp with a weakness for blondes, a ferocious tiger who revels in Obsession perfume, and a brilliant but tyrannical CEO known as El Diablo Blanco.
Zoo Story crackles with issues of global urgency: the shadow of extinction, humanity's role in the destruction or survival of other species. More than anything else, though, it's a dramatic and moving true story of seduction and betrayal, exile and loss, and the limits of freedom on an overcrowded planet-all framed inside one zoo reinventing itself for the twenty-first century.
The Zookeeper’s Wife by Diane Ackerman
A true story in which the keepers of the Warsaw Zoo saved hundreds of people from Nazi hands. When Germany invaded Poland, Stuka bombers devastated Warsaw―and the city's zoo along with it. With most of their animals dead, zookeepers Jan and Antonina Zabinski began smuggling Jews into empty cages. Another dozen "guests" hid inside the Zabinskis' villa, emerging after dark for dinner, socializing, and, during rare moments of calm, piano concerts. Jan, active in the Polish resistance, kept ammunition buried in the elephant enclosure and stashed explosives in the animal hospital. Meanwhile, Antonina kept her unusual household afloat, caring for both its human and its animal inhabitants―otters, a badger, hyena pups, lynxes.
With her exuberant prose and exquisite sensitivity to the natural world, Diane Ackerman engages us viscerally in the lives of the zoo animals, their keepers, and their hidden visitors. She shows us how Antonina refused to give in to the penetrating fear of discovery, keeping alive an atmosphere of play and innocence even as Europe crumbled around her.
Crochet a Zoo by Megan Kreiner
Go a little wild as you stitch everything from lions and tigers to bears and baboons. Featuring organic materials, these imaginative toys are perfect for children of all ages. You can even create felt bananas, leaves, and other zoo food, plus zany zookeepers all dressed for the part. Choose from more than 16 playful patterns for crochet; stitch one or two animals or construct an entire zoo set for a special gift. Bring your zoo animals to life with clever details and ideas for customizing, such as shaggy manes, felt stripes, and embroidered paws. Complete each beautifully illustrated design in just a few hours using basic crochet skills.
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kamreadsandrecs · 1 year
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By Noreen Malone
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Bumblebee, left, and Optimus Prime stand outside a townhouse in the Washington neighborhood of Georgetown.Credit...Zak Arctander for The New York Times
The thing about putting a pair of 10-foot metal Transformers statues outside your townhouse in the most picturesque district of the nation’s capital is that the neighbors are going to have opinions.
And on Prospect Street in Georgetown, they were not pleased.
The statues — Bumblebee and Optimus Prime, two of the good guys from the long-running “Transformers” movie franchise — appeared in January 2021 outside the white-brick home of Newton Howard, a cognitive scientist and machine-learning expert with ties to the intelligence community.
He had ordered them from a factory in Taiwan to the tune of more than $25,000 each. Where large brick planters had once blended in with the local aesthetic, there was now something akin to outsider art by way of an anonymous welder and Hollywood’s reinterpretation of 1980s toys.
Plenty of people love the statues, which resemble invaders from the future, in a neighborhood that does its best to hang on to its cobblestone past. Students at nearby Georgetown University can’t get enough. Neither can tourists: The Transformers statues have their own entry on Google Maps as a place of interest, with 4.9 stars. “The best part of visiting Georgetown,” one reviewer declared.
“People are at my door every day,” Dr. Howard, 53, said at his home on a recent afternoon. “It doesn’t bother me. I find it to be beautiful that actually people are appreciating things.”
But some of his neighbors are less enthusiastic, and the critics of his notion of a Georgetown-appropriate sidewalk display have been trying to get rid of Bumblebee and Optimus Prime for more than two years.
Dr. Howard, a bald man with an unplaceable accent, wears dark round eyeglasses that come equipped with a camera and a microprocessor that allows him to translate languages on the spot, he said.
He paid $3.75 million for the townhouse and moved in during the pandemic. In 2021, he snapped up the one next door for $4.8 million. The homes lie close to his job at Georgetown University School of Medicine, where he is a research professor in the department of biochemistry and molecular and cellular biology. (He added to his real estate holdings in 2022, when he bought a $3.6 million home in Potomac, Md. It has 14 bathrooms and a bocce court.)
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Dr. Howard greeting tourists who stopped by to see his Transformers sculptures.Credit...Zak Arctander for The New York Times
Putting up the Transformers wasn’t the only thing Dr. Howard did to irritate his Georgetown neighbors, who learned shortly after his arrival that he wasn’t some sort of shabby, retiring professor. He had flashy taste and he liked to show it off, parking a number of expensive cars on Prospect Street: a yellow McClaren 720S (new ones start at $310,000), a 2005 Porsche Carrera GT (which goes for $1.4 million and up), a Porsche 918 (fewer than 1000 were made, and they go for well over $1 million). Not to mention an MRAP truck and a small airplane from his collection that he once parked in front of his home. The car show came to a stop only after he received complaints.
A rich guy with loud cars is one thing, a known story. The Transformers were something else altogether. They quickly became a flashpoint in Georgetown, and on the internet, after the local news site DCist reported on the efforts of Dr. Howard’s neighbors to get the statues removed.
Sally Quinn, the author and longtime Georgetown resident, said she was firmly in the anti-Transformers camp. “I think they’re really ugly,” she said. “Some people may like them. You know, everybody’s taste in art is different. But that’s not the point.”
The point, she continued, was historical preservation: “People come toGeorgetown because it’s Georgetown. It’s a beautiful, quaint village.”
But the author Kitty Kelley, who said she has lived in the neighborhood for “two husbands,” or since 1977, sent Dr. Howard a handwritten card in support of his sidewalk flair.
“All you have to do is take a walk through Georgetown, and you’re going to see gnomes and wrought-iron benches,” said Ms. Kelley, who is known for her dishy biographies of Jacqueline Kennedy Onassis (“Jackie Oh!”), Oprah and Nancy Reagan. “You’ll see cement lions of all sizes. So why should this man be deprived of using the space right outside his front door?”
“Maybe it isn’t Picasso,” she continued. “It isn’t a sculpture by Degas, but I think he’s entitled.”
Ms. Kelley noted that her own outdoor decorations have included topiary monkeys, a seven-foot bird feeder and “an angel who’s shooting something across the yard.”
So: Was Dr. Howard a champion of free expression who found himself on a crusade against exclusionary zoning and “snooty neighbors,” as Slate cast him? Or was he an attention-seeking scofflaw with questionable taste?
Or maybe this was simply a case of an eccentric and mysteriously rich guy being eccentric and mysteriously rich.
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Optimus Prime, a Transformers statue in front of Dr. Howard’s home, with flowers in its hand.Credit...Zak Arctander for The New York Times
Neighbors Weigh In
Georgetown is not the most futuristic place. Some of the streets still have cobblestone and the remains of streetcar tracks. The neighborhood is filled with pastel rowhouses from the 18th and 19th centuries and with newer homes meant to recall the older structures.
The area also has its share of stately brick mansions that make you wonder who lives there, or used to. Often, it’s someone well-off, but occasionally it’s a someone someone. Power players in media, politics and entertainment — like Madeleine Albright, Ben Bradlee, Katherine Graham, John Kerry, Joe Lieberman and Elizabeth Taylor — have called Georgetown home. But it wasn’t always Washington’s glamour spot.
“Georgetown was kind of a dump in the early 20th century,” said George Derek Musgrove, the co-author of the 2017 study “Chocolate City: A History of Race and Democracy in the Nation’s Capital.”
The old houses had largely fallen into disrepair, and the neighborhood was home to working-class Irish and African Americans. Then, with the explosion of government hiring during the New Deal, Ivy League graduates moved in. They fixed up their homes in an array of styles until the national craze for historical preservation took hold. In 1950, “Old Georgetown” was designated a federal historic district, with all the restrictions on home modification that entailed.
“By thetime you get to 1960, and John Kennedy leaves his Georgetown mansion on N Street for the White House, you just couldn’t afford to get in if you wanted to,” Mr. Musgrove said.
A lot of the residents support efforts to keep things more or less the same. Catherine Emmerson, whose family lives close to Dr. Howard, helped start the Prospect Street Citizens’ Association a few years ago to stop a condo conversion that would have blocked local residents’ views of the Potomac River.
When the Transformers arrived, the group had a new target.
It’s not that the association was against celebrating film history. In fact, its members argued that the condo conversion would have threatened something that ought to be a landmark (and now is): a set of steep steps on Prospect Street, built in 1895, that appeared in “The Exorcist.” (Think: tumbling priest.)
But that was “The Exorcist.” A film. (Maybe?) An old movie, at least. The “Transformers” franchise, which has grossed more than $5 billion across six films, was more like … I.P. (Michael Bay, the “Transformers” producer, declined to comment on Dr. Howard’s decorating choices or the neighbors’ reaction.)
And the Citizens’ Association had clear recourse. Before putting up the statues, Dr. Howard did not apply for any kind of permit, despite Georgetown’s historic status and the fact that the sidewalk is public space.
There is a process, a local official emphasized when he appeared in front of the Advisory Neighborhood Commission via video in March 2021, three months after Bumblebee and Optimus Prime had become part of the neighborhood. And he had bypassed it entirely.
The commission went on to inform him that, before gaining approval, he would have to apply to something else: the Old Georgetown Board, a federal body of three architects that ruled on any changes to the exteriors of properties.
Ms. Emmerson and another neighbor, the author and former television journalist Luke Russert, also weighed in. Ms. Emmerson argued that the statues represented a safety hazard and drew crowds of disruptive gawkers. (Dr. Howard later had his Transformers bolted in place.)
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An Optimus Prime statue watches over the neighborhood from Dr. Howard’s rooftop.Credit...Zak Arctander for The New York Times
Mr. Russert was more blunt. “What’s to stop someone from putting up a statue of Joseph Stalin and saying, well, this is provocative, it’s art, it speaks to me?” he argued. “They are a nuisance, they are an eyesore, and they detract from the spirit of the neighborhood.”
As tensions continued, Dr. Howard said he started hearing two terms that he had never heard before — NIMBY and YIMBY. (“Not in my backyard” vs. “Yes in my backyard.”) The pro-development crowd wanted to claim him as a hero. He declined to ally himself, exactly. Instead, Dr. Howard argued, his statues were all about “the American idea,” because they welcomed visitors to a cloistered part of the city.
“You don’t want to just come up with ways to shut down your neighborhood so nobody comes into it,” he said.
His critics disputed the notion that he was motivated by an idea of civic good. “His repeated disregard for the law and procedure tells a story of someone who is not operating in good faith for the collective community,” Ms. Emmerson wrote in an email to The New York Times.
‘The Real Tony Stark’
There was no horde outside Dr. Howard’s townhouse on a recent Sunday afternoon. A young man paused to snap a photo of his 2-year-old son standing with the statues. The toddler’s blue and yellow shoes matched Optimus Prime’s color scheme.
From the rooftop, a six-foot Optimus Prime statue peeked down at the street. It had once stood at the front door, but after the initial controversy Dr. Howard commissioned a taller version for the sidewalk. (The colors on the new one aren’t quite true to the franchise’s rendering of Optimus Prime, but Dr. Howard insists it’s him.) Then he moved the original, perched as if part of some SWAT team on the lookout for any Decepticons.
The interior of Dr. Howard’s home, which he said he decorated himself, resembled a lair. The glassy back of the townhouse overlooks the Potomac, where the buzz of jets headed into and out of Reagan National Airport adds to the techno-paradise vibe. Motorcycles were parked in the living areas as objets, and five more Transformer statues stood guard. There was also a giant model of Iron Man, a Marvel superhero dear to Dr. Howard.
“A lot of people used to call me the real Tony Stark,” he said, referring to Iron Man’s alter ego.
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The interior of Dr. Howard’s Georgetown home includes motorcycles and more Transformers sculptures.Credit...Zak Arctander for The New York Times
The memorabilia on display included his concealed carry permit, as well as framed photographs of him with Bill Clinton and Tim Tebow, the former N.F.L. quarterback who became known for kneeling in prayer on the field. Dr. Howard, who said he is a follower of Messianic Judaism, a religion sometimes referred to colloquially as Jews for Jesus, said that he and Mr. Tebow belong to the same fellowship group. (Mr. Tebow couldn’t be reached for comment.)
His home was fastidious, except for a half-built child’s toy in the living room. Dr. Howard has four children, ranging in age from 5 to 26, he said. (The older children are from a previous marriage.) He and his wife, Rebecca, are also fostering five Afghan refugees, he added.
Senator Markwayne Mullin, Republican of Oklahoma, became friends with Dr. Howard through a shared interest in Afghanistan.“I call him Tony Stark," he said. “I would have called him that without the statue.” (Senator Mullin made a splash in 2021 for personally trying to escort Americans out of Afghanistan after Kabul fell to the Taliban, against the explicit wishes of the State and Defense Departments. Dr. Howard was “very involved” in similar efforts, Senator Mullin said.)
The professor — who is, duh, a fan of the “Transformers” movies — said the sculptures had a deeper meaning for him. Not only did they represent machines and humans coexisting in harmony, he said, but the word “transform” had a great deal of personal significance.
“I like changing things when you’re in a status quo and they’re wrong,” he said. “When one looks at themselves and feels self-pity and falls into dwellings of darkness, you should transform.”
Dr. Howard has gone through several transformations himself. He was born in the Sinai Peninsula when Israel controlled it. His family — Egyptian Jews who ended up living in France, he said — moved to the United States when he was 11.
He said he joined the Army at 18, then worked as a linguist in Michigan “across various agencies,” specializing in Arabic, Farsi and Dari. He changed his name around that time because, he said, “it was offered by an agency.” He declined to provide more detail.
“There’s a lot of things during that phase of my career that should be kept secret,” he said.
Dr. Howard — whose doctorates include concentrations in mathematics and neuroscience, and who holds an appointment at the University of Oxford alongside the one at Georgetown — is a curious mix of limelight-seeking and discreet. After college, he said, he worked in military intelligence. He later did work for InQTel, which is functionally the C.I.A.’s venture capital fund.
What precisely he did to get rich is unclear. He said his wealth resulted from selling various businesses, some of which he could not talk about. The walls of his townhouse are filled with commemorative plaques of his patents, many of which have defense industry applications, including “Wireless Network for Routing a Signal Without Using a Tower” and “System and Method for Automated Detection of Situational Awareness.”
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A tabletop Transformer in Dr. Howard’s townhouse beside a couple upright books.Credit...Zak Arctander for The New York Times
He said he suffered a traumatic brain injury in 2000 while delivering medical supplies, though he declined to offer more detail. After his recovery, he decided to focus on applying the principles of machine learning to the human brain, and turned to neuroscience. “I figured instead of sitting and getting my brain worked on, I would work on it myself by studying it,” he said.
His ventures include Aiberry, a start-up that tries to use A.I. analysis to improve on mental health screening. He said he hoped to help solve the problem of degenerative diseases like Parkinson’s and Alzheimer’s with a cloud-connected deviceimplanted in the brain, using A.I. to optimize the levels of deep brain stimulation.
In other words, he would like to help human beings preserve their humanity by becoming a little more machine.
The Ruling
The Old Georgetown Board seems to rule with an iron fist — just try putting up a neon sign in the neighborhood — but its power is advisory. The city of Washington, D.C., has the real authority to enforce decisions, but the influence of neighbors complaining in unison cannot be discounted.
Topher Mathews, a commissioner for Georgetown’s Advisory Neighborhood Commission, said that the Transformers mess wouldn’t even make his top five neighborhood dramas of the past 10 years. Easily outstripping it, for instance, was the agita caused over the opening on O Street of Call Your Mother Deli, which attracts long lines.
And locals love to bring up the Tree Incident of 2018, which involved a new homeowner’s decision to prune and cut down magnolia trees on his property, which happened to be the former home of Ms. Onassis. In response, a neighbor created a Halloween display with a mock tombstone reading, “Beloved magnolia 1840-2018 destroyed R.I.P.,” and a grim reaper that announced “Tree Killer Lives There.”
Dr. Howard has argued that his statues constitute meaningful public art. The “Transformers” movies follow a classic good-versus-evil struggle in which the Autobots (the good guys) work to save humanity from the Decepticons (the bad guys). Reviewing the first installment of the franchise in 2007, Manohla Dargis of The New York Times wrote that it was “part car commercial, part military recruitment ad, a bumper-to-bumper pileup of big cars, big guns and, as befits its recently weaned target demographic, big breasts.”
The Old Georgetown Board took up the matter of Dr. Howard’s statues in spring 2021, and the city gave him a six-month permit to keep them up. But well after the six months was up, Bumblebee and Optimus Prime were still in place.
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Dr. Newton Howard shows off a device that he says will use A.I. to optimize and adjust the levels of deep brain stimulation.Credit...Zak Arctander for The New York Times
By the time the board met again, in April 2023, Dr. Howard claimed that he had spent tens of thousands of dollars fighting to keep his statues up, an amount that included legal and architect advisory fees and city fines.
This time, the board ordered him to take the statues down. Instead of complying, Dr. Howard appealed to the D.C. Public Space Committee. He also rebuffed offers from the Advisory Neighborhood Commission to help him find another place in the neighborhood to display his statues.
Dr. Howard seems to enjoy the attention that has come with the ongoing case. He has talked extensively with the press about his crusade. He was flattered that Paramount, the studio behind the Transformers movie, had invited him to the Washington premiere of the next installment, “Transformers: Rise of the Beasts,” which comes out June 9.
As DCist and The Washington Post chronicled the twists and turns of the neighborhood drama, sentiment online seemed to swing his way. A student at Georgetown University started a Change.org petition, signed by more than 900 people, to keep the statues up. “This is so dumb,” Hayden Gise, an Advisory Neighborhood Commission vice chair who lives in a neighborhood close to Georgetown, wrote on Twitter. “Let him live oh my god. Everyone loves property rights until some guy does something cool.”
On May 25, the statues’ fate went before the Public Space Committee. Dr. Howard had hired Paul Strauss, D.C.’s shadow senator, to represent him. Or, as Mr. Strauss put it, he was acting as counsel for Optimus Prime, while a colleague represented Bumblebee.
“People have misunderstood the issue,” Mr. Strauss said. “You talk about compatibility with a historic district? Technically, these guys are millennia old. I mean, they’re prehistoric.”
Mr. Strauss and Dr. Howard also persuaded Peter Cullen and Dan Gilvezan, actors who voiced Optimus Prime and Bumblebee on the 1980s cartoon series based on the toys, to attest at the hearing about the history and significance of the nearly 40-year franchise.
The entreaties didn’t work. The D.C. Public Space Committee denied Dr. Howard a permit, meaning that he would have to take the statues down himself, or the city would. It wasn’t a question of art; it was a question of following the rules.
Dr. Howard didn’t seem inclined to stand down. Before the meeting, he suggested that he would appeal a ruling against him on First Amendment grounds. His lawyer clarified that they saw the issue as one of equal protection: Plenty of people fill their sidewalk planters in Georgetown and never get dinged for it. Why is his client required to seek a permit for what is in his planter?
After the meeting, Dr. Howard said he thought he would apply for a new permit. But he seemed deflated.
“I’m sad,” he said in a text to a reporter, adding,“What do you think I should do?”
The victory that Dr. Howard said he was seeking was a moral one.
“I know what these Transformers mean to me,” he said. “What does it mean to them?”
As of June 1, the statues were still standing.
0 notes
kammartinez · 1 year
Text
By Noreen Malone
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Bumblebee, left, and Optimus Prime stand outside a townhouse in the Washington neighborhood of Georgetown.Credit...Zak Arctander for The New York Times
The thing about putting a pair of 10-foot metal Transformers statues outside your townhouse in the most picturesque district of the nation’s capital is that the neighbors are going to have opinions.
And on Prospect Street in Georgetown, they were not pleased.
The statues — Bumblebee and Optimus Prime, two of the good guys from the long-running “Transformers” movie franchise — appeared in January 2021 outside the white-brick home of Newton Howard, a cognitive scientist and machine-learning expert with ties to the intelligence community.
He had ordered them from a factory in Taiwan to the tune of more than $25,000 each. Where large brick planters had once blended in with the local aesthetic, there was now something akin to outsider art by way of an anonymous welder and Hollywood’s reinterpretation of 1980s toys.
Plenty of people love the statues, which resemble invaders from the future, in a neighborhood that does its best to hang on to its cobblestone past. Students at nearby Georgetown University can’t get enough. Neither can tourists: The Transformers statues have their own entry on Google Maps as a place of interest, with 4.9 stars. “The best part of visiting Georgetown,” one reviewer declared.
“People are at my door every day,” Dr. Howard, 53, said at his home on a recent afternoon. “It doesn’t bother me. I find it to be beautiful that actually people are appreciating things.”
But some of his neighbors are less enthusiastic, and the critics of his notion of a Georgetown-appropriate sidewalk display have been trying to get rid of Bumblebee and Optimus Prime for more than two years.
Dr. Howard, a bald man with an unplaceable accent, wears dark round eyeglasses that come equipped with a camera and a microprocessor that allows him to translate languages on the spot, he said.
He paid $3.75 million for the townhouse and moved in during the pandemic. In 2021, he snapped up the one next door for $4.8 million. The homes lie close to his job at Georgetown University School of Medicine, where he is a research professor in the department of biochemistry and molecular and cellular biology. (He added to his real estate holdings in 2022, when he bought a $3.6 million home in Potomac, Md. It has 14 bathrooms and a bocce court.)
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Dr. Howard greeting tourists who stopped by to see his Transformers sculptures.Credit...Zak Arctander for The New York Times
Putting up the Transformers wasn’t the only thing Dr. Howard did to irritate his Georgetown neighbors, who learned shortly after his arrival that he wasn’t some sort of shabby, retiring professor. He had flashy taste and he liked to show it off, parking a number of expensive cars on Prospect Street: a yellow McClaren 720S (new ones start at $310,000), a 2005 Porsche Carrera GT (which goes for $1.4 million and up), a Porsche 918 (fewer than 1000 were made, and they go for well over $1 million). Not to mention an MRAP truck and a small airplane from his collection that he once parked in front of his home. The car show came to a stop only after he received complaints.
A rich guy with loud cars is one thing, a known story. The Transformers were something else altogether. They quickly became a flashpoint in Georgetown, and on the internet, after the local news site DCist reported on the efforts of Dr. Howard’s neighbors to get the statues removed.
Sally Quinn, the author and longtime Georgetown resident, said she was firmly in the anti-Transformers camp. “I think they’re really ugly,” she said. “Some people may like them. You know, everybody’s taste in art is different. But that’s not the point.”
The point, she continued, was historical preservation: “People come toGeorgetown because it’s Georgetown. It’s a beautiful, quaint village.”
But the author Kitty Kelley, who said she has lived in the neighborhood for “two husbands,” or since 1977, sent Dr. Howard a handwritten card in support of his sidewalk flair.
“All you have to do is take a walk through Georgetown, and you’re going to see gnomes and wrought-iron benches,” said Ms. Kelley, who is known for her dishy biographies of Jacqueline Kennedy Onassis (“Jackie Oh!”), Oprah and Nancy Reagan. “You’ll see cement lions of all sizes. So why should this man be deprived of using the space right outside his front door?”
“Maybe it isn’t Picasso,” she continued. “It isn’t a sculpture by Degas, but I think he’s entitled.”
Ms. Kelley noted that her own outdoor decorations have included topiary monkeys, a seven-foot bird feeder and “an angel who’s shooting something across the yard.”
So: Was Dr. Howard a champion of free expression who found himself on a crusade against exclusionary zoning and “snooty neighbors,” as Slate cast him? Or was he an attention-seeking scofflaw with questionable taste?
Or maybe this was simply a case of an eccentric and mysteriously rich guy being eccentric and mysteriously rich.
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Optimus Prime, a Transformers statue in front of Dr. Howard’s home, with flowers in its hand.Credit...Zak Arctander for The New York Times
Neighbors Weigh In
Georgetown is not the most futuristic place. Some of the streets still have cobblestone and the remains of streetcar tracks. The neighborhood is filled with pastel rowhouses from the 18th and 19th centuries and with newer homes meant to recall the older structures.
The area also has its share of stately brick mansions that make you wonder who lives there, or used to. Often, it’s someone well-off, but occasionally it’s a someone someone. Power players in media, politics and entertainment — like Madeleine Albright, Ben Bradlee, Katherine Graham, John Kerry, Joe Lieberman and Elizabeth Taylor — have called Georgetown home. But it wasn’t always Washington’s glamour spot.
“Georgetown was kind of a dump in the early 20th century,” said George Derek Musgrove, the co-author of the 2017 study “Chocolate City: A History of Race and Democracy in the Nation’s Capital.”
The old houses had largely fallen into disrepair, and the neighborhood was home to working-class Irish and African Americans. Then, with the explosion of government hiring during the New Deal, Ivy League graduates moved in. They fixed up their homes in an array of styles until the national craze for historical preservation took hold. In 1950, “Old Georgetown” was designated a federal historic district, with all the restrictions on home modification that entailed.
“By thetime you get to 1960, and John Kennedy leaves his Georgetown mansion on N Street for the White House, you just couldn’t afford to get in if you wanted to,” Mr. Musgrove said.
A lot of the residents support efforts to keep things more or less the same. Catherine Emmerson, whose family lives close to Dr. Howard, helped start the Prospect Street Citizens’ Association a few years ago to stop a condo conversion that would have blocked local residents’ views of the Potomac River.
When the Transformers arrived, the group had a new target.
It’s not that the association was against celebrating film history. In fact, its members argued that the condo conversion would have threatened something that ought to be a landmark (and now is): a set of steep steps on Prospect Street, built in 1895, that appeared in “The Exorcist.” (Think: tumbling priest.)
But that was “The Exorcist.” A film. (Maybe?) An old movie, at least. The “Transformers” franchise, which has grossed more than $5 billion across six films, was more like … I.P. (Michael Bay, the “Transformers” producer, declined to comment on Dr. Howard’s decorating choices or the neighbors’ reaction.)
And the Citizens’ Association had clear recourse. Before putting up the statues, Dr. Howard did not apply for any kind of permit, despite Georgetown’s historic status and the fact that the sidewalk is public space.
There is a process, a local official emphasized when he appeared in front of the Advisory Neighborhood Commission via video in March 2021, three months after Bumblebee and Optimus Prime had become part of the neighborhood. And he had bypassed it entirely.
The commission went on to inform him that, before gaining approval, he would have to apply to something else: the Old Georgetown Board, a federal body of three architects that ruled on any changes to the exteriors of properties.
Ms. Emmerson and another neighbor, the author and former television journalist Luke Russert, also weighed in. Ms. Emmerson argued that the statues represented a safety hazard and drew crowds of disruptive gawkers. (Dr. Howard later had his Transformers bolted in place.)
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An Optimus Prime statue watches over the neighborhood from Dr. Howard’s rooftop.Credit...Zak Arctander for The New York Times
Mr. Russert was more blunt. “What’s to stop someone from putting up a statue of Joseph Stalin and saying, well, this is provocative, it’s art, it speaks to me?” he argued. “They are a nuisance, they are an eyesore, and they detract from the spirit of the neighborhood.”
As tensions continued, Dr. Howard said he started hearing two terms that he had never heard before — NIMBY and YIMBY. (“Not in my backyard” vs. “Yes in my backyard.”) The pro-development crowd wanted to claim him as a hero. He declined to ally himself, exactly. Instead, Dr. Howard argued, his statues were all about “the American idea,” because they welcomed visitors to a cloistered part of the city.
“You don’t want to just come up with ways to shut down your neighborhood so nobody comes into it,” he said.
His critics disputed the notion that he was motivated by an idea of civic good. “His repeated disregard for the law and procedure tells a story of someone who is not operating in good faith for the collective community,” Ms. Emmerson wrote in an email to The New York Times.
‘The Real Tony Stark’
There was no horde outside Dr. Howard’s townhouse on a recent Sunday afternoon. A young man paused to snap a photo of his 2-year-old son standing with the statues. The toddler’s blue and yellow shoes matched Optimus Prime’s color scheme.
From the rooftop, a six-foot Optimus Prime statue peeked down at the street. It had once stood at the front door, but after the initial controversy Dr. Howard commissioned a taller version for the sidewalk. (The colors on the new one aren’t quite true to the franchise’s rendering of Optimus Prime, but Dr. Howard insists it’s him.) Then he moved the original, perched as if part of some SWAT team on the lookout for any Decepticons.
The interior of Dr. Howard’s home, which he said he decorated himself, resembled a lair. The glassy back of the townhouse overlooks the Potomac, where the buzz of jets headed into and out of Reagan National Airport adds to the techno-paradise vibe. Motorcycles were parked in the living areas as objets, and five more Transformer statues stood guard. There was also a giant model of Iron Man, a Marvel superhero dear to Dr. Howard.
“A lot of people used to call me the real Tony Stark,” he said, referring to Iron Man’s alter ego.
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The interior of Dr. Howard’s Georgetown home includes motorcycles and more Transformers sculptures.Credit...Zak Arctander for The New York Times
The memorabilia on display included his concealed carry permit, as well as framed photographs of him with Bill Clinton and Tim Tebow, the former N.F.L. quarterback who became known for kneeling in prayer on the field. Dr. Howard, who said he is a follower of Messianic Judaism, a religion sometimes referred to colloquially as Jews for Jesus, said that he and Mr. Tebow belong to the same fellowship group. (Mr. Tebow couldn’t be reached for comment.)
His home was fastidious, except for a half-built child’s toy in the living room. Dr. Howard has four children, ranging in age from 5 to 26, he said. (The older children are from a previous marriage.) He and his wife, Rebecca, are also fostering five Afghan refugees, he added.
Senator Markwayne Mullin, Republican of Oklahoma, became friends with Dr. Howard through a shared interest in Afghanistan.“I call him Tony Stark," he said. “I would have called him that without the statue.” (Senator Mullin made a splash in 2021 for personally trying to escort Americans out of Afghanistan after Kabul fell to the Taliban, against the explicit wishes of the State and Defense Departments. Dr. Howard was “very involved” in similar efforts, Senator Mullin said.)
The professor — who is, duh, a fan of the “Transformers” movies — said the sculptures had a deeper meaning for him. Not only did they represent machines and humans coexisting in harmony, he said, but the word “transform” had a great deal of personal significance.
“I like changing things when you’re in a status quo and they’re wrong,” he said. “When one looks at themselves and feels self-pity and falls into dwellings of darkness, you should transform.”
Dr. Howard has gone through several transformations himself. He was born in the Sinai Peninsula when Israel controlled it. His family — Egyptian Jews who ended up living in France, he said — moved to the United States when he was 11.
He said he joined the Army at 18, then worked as a linguist in Michigan “across various agencies,” specializing in Arabic, Farsi and Dari. He changed his name around that time because, he said, “it was offered by an agency.” He declined to provide more detail.
“There’s a lot of things during that phase of my career that should be kept secret,” he said.
Dr. Howard — whose doctorates include concentrations in mathematics and neuroscience, and who holds an appointment at the University of Oxford alongside the one at Georgetown — is a curious mix of limelight-seeking and discreet. After college, he said, he worked in military intelligence. He later did work for InQTel, which is functionally the C.I.A.’s venture capital fund.
What precisely he did to get rich is unclear. He said his wealth resulted from selling various businesses, some of which he could not talk about. The walls of his townhouse are filled with commemorative plaques of his patents, many of which have defense industry applications, including “Wireless Network for Routing a Signal Without Using a Tower” and “System and Method for Automated Detection of Situational Awareness.”
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A tabletop Transformer in Dr. Howard’s townhouse beside a couple upright books.Credit...Zak Arctander for The New York Times
He said he suffered a traumatic brain injury in 2000 while delivering medical supplies, though he declined to offer more detail. After his recovery, he decided to focus on applying the principles of machine learning to the human brain, and turned to neuroscience. “I figured instead of sitting and getting my brain worked on, I would work on it myself by studying it,” he said.
His ventures include Aiberry, a start-up that tries to use A.I. analysis to improve on mental health screening. He said he hoped to help solve the problem of degenerative diseases like Parkinson’s and Alzheimer’s with a cloud-connected deviceimplanted in the brain, using A.I. to optimize the levels of deep brain stimulation.
In other words, he would like to help human beings preserve their humanity by becoming a little more machine.
The Ruling
The Old Georgetown Board seems to rule with an iron fist — just try putting up a neon sign in the neighborhood — but its power is advisory. The city of Washington, D.C., has the real authority to enforce decisions, but the influence of neighbors complaining in unison cannot be discounted.
Topher Mathews, a commissioner for Georgetown’s Advisory Neighborhood Commission, said that the Transformers mess wouldn’t even make his top five neighborhood dramas of the past 10 years. Easily outstripping it, for instance, was the agita caused over the opening on O Street of Call Your Mother Deli, which attracts long lines.
And locals love to bring up the Tree Incident of 2018, which involved a new homeowner’s decision to prune and cut down magnolia trees on his property, which happened to be the former home of Ms. Onassis. In response, a neighbor created a Halloween display with a mock tombstone reading, “Beloved magnolia 1840-2018 destroyed R.I.P.,” and a grim reaper that announced “Tree Killer Lives There.”
Dr. Howard has argued that his statues constitute meaningful public art. The “Transformers” movies follow a classic good-versus-evil struggle in which the Autobots (the good guys) work to save humanity from the Decepticons (the bad guys). Reviewing the first installment of the franchise in 2007, Manohla Dargis of The New York Times wrote that it was “part car commercial, part military recruitment ad, a bumper-to-bumper pileup of big cars, big guns and, as befits its recently weaned target demographic, big breasts.”
The Old Georgetown Board took up the matter of Dr. Howard’s statues in spring 2021, and the city gave him a six-month permit to keep them up. But well after the six months was up, Bumblebee and Optimus Prime were still in place.
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Dr. Newton Howard shows off a device that he says will use A.I. to optimize and adjust the levels of deep brain stimulation.Credit...Zak Arctander for The New York Times
By the time the board met again, in April 2023, Dr. Howard claimed that he had spent tens of thousands of dollars fighting to keep his statues up, an amount that included legal and architect advisory fees and city fines.
This time, the board ordered him to take the statues down. Instead of complying, Dr. Howard appealed to the D.C. Public Space Committee. He also rebuffed offers from the Advisory Neighborhood Commission to help him find another place in the neighborhood to display his statues.
Dr. Howard seems to enjoy the attention that has come with the ongoing case. He has talked extensively with the press about his crusade. He was flattered that Paramount, the studio behind the Transformers movie, had invited him to the Washington premiere of the next installment, “Transformers: Rise of the Beasts,” which comes out June 9.
As DCist and The Washington Post chronicled the twists and turns of the neighborhood drama, sentiment online seemed to swing his way. A student at Georgetown University started a Change.org petition, signed by more than 900 people, to keep the statues up. “This is so dumb,” Hayden Gise, an Advisory Neighborhood Commission vice chair who lives in a neighborhood close to Georgetown, wrote on Twitter. “Let him live oh my god. Everyone loves property rights until some guy does something cool.”
On May 25, the statues’ fate went before the Public Space Committee. Dr. Howard had hired Paul Strauss, D.C.’s shadow senator, to represent him. Or, as Mr. Strauss put it, he was acting as counsel for Optimus Prime, while a colleague represented Bumblebee.
“People have misunderstood the issue,” Mr. Strauss said. “You talk about compatibility with a historic district? Technically, these guys are millennia old. I mean, they’re prehistoric.”
Mr. Strauss and Dr. Howard also persuaded Peter Cullen and Dan Gilvezan, actors who voiced Optimus Prime and Bumblebee on the 1980s cartoon series based on the toys, to attest at the hearing about the history and significance of the nearly 40-year franchise.
The entreaties didn’t work. The D.C. Public Space Committee denied Dr. Howard a permit, meaning that he would have to take the statues down himself, or the city would. It wasn’t a question of art; it was a question of following the rules.
Dr. Howard didn’t seem inclined to stand down. Before the meeting, he suggested that he would appeal a ruling against him on First Amendment grounds. His lawyer clarified that they saw the issue as one of equal protection: Plenty of people fill their sidewalk planters in Georgetown and never get dinged for it. Why is his client required to seek a permit for what is in his planter?
After the meeting, Dr. Howard said he thought he would apply for a new permit. But he seemed deflated.
“I’m sad,” he said in a text to a reporter, adding,“What do you think I should do?”
The victory that Dr. Howard said he was seeking was a moral one.
“I know what these Transformers mean to me,” he said. “What does it mean to them?”
As of June 1, the statues were still standing.
0 notes
latestflix · 1 year
Video
SEVEN KINGS MUST DIE
Release Date: April 14, 2023 | Netflix   
SYNOPSIS:   
Following the death of King Edward, invaders and rival heirs do battle for the crown. Uthred and his comrades strive to form a united England.   
REVIEW:   
This 2hr movie is straight off the back of the five-season Netflix series 'The Last Kingdom', which were based on Bernard Cornwell's 'Saxon Tales'.   
Seven Kings Must Die sees the return of the great warrior Uhtred of Bebbanburg. Following the death of King Edward, invaders and rival heirs battle for the crown. Uthred must ride across a fractured kingdom with his compatriots once more to attempt to form a united England. They will battle alongside and against new allies and enemies.   
CAST: Alexander Dreymon, Mark Rowley, Arnas Fedaravicius, Rod Hallett, Harry Gilby, Ross Anderson, Ingrid García-JonssonJames Northcote, Cavan Clerkin, Tom Christian, Ewan Horrocks, Zak Sutcliffe, Nick Wittman, Alexandra Tóth
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